Console-based REPL Implementation - Use Jump table dispatch for execution - RLE preprocessing as optimization - Buffered output to minimize redraw - File loading support via run command - Add REPL commands: help, run, clear, reset, exit - Two implementation: bf_shell_interp.asm, bf_console_interp.asm This is my first contribution to KolibriOS for GSOC 2026 WASM runtime project preparation
9 lines
339 B
Brainfuck
9 lines
339 B
Brainfuck
++++[>+++++<-]>[<+++++>-]+<+[
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>[>+>+<<-]++>>[<<+>>-]>>>[-]++>[-]+
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>>>+[[-]++++++>>>]<<<[[<++++++++<++>>-]+<.<[>----<-]<]
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<<[>>>>>[>>>[-]+++++++++<[>-<-]+++++++++>[-[<->-]+[<<<]]<[>+<-]>]<<-]<<-
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]
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[Outputs square numbers from 0 to 10000.
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Daniel B Cristofani (cristofdathevanetdotcom)
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http://www.hevanet.com/cristofd/brainfuck/]
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