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# M4KC
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Minecraft 4K - C Rewrite
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For those who don't know, Minecraft 4K was a stripped down version of Minecraft submitted by Notch to the [Java 4K Game Programming Contest](https://en.wikipedia.org/wiki/Java_4K_Game_Programming_Contest), where each submission had to be under 4 kilobytes in size. Its wiki page can be found [here](https://minecraft.fandom.com/wiki/Minecraft_4k).
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Being so small, the game proved somewhat easy to de-compile and edit. [Multiple people have given this a go, including me](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1290821-minecraft-4k-improved-by-crunchycat-download-now).
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This project is an attempt to translate the game into C in order to increase its performance, and to provide a platform upon which to add new features.
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## Bug list
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* "Sticky" block collision - this behavior is present in the original version and I have been trying to work out ways to fix it for a while.
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* Block outline cuts off at mouse x position.
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## Goals for this project
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* Maintaining the original look and feel as closely as possible.
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* Keeping the final executable under 10 KB (on Linux, with the system I have set up in the makefile)
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* More blocks
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* Perlin noise terrain generation (water, caves, etc)
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* Infinite worlds, possibly vertically too
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* Mobs and multiplayer (this would require changing the rendering engine to some degree)
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* Day/night??? I don't know whether or not this would change the look or feel too much.
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# Dependencies
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Bare minimum to make this code run:
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* SDL2
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* A C compiler
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To get it down to a small size, you need:
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* gcc (have not tried the flags with other compilers)
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* gzexe
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# Places
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There is a forum thread for this project [here](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3081789-minecraft-4k-c-rewrite)
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I will be uploading binaries [here](https://holanet.xyz/soft/m4kc/)
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