newlib: struct dirent
pixlib3: enable linear texture filtration libsync: user space synchronization git-svn-id: svn://kolibrios.org@5602 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -5,9 +5,16 @@ LIB_DIR:= $(abspath ../lib)
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# targets
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# targets
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all: newlib zlib libpng freetype pixman cairo \
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all: libsync newlib zlib libpng freetype pixman cairo \
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libdrm pixlib ffmpeg libsupc++ libstdc++ gcc_eh expat \
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libdrm pixlib ffmpeg libsupc++ libstdc++ gcc_eh expat \
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Mesa eglut sound
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Mesa eglut vaapi sound
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libsync: $(LIB_DIR)/libsync.a
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$(LIB_DIR)/libsync.a:
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$(MAKE) -C libsync
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#####################################
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newlib: $(DLL_DIR)/libc.dll $(LIB_DIR)/libc.dll.a $(LIB_DIR)/libapp.a $(LIB_DIR)/libdll.a
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newlib: $(DLL_DIR)/libc.dll $(LIB_DIR)/libc.dll.a $(LIB_DIR)/libapp.a $(LIB_DIR)/libdll.a
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@ -60,10 +67,10 @@ $(DLL_DIR)/libdrm.dll $(LIB_DIR)/libdrm.dll.a $(LIB_DIR)/libdrm.a: newlib
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#####################################
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#####################################
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pixlib: $(DLL_DIR)/pixlib.dll
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pixlib: $(LIB_DIR)/libpixlib3.a
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$(DLL_DIR)/pixlib.dll: newlib libdrm
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$(LIB_DIR)/libpixlib3.a: newlib libdrm Mesa
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$(MAKE) -C Intel-2D
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$(MAKE) -C pixlib-3
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#####################################
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#####################################
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@ -117,7 +124,7 @@ Mesa: $(DLL_DIR)/libGL.dll $(DLL_DIR)/libegl.dll $(DLL_DIR)/i965_dri.drv
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$(DLL_DIR)/libGL.dll $(DLL_DIR)/libegl.dll $(DLL_DIR)/i965_dri.drv \
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$(DLL_DIR)/libGL.dll $(DLL_DIR)/libegl.dll $(DLL_DIR)/i965_dri.drv \
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$(LIB_DIR)/libGL.dll.a $(LIB_DIR)/libegl.dll.a \
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$(LIB_DIR)/libGL.dll.a $(LIB_DIR)/libegl.dll.a \
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$(LIB_DIR)/libglsl.a: newlib libdrm libsupc++ gcc_eh expat
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$(LIB_DIR)/libglsl.a: newlib libdrm libsupc++ gcc_eh expat
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$(MAKE) -C Mesa
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$(MAKE) -C Mesa/mesa-9.2.5
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#####################################
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#####################################
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@ -128,6 +135,17 @@ $(DLL_DIR)/libeglut.dll $(LIB_DIR)/libeglut.dll.a $(LIB_DIR)/libeglut.a : newlib
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#####################################
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#####################################
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vaapi: $(DLL_DIR)/i65-video.dll $(DLL_DIR)/libva.dll
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$(DLL_DIR)/i65-video.dll : newlib libdrm
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$(MAKE) -C vaapi/intel-driver-1.4.1
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$(DLL_DIR)/libva.dll : newlib libdrm
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$(MAKE) -C vaapi/libva-1.4.1
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#####################################
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sound: $(LIB_DIR)/libsound.a
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sound: $(LIB_DIR)/libsound.a
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$(LIB_DIR)/libsound.a :
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$(LIB_DIR)/libsound.a :
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32
contrib/sdk/sources/libsync/Makefile
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32
contrib/sdk/sources/libsync/Makefile
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@ -0,0 +1,32 @@
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LIBRARY= libsync
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FASM = fasm.exe
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AR = kos32-ar
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ARFLAGS = crs
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SRCS = mutex.asm \
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m_destroy.asm \
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m_lock.asm \
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m_try.asm \
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m_unlock.asm \
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$(NULL)
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OBJS = $(patsubst %.asm, %.o, $(SRCS))
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# targets
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all: libsync.a
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libsync.a: $(OBJS) Makefile
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$(AR) $(ARFLAGS) libsync.a $(OBJS)
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mv -f libsync.a ../../lib
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%.o : %.asm Makefile
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$(FASM) $< $@
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clean:
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-rm -f *.o
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18
contrib/sdk/sources/libsync/m_destroy.asm
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contrib/sdk/sources/libsync/m_destroy.asm
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@ -0,0 +1,18 @@
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format MS COFF
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use32
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MUTEX.lock equ 0
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MUTEX.handle equ 4
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section '.text' align 16 code readable executable
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public @mutex_destroy@4
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@mutex_destroy@4:
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push ebx
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mov ecx, [ecx+MUTEX.handle]
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mov eax, 77
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mov ebx, 1
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int 0x40
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pop ebx
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ret
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41
contrib/sdk/sources/libsync/m_lock.asm
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41
contrib/sdk/sources/libsync/m_lock.asm
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@ -0,0 +1,41 @@
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format MS COFF
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use32
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MUTEX.lock equ 0
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MUTEX.handle equ 4
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section '.text' align 16 code readable executable
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public @mutex_lock@4
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@mutex_lock@4:
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mov eax, 1
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lock xadd [ecx+MUTEX.lock], eax
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test eax, eax
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jnz .slow
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ret
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.slow:
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push ebx
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push esi
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push edi
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mov edi, ecx
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mov ecx, [edi+MUTEX.handle]
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mov edx, 2
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mov ebx, edx
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xor esi, esi
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align 4
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.again:
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mov eax, edx
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xchg eax, [edi+MUTEX.lock]
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test eax, eax
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jz .ok
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mov eax, 77
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int 0x40
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jmp .again
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.ok:
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pop edi
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pop esi
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pop ebx
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ret
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17
contrib/sdk/sources/libsync/m_try.asm
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contrib/sdk/sources/libsync/m_try.asm
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format MS COFF
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use32
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MUTEX.lock equ 0
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MUTEX.handle equ 4
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section '.text' align 16 code readable executable
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public @mutex_trylock@4
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@mutex_trylock@4:
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mov edx, 1
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xor eax, eax
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lock cmpxchg [ecx+MUTEX.lock], edx
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setz al
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movzx eax, al
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ret
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26
contrib/sdk/sources/libsync/m_unlock.asm
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contrib/sdk/sources/libsync/m_unlock.asm
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format MS COFF
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use32
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MUTEX.lock equ 0
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MUTEX.handle equ 4
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section '.text' align 16 code readable executable
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public @mutex_unlock@4
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@mutex_unlock@4:
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xor eax, eax
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xchg eax, [ecx]
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cmp eax, 1
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jnz .wake
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ret
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.wake:
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push ebx
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mov edx, 1
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mov ecx, [ecx+MUTEX.handle]
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mov ebx, 3
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mov eax, 77
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int 0x40
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pop ebx
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retn
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19
contrib/sdk/sources/libsync/mutex.asm
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contrib/sdk/sources/libsync/mutex.asm
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format MS COFF
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use32
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MUTEX.lock equ 0
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MUTEX.handle equ 4
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section '.text' align 16 code readable executable
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public @mutex_init@4
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@mutex_init@4:
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push ebx
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xor ebx, ebx
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mov eax, 77
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mov [ecx+MUTEX.lock], ebx
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int 0x40
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mov [ecx+MUTEX.handle], eax
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pop ebx
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ret
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16
contrib/sdk/sources/newlib/libc/include/libsync.h
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contrib/sdk/sources/newlib/libc/include/libsync.h
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#ifndef __LBSYNC_H__
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#define __LBSYNC_H__
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typedef struct
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{
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volatile int lock;
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unsigned int handle;
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}mutex_t;
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int __fastcall mutex_init(mutex_t *mutex);
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int __fastcall mutex_destroy(mutex_t *mutex);
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void __fastcall mutex_lock(mutex_t *mutex);
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int __fastcall mutex_trylock (mutex_t *mutex);
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void __fastcall mutex_unlock(mutex_t *mutex);
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#endif
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@ -7,7 +7,26 @@
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#ifdef __cplusplus
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#ifdef __cplusplus
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extern "C" {
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extern "C" {
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#endif
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#endif
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//#error "<dirent.h> not supported"
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struct dirent {
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char d_namlen;
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char d_name[256];
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};
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typedef struct
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{
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// struct systree_info2 fileinfo;
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struct dirent entry;
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// __u8 bdfeheader[0x20];
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// struct bdfe_item bdfebase;
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// __u8 bdfename[264];
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} DIR;
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int closedir(DIR *dirp);
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DIR * opendir(const char *_dirname);
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struct dirent * readdir(DIR *_dirp);
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void rewinddir(DIR *_dirp);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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1768
contrib/sdk/sources/newlib/libc/include/zlib.h
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1768
contrib/sdk/sources/newlib/libc/include/zlib.h
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File diff suppressed because it is too large
Load Diff
@ -41,8 +41,8 @@ static EGLImageKHR px_create_image(struct render *px,void *name,GLuint tex, EGLi
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if(glGetError() != GL_NO_ERROR)
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if(glGetError() != GL_NO_ERROR)
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goto err_1;
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goto err_1;
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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return image;
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return image;
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