games/almaz: text translation, utf-8 for source code (fix #237) #395
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Sets the default language to English (en_US) instead of Russian (ru_RU)
by overriding the lang variable after ASCL.INC is included.
This changes the game's window title from Russian to English:
Russian source code comments are preserved for developer reference.
Hi!
I believe you submitted file with broken encoding.
https://git.kolibrios.org/KolibriOS/kolibrios/pulls/395/files
Take clean file from main branch, and make sure to use CP866 encoding while working with it.
Or, properly convert it to UTF-8, and translate all comments in code as well.
07c26205f5to6141b71451Hi @Burer! Fixed the encoding issue — took the clean file from main branch and preserved the CP866 encoding. Used the existing if/else language mechanism to select English. Russian comments are kept intact. Please review!
@@ -19,1 +19,4 @@include 'ASCGL.INC'; Override language to Englishlang equ en_USThis doesn't make sence as translation.
You can make program languaguage to match system image language using Tupfile, like here:
https://git.kolibrios.org/KolibriOS/kolibrios/src/branch/main/programs/develop/charsets/Tupfile.lua
Just hardcoding it to English - not good idea.
Thanks for the feedback! You're right - hardcoding
lang equ en_US was wrong.
The Tupfile.lua already has the correct language
system using tup.getconfig("LANG"), defaulting to
en_US if not set. Removed the hardcoded lines from
ALMAZ.ASM in commit
972a636e9.Please review!
File encoding is broken now, from what I can see.
@@ -14,3 +14,3 @@include 'lang.inc'include '..\..\macros.inc' ; макросы облегчают жизнь ассемблерщиков!include '..\..\macros.inc' ; ������ �������� ����� ��ᥬ����騪��!Still wrong file encoding.
Hi @Burer! Fixed the encoding issue in commit
6204cc450.if/else conditional compilation
Please review!
Hi @nitinsoni4115.
Thanks for working on this.
Is it your intention to fix all the issues mentioned in #237, or just a some?
Hi @ace-dent! My PR currently addresses the first item:
The remaining items I plan to work on:
Should I include all of these in this PR, or would
you prefer separate PRs for each item?
@nitinsoni4115 - IMHO this makes sense for a single PR.
Hi @ace-dent! Updated PR to address all items from #237:
✅ Translated main window title bar (RU/EN via lang mechanism)
✅ Checked all 19 bitmap screens - all language-neutral, no text
✅ Full localisation using Tupfile build system (default: en_US)
✅ Removed hardcoded lang from ASCL.INC
✅ CP866 encoding maintained
Ready for your review!
Sounds good. Just a note: I won't be free to review any PRs until later next week.
okay
I add proper translation for window header to all build languages, and converted all source code files to UTF-8, so they can be viewed properly via Gitea.
Graphical assets still contains some text in Russian, but I am not ready to handle it right now, despite it should be relatively easy (multiple assets + conditional compilation, like for text assets).
Fix #237: Translate Almaz game from Russian to Englishto games/almaz: text translation, utf-8 for source code (fix #237)