Console-based REPL Implementation
- Use Jump table dispatch for execution
- RLE preprocessing as optimization
- Buffered output to minimize redraw
- File loading support via run command
- Add REPL commands: help, run, clear, reset, exit
- Two implementation: bf_shell_interp.asm, bf_console_interp.asm
This is my first contribution to KolibriOS for GSOC 2026
WASM runtime project preparation