Files
KOS_qrcodes/programs/demos/3DS
Leency ffc2e1f7ca View3DS v0.60 from Macgub
git-svn-id: svn://kolibrios.org@2192 a494cfbc-eb01-0410-851d-a64ba20cac60
2011-09-16 11:23:46 +00:00
..
2009-10-31 22:01:20 +00:00
2009-10-31 22:01:20 +00:00
2011-01-29 13:08:49 +00:00
2011-09-16 11:23:46 +00:00
2011-09-16 11:23:46 +00:00
2011-09-16 11:23:46 +00:00
2009-10-31 22:01:20 +00:00
2009-10-31 22:01:20 +00:00
2011-01-29 13:08:49 +00:00
2009-10-31 22:01:20 +00:00
2011-09-16 11:23:46 +00:00
2011-09-16 11:23:46 +00:00
2009-10-31 22:01:20 +00:00
2011-09-16 11:23:46 +00:00
2011-09-16 11:23:46 +00:00

View3ds 0.060 - tiny viewer to .3ds files.



What's new?

1. Header fix by Leency.

2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)



Buttons description:

1. rotary: choosing rotary axle: x, y, x+y.

2. shd. model: choosing shading model: flat, grd (smooth), env (spherical

   environment mapping, bump (bump mapping), tex (texture mapping),

   pos (position shading depend), dots (app draws only points - nodes of object),

   txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical

   environment mapping), bmap (bump + texture mapping),  cenv (cubic environment

   mapping).

3. speed: idle, full.

4,5. zoom in, out: no comment.

6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters

   alghoritm).Txgrd, 2tex and bumptex models only with catmull  = on.

7. culling: backface culling on/ off.

8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).

9. Blur: blur N times; N=0,1,2,3,4,5

10.11,12,13. loseless operations (rotary 90, 180 degrees).

12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep.

       carefull with emboss + fire - it looks annoying.

13. fire: do motion blur ( looks like fire ).

14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving camera.

15. generate: Generates some objects: node, Thorn Crown, heart...

16. bumps: random, according to texture.

17. bumps deep -> create bumps deeper or lighter.

18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping 

    around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.



			 Macgub 		 Aug 2011