Files
ltui/tests/utf8dialog.lua
T
laelnasan ba4f587a1e enhance unicode width detection, adds test 4 utf8
Changes to be committed:
	modified:   src/ltui/label.lua
	new file:   tests/utf8dialog.lua
2020-12-06 15:02:41 -03:00

139 lines
5.5 KiB
Lua

--!A cross-platform terminal ui library based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki, laelnasan
-- @file utf8dialog.lua
--
require("tests/load")
-- requires
local ltui = require("ltui")
local label = ltui.label
local button = ltui.button
local application = ltui.application
local event = ltui.event
local rect = ltui.rect
local boxdialog = ltui.boxdialog
local textdialog = ltui.textdialog
local inputdialog = ltui.inputdialog
-- the demo application
local demo = application()
-- init demo
function demo:init()
-- init name
application.init(self, "demo")
-- init background
self:background_set("blue")
-- init main dialog
self:insert(self:dialog_main())
-- init input dialog
self:insert(self:dialog_input(), {centerx = true, centery = true})
-- init tips dialog
self:insert(self:dialog_tips(), {centerx = true, centery = true})
end
-- main dialog
function demo:dialog_main()
local dialog_main = self._DIALOG_MAIN
if not dialog_main then
dialog_main = boxdialog:new("dialog.main", rect {1, 1, self:width() - 1, self:height() - 1}, "main dialog")
dialog_main:text():text_set([[LTUI是一个基于lua的跨平台字符终端UI界面库。
此框架源于xmake中图形化菜单配置的需求,类似linux kernel的menuconf去配置编译参数,因此基于curses和lua实现了一整套跨平台的字符终端ui库。 而样式风格基本上完全参照的kconfig-frontends,当然用户也可以自己定制不同的ui风格。]])
dialog_main:button_add("tips", "< ☝ Tips >", function (v) self:view("dialog.tips"):show(true, {focused = true}) end)
dialog_main:button_add("input", "< ☺ Input >", function (v) self:view("dialog.input"):show(true, {focused = true}) end)
dialog_main:button_add("help", "< ☕Help >", function (v) self:insert(self:dialog_help()) end)
dialog_main:button_add("quit", "< ☠ Quit >", "cm_quit")
self._DIALOG_MAIN = dialog_main
end
return dialog_main
end
-- help dialog
function demo:dialog_help()
local dialog_help = self._DIALOG_HELP
if not dialog_help then
dialog_help = textdialog:new("dialog.help", rect {1, 1, self:width() - 1, self:height() - 1}, "README")
dialog_help:option_set("scrollable", true)
local helptext = nil
local file = io.open("./LICENSE.md", 'r')
if file then
helptext = file:read("*a")
file:close()
end
if helptext then
dialog_help:text():text_set(helptext)
end
dialog_help:button_add("exit", "< Exit >", function (v) self:remove(dialog_help) end)
self._DIALOG_HELP = dialog_help
end
return dialog_help
end
-- input dialog
function demo:dialog_input()
local dialog_input = self._DIALOG_INPUT
if not dialog_input then
dialog_input = inputdialog:new("dialog.input", rect {0, 0, 50, 8}):background_set(self:dialog_main():frame():background())
dialog_input:frame():background_set("cyan")
dialog_input:text():text_set("please input text:"):textattr_set("red")
dialog_input:button_add("no", "< No >", function (v) dialog_input:show(false) end)
dialog_input:button_add("yes", "< Yes >", function (v)
self:dialog_main():text():text_set(dialog_input:textedit():text())
dialog_input:show(false)
end)
dialog_input:show(false)
self._DIALOG_INPUT = dialog_input
end
return dialog_input
end
-- tips dialog
function demo:dialog_tips()
local dialog_tips = self._DIALOG_TIPS
if not dialog_tips then
dialog_tips = textdialog:new("dialog.tips", rect {0, 0, 50, 8}):background_set(self:dialog_main():frame():background())
dialog_tips:frame():background_set("cyan")
dialog_tips:text():text_set("hello ltui! (https://tboox.org)\nA cross-platform terminal ui library based on Lua"):textattr_set("red")
dialog_tips:button_add("yes", "< Yes >", function (v) dialog_tips:show(false) end)
dialog_tips:button_add("no", "< No >", function (v) dialog_tips:show(false) end)
self._DIALOG_TIPS = dialog_tips
end
return dialog_tips
end
-- on resize
function demo:on_resize()
self:dialog_main():bounds_set(rect {1, 1, self:width() - 1, self:height() - 1})
self:dialog_help():bounds_set(rect {1, 1, self:width() - 1, self:height() - 1})
self:center(self:dialog_input(), {centerx = true, centery = true})
self:center(self:dialog_tips(), {centerx = true, centery = true})
application.on_resize(self)
end
-- run demo
demo:run()