diff --git a/README.md b/README.md
index 6140018..2d78fce 100644
--- a/README.md
+++ b/README.md
@@ -30,37 +30,30 @@ This project is an attempt to translate the game into C in order to increase its
## Dependencies
### Bare minimum to make this code run
-* SDL2
-* A C compiler, such as gcc or clang
-
-### To get it down to a small size, you need
-* gzexe
-
-### On windows, you will need
-* MSYS2 installed
-* mingw-w64-x86_64-gcc installed through MSYS2
+* KolibriOS [GCC Toolchain](https://git.kolibrios.org/Egor00f/kolibrios-gcc-toolchain)
+* KolibriOS [SDK Folder](https://git.kolibrios.org/KolibriOS/kolibrios/src/branch/main/contrib)
+* KolibriOS [SDL2 Library](https://git.kolibrios.org/KolibriOS/SDL2)
## Build instructions
-Visit [the wiki](https://github.com/sashakoshka/m4kc/wiki/Building-From-Source) for more detailed build instructions.
+1. Put SDL2 soruce code inside your SDK folder, like this:
+ ```text
+ /contrib/sdk/sources/SDL2
+ ```
-### Linux, unix, etc
-* To just get a binary, run `./build.sh small` or `./build.sh all small`
-* To run an uncompressed version, run `./build.sh` or `./build.sh all`
-* To install the program, run `./build.sh install`
-* To uninstall, run `./build.sh uninstall`
-* To clean, run `./build.sh clean`
+2. Run `make` inside this folder, to build SDL2 for KolibriOS
+3. Put M4KC source code into your SDK folder, like this:
-### Windows
-The exact same as above, but you need to do it within an MSYS2/MINGW64 shell. Instructions on how to do this can be found [here](https://www.msys2.org/docs/terminals/).
+ ```text
+ /contrib/sdk/sources/m4kc
+ ```
-## Places
+4. Build it using provided xmake.lua:
-There is a forum thread for this project [here](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3081789-minecraft-4k-c-rewrite)
-
-~~I will be uploading binaries [here](https://holanet.xyz/soft/m4kc/)~~
-
-[Holanet](https://holanet.xyz) was recently migrated to the [hlhv architecture](https://github.com/hlhv). The software page has not been migrated yet. For now, binaries will be uploaded to the releases section on GitHub.
+ ```text
+ xmake build m4kc-kolibri
+ ```
+ Or use your preferred build system.
## FAQ
@@ -78,8 +71,14 @@ The game uses a 3D voxel raycaster to render things, which is a lot slower than
I plan to port over a lot of user interface features, controls, and gameplay mechanics from the official game. However, this game will be taken in its own direction content-wise. For example, crafting will be a part of the game eventually, but creepers will not. New features will be added if they fit with the aesthetic and feel of the game, and make sense from a technichal and gameplay perspective.
+> Where does it put saves in KolibriOS
+
+Game will save it's data into same folder as executable, if placed on disk with write support. Otherwise, all data will be saved into `/tmp0/1/m4kc`.
+
## Screenshots
What this actually looks like.
-
+
+
+