optimize, clean code
git-svn-id: svn://kolibrios.org@8063 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
@@ -11,46 +11,43 @@ proc glopMaterial uses eax ebx ecx edi esi, context:dword, p:dword
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cmp ecx,GL_FRONT_AND_BACK ;if (mode == GL_FRONT_AND_BACK)
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jne @f
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mov dword[ebx+4],GL_FRONT ;p[1].i=GL_FRONT
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mov edi,ebp
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add edi,12
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lea edi,[ebp+12]
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stdcall glopMaterial,eax,edi
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mov ecx,GL_BACK
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@@:
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mov edi,eax
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add edi,GLContext.materials
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lea edi,[eax+GLContext.materials]
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cmp ecx,GL_FRONT ;if (mode == GL_FRONT) m=&context.materials[0]
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je @f
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add edi,sizeof.GLMaterial ;else m=&context.materials[1]
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@@:
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mov ecx,4
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mov esi,ebx ;esi = &p
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add esi,12 ;esi = &p[3]
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lea esi,[ebx+12] ;esi = &p[3]
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mov ebx,[ebx+8] ;ebx = p[2]
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cmp ebx,GL_EMISSION
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jne @f
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;add edi,offs_mate_emission ;offs_mate_emission=0
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;add edi,GLMaterial.emission ;GLMaterial.emission=0
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rep movsd
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jmp .end_f
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align 4
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@@:
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cmp ebx,GL_AMBIENT
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jne @f
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add edi,offs_mate_ambient
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add edi,GLMaterial.ambient
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rep movsd
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jmp .end_f
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align 4
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@@:
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cmp ebx,GL_DIFFUSE
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jne @f
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add edi,offs_mate_diffuse
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add edi,GLMaterial.diffuse
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rep movsd
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jmp .end_f
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align 4
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@@:
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cmp ebx,GL_SPECULAR
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jne @f
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add edi,offs_mate_specular
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add edi,GLMaterial.specular
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rep movsd
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jmp .end_f
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align 4
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@@ -58,7 +55,7 @@ align 4
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cmp ebx,GL_SHININESS
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jne @f
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fld dword[esi]
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add edi,offs_mate_shininess
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add edi,GLMaterial.shininess
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movsd
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mov dword[edi],SPECULAR_BUFFER_RESOLUTION
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fdiv dword[sp128f]
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@@ -69,10 +66,10 @@ align 4
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@@:
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cmp ebx,GL_AMBIENT_AND_DIFFUSE
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jne @f
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add edi,offs_mate_ambient
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add edi,GLMaterial.ambient
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rep movsd
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sub esi,16
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;edi = &offs_mate_diffuse
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;edi = &GLMaterial.diffuse
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mov ecx,4
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rep movsd
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jmp .end_f
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@@ -108,16 +105,14 @@ pushad
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sub edx,GL_LIGHT0
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imul edx,sizeof.GLLight
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add edx,eax
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add edx,GLContext.lights
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lea edx,[eax+edx+GLContext.lights]
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mov ecx,[ebx+8] ;ecx = p[2]
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cmp ecx,GL_AMBIENT
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jne @f
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mov esi,ebx
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add esi,12
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lea esi,[ebx+12]
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mov edi,edx
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;add edi,offs_ligh_ambient ;offs_ligh_ambient = 0
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;add edi,GLLight.ambient ;GLLight.ambient = 0
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mov ecx,4
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rep movsd ;l.ambient=v
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jmp .end_f
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@@ -125,10 +120,8 @@ align 4
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@@:
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cmp ecx,GL_DIFFUSE
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jne @f
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mov esi,ebx
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add esi,12
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mov edi,edx
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add edi,offs_ligh_diffuse
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lea esi,[ebx+12]
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lea edi,[edx+GLLight.diffuse]
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mov ecx,4
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rep movsd ;l.diffuse=v
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jmp .end_f
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@@ -136,10 +129,8 @@ align 4
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@@:
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cmp ecx,GL_SPECULAR
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jne @f
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mov esi,ebx
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add esi,12
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mov edi,edx
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add edi,offs_ligh_specular
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lea esi,[ebx+12]
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lea edi,[edx+GLLight.specular]
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mov ecx,4
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rep movsd ;l.specular=v
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jmp .end_f
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@@ -147,13 +138,10 @@ align 4
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@@:
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cmp ecx,GL_POSITION
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jne @f
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mov edi,ebx ;ebx = [ebp+12] = [p] = &p[0]
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add edi,12 ;&p[3]
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mov esi,ebp
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sub esi,16 ;&pos
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lea edi,[ebx+12] ;&p[3]
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lea esi,[ebp-16] ;&pos
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stdcall gl_M4_MulV4, esi,dword[eax+GLContext.matrix_stack_ptr],edi
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mov edi,edx
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add edi,offs_ligh_position
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lea edi,[edx+GLLight.position]
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mov ecx,4
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rep movsd ;l.position=pos
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@@ -164,13 +152,11 @@ align 4
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jne .end_i
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;mov esi,ebp
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sub esi,16 ;&pos
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mov edi,edx
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add edi,offs_ligh_norm_position
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lea edi,[edx+GLLight.norm_position]
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mov ecx,3
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rep movsd ;l.norm_position=pos[1,2,3]
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;mov edi,edx
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;add edi,offs_ligh_norm_position
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;lea edi,[edx+GLLight.norm_position]
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sub edi,12
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stdcall gl_V3_Norm,edi ;&l.norm_position
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.end_i:
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@@ -181,21 +167,17 @@ align 4
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@@:
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cmp ecx,GL_SPOT_DIRECTION
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jne @f
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mov esi,ebx ;&p[0]
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add esi,12
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mov edi,edx
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add edi,offs_ligh_spot_direction
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lea esi,[ebx+12] ;&p[3]
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lea edi,[edx+GLLight.spot_direction]
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mov ecx,3
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rep movsd ;l.spot_direction=v[0,1,2]
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;mov esi,ebx
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;add esi,12
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;lea esi,[ebx+12]
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sub esi,12
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;mov edi,edx
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;add edi,offs_ligh_norm_spot_direction
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add edi,offs_ligh_norm_spot_direction-(offs_ligh_spot_direction+12)
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;lea edi,[edx+GLLight.norm_spot_direction]
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add edi,GLLight.norm_spot_direction-(GLLight.spot_direction+12)
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mov ecx,3
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rep movsd ;l.norm_spot_direction=v[0,1,2]
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add edx,offs_ligh_norm_spot_direction
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add edx,GLLight.norm_spot_direction
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stdcall gl_V3_Norm,edx
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jmp .end_f
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align 4
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@@ -203,7 +185,7 @@ align 4
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cmp ecx,GL_SPOT_EXPONENT
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jne @f
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mov ecx,[ebx+12]
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mov [edi+offs_ligh_spot_exponent],ecx ;l.spot_exponent=p[3]
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mov [edi+GLLight.spot_exponent],ecx ;l.spot_exponent=p[3]
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jmp .end_f
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align 4
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@@:
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@@ -211,7 +193,7 @@ align 4
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jne .end_spot_c
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fld dword[ebp+12] ;float a=v.v[0]
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; assert(a == 180 || (a>=0 && a<=90));
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fst dword[edi+offs_ligh_spot_cutoff] ;l.spot_cutoff=a
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fst dword[edi+GLLight.spot_cutoff] ;l.spot_cutoff=a
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fcom dword[an180f] ;if (a != 180)
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fstsw ax
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sahf
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@@ -220,7 +202,7 @@ align 4
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fmulp
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fdiv dword[an180f]
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fcos
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fstp dword[edi+offs_ligh_cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
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fstp dword[edi+GLLight.cos_spot_cutoff] ;l.cos_spot_cutoff=cos(a * M_PI / 180.0)
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jmp .end_f
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@@:
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ffree st0
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@@ -231,21 +213,21 @@ align 4
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cmp ecx,GL_CONSTANT_ATTENUATION
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jne @f
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mov ecx,[ebx+12]
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mov [edi+offs_ligh_attenuation],ecx ;l->attenuation[0]=p[3]
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mov [edi+GLLight.attenuation],ecx ;l->attenuation[0]=p[3]
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jmp .end_f
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align 4
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@@:
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cmp ecx,GL_LINEAR_ATTENUATION
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jne @f
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mov ecx,[ebx+12]
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mov [edi+offs_ligh_attenuation+4],ecx ;l->attenuation[1]=p[3]
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mov [edi+GLLight.attenuation+4],ecx ;l->attenuation[1]=p[3]
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jmp .end_f
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align 4
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@@:
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cmp ecx,GL_QUADRATIC_ATTENUATION
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jne @f
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mov ecx,[ebx+12]
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mov [edi+offs_ligh_attenuation+8],ecx ;l->attenuation[2]=p[3]
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mov [edi+GLLight.attenuation+8],ecx ;l->attenuation[2]=p[3]
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jmp .end_f
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align 4
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@@: ;default:
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@@ -326,11 +308,10 @@ proc gl_enable_disable_light uses eax ebx ecx, context:dword, light:dword, v:dwo
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mov eax,[context]
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mov ebx,[light]
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imul ebx,sizeof.GLLight
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add ebx,eax
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add ebx,GLContext.lights
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lea ebx,[eax+ebx+GLContext.lights]
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xor ecx,ecx
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cmp dword[ebx+offs_ligh_enabled],0
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cmp dword[ebx+GLLight.enabled],0
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jne @f
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not ecx
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@@:
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@@ -338,11 +319,11 @@ proc gl_enable_disable_light uses eax ebx ecx, context:dword, light:dword, v:dwo
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or ecx,ecx
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jz @f
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;if (v && !l.enabled)
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mov dword[ebx+offs_ligh_enabled],1
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mov dword[ebx+GLLight.enabled],1
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mov ecx,[eax+GLContext.first_light]
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mov [ebx+offs_ligh_next],ecx
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mov [ebx+GLLight.next],ecx
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mov [eax+GLContext.first_light],ebx ;context.first_light = l
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mov dword[ebx+offs_ligh_prev],0 ;l.prev = NULL
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mov dword[ebx+GLLight.prev],0 ;l.prev = NULL
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jmp .end_f
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align 4
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@@:
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@@ -351,26 +332,26 @@ align 4
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jne @f
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not ecx
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@@:
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and ecx,[ebx+offs_ligh_enabled]
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and ecx,[ebx+GLLight.enabled]
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or ecx,ecx
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jz .end_f
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;else if (!v && l.enabled)
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mov dword[ebx+offs_ligh_enabled],0 ;l.enabled = 0
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mov ecx,[ebx+offs_ligh_next]
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cmp dword[ebx+offs_ligh_prev],0 ;if (l.prev == NULL)
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mov dword[ebx+GLLight.enabled],0 ;l.enabled = 0
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mov ecx,[ebx+GLLight.next]
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cmp dword[ebx+GLLight.prev],0 ;if (l.prev == NULL)
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jne .els_0
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mov [eax+GLContext.first_light],ecx ;context.first_light = l.next
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jmp @f
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align 4
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.els_0:
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mov eax,[ebx+offs_ligh_prev]
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mov [eax+offs_ligh_next],ecx ;l.prev.next = l.next
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mov eax,[ebx+GLLight.prev]
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mov [eax+GLLight.next],ecx ;l.prev.next = l.next
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@@:
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cmp dword[ebx+offs_ligh_next],0
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cmp dword[ebx+GLLight.next],0
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je .end_f
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mov ecx,[ebx+offs_ligh_prev]
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mov eax,[ebx+offs_ligh_next]
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mov [eax+offs_ligh_prev],ecx ;l.next.prev = l.prev
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mov ecx,[ebx+GLLight.prev]
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mov eax,[ebx+GLLight.next]
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mov [eax+GLLight.prev],ecx ;l.next.prev = l.prev
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.end_f:
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ret
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endp
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@@ -420,27 +401,26 @@ pushad
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mov eax,[edx+GLContext.light_model_two_side]
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mov [twoside],eax
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add esi,offs_vert_normal
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mov edi,ebp
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sub edi,24 ;edi = &n
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add esi,GLVertex.normal
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lea edi,[ebp-24] ;edi = &n
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movsd ;n.X=v.normal.X
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movsd ;n.Y=v.normal.Y
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movsd ;n.Z=v.normal.Z
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mov esi,[v]
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fld dword[edx+GLContext.ambient_light_model]
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fmul dword[ecx+offs_mate_ambient]
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fadd dword[ecx] ;offs_mate_emission=0
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fmul dword[ecx+GLMaterial.ambient]
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fadd dword[ecx] ;GLMaterial.emission=0
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fstp dword[R] ;R=m.emission.v[0]+m.ambient.v[0]*context.ambient_light_model.v[0]
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fld dword[edx+GLContext.ambient_light_model+4]
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fmul dword[ecx+offs_mate_ambient+4]
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fadd dword[ecx+offs_mate_emission+4]
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fmul dword[ecx+GLMaterial.ambient+4]
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fadd dword[ecx+GLMaterial.emission+4]
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fstp dword[G]
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fld dword[edx+GLContext.ambient_light_model+8]
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fmul dword[ecx+offs_mate_ambient+8]
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fadd dword[ecx+offs_mate_emission+8]
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fmul dword[ecx+GLMaterial.ambient+8]
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fadd dword[ecx+GLMaterial.emission+8]
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fstp dword[B]
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clampf [ecx+offs_mate_diffuse+12],0,1
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clampf [ecx+GLMaterial.diffuse+12],0,1
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mov [A],eax ;A=clampf(m.diffuse.v[3],0,1)
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mov ebx,[edx+GLContext.first_light]
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@@ -449,17 +429,17 @@ pushad
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jz .cycle_0_end
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; ambient
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fld dword[ecx+offs_mate_ambient]
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fmul dword[ebx] ;offs_ligh_ambient=0
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fld dword[ecx+GLMaterial.ambient]
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fmul dword[ebx] ;GLLight.ambient=0
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fstp dword[lR] ;lR=l.ambient.v[0] * m.ambient.v[0]
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fld dword[ecx+offs_mate_ambient+4]
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fmul dword[ebx+offs_ligh_ambient+4]
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fld dword[ecx+GLMaterial.ambient+4]
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fmul dword[ebx+GLLight.ambient+4]
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fstp dword[lG] ;lG=l.ambient.v[1] * m.ambient.v[1]
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fld dword[ecx+offs_mate_ambient+8]
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fmul dword[ebx+offs_ligh_ambient+8]
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fld dword[ecx+GLMaterial.ambient+8]
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fmul dword[ebx+GLLight.ambient+8]
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fstp dword[lB] ;lB=l.ambient.v[2] * m.ambient.v[2]
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fld dword[ebx+offs_ligh_position+offs_W]
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fld dword[ebx+GLLight.position+offs_W]
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ftst ;if (l.position.v[3] == 0)
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fstsw ax
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sahf
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@@ -467,11 +447,11 @@ pushad
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; light at infinity
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ffree st0 ;l.position.v[3]
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fincstp
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mov eax,[ebx+offs_ligh_norm_position]
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mov eax,[ebx+GLLight.norm_position]
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mov [d],eax ;d.X=l.norm_position.v[0]
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mov eax,[ebx+offs_ligh_norm_position+offs_Y]
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mov eax,[ebx+GLLight.norm_position+offs_Y]
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mov [d+offs_Y],eax ;d.Y=l.norm_position.v[1]
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mov eax,[ebx+offs_ligh_norm_position+offs_Z]
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mov eax,[ebx+GLLight.norm_position+offs_Z]
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mov [d+offs_Z],eax ;d.Z=l.norm_position.v[2]
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mov dword[att],1.0
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jmp .els_0_end
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@@ -480,14 +460,14 @@ align 4
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; distance attenuation
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ffree st0 ;l.position.v[3]
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fincstp
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fld dword[ebx+offs_ligh_position]
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fsub dword[esi+offs_vert_ec]
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fld dword[ebx+GLLight.position]
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fsub dword[esi+GLVertex.ec]
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fstp dword[d] ;d.X=l.position.v[0]-v.ec.v[0]
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fld dword[ebx+offs_ligh_position+offs_Y]
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fsub dword[esi+offs_vert_ec+offs_Y]
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fld dword[ebx+GLLight.position+offs_Y]
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fsub dword[esi+GLVertex.ec+offs_Y]
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fstp dword[d+offs_Y] ;d.Y=l.position.v[1]-v.ec.v[1]
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fld dword[ebx+offs_ligh_position+offs_Z]
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fsub dword[esi+offs_vert_ec+offs_Z]
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fld dword[ebx+GLLight.position+offs_Z]
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fsub dword[esi+GLVertex.ec+offs_Z]
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fstp dword[d+offs_Z] ;d.Z=l.position.v[2]-v.ec.v[2]
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fld dword[d]
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fmul st0,st0
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@@ -516,11 +496,11 @@ align 4
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ffree st0 ;1.0/dist
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fincstp
|
||||
@@:
|
||||
fld dword[ebx+offs_ligh_attenuation+8]
|
||||
fld dword[ebx+GLLight.attenuation+8]
|
||||
fmul st0,st1 ;st0 = dist * l.attenuation[2]
|
||||
fadd dword[ebx+offs_ligh_attenuation+4]
|
||||
fadd dword[ebx+GLLight.attenuation+4]
|
||||
fmul st0,st1
|
||||
fadd dword[ebx+offs_ligh_attenuation]
|
||||
fadd dword[ebx+GLLight.attenuation]
|
||||
fld1
|
||||
fdiv st0,st1
|
||||
fstp dword[att] ;att = 1.0f/(l.attenuation[0]+dist*(l.attenuation[1]+dist*l.attenuation[2]))
|
||||
@@ -550,18 +530,18 @@ align 4
|
||||
sahf
|
||||
jbe .if0_end
|
||||
; diffuse light
|
||||
fld dword[ecx+offs_mate_diffuse]
|
||||
fmul dword[ebx+offs_ligh_diffuse]
|
||||
fld dword[ecx+GLMaterial.diffuse]
|
||||
fmul dword[ebx+GLLight.diffuse]
|
||||
fmul st0,st1
|
||||
fadd dword[lR]
|
||||
fstp dword[lR] ;lR+=dot * l.diffuse.v[0] * m.diffuse.v[0]
|
||||
fld dword[ecx+offs_mate_diffuse+4]
|
||||
fmul dword[ebx+offs_ligh_diffuse+4]
|
||||
fld dword[ecx+GLMaterial.diffuse+4]
|
||||
fmul dword[ebx+GLLight.diffuse+4]
|
||||
fmul st0,st1
|
||||
fadd dword[lG]
|
||||
fstp dword[lG] ;lG+=dot * l.diffuse.v[1] * m.diffuse.v[1]
|
||||
fld dword[ecx+offs_mate_diffuse+8]
|
||||
fmul dword[ebx+offs_ligh_diffuse+8]
|
||||
fld dword[ecx+GLMaterial.diffuse+8]
|
||||
fmul dword[ebx+GLLight.diffuse+8]
|
||||
fmul st0,st1
|
||||
fadd dword[lB]
|
||||
fstp dword[lB] ;lB+=dot * l.diffuse.v[2] * m.diffuse.v[2]
|
||||
@@ -569,17 +549,17 @@ align 4
|
||||
fincstp
|
||||
|
||||
; spot light
|
||||
fld dword[ebx+offs_ligh_spot_cutoff]
|
||||
fld dword[ebx+GLLight.spot_cutoff]
|
||||
fcomp dword[an180f] ;if (l.spot_cutoff != 180)
|
||||
fstsw ax
|
||||
sahf
|
||||
je .if1_end
|
||||
fld dword[ebx+offs_ligh_norm_spot_direction]
|
||||
fld dword[ebx+GLLight.norm_spot_direction]
|
||||
fmul dword[d]
|
||||
fld dword[ebx+offs_ligh_norm_spot_direction+offs_Y]
|
||||
fld dword[ebx+GLLight.norm_spot_direction+offs_Y]
|
||||
fmul dword[d+offs_Y]
|
||||
faddp
|
||||
fld dword[ebx+offs_ligh_norm_spot_direction+offs_Z]
|
||||
fld dword[ebx+GLLight.norm_spot_direction+offs_Z]
|
||||
fmul dword[d+offs_Z]
|
||||
faddp
|
||||
fchs
|
||||
@@ -592,19 +572,19 @@ align 4
|
||||
jae @f
|
||||
fchs ;dot_spot = -dot_spot
|
||||
@@:
|
||||
fcom dword[ebx+offs_ligh_cos_spot_cutoff] ;if (dot_spot < l.cos_spot_cutoff)
|
||||
fcom dword[ebx+GLLight.cos_spot_cutoff] ;if (dot_spot < l.cos_spot_cutoff)
|
||||
fstsw ax
|
||||
sahf
|
||||
jae .els_1
|
||||
; no contribution
|
||||
ffree st0 ;dot_spot
|
||||
fincstp
|
||||
mov ebx,[ebx+offs_ligh_next]
|
||||
mov ebx,[ebx+GLLight.next]
|
||||
jmp .cycle_0 ;continue
|
||||
align 4
|
||||
.els_1:
|
||||
; TODO: optimize
|
||||
fld dword[ebx+offs_ligh_spot_exponent]
|
||||
fld dword[ebx+GLLight.spot_exponent]
|
||||
ftst ;if (l.spot_exponent > 0)
|
||||
fstsw ax
|
||||
sahf
|
||||
@@ -639,14 +619,13 @@ align 4
|
||||
; specular light
|
||||
cmp dword[edx+GLContext.local_light_model],0 ;if (c.local_light_model)
|
||||
je .els_2
|
||||
mov eax,[esi+offs_vert_ec]
|
||||
mov eax,[esi+GLVertex.ec]
|
||||
mov [vcoord],eax ;vcoord.X=v.ec.X
|
||||
mov eax,[esi+offs_vert_ec+offs_Y]
|
||||
mov eax,[esi+GLVertex.ec+offs_Y]
|
||||
mov [vcoord+offs_Y],eax ;vcoord.Y=v.ec.Y
|
||||
mov eax,[esi+offs_vert_ec+offs_Z]
|
||||
mov eax,[esi+GLVertex.ec+offs_Z]
|
||||
mov [vcoord+offs_Z],eax ;vcoord.Z=v.ec.Z
|
||||
mov eax,ebp
|
||||
sub eax,12 ;eax = &vcoord
|
||||
lea eax,[ebp-12] ;eax = &vcoord
|
||||
stdcall gl_V3_Norm, eax
|
||||
fld dword[d]
|
||||
fsub dword[vcoord]
|
||||
@@ -709,7 +688,7 @@ align 4
|
||||
; TODO: optimize
|
||||
; testing specular buffer code
|
||||
; dot_spec= pow(dot_spec,m.shininess)
|
||||
stdcall specbuf_get_buffer, edx, dword[ecx+offs_mate_shininess_i], dword[ecx+offs_mate_shininess]
|
||||
stdcall specbuf_get_buffer, edx, dword[ecx+GLMaterial.shininess_i], dword[ecx+GLMaterial.shininess]
|
||||
mov edi,eax ;edi = specbuf
|
||||
mov dword[idx],SPECULAR_BUFFER_SIZE ;idx = SPECULAR_BUFFER_SIZE
|
||||
|
||||
@@ -724,19 +703,19 @@ align 4
|
||||
shl dword[idx],2
|
||||
add edi,dword[idx]
|
||||
fld dword[edi+offs_spec_buf] ;dot_spec = specbuf.buf[idx]
|
||||
fld dword[ebx+offs_ligh_specular]
|
||||
fld dword[ebx+GLLight.specular]
|
||||
fmul st0,st1
|
||||
fmul dword[ecx+offs_mate_specular]
|
||||
fmul dword[ecx+GLMaterial.specular]
|
||||
fadd dword[lR]
|
||||
fstp dword[lR] ;lR+=dot_spec * l.specular.v[0] * m.specular.v[0]
|
||||
fld dword[ebx+offs_ligh_specular+4]
|
||||
fld dword[ebx+GLLight.specular+4]
|
||||
fmul st0,st1
|
||||
fmul dword[ecx+offs_mate_specular+4]
|
||||
fmul dword[ecx+GLMaterial.specular+4]
|
||||
fadd dword[lG]
|
||||
fstp dword[lG] ;lG+=dot_spec * l.specular.v[1] * m.specular.v[1]
|
||||
fld dword[ebx+offs_ligh_specular+8]
|
||||
fld dword[ebx+GLLight.specular+8]
|
||||
fmul st0,st1
|
||||
fmul dword[ecx+offs_mate_specular+8]
|
||||
fmul dword[ecx+GLMaterial.specular+8]
|
||||
fadd dword[lB]
|
||||
fstp dword[lB] ;lB+=dot_spec * l.specular.v[2] * m.specular.v[2]
|
||||
.if0_end:
|
||||
@@ -759,19 +738,19 @@ align 4
|
||||
fstp dword[B] ;B += att * lB
|
||||
ffree st0 ;att
|
||||
fincstp
|
||||
mov ebx,[ebx+offs_ligh_next]
|
||||
mov ebx,[ebx+GLLight.next]
|
||||
jmp .cycle_0
|
||||
align 4
|
||||
.cycle_0_end:
|
||||
|
||||
clampf [R],0,1
|
||||
mov [esi+offs_vert_color],eax ;v.color.v[0]=clampf(R,0,1)
|
||||
mov [esi+GLVertex.color],eax ;v.color.v[0]=clampf(R,0,1)
|
||||
clampf [G],0,1
|
||||
mov [esi+offs_vert_color+4],eax ;v.color.v[1]=clampf(G,0,1)
|
||||
mov [esi+GLVertex.color+4],eax ;v.color.v[1]=clampf(G,0,1)
|
||||
clampf [B],0,1
|
||||
mov [esi+offs_vert_color+8],eax ;v.color.v[2]=clampf(B,0,1)
|
||||
mov [esi+GLVertex.color+8],eax ;v.color.v[2]=clampf(B,0,1)
|
||||
mov eax,[A]
|
||||
mov [esi+offs_vert_color+12],eax ;v.color.v[3]=A
|
||||
mov [esi+GLVertex.color+12],eax ;v.color.v[3]=A
|
||||
popad
|
||||
ret
|
||||
endp
|
||||
|
||||
Reference in New Issue
Block a user