Console-based REPL Implementation - Use Jump table dispatch for execution - RLE preprocessing as optimization - Buffered output to minimize redraw - File loading support via run command - Add REPL commands: help, run, clear, reset, exit - Two implementation: bf_shell_interp.asm, bf_console_interp.asm This is my first contribution to KolibriOS for GSOC 2026 WASM runtime project preparation
11 lines
345 B
Brainfuck
11 lines
345 B
Brainfuck
>>>>>> Set c6 = 5
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+++++
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[-<<<+>>>] Move the value of c6 to c3
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Print the value of c6 as a single ASCII digit
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++++++++ ++++++++ ++++++++ ++++++++ ++++++++ ++++++++.
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Also print the value of c3
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<<<
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++++++++ ++++++++ ++++++++ ++++++++ ++++++++ ++++++++.
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