Fix incorrect pixel colors (in tinygl.obj) #270
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Need to fix incorrect pixel colors. Happens due to overflow when calculations result in values greater than 255.
Hi @IgorA,
I built and ran
test_glu1fromTinyGL/asm_fork/exampleson QEMU but I'm unable to reproduce the incorrect pixel colors. The rendering looks correct to me.Could you please clarify:
Has this issue already been fixed?
Are there specific steps to reproduce the issue (e.g. rotating to a certain angle, resizing the window)?
Thanks!
Hello, hrigar
The problem isn't solved. If you run test_glu1 or another program, you can find certain angles at which the incorrectly colored pixels are visible. For example, open test_glu1, press left (1 time) and up (17 times), and a black spot becomes visible on the red cone. Coordinates z -48, y -99.
Coordinates z -84, y -150 aren't visible because I resized the window in the last update.
Thanks!