Files
kolibrios/programs/games/flpybird/flpybird.c
Burer ba472f07df apps/floppybird: rewrite to c (#284)
What was done:
- [x] Rewritten to C
- [x] Refactored some code
- [x] Fixed window resizing (#182)
- [x] Adaptation for different skin height
- [x] Fixed some tubes leftovers drawing
- [x] Changed tubes generation a little bit
- [x] Changed interface a little bit
- [x] Added Escape key for exit to main menu
- [x] Removed buttons from main menu (hotkeys left) :(

What needs to be done:
- [ ] ~~Fix rolled-up bug?~~
- [ ] ~~Fit it into 2048 bytes?~~
- [ ] ~~Add pause?~~
- [ ] ~~Use buffer for drawing without flickering?~~

P.S. There is no way game with all this changes will fit in 2560 bytes, as previous version, so I decided to skip them.

Reviewed-on: KolibriOS/kolibrios#284
Reviewed-by: Ivan B <dunkaist@noreply.localhost>
Reviewed-by: Mikhail Frolov <mixa.frolov2003@gmail.com>
Co-authored-by: Burer <burer@kolibrios.org>
Co-committed-by: Burer <burer@kolibrios.org>
2025-12-29 06:34:23 +00:00

353 lines
10 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
//
// Floppy Bird - Infinite flopping game
// Copyright (C) 2021-2025 KolibriOS team
//
// Contributor zorggish - Main code
// Contributor Burer - Rewrite to C
#include <sys/ksys.h>
#include "images.h"
/* ===== Global const strings ===== */
static const char HEADER_STRING[] = "Floppy Bird";
static const char CONTROL_STRING[] = "SPACEBAR TO JUMP";
static const char GAMEOVER_STRING[] = "GAME OVER";
static const char SPA_KEY_STRING[] = "PRESS SPACEBAR FOR RESTART";
static const char ESC_KEY_STRING[] = "PRESS ESCAPE FOR MENU";
static const char FAST_STRING[] = "1 - FAST";
static const char SLOW_STRING[] = "2 - SLOW";
/* ===== Global window variables ===== */
#define WIN_W 400
#define WIN_H 376
#define WIN_B 5
#define WIN_S 10
static int WIN_X;
static int WIN_Y;
static int WIN_T;
/* ===== Global game variables ===== */
#define GAMESTATE_MENU 0
#define GAMESTATE_STARTED 1
#define GAMESTATE_GAMEOVER 2
static int game_rng;
static int game_speed = 1;
static int game_pause = 0;
static char game_score[] = "Score: 000";
static int game_state;
/* ===== Bird ===== */
#define BIRD_W 19
#define BIRD_H 20
#define BIRD_X 100
static int bird_pos;
static int bird_acc;
static void Bird_initialize(void) {
bird_pos = (WIN_H + WIN_T) / 2;
bird_acc = 0;
}
static void Bird_move(void) {
bird_acc += (bird_acc <= 30) * 2; // 2 or 0
bird_pos += bird_acc / 10;
}
static void Bird_jump(void) {
bird_acc = -50;
}
/* ===== Tube ===== */
#define TUBE_WIDTH 50
#define TUBE_GAPHEIGHT 100
#define TUBE_HEADHEIGHT 18
#define tube_num 3
static int tube_pos[tube_num];
static int tube_gap[tube_num];
static void Tube_randomize(int t) {
int x = game_rng; x ^= x << 13; x ^= x >> 17; x ^= x << 5; game_rng = x;
int r = x & 255u;
if (r >= WIN_H / 2)
r -= 256 - WIN_H / 2;
tube_pos[t] = WIN_W + 1;
tube_gap[t] = r + (WIN_H / 2 - TUBE_GAPHEIGHT - WIN_B) / 2;
}
static void Tube_move(int t) {
tube_pos[t] -= 2;
if (tube_pos[t] < -TUBE_WIDTH - 2)
Tube_randomize(t);
}
static void Tube_draw(int t) {
/* cleanup */
int pixels = WIN_W - WIN_S - TUBE_WIDTH - tube_pos[t];
if (pixels > 0) {
if (pixels > 2)
pixels = 2;
_ksys_draw_bar(tube_pos[t] + TUBE_WIDTH, tube_gap[t] - TUBE_HEADHEIGHT, pixels, TUBE_HEADHEIGHT, GAME_PALETTE[0]);
_ksys_draw_bar(tube_pos[t] + TUBE_WIDTH, tube_gap[t] + TUBE_GAPHEIGHT , pixels, TUBE_HEADHEIGHT, GAME_PALETTE[0]);
}
if (tube_pos[t] < 0) {
int w = -tube_pos[t];
if (w > 2)
w = 2;
_ksys_draw_bar(0, tube_gap[t] - TUBE_HEADHEIGHT, w, TUBE_HEADHEIGHT, GAME_PALETTE[0]);
_ksys_draw_bar(0, tube_gap[t] + TUBE_GAPHEIGHT , w, TUBE_HEADHEIGHT, GAME_PALETTE[0]);
}
int offset = tube_pos[t] >= 0 ? 0 : -tube_pos[t];
int trim = (tube_pos[t] + TUBE_WIDTH >= WIN_W - WIN_S)
? WIN_W - tube_pos[t] - TUBE_WIDTH - WIN_S : 0;
if (offset >= TUBE_WIDTH + trim)
return;
/* top */
for (int y = 0; y < tube_gap[t] - TUBE_HEADHEIGHT; ++y)
ksys_draw_bitmap_palette(
TUBE_BODY_IMAGE + offset,
tube_pos[t] + offset, y, TUBE_WIDTH - offset + trim, 1, 8, GAME_PALETTE, 0
);
/* head top */
for (int y = tube_gap[t] - TUBE_HEADHEIGHT; y < tube_gap[t]; ++y)
ksys_draw_bitmap_palette(
TUBE_HEAD_IMAGE + TUBE_WIDTH * (y - tube_gap[t] + TUBE_HEADHEIGHT) + offset,
tube_pos[t] + offset, y, TUBE_WIDTH - offset + trim, 1, 8, GAME_PALETTE, 0
);
/* head down */
for (int y = tube_gap[t] + TUBE_GAPHEIGHT; y < tube_gap[t] + TUBE_GAPHEIGHT + TUBE_HEADHEIGHT; ++y)
ksys_draw_bitmap_palette(
TUBE_HEAD_IMAGE + TUBE_WIDTH * (y - tube_gap[t] - TUBE_GAPHEIGHT) + offset,
tube_pos[t] + offset, y, TUBE_WIDTH - offset + trim, 1, 8, GAME_PALETTE, 0
);
/* down */
for (int y = tube_gap[t] + TUBE_GAPHEIGHT + TUBE_HEADHEIGHT; y < WIN_H - WIN_B; ++y)
ksys_draw_bitmap_palette(
TUBE_BODY_IMAGE + offset,
tube_pos[t] + offset, y, TUBE_WIDTH - offset + trim, 1, 8, GAME_PALETTE, 0
);
}
/* ===== Functions - Helpers ===== */
static void WriteBorderedText(int x, int y, const char* textPtr, int textLen, int fontType) {
for (int bx = x + 2; bx >= x - 2; --bx) {
for (int by = y + 2; by >= y - 2; --by) {
_ksys_draw_text(textPtr, bx, by, textLen, fontType);
}
}
_ksys_draw_text(textPtr, x, y, textLen, fontType | 0x00FFFFFF);
}
/* ===== Functions - Game Logic ===== */
static inline int checkCollision(int t) {
return ((tube_pos[t] <= (BIRD_X + BIRD_W) && tube_pos[t] + TUBE_WIDTH >= BIRD_X)
&& (bird_pos <= tube_gap[t] || bird_pos + BIRD_H >= tube_gap[t] + TUBE_GAPHEIGHT)) ? 1 : 0;
}
static inline int checkAddScore(int t) {
int r = tube_pos[t] + TUBE_WIDTH;
return (r + 2 >= BIRD_X) & (r < BIRD_X);
}
static void updateScoreString(void) {
for (int i = 9; i >= 6; --i) {
if (++game_score[i] <= '9') return;
game_score[i] = '0';
}
}
/* ===== Functions - Game Drawing ===== */
static inline void createGameWindow(void) {
_ksys_create_window(WIN_X, WIN_Y, WIN_W, WIN_H + WIN_T, HEADER_STRING, GAME_PALETTE[0], 0x34);
}
static void redrawGameWindow(void) {
/* cleaning the score area */
int move = bird_acc / 10;
if (move < 0)
move = -move;
_ksys_draw_bar(BIRD_X, bird_pos - move, BIRD_W, move * 2 + BIRD_H, GAME_PALETTE[0]);
ksys_draw_bitmap_palette(BIRD_IMAGE, BIRD_X, bird_pos, BIRD_W, BIRD_H, 8, GAME_PALETTE, 0);
Tube_draw(0); Tube_draw(1); Tube_draw(2);
WriteBorderedText(10, 10, game_score, 0, 0x81000000);
}
static void drawGameOverWindow(void) {
createGameWindow();
WriteBorderedText(116, 100, GAMEOVER_STRING, 0, 0x82000000);
WriteBorderedText(136, 157, game_score, 0, 0x81000000);
WriteBorderedText( 40, 207, SPA_KEY_STRING, 0, 0x81000000);
WriteBorderedText( 70, 241, ESC_KEY_STRING, 0, 0x81000000);
}
static void drawMenuWindow(void) {
createGameWindow();
WriteBorderedText( 88, 34, HEADER_STRING, 6, 0x04000000);
WriteBorderedText(188, 87, HEADER_STRING + 7, 4, 0x04000000);
char* pos = &TUBE_HEAD_IMAGE[0];
for (int x = 50 - 1; x >= 50 - TUBE_HEADHEIGHT; --x) {
for (int y = 156; y < 156 + TUBE_WIDTH; ++y) {
ksys_draw_bitmap_palette(pos, x, y , 1, 1, 8, GAME_PALETTE, 0);
ksys_draw_bitmap_palette(pos, x, y + 82, 1, 1, 8, GAME_PALETTE, 0);
++pos;
}
}
for (int x = 50; x < WIN_W - WIN_S; ++x)
{
ksys_draw_bitmap_palette(TUBE_BODY_IMAGE, x, 156, 1, TUBE_WIDTH, 8, GAME_PALETTE, 0);
ksys_draw_bitmap_palette(TUBE_BODY_IMAGE, x, 238, 1, TUBE_WIDTH, 8, GAME_PALETTE, 0);
}
WriteBorderedText(139, 171, FAST_STRING, 0, 0x82000000);
WriteBorderedText(139, 253, SLOW_STRING, 0, 0x82000000);
// Control hint
WriteBorderedText(100, 322, CONTROL_STRING, 0, 0x81000000);
}
/* ===== Functions - Game Main ===== */
static void startGame(void) {
createGameWindow();
game_score[7] = game_score[8] = game_score[9] = '0';
Bird_initialize();
const int spacing = (WIN_W + TUBE_WIDTH) / 3;
for (int i = tube_num - 1; i >= 0; --i) {
Tube_randomize(i);
tube_pos[i] = WIN_W + i * spacing;
}
game_state = GAMESTATE_STARTED;
}
static void frameGame(void) {
Bird_move();
/* Processing all tubes */
for (int i = tube_num - 1; i >= 0; --i) {
/* Adding score */
if (checkAddScore(i)) {
updateScoreString();
_ksys_draw_bar(92, 8, 38, 18, GAME_PALETTE[0]);
}
/* Check collision with bird */
if (checkCollision(i))
goto game_over;
/* Move tube */
Tube_move(i);
}
/* Checking bird is too high or low */
if (bird_pos + BIRD_H > WIN_H - WIN_B || bird_pos < 0)
goto game_over;
redrawGameWindow();
return;
game_over:
game_state = GAMESTATE_GAMEOVER;
drawGameOverWindow();
return;
}
int main(void) {
/* Setting RNG seed */
ksys_time_t t = _ksys_get_time();
game_rng = (int)t.val | 1u;
/* Centering window */
ksys_pos_t screen = _ksys_screen_size();
WIN_X = (screen.x - WIN_W) / 2;
WIN_Y = (screen.y - WIN_H) / 2;
WIN_T = _ksys_get_skin_height();
game_state = GAMESTATE_MENU;
for (;;) {
_ksys_delay(game_speed);
switch (_ksys_check_event()) {
case KSYS_EVENT_NONE:
if (game_state == GAMESTATE_STARTED)
frameGame();
break;
case KSYS_EVENT_REDRAW: {
switch (game_state) {
case GAMESTATE_MENU: drawMenuWindow(); break;
case GAMESTATE_STARTED: redrawGameWindow(); break;
case GAMESTATE_GAMEOVER: drawGameOverWindow(); break;
}
break;
}
case KSYS_EVENT_KEY: {
ksys_oskey_t k = _ksys_get_key();
switch (game_state) {
case GAMESTATE_MENU: {
unsigned kc = k.code - 49; // 1 or 2
if (kc <= 1) {
game_speed = kc + 1;
startGame();
}
break;
}
case GAMESTATE_STARTED: {
if (k.code == 32) // SPACE
Bird_jump();
break;
}
case GAMESTATE_GAMEOVER: {
if (k.code == 32) // SPACE
startGame();
if (k.code == 27) // ESCAPE
{
game_state = GAMESTATE_MENU;
drawMenuWindow();
}
break;
}
}
break;
}
case KSYS_EVENT_BUTTON:
_ksys_exit();
break;
}
}
return 0;
}