For those who don't know, Minecraft 4K was a stripped down version of Minecraft submitted by Notch to the [Java 4K Game Programming Contest](https://en.wikipedia.org/wiki/Java_4K_Game_Programming_Contest), where each submission had to be under 4 kilobytes in size. Its wiki page can be found [here](https://minecraft.fandom.com/wiki/Minecraft_4k).
Being so small, the game proved somewhat easy to de-compile and edit. [Multiple people have given this a go, including me](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1290821-minecraft-4k-improved-by-crunchycat-download-now).
This project is an attempt to translate the game into C in order to increase its performance, and to provide a platform upon which to add new features.
## Bug list
* "Sticky" block collision - this behavior is present in the original version and I have been trying to work out ways to fix it for a while.
Run `win-build.bat`. Inside of the `win` directory, you will find `m4kc.exe` and `SDL2.dll`. In order for `m4kc.exe` to run, these two must be in the same folder.
There is a forum thread for this project [here](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3081789-minecraft-4k-c-rewrite)
I will be uploading binaries [here](https://holanet.xyz/soft/m4kc/)
## FAQ
I've either been asked these, or I expect to be at some point.
> What's with the cryptic variable names like `f22` and `i6`?
A lot of this code is decompiled from the original java version, and those are names the compiler assigned to the variables.
> Why is it so slow?
The game uses a 3D voxel raycaster to render things, which is a lot slower than more traditional methods of rendering. Luckily, C provides more powerful ways to optimize something like this than Java - and optimizations will keep coming.