kolibrios-gitea/contrib/games/wolf3d/wl_text.cpp

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// WL_TEXT.C
#include "wl_def.h"
#pragma hdrstop
/*
=============================================================================
TEXT FORMATTING COMMANDS
------------------------
^C<hex digit> Change text color
^E[enter] End of layout (all pages)
^G<y>,<x>,<pic>[enter] Draw a graphic and push margins
^P[enter] start new page, must be the first chars in a layout
^L<x>,<y>[ENTER] Locate to a specific spot, x in pixels, y in lines
=============================================================================
*/
/*
=============================================================================
LOCAL CONSTANTS
=============================================================================
*/
#ifndef SPEAR
#define BACKCOLOR 0x11
#define WORDLIMIT 80
#define FONTHEIGHT 10
#define TOPMARGIN 16
#define BOTTOMMARGIN 32
#define LEFTMARGIN 16
#define RIGHTMARGIN 16
#define PICMARGIN 8
#define TEXTROWS ((200-TOPMARGIN-BOTTOMMARGIN)/FONTHEIGHT)
#define SPACEWIDTH 7
#define SCREENPIXWIDTH 320
#define SCREENMID (SCREENPIXWIDTH/2)
/*
=============================================================================
LOCAL VARIABLES
=============================================================================
*/
static int pagenum;
static int numpages;
static unsigned leftmargin[TEXTROWS];
static unsigned rightmargin[TEXTROWS];
static char* text;
static unsigned rowon;
static int picx;
static int picy;
static int picnum;
static int picdelay;
static boolean layoutdone;
//===========================================================================
#ifndef JAPAN
/*
=====================
=
= RipToEOL
=
=====================
*/
void RipToEOL (void)
{
while (*text++ != '\n') // scan to end of line
;
}
/*
=====================
=
= ParseNumber
=
=====================
*/
int ParseNumber (void)
{
char ch;
char num[80];
char *numptr;
//
// scan until a number is found
//
ch = *text;
while (ch < '0' || ch >'9')
ch = *++text;
//
// copy the number out
//
numptr = num;
do
{
*numptr++ = ch;
ch = *++text;
} while (ch >= '0' && ch <= '9');
*numptr = 0;
return atoi (num);
}
/*
=====================
=
= ParsePicCommand
=
= Call with text pointing just after a ^P
= Upon exit text points to the start of next line
=
=====================
*/
void ParsePicCommand (void)
{
picy=ParseNumber();
picx=ParseNumber();
picnum=ParseNumber();
RipToEOL ();
}
void ParseTimedCommand (void)
{
picy=ParseNumber();
picx=ParseNumber();
picnum=ParseNumber();
picdelay=ParseNumber();
RipToEOL ();
}
/*
=====================
=
= TimedPicCommand
=
= Call with text pointing just after a ^P
= Upon exit text points to the start of next line
=
=====================
*/
void TimedPicCommand (void)
{
ParseTimedCommand ();
//
// update the screen, and wait for time delay
//
VW_UpdateScreen ();
//
// wait for time
//
Delay(picdelay);
//
// draw pic
//
VWB_DrawPic (picx&~7,picy,picnum);
}
/*
=====================
=
= HandleCommand
=
=====================
*/
void HandleCommand (void)
{
int i,margin,top,bottom;
int picwidth,picheight,picmid;
switch (toupper(*++text))
{
case 'B':
picy=ParseNumber();
picx=ParseNumber();
picwidth=ParseNumber();
picheight=ParseNumber();
VWB_Bar(picx,picy,picwidth,picheight,BACKCOLOR);
RipToEOL();
break;
case ';': // comment
RipToEOL();
break;
case 'P': // ^P is start of next page, ^E is end of file
case 'E':
layoutdone = true;
text--; // back up to the '^'
break;
case 'C': // ^c<hex digit> changes text color
i = toupper(*++text);
if (i>='0' && i<='9')
fontcolor = i-'0';
else if (i>='A' && i<='F')
fontcolor = i-'A'+10;
fontcolor *= 16;
i = toupper(*++text);
if (i>='0' && i<='9')
fontcolor += i-'0';
else if (i>='A' && i<='F')
fontcolor += i-'A'+10;
text++;
break;
case '>':
px = 160;
text++;
break;
case 'L':
py=ParseNumber();
rowon = (py-TOPMARGIN)/FONTHEIGHT;
py = TOPMARGIN+rowon*FONTHEIGHT;
px=ParseNumber();
while (*text++ != '\n') // scan to end of line
;
break;
case 'T': // ^Tyyy,xxx,ppp,ttt waits ttt tics, then draws pic
TimedPicCommand ();
break;
case 'G': // ^Gyyy,xxx,ppp draws graphic
ParsePicCommand ();
VWB_DrawPic (picx&~7,picy,picnum);
picwidth = pictable[picnum-STARTPICS].width;
picheight = pictable[picnum-STARTPICS].height;
//
// adjust margins
//
picmid = picx + picwidth/2;
if (picmid > SCREENMID)
margin = picx-PICMARGIN; // new right margin
else
margin = picx+picwidth+PICMARGIN; // new left margin
top = (picy-TOPMARGIN)/FONTHEIGHT;
if (top<0)
top = 0;
bottom = (picy+picheight-TOPMARGIN)/FONTHEIGHT;
if (bottom>=TEXTROWS)
bottom = TEXTROWS-1;
for (i=top;i<=bottom;i++)
if (picmid > SCREENMID)
rightmargin[i] = margin;
else
leftmargin[i] = margin;
//
// adjust this line if needed
//
if (px < (int) leftmargin[rowon])
px = leftmargin[rowon];
break;
}
}
/*
=====================
=
= NewLine
=
=====================
*/
void NewLine (void)
{
char ch;
if (++rowon == TEXTROWS)
{
//
// overflowed the page, so skip until next page break
//
layoutdone = true;
do
{
if (*text == '^')
{
ch = toupper(*(text+1));
if (ch == 'E' || ch == 'P')
{
layoutdone = true;
return;
}
}
text++;
} while (1);
}
px = leftmargin[rowon];
py+= FONTHEIGHT;
}
/*
=====================
=
= HandleCtrls
=
=====================
*/
void HandleCtrls (void)
{
char ch;
ch = *text++; // get the character and advance
if (ch == '\n')
{
NewLine ();
return;
}
}
/*
=====================
=
= HandleWord
=
=====================
*/
void HandleWord (void)
{
char wword[WORDLIMIT];
int wordindex;
word wwidth,wheight,newpos;
//
// copy the next word into [word]
//
wword[0] = *text++;
wordindex = 1;
while (*text>32)
{
wword[wordindex] = *text++;
if (++wordindex == WORDLIMIT)
Quit ("PageLayout: Word limit exceeded");
}
wword[wordindex] = 0; // stick a null at end for C
//
// see if it fits on this line
//
VW_MeasurePropString (wword,&wwidth,&wheight);
while (px+wwidth > (int) rightmargin[rowon])
{
NewLine ();
if (layoutdone)
return; // overflowed page
}
//
// print it
//
newpos = px+wwidth;
VWB_DrawPropString (wword);
px = newpos;
//
// suck up any extra spaces
//
while (*text == ' ')
{
px += SPACEWIDTH;
text++;
}
}
/*
=====================
=
= PageLayout
=
= Clears the screen, draws the pics on the page, and word wraps the text.
= Returns a pointer to the terminating command
=
=====================
*/
void PageLayout (boolean shownumber)
{
int i,oldfontcolor;
char ch;
oldfontcolor = fontcolor;
fontcolor = 0;
//
// clear the screen
//
VWB_Bar (0,0,320,200,BACKCOLOR);
VWB_DrawPic (0,0,H_TOPWINDOWPIC);
VWB_DrawPic (0,8,H_LEFTWINDOWPIC);
VWB_DrawPic (312,8,H_RIGHTWINDOWPIC);
VWB_DrawPic (8,176,H_BOTTOMINFOPIC);
for (i=0; i<TEXTROWS; i++)
{
leftmargin[i] = LEFTMARGIN;
rightmargin[i] = SCREENPIXWIDTH-RIGHTMARGIN;
}
px = LEFTMARGIN;
py = TOPMARGIN;
rowon = 0;
layoutdone = false;
//
// make sure we are starting layout text (^P first command)
//
while (*text <= 32)
text++;
if (*text != '^' || toupper(*++text) != 'P')
Quit ("PageLayout: Text not headed with ^P");
while (*text++ != '\n')
;
//
// process text stream
//
do
{
ch = *text;
if (ch == '^')
HandleCommand ();
else
if (ch == 9)
{
px = (px+8)&0xf8;
text++;
}
else if (ch <= 32)
HandleCtrls ();
else
HandleWord ();
} while (!layoutdone);
pagenum++;
if (shownumber)
{
#ifdef SPANISH
sprintf(str, "Hoja %d de %d", pagenum, numpages);
px = 208;
#else
sprintf(str, "pg %d of %d", pagenum, numpages);
px = 213;
#endif
py = 183;
fontcolor = 0x4f; //12^BACKCOLOR;
VWB_DrawPropString (str);
}
fontcolor = oldfontcolor;
}
//===========================================================================
/*
=====================
=
= BackPage
=
= Scans for a previous ^P
=
=====================
*/
void BackPage (void)
{
pagenum--;
do
{
text--;
if (*text == '^' && toupper(*(text+1)) == 'P')
return;
} while (1);
}
//===========================================================================
/*
=====================
=
= CacheLayoutGraphics
=
= Scans an entire layout file (until a ^E) marking all graphics used, and
= counting pages, then caches the graphics in
=
=====================
*/
void CacheLayoutGraphics (void)
{
char *bombpoint, *textstart;
char ch;
textstart = text;
bombpoint = text+30000;
numpages = pagenum = 0;
do
{
if (*text == '^')
{
ch = toupper(*++text);
if (ch == 'P') // start of a page
numpages++;
if (ch == 'E') // end of file, so load graphics and return
{
#ifndef SPEAR
CA_CacheGrChunk(H_TOPWINDOWPIC);
CA_CacheGrChunk(H_LEFTWINDOWPIC);
CA_CacheGrChunk(H_RIGHTWINDOWPIC);
CA_CacheGrChunk(H_BOTTOMINFOPIC);
#endif
// CA_CacheMarks ();
text = textstart;
return;
}
if (ch == 'G') // draw graphic command, so mark graphics
{
ParsePicCommand ();
CA_CacheGrChunk (picnum);
}
if (ch == 'T') // timed draw graphic command, so mark graphics
{
ParseTimedCommand ();
CA_CacheGrChunk (picnum);
}
}
else
text++;
} while (text<bombpoint);
Quit ("CacheLayoutGraphics: No ^E to terminate file!");
}
#endif
/*
=====================
=
= ShowArticle
=
=====================
*/
#ifdef JAPAN
void ShowArticle (int which)
#else
void ShowArticle (char *article)
#endif
{
#ifdef JAPAN
int snames[10] = {
H_HELP1PIC,
H_HELP2PIC,
H_HELP3PIC,
H_HELP4PIC,
H_HELP5PIC,
H_HELP6PIC,
H_HELP7PIC,
H_HELP8PIC,
H_HELP9PIC,
H_HELP10PIC};
int enames[14] = {
0,0,
#ifndef JAPDEMO
C_ENDGAME1APIC,
C_ENDGAME1BPIC,
C_ENDGAME2APIC,
C_ENDGAME2BPIC,
C_ENDGAME3APIC,
C_ENDGAME3BPIC,
C_ENDGAME4APIC,
C_ENDGAME4BPIC,
C_ENDGAME5APIC,
C_ENDGAME5BPIC,
C_ENDGAME6APIC,
C_ENDGAME6BPIC
#endif
};
#endif
unsigned oldfontnumber;
boolean newpage,firstpage;
ControlInfo ci;
#ifdef JAPAN
pagenum = 1;
if (!which)
numpages = 10;
else
numpages = 2;
#else
text = article;
oldfontnumber = fontnumber;
fontnumber = 0;
CA_CacheGrChunk(STARTFONT);
VWB_Bar (0,0,320,200,BACKCOLOR);
CacheLayoutGraphics ();
#endif
newpage = true;
firstpage = true;
do
{
if (newpage)
{
newpage = false;
#ifdef JAPAN
if (!which)
CA_CacheScreen(snames[pagenum - 1]);
else
CA_CacheScreen(enames[which*2 + pagenum - 1]);
#else
PageLayout (true);
#endif
VW_UpdateScreen ();
if (firstpage)
{
VL_FadeIn(0,255,gamepal,10);
firstpage = false;
}
}
uSDL_Delay(5);
LastScan = 0;
ReadAnyControl(&ci);
Direction dir = ci.dir;
switch(dir)
{
case dir_North:
case dir_South:
break;
default:
if(ci.button0) dir = dir_South;
switch(LastScan)
{
case sc_UpArrow:
case sc_PgUp:
case sc_LeftArrow:
dir = dir_North;
break;
case sc_Enter:
case sc_DownArrow:
case sc_PgDn:
case sc_RightArrow:
dir = dir_South;
break;
}
break;
}
switch(dir)
{
case dir_North:
case dir_West:
if (pagenum>1)
{
#ifndef JAPAN
BackPage ();
BackPage ();
#else
pagenum--;
#endif
newpage = true;
}
TicDelay(20);
break;
case dir_South:
case dir_East:
if (pagenum<numpages)
{
newpage = true;
#ifdef JAPAN
pagenum++;
#endif
}
TicDelay(20);
break;
}
} while (LastScan != sc_Escape && !ci.button1);
IN_ClearKeysDown ();
fontnumber = oldfontnumber;
}
//===========================================================================
#ifndef JAPAN
#ifdef ARTSEXTERN
int endextern = T_ENDART1;
#ifndef SPEAR
int helpextern = T_HELPART;
#endif
#endif
char helpfilename[13] = "HELPART.",
endfilename[13] = "ENDART1.";
#endif
/*
=================
=
= HelpScreens
=
=================
*/
#ifndef SPEAR
void HelpScreens (void)
{
int artnum;
char *text;
#ifndef ARTSEXTERN
memptr layout;
#endif
#ifdef JAPAN
ShowArticle (0);
VW_FadeOut();
FreeMusic ();
#else
#ifdef ARTSEXTERN
artnum = helpextern;
CA_CacheGrChunk (artnum);
text = (char *)grsegs[artnum];
#else
CA_LoadFile (helpfilename,&layout);
text = (char *)layout;
#endif
ShowArticle (text);
#ifdef ARTSEXTERN
UNCACHEGRCHUNK(artnum);
#else
free(layout);
#endif
VW_FadeOut();
FreeMusic ();
#endif
}
#endif
//
// END ARTICLES
//
void EndText (void)
{
int artnum;
char *text;
#ifndef ARTSEXTERN
memptr layout;
#endif
ClearMemory ();
#ifdef JAPAN
ShowArticle(gamestate.episode + 1);
VW_FadeOut();
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
if (MousePresent && IN_IsInputGrabbed())
IN_CenterMouse(); // Clear accumulated mouse movement
FreeMusic ();
#else
#ifdef ARTSEXTERN
artnum = endextern+gamestate.episode;
CA_CacheGrChunk (artnum);
text = (char *)grsegs[artnum];
#else
endfilename[6] = '1'+gamestate.episode;
CA_LoadFile (endfilename,&layout);
text = (char *)layout;
#endif
ShowArticle (text);
#ifdef ARTSEXTERN
UNCACHEGRCHUNK(artnum);
#else
free(layout);
#endif
VW_FadeOut();
SETFONTCOLOR(0,15);
IN_ClearKeysDown();
if (MousePresent && IN_IsInputGrabbed())
IN_CenterMouse(); // Clear accumulated mouse movement
FreeMusic ();
#endif
}
#endif