kolibrios-gitea/contrib/games/wolf3d/Makefile

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Makefile
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CC = kos32-gcc
LD = kos32-ld
SDK_DIR = $(abspath ../../sdk)
CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -D_KOLIBRI
LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. -I SDL_mixer
LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib -L $(SDK_DIR)/lib
OBJECTS += wl_cloudsky.o
OBJECTS += wl_debug.o
OBJECTS += id_sd.o
OBJECTS += wl_play.o
OBJECTS += id_vl.o
OBJECTS += wl_act2.o
OBJECTS += wl_floorceiling.o
OBJECTS += wl_dir3dspr.o
OBJECTS += wl_state.o
OBJECTS += wl_atmos.o
OBJECTS += id_in.o
OBJECTS += signon.o
OBJECTS += wl_parallax.o
OBJECTS += wl_agent.o
OBJECTS += sdl_winmain.o
OBJECTS += wl_inter.o
OBJECTS += wl_text.o
OBJECTS += id_pm.o
OBJECTS += wl_draw.o
OBJECTS += wl_menu.o
OBJECTS += wl_game.o
OBJECTS += wl_act1.o
OBJECTS += wl_main.o
OBJECTS += wl_shade.o
OBJECTS += id_us_1.o
OBJECTS += id_vh.o
OBJECTS += id_ca.o
OBJECTS += joystick_stub.o
OBJECTS += kolibri.o
OBJECTS += mame/fmopl.o
SDL_OBJ += SDL/SDL_wave.o
SDL_OBJ += SDL/SDL_audiocvt.o
SDL_OBJ += SDL/SDL_mixer.o
SDL_OBJ += SDL/uSDL.o
SDL_MIX_OBJ += SDL_mixer/mixer.o
SDL_MIX_OBJ += SDL_mixer/music.o
SDL_MIX_OBJ += SDL_mixer/load_aiff.o
SDL_MIX_OBJ += SDL_mixer/load_voc.o
SDL_MIX_OBJ += SDL_mixer/effects_internal.o
SDL_MIX_OBJ += SDL_mixer/effect_position.o
default: $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ)
kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o bin/wolf3d $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
objcopy bin/wolf3d -O binary
kpack --nologo bin/wolf3d
%.o : %.cpp
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
%.o : %.c
$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
clean:
rm *.o SDL_mixer/*.o mame/*.o SDL/*.o *.d SDL_mixer/*.d mame/*.d SDL/*.d