Fplay: vaapi initialization
git-svn-id: svn://kolibrios.org@6118 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -16,14 +16,16 @@
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#include "sound.h"
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#include "fplay.h"
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#ifdef HAVE_VAAPI
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int va_check_codec_support(enum AVCodecID id);
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#endif
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volatile enum player_state player_state = STOP;
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volatile enum player_state decoder_state = PREPARE;
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volatile enum player_state sound_state = STOP;
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uint32_t win_width, win_height;
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void decoder();
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int fplay_init_context(AVCodecContext *avctx);
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AVFrame *pFrame;
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@ -35,7 +37,7 @@ extern int resampler_size;
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extern int sample_rate;
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char *movie_file;
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void flush_video();
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void flush_video(vst_t* vst);
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int64_t rewind_pos;
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@ -78,6 +80,10 @@ int main( int argc, char *argv[])
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avdevice_register_all();
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av_register_all();
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#ifdef HAVE_VAAPI
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fplay_vaapi_init();
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#endif
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if( avformat_open_input(&vst.fCtx, movie_file, NULL, NULL) < 0)
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{
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printf("Cannot open file %s\n\r", movie_file);
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@ -152,8 +158,20 @@ int main( int argc, char *argv[])
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return -1; // Codec not found
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}
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#ifdef HAVE_VAAPI
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int hwdec = va_check_codec_support(vst.vCtx->codec_id);
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if(hwdec)
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{
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printf("hardware decode supported\n");
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if (fplay_init_context(&vst) < 0)
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{
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printf("context initialization failed\n");
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return -1;
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};
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};
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#endif
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if(avcodec_open2(vst.vCtx, vst.vCodec, NULL) < 0)
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{
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@ -298,7 +316,7 @@ static void flush_all(vst_t* vst)
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while( get_packet(&vst->q_audio, &packet)!= 0)
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av_free_packet(&packet);
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flush_video();
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flush_video(vst);
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astream.count = 0;
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};
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@ -111,6 +111,9 @@ struct vstate
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mutex_t gpu_lock; /* gpu access lock. libdrm not yet thread safe :( */
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int vfx; /* index of decoded frame */
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int dfx; /* index of renderd frame */
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};
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@ -130,6 +133,7 @@ void render_adjust_size(render_t *render, window_t *win);
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void render_set_size(render_t *render, int width, int height);
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void render_draw_client(render_t *render);
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int fplay_init_context(vst_t *vst);
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int init_audio(int format);
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int audio_thread(void *param);
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@ -152,6 +156,8 @@ static inline void GetNotify(void *event)
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}
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int fplay_vaapi_init(void);
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void va_convert_picture(vst_t *vst, int width, int height, AVPicture *pic);
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int init_fontlib();
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char *get_moviefile();
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@ -13,8 +13,6 @@
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#include "winlib/winlib.h"
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#include "fplay.h"
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extern int dfx;
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struct hw_profile
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{
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enum AVCodecID av_codec;
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@ -224,9 +222,6 @@ int vaapi_init(VADisplay display)
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vaapi->display = display;
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vaapi->config_id = VA_INVALID_ID;
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vaapi->context_id = VA_INVALID_ID;
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// vaapi->pic_param_buf_id = VA_INVALID_ID;
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// vaapi->iq_matrix_buf_id = VA_INVALID_ID;
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// vaapi->bitplane_buf_id = VA_INVALID_ID;
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v_context = vaapi;
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@ -466,14 +461,11 @@ static void av_release_buffer(void *opaque, uint8_t *data)
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av_freep(&data);
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}
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static int get_buffer2(AVCodecContext *avctx, AVFrame *pic, int flags)
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{
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void *surface = (void *)(uintptr_t)v_surface_id[dfx];
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vst_t *vst = (vst_t*)avctx->opaque;
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void *surface = (void *)(uintptr_t)v_surface_id[vst->dfx];
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// printf("%s surface %x\n", __FUNCTION__, surface);
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// pic->type= FF_BUFFER_TYPE_USER;
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pic->data[3] = surface;
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struct av_surface *avsurface;
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@ -489,15 +481,15 @@ static int get_buffer2(AVCodecContext *avctx, AVFrame *pic, int flags)
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struct vaapi_context va_context_storage;
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int fplay_init_context(AVCodecContext *avctx)
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int fplay_init_context(vst_t *vst)
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{
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ENTER();
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AVCodecContext *vCtx = vst->vCtx;
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avctx->thread_count = 1;
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avctx->get_format = get_format;
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avctx->get_buffer2 = get_buffer2;
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vCtx->opaque = vst;
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vCtx->thread_count = 1;
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vCtx->get_format = get_format;
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vCtx->get_buffer2 = get_buffer2;
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LEAVE();
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return 0;
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}
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@ -515,16 +507,7 @@ int fplay_vaapi_init(void)
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struct SwsContext *vacvt_ctx;
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void va_sync()
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{
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struct vaapi_context* const vaapi = v_context;
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vaSyncSurface(vaapi->display,v_surface_id[dfx]);
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};
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void va_convert_picture(int width, int height, AVPicture *pic)
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void va_convert_picture(vst_t *vst, int width, int height, AVPicture *pic)
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{
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uint8_t *src_data[4];
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int src_linesize[4];
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@ -533,10 +516,9 @@ void va_convert_picture(int width, int height, AVPicture *pic)
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uint8_t *vdata;
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struct vaapi_context* const vaapi = v_context;
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vaSyncSurface(vaapi->display,v_surface_id[vst->dfx]);
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va_sync();
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status = vaDeriveImage(vaapi->display,v_surface_id[dfx],&vaimage);
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status = vaDeriveImage(vaapi->display,v_surface_id[vst->dfx],&vaimage);
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if (!vaapi_check_status(status, "vaDeriveImage()"))
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{
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FAIL();
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@ -545,7 +527,7 @@ void va_convert_picture(int width, int height, AVPicture *pic)
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static int once = 2;
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if(once && dfx == 0)
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if(once && vst->dfx == 0)
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{
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VABufferInfo info = {0};
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@ -12,7 +12,6 @@
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#include "fplay.h"
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int fplay_blit_bitmap(bitmap_t *bitmap, int dst_x, int dst_y,int w, int h);
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void draw_va_picture(render_t *render, AVPicture *picture);
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extern int res_pause_btn[];
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extern int res_pause_btn_pressed[];
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@ -36,8 +35,6 @@ volatile int frames_count = 0;
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struct SwsContext *cvt_ctx = NULL;
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int vfx = 0;
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int dfx = 0;
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render_t *main_render;
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@ -49,7 +46,7 @@ AVFrame *Frame;
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void get_client_rect(rect_t *rc);
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void flush_video()
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void flush_video(vst_t *vst)
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{
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int i;
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@ -58,16 +55,16 @@ void flush_video()
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frames[i].pts = 0;
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frames[i].ready = 0;
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};
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vst->vfx = 0;
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vst->dfx = 0;
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frames_count = 0;
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vfx = 0;
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dfx = 0;
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};
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int init_video(vst_t *vst)
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{
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int i;
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width = vst->vCtx->width;
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width = vst->vCtx->width;
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height = vst->vCtx->height;
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Frame = av_frame_alloc();
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@ -106,7 +103,7 @@ int decode_video(vst_t* vst)
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int frameFinished;
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double current_clock;
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if(frames[dfx].ready != 0 )
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if(frames[vst->dfx].ready != 0 )
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return -1;
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if( get_packet(&vst->q_video, &pkt) == 0 )
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@ -145,24 +142,23 @@ int decode_video(vst_t* vst)
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Frame->reordered_opaque != AV_NOPTS_VALUE)
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pts = Frame->reordered_opaque;
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else if(pkt.dts != AV_NOPTS_VALUE)
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pts= pkt.dts;
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pts = pkt.dts;
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else
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pts= 0;
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pts = 0;
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pts *= av_q2d(video_time_base);
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dst_pic = &frames[dfx].picture;
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dst_pic = &frames[vst->dfx].picture;
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av_image_copy(dst_pic->data, dst_pic->linesize,
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(const uint8_t**)Frame->data,
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Frame->linesize, vst->vCtx->pix_fmt, vst->vCtx->width, vst->vCtx->height);
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frames[dfx].pts = pts*1000.0;
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frames[vst->dfx].pts = pts*1000.0;
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frames[dfx].ready = 1;
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frames[vst->dfx].ready = 1;
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dfx++;
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dfx&= 3;
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vst->dfx = (vst->dfx + 1) & 3;
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frames_count++;
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};
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mutex_unlock(&vst->gpu_lock);
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@ -390,9 +386,9 @@ int MainWindowProc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
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void render_time(render_t *render)
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{
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progress_t *prg = main_render->win->panel.prg;
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level_t *lvl = main_render->win->panel.lvl;
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progress_t *prg = main_render->win->panel.prg;
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level_t *lvl = main_render->win->panel.lvl;
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vst_t *vst = main_render->vst;
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double ctime; /* milliseconds */
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double fdelay; /* milliseconds */
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@ -421,12 +417,12 @@ void render_time(render_t *render)
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#ifdef VERSION_A
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if(frames[vfx].ready == 1 )
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if(frames[vst->vfx].ready == 1 )
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{
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int sys_time;
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ctime = get_master_clock();
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fdelay = (frames[vfx].pts - ctime);
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fdelay = (frames[vst->vfx].pts - ctime);
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// printf("pts %f time %f delay %f\n",
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// frames[vfx].pts, ctime, fdelay);
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@ -438,7 +434,7 @@ void render_time(render_t *render)
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};
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#if 0
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ctime = get_master_clock();
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fdelay = (frames[vfx].pts - ctime);
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fdelay = (frames[vst->vfx].pts - ctime);
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// while(fdelay > 0)
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// {
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@ -458,12 +454,12 @@ void render_time(render_t *render)
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printf("video cache %d audio cache %d\n", q_video.size/1024, q_audio.size/1024);
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#endif
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main_render->draw(main_render, &frames[vfx].picture);
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main_render->draw(main_render, &frames[vst->vfx].picture);
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if(main_render->win->win_state != FULLSCREEN)
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{
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prg->current = frames[vfx].pts*1000;
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prg->current = frames[vst->vfx].pts*1000;
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// printf("current %f\n", prg->current);
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lvl->current = vfx & 1 ? sound_level_1 : sound_level_0;
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lvl->current = vst->vfx & 1 ? sound_level_1 : sound_level_0;
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send_message(&prg->ctrl, PRG_PROGRESS, 0, 0);
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@ -472,9 +468,8 @@ void render_time(render_t *render)
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}
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frames_count--;
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frames[vfx].ready = 0;
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vfx++;
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vfx&= 3;
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frames[vst->vfx].ready = 0;
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vst->vfx = (vst->vfx + 1) & 3;
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}
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else delay(1);
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@ -483,7 +478,7 @@ void render_time(render_t *render)
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if(frames[vfx].ready == 1 )
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{
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ctime = get_master_clock();
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fdelay = (frames[vfx].pts - ctime);
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fdelay = (frames[vst->vfx].pts - ctime);
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// printf("pts %f time %f delay %f\n",
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// frames[vfx].pts, ctime, fdelay);
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@ -492,23 +487,21 @@ void render_time(render_t *render)
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{
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int next_vfx;
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fdelay = 0;
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next_vfx = (vfx+1) & 3;
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next_vfx = (vst->vfx+1) & 3;
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if( frames[next_vfx].ready == 1 )
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{
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if(frames[next_vfx].pts <= ctime)
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{
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frames[vfx].ready = 0; // skip this frame
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vfx++;
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vfx&= 3;
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frames[vst->vfx].ready = 0; // skip this frame
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vst->vfx = (vst->vfx + 1) & 3;
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}
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else
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{
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if( (frames[next_vfx].pts - ctime) <
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( ctime - frames[vfx].pts) )
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( ctime - frames[vst->vfx].pts) )
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{
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frames[vfx].ready = 0; // skip this frame
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vfx++;
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vfx&= 3;
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frames[vst->vfx].ready = 0; // skip this frame
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vst->vfx = (vst->vfx + 1) & 3;
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fdelay = (frames[next_vfx].pts - ctime);
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}
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}
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@ -519,22 +512,21 @@ void render_time(render_t *render)
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{
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int val = fdelay;
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printf("pts %f time %f delay %d\n",
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frames[vfx].pts, ctime, val);
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frames[vst->vfx].pts, ctime, val);
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delay(val/10);
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};
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ctime = get_master_clock();
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fdelay = (frames[vfx].pts - ctime);
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fdelay = (frames[vst->vfx].pts - ctime);
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printf("pts %f time %f delay %f\n",
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frames[vfx].pts, ctime, fdelay);
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frames[vst->vfx].pts, ctime, fdelay);
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main_render->draw(main_render, &frames[vfx].picture);
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main_render->win->panel.prg->current = frames[vfx].pts;
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// send_message(&render->win->panel.prg->ctrl, MSG_PAINT, 0, 0);
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frames[vfx].ready = 0;
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vfx++;
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vfx&= 3;
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frames[vst->vfx].ready = 0;
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vst->vfx = (vst->vfx + 1) & 3;
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}
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else yield();
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#endif
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@ -909,7 +901,7 @@ void draw_sw_picture(render_t *render, AVPicture *picture)
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{
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uint8_t *bitmap_data;
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uint32_t bitmap_pitch;
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uint8_t *data[4];
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uint8_t *data[4];
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int linesize[4];
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if(render->win->win_state == MINIMIZED ||
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@ -955,6 +947,7 @@ void draw_sw_picture(render_t *render, AVPicture *picture)
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void render_draw_client(render_t *render)
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{
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vst_t *vst = render->vst;
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int y;
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if(render->win_state == MINIMIZED ||
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@ -967,8 +960,8 @@ void render_draw_client(render_t *render)
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if(player_state == PAUSE)
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{
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if(frames[vfx].ready == 1 )
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main_render->draw(main_render, &frames[vfx].picture);
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if(frames[vst->vfx].ready == 1 )
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main_render->draw(main_render, &frames[vst->vfx].picture);
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else
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draw_bar(0, y, render->win_width,
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render->rcvideo.b, 0);
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