From 5bda65fbbc9d7661841a52389447b900a6f36053 Mon Sep 17 00:00:00 2001 From: Sasha Koshka Date: Sun, 9 May 2021 16:05:13 -0400 Subject: [PATCH] Comment either line 653 or 655 to switch between day and night --- main.c | 35 +++++++++++++++++++---------------- 1 file changed, 19 insertions(+), 16 deletions(-) diff --git a/main.c b/main.c index 9ce4bc3..db69a5c 100644 --- a/main.c +++ b/main.c @@ -567,8 +567,9 @@ static int gameLoop( i13, i14, i15, - i16, - i17, + finalPixelColor, + pixelMist, + pixelShade, blockFace, i21, i22, @@ -647,7 +648,12 @@ static int gameLoop( f12 = cos(f8); // Clear screen - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + + // FOR DAY: + SDL_SetRenderDrawColor(renderer, 153, 204, 255, 255); + // FOR NIGHT: + //SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); if(M[27]) { @@ -773,8 +779,8 @@ static int gameLoop( f23 = f20 * f12 - f21 * f11; f24 = f18 * f10 + f22 * f9; f25 = f22 * f10 - f18 * f9; - i16 = 0; - i17 = 255; + finalPixelColor = 0; + pixelMist = 255; d = 20.0D; f26 = 5.0F; for (blockFace = 0; blockFace < 3; blockFace++) { @@ -847,12 +853,9 @@ static int gameLoop( f26 = f33; } if (pixelColor > 0) { - i16 = pixelColor; - i17 = 255 - (int)(f33 / 20.0F * 255.0F); - i17 = - i17 - * (255 - (blockFace + 2) % 3 * 50) - / 255; + finalPixelColor = pixelColor; + pixelMist = 255 - (int)(f33 / 20.0F * 255.0F); + pixelShade = 255 - (blockFace + 2) % 3 * 50; d = f33; } } @@ -863,13 +866,13 @@ static int gameLoop( } } - if(i16 > 0) { + if(finalPixelColor > 0) { SDL_SetRenderDrawColor( renderer, - (i16 >> 16 & 0xFF), - (i16 >> 8 & 0xFF), - (i16 & 0xFF), - fogLog ? sqrt(i17) * 16 : i17 + (finalPixelColor >> 16 & 0xFF) * pixelShade / 255, + (finalPixelColor >> 8 & 0xFF) * pixelShade / 255, + (finalPixelColor & 0xFF) * pixelShade / 255, + fogLog ? sqrt(pixelMist) * 16 : pixelMist ); SDL_RenderDrawPoint(renderer, pixelX, pixelY);