Burer
ec5bd2967a
apps/wolf3d: windowed default, fix viewport shift, center menus
...
- use bufferPitch instead of screenWidth for the view offset on
non-standard window sizes
- default to windowed and honor --windowed/--fullscreen so the launcher
controls the mode (the SDL backend now acts on SDL_FULLSCREEN, which
used to be ignored)
- center the logical 320x200 layer (menus, title/intro, fonts, fullscreen
pics) when the resolution is not an exact multiple of 320x200; the 3D
view and in-game HUD stay full-screen
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