Console-based REPL Implementation - Use Jump table dispatch for execution - RLE preprocessing as optimization - Buffered output to minimize redraw - File loading support via run command - Add REPL commands: help, run, clear, reset, exit - Two implementation: bf_shell_interp.asm, bf_console_interp.asm This is my first contribution to KolibriOS for GSOC 2026 WASM runtime project preparation
11 lines
350 B
Brainfuck
11 lines
350 B
Brainfuck
>>>>>> Set c6 = 3
|
|
+++
|
|
[->>>>>>>>+<<<<<<<<] Move the value of c6 to c14
|
|
|
|
Print the value of c6 as a single ASCII digit
|
|
++++++++ ++++++++ ++++++++ ++++++++ ++++++++ ++++++++.
|
|
|
|
Also print the value of c14
|
|
>>>>>>>>
|
|
++++++++ ++++++++ ++++++++ ++++++++ ++++++++ ++++++++.
|