games/dino: Error on Pentium CPU #537
Closed
opened 2026-06-29 11:04:20 +00:00 by ace-dent
·
8 comments
No Branch/Tag Specified
main
opendial-update
MarvellYukon-II
MarvellYukon-I
bcm57xx
kernel-tcp-connrefused-uaf
hdaudio-irq-polling
egor00f-patch-1
msgbox-update
rdsave-rewrite
krn_refactoring_curr_slot_idx_1
fat-fix-stack-imbalance
kernel-tcp-socket-buffer-128k
fix_602
kernel-tcp-socket-list-locking
network/getsockname
kernel-tcp-reassembly-queue
rewrite_ide_drv
apps/table-msvc-to-tcc
netsurf-4
vidmode-s3ide-clgd54xx-kms-etc
updf-1.5
pr-fs-unhardcode
kbd-busoff
webview-4
workflow-fuse
add-license-file-header-to-guide
shell-improve-cpuid
qrcodegen
ci/update
laser-tank-fix-win-height
improvement/commit-and-branch-styles
docs/libs
0.7.7.0
0.7.5.0
0.7.0.0
0.6.5.0
0.6.3.0
0.6.0.0
0.5.3.0
0.5.2.1
Labels
Clear labels
Influence/Text/TYPO
AI
Eolite
FS
GSoC
Good First PR
HLL
HardwareTested
IRCC
Influence/Settings
Lang/C
Lang/FASM
Pay for the code
Subsystem/API
Subsystem/Audio
Subsystem/Graphics
Subsystem/IPC and events
Subsystem/Memory
Subsystem/Network
Subsystem/Services(daemon)
Subsystem/Taskmanager
Subsystem/VFS
Subsystem/Window
This issue or PR in the Google Source of Code program
The issue is suitable to beginners
Paid task
infinity service, audio drivers, midi, speacker, audio programs
vesa, vga, framebuffer, cursors, blitter, and video drivers
pipes, signals, events, shared memory
virt and phys memory allocators, malloc and other
userspace and kernel(for example: serial) services
process, threads, run apps, scheduler
drivers from filesystem, fs api, blkdev, programs that work with the file system
windows, skins, buttons, mouse and keyboard code for windows (not the base code)
Category
Applications
Category
Drivers
Category
General
Category
Kernel
Category
Libraries
Kind
Breaking
Breaking change that won't be backward compatible
Kind
Bug
Something is not working
Kind
Build
Kind
Documentation
Documentation changes
Kind
Enhancement
Improve existing functionality
Kind
Feature
New functionality
Kind
Security
This is security issue
Kind
Testing
Issue or pull request related to testing
PR
Ready to merge
Pull request is ready for merge
PR
Conflicts
PR conflicts with main
PR
Dependent
This PR is dependent on another PR
PR
Request changes
Changes requested in pull request
PR
Review required
Priority
Critical
1
The priority is critical
Priority
High
2
The priority is high
Priority
Medium
3
The priority is medium
Priority
Low
4
The priority is low
Reviewed
Confirmed
Issue has been confirmed
Reviewed
Duplicate
This issue or pull request already exists
Reviewed
Invalid
Invalid issue
Reviewed
Won't Fix
This issue won't be fixed
Status
Abandoned
Somebody has started to work on this but abandoned work
Status
Blocked
Something is blocking this issue or pull request
Status
Need More Info
Feedback is required to reproduce issue or to continue work
Milestone
No items
No Milestone
Projects
Clear projects
No projects
No Assignees
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: KolibriOS/kolibrios#537
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
Reporting on behalf of Dan Wood (YouTube).
From the video, when running 'Dino' on an original Pentium 66MHz machine, the game will not open and reports:
Error: Unsupported processor instructionBut works ok on a vintage Pentium MMX @ 233 MHz.
Both #537 and #539 caused by
libimgrequiring MMX to work.I suppose
dinocan be tweaked to fallback to build-in graphics iflibimgfails, or to not use it at all.But that is not an option for
animage, probably.First part of the video on classic 66 MHz Pentium without MMX:
https://youtu.be/1w2imHvPHBI?t=340
Dino didn't work
Second part: Pentium MMX 233 MHz:
https://youtu.be/1w2imHvPHBI?t=508
Dino does work!
@ace-dent Please close this issue as duplication. Move its contents into "animage" issue. Both about libimg.
Please change animage ticket title into smth like "libimg MMX issue on non-MMX CPU"
@Leency - I can do... but... these different issues were encountered on different CPUs. (Please check video).
The other issue seems to be an issue with MMX.
This issue here is really whether we support the minimum HW requirement of a 'Pentium' x86 CPU...?
@ace-dent
dinocan surely be rewritten to work withoutlibimg, and even have smaller size at the same time.I will do this on my spare time.
For
libimg/animageitself it will require some deeper research, to make it at least work on default Pentium MMX.What about fixing the problem at the roots and adding a scalar fallback, selected based on CPUID in libimg?
@hidnplayr - attending to
libimgsounds good... but in addition to @Burer 's suggestion to make this simple game as lightweight as possible. It's often reviewed by YouTubers... Dino is a familiar, pick-up-and-play game; it makes sense to improve this where possible... even on very limited hardware.@hidnplayr
I personally not ready to dig into
libimgcode. If anyone do this - would be great, of course.But as ace said, rewrite of
dinowill also make it much smaller, without loosing any funtionality (I believe). And that is something I am ready to do.