kolibrios-gitea/programs/bcc32/include/l_tinygl.h
IgorA 9a54fc6aed tinygl: add some double functions, add bcc32 example
libimg: small optimize

git-svn-id: svn://kolibrios.org@8408 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-12-14 16:48:32 +00:00

804 lines
30 KiB
C

#ifndef __L_TINYGL_H_INCLUDED_
#define __L_TINYGL_H_INCLUDED_
//
// tinygl.obj
//
enum {
/* Boolean values */
GL_FALSE = 0,
GL_TRUE = 1,
/* Data types */
GL_BYTE = 0x1400,
GL_UNSIGNED_BYTE = 0x1401,
GL_SHORT = 0x1402,
GL_UNSIGNED_SHORT = 0x1403,
GL_INT = 0x1404,
GL_UNSIGNED_INT = 0x1405,
GL_FLOAT = 0x1406,
GL_DOUBLE = 0x140A,
GL_2_BYTES = 0x1407,
GL_3_BYTES = 0x1408,
GL_4_BYTES = 0x1409,
/* Primitives */
GL_LINES = 0x0001,
GL_POINTS = 0x0000,
GL_LINE_STRIP = 0x0003,
GL_LINE_LOOP = 0x0002,
GL_TRIANGLES = 0x0004,
GL_TRIANGLE_STRIP = 0x0005,
GL_TRIANGLE_FAN = 0x0006,
GL_QUADS = 0x0007,
GL_QUAD_STRIP = 0x0008,
GL_POLYGON = 0x0009,
GL_EDGE_FLAG = 0x0B43,
/* Vertex Arrays */
GL_VERTEX_ARRAY = 0x8074,
GL_NORMAL_ARRAY = 0x8075,
GL_COLOR_ARRAY = 0x8076,
GL_INDEX_ARRAY = 0x8077,
GL_TEXTURE_COORD_ARRAY = 0x8078,
GL_EDGE_FLAG_ARRAY = 0x8079,
GL_VERTEX_ARRAY_SIZE = 0x807A,
GL_VERTEX_ARRAY_TYPE = 0x807B,
GL_VERTEX_ARRAY_STRIDE = 0x807C,
GL_VERTEX_ARRAY_COUNT = 0x807D,
GL_NORMAL_ARRAY_TYPE = 0x807E,
GL_NORMAL_ARRAY_STRIDE = 0x807F,
GL_NORMAL_ARRAY_COUNT = 0x8080,
GL_COLOR_ARRAY_SIZE = 0x8081,
GL_COLOR_ARRAY_TYPE = 0x8082,
GL_COLOR_ARRAY_STRIDE = 0x8083,
GL_COLOR_ARRAY_COUNT = 0x8084,
GL_INDEX_ARRAY_TYPE = 0x8085,
GL_INDEX_ARRAY_STRIDE = 0x8086,
GL_INDEX_ARRAY_COUNT = 0x8087,
GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
GL_TEXTURE_COORD_ARRAY_COUNT = 0x808B,
GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
GL_EDGE_FLAG_ARRAY_COUNT = 0x808D,
GL_VERTEX_ARRAY_POINTER = 0x808E,
GL_NORMAL_ARRAY_POINTER = 0x808F,
GL_COLOR_ARRAY_POINTER = 0x8090,
GL_INDEX_ARRAY_POINTER = 0x8091,
GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
GL_V2F = 0x2A20,
GL_V3F = 0x2A21,
GL_C4UB_V2F = 0x2A22,
GL_C4UB_V3F = 0x2A23,
GL_C3F_V3F = 0x2A24,
GL_N3F_V3F = 0x2A25,
GL_C4F_N3F_V3F = 0x2A26,
GL_T2F_V3F = 0x2A27,
GL_T4F_V4F = 0x2A28,
GL_T2F_C4UB_V3F = 0x2A29,
GL_T2F_C3F_V3F = 0x2A2A,
GL_T2F_N3F_V3F = 0x2A2B,
GL_T2F_C4F_N3F_V3F = 0x2A2C,
GL_T4F_C4F_N3F_V4F = 0x2A2D,
/* Matrix Mode */
GL_MATRIX_MODE = 0x0BA0,
GL_MODELVIEW = 0x1700,
GL_PROJECTION = 0x1701,
GL_TEXTURE = 0x1702,
/* Points */
GL_POINT_SMOOTH = 0x0B10,
GL_POINT_SIZE = 0x0B11,
GL_POINT_SIZE_GRANULARITY = 0x0B13,
GL_POINT_SIZE_RANGE = 0x0B12,
/* Lines */
GL_LINE_SMOOTH = 0x0B20,
GL_LINE_STIPPLE = 0x0B24,
GL_LINE_STIPPLE_PATTERN = 0x0B25,
GL_LINE_STIPPLE_REPEAT = 0x0B26,
GL_LINE_WIDTH = 0x0B21,
GL_LINE_WIDTH_GRANULARITY = 0x0B23,
GL_LINE_WIDTH_RANGE = 0x0B22,
/* Polygons */
GL_POINT = 0x1B00,
GL_LINE = 0x1B01,
GL_FILL = 0x1B02,
GL_CCW = 0x0901,
GL_CW = 0x0900,
GL_FRONT = 0x0404,
GL_BACK = 0x0405,
GL_CULL_FACE = 0x0B44,
GL_CULL_FACE_MODE = 0x0B45,
GL_POLYGON_SMOOTH = 0x0B41,
GL_POLYGON_STIPPLE = 0x0B42,
GL_FRONT_FACE = 0x0B46,
GL_POLYGON_MODE = 0x0B40,
GL_POLYGON_OFFSET_FACTOR = 0x3038,
GL_POLYGON_OFFSET_UNITS = 0x2A00,
GL_POLYGON_OFFSET_POINT = 0x2A01,
GL_POLYGON_OFFSET_LINE = 0x2A02,
GL_POLYGON_OFFSET_FILL = 0x8037,
/* Display Lists */
GL_COMPILE = 0x1300,
GL_COMPILE_AND_EXECUTE = 0x1301,
GL_LIST_BASE = 0x0B32,
GL_LIST_INDEX = 0x0B33,
GL_LIST_MODE = 0x0B30,
/* Depth buffer */
GL_NEVER = 0x0200,
GL_LESS = 0x0201,
GL_GEQUAL = 0x0206,
GL_LEQUAL = 0x0203,
GL_GREATER = 0x0204,
GL_NOTEQUAL = 0x0205,
GL_EQUAL = 0x0202,
GL_ALWAYS = 0x0207,
GL_DEPTH_TEST = 0x0B71,
GL_DEPTH_BITS = 0x0D56,
GL_DEPTH_CLEAR_VALUE = 0x0B73,
GL_DEPTH_FUNC = 0x0B74,
GL_DEPTH_RANGE = 0x0B70,
GL_DEPTH_WRITEMASK = 0x0B72,
GL_DEPTH_COMPONENT = 0x1902,
/* Lighting */
GL_LIGHTING = 0x0B50,
GL_LIGHT0 = 0x4000,
GL_LIGHT1 = 0x4001,
GL_LIGHT2 = 0x4002,
GL_LIGHT3 = 0x4003,
GL_LIGHT4 = 0x4004,
GL_LIGHT5 = 0x4005,
GL_LIGHT6 = 0x4006,
GL_LIGHT7 = 0x4007,
GL_SPOT_EXPONENT = 0x1205,
GL_SPOT_CUTOFF = 0x1206,
GL_CONSTANT_ATTENUATION = 0x1207,
GL_LINEAR_ATTENUATION = 0x1208,
GL_QUADRATIC_ATTENUATION = 0x1209,
GL_AMBIENT = 0x1200,
GL_DIFFUSE = 0x1201,
GL_SPECULAR = 0x1202,
GL_SHININESS = 0x1601,
GL_EMISSION = 0x1600,
GL_POSITION = 0x1203,
GL_SPOT_DIRECTION = 0x1204,
GL_AMBIENT_AND_DIFFUSE = 0x1602,
GL_COLOR_INDEXES = 0x1603,
GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
GL_LIGHT_MODEL_AMBIENT = 0x0B53,
GL_FRONT_AND_BACK = 0x0408,
GL_SHADE_MODEL = 0x0B54,
GL_FLAT = 0x1D00,
GL_SMOOTH = 0x1D01,
GL_COLOR_MATERIAL = 0x0B57,
GL_COLOR_MATERIAL_FACE = 0x0B55,
GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
GL_NORMALIZE = 0x0BA1,
/* User clipping planes */
GL_CLIP_PLANE0 = 0x3000,
GL_CLIP_PLANE1 = 0x3001,
GL_CLIP_PLANE2 = 0x3002,
GL_CLIP_PLANE3 = 0x3003,
GL_CLIP_PLANE4 = 0x3004,
GL_CLIP_PLANE5 = 0x3005,
/* Accumulation buffer */
GL_ACCUM_RED_BITS = 0x0D58,
GL_ACCUM_GREEN_BITS = 0x0D59,
GL_ACCUM_BLUE_BITS = 0x0D5A,
GL_ACCUM_ALPHA_BITS = 0x0D5B,
GL_ACCUM_CLEAR_VALUE = 0x0B80,
GL_ACCUM = 0x0100,
GL_ADD = 0x0104,
GL_LOAD = 0x0101,
GL_MULT = 0x0103,
GL_RETURN = 0x0102,
/* Alpha testing */
GL_ALPHA_TEST = 0x0BC0,
GL_ALPHA_TEST_REF = 0x0BC2,
GL_ALPHA_TEST_FUNC = 0x0BC1,
/* Blending */
GL_BLEND = 0x0BE2,
GL_BLEND_SRC = 0x0BE1,
GL_BLEND_DST = 0x0BE0,
GL_ZERO = 0,
GL_ONE = 1,
GL_SRC_COLOR = 0x0300,
GL_ONE_MINUS_SRC_COLOR = 0x0301,
GL_DST_COLOR = 0x0306,
GL_ONE_MINUS_DST_COLOR = 0x0307,
GL_SRC_ALPHA = 0x0302,
GL_ONE_MINUS_SRC_ALPHA = 0x0303,
GL_DST_ALPHA = 0x0304,
GL_ONE_MINUS_DST_ALPHA = 0x0305,
GL_SRC_ALPHA_SATURATE = 0x0308,
GL_CONSTANT_COLOR = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
GL_CONSTANT_ALPHA = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
/* Render Mode */
GL_FEEDBACK = 0x1C01,
GL_RENDER = 0x1C00,
GL_SELECT = 0x1C02,
/* Feedback */
GL_2D = 0x0600,
GL_3D = 0x0601,
GL_3D_COLOR = 0x0602,
GL_3D_COLOR_TEXTURE = 0x0603,
GL_4D_COLOR_TEXTURE = 0x0604,
GL_POINT_TOKEN = 0x0701,
GL_LINE_TOKEN = 0x0702,
GL_LINE_RESET_TOKEN = 0x0707,
GL_POLYGON_TOKEN = 0x0703,
GL_BITMAP_TOKEN = 0x0704,
GL_DRAW_PIXEL_TOKEN = 0x0705,
GL_COPY_PIXEL_TOKEN = 0x0706,
GL_PASS_THROUGH_TOKEN = 0x0700,
/* Fog */
GL_FOG = 0x0B60,
GL_FOG_MODE = 0x0B65,
GL_FOG_DENSITY = 0x0B62,
GL_FOG_COLOR = 0x0B66,
GL_FOG_INDEX = 0x0B61,
GL_FOG_START = 0x0B63,
GL_FOG_END = 0x0B64,
GL_LINEAR = 0x2601,
GL_EXP = 0x0800,
GL_EXP2 = 0x0801,
/* Logic Ops */
GL_LOGIC_OP = 0x0BF1,
GL_LOGIC_OP_MODE = 0x0BF0,
GL_CLEAR = 0x1500,
GL_SET = 0x150F,
GL_COPY = 0x1503,
GL_COPY_INVERTED = 0x150C,
GL_NOOP = 0x1505,
GL_INVERT = 0x150A,
GL_AND = 0x1501,
GL_NAND = 0x150E,
GL_OR = 0x1507,
GL_NOR = 0x1508,
GL_XOR = 0x1506,
GL_EQUIV = 0x1509,
GL_AND_REVERSE = 0x1502,
GL_AND_INVERTED = 0x1504,
GL_OR_REVERSE = 0x150B,
GL_OR_INVERTED = 0x150D,
/* Stencil */
GL_STENCIL_TEST = 0x0B90,
GL_STENCIL_WRITEMASK = 0x0B98,
GL_STENCIL_BITS = 0x0D57,
GL_STENCIL_FUNC = 0x0B92,
GL_STENCIL_VALUE_MASK = 0x0B93,
GL_STENCIL_REF = 0x0B97,
GL_STENCIL_FAIL = 0x0B94,
GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
GL_STENCIL_CLEAR_VALUE = 0x0B91,
GL_STENCIL_INDEX = 0x1901,
GL_KEEP = 0x1E00,
GL_REPLACE = 0x1E01,
GL_INCR = 0x1E02,
GL_DECR = 0x1E03,
/* Buffers, Pixel Drawing/Reading */
GL_NONE = 0,
GL_LEFT = 0x0406,
GL_RIGHT = 0x0407,
/*GL_FRONT = 0x0404, */
/*GL_BACK = 0x0405, */
/*GL_FRONT_AND_BACK = 0x0408, */
GL_FRONT_LEFT = 0x0400,
GL_FRONT_RIGHT = 0x0401,
GL_BACK_LEFT = 0x0402,
GL_BACK_RIGHT = 0x0403,
GL_AUX0 = 0x0409,
GL_AUX1 = 0x040A,
GL_AUX2 = 0x040B,
GL_AUX3 = 0x040C,
GL_COLOR_INDEX = 0x1900,
GL_RED = 0x1903,
GL_GREEN = 0x1904,
GL_BLUE = 0x1905,
GL_ALPHA = 0x1906,
GL_LUMINANCE = 0x1909,
GL_LUMINANCE_ALPHA = 0x190A,
GL_ALPHA_BITS = 0x0D55,
GL_RED_BITS = 0x0D52,
GL_GREEN_BITS = 0x0D53,
GL_BLUE_BITS = 0x0D54,
GL_INDEX_BITS = 0x0D51,
GL_SUBPIXEL_BITS = 0x0D50,
GL_AUX_BUFFERS = 0x0C00,
GL_READ_BUFFER = 0x0C02,
GL_DRAW_BUFFER = 0x0C01,
GL_DOUBLEBUFFER = 0x0C32,
GL_STEREO = 0x0C33,
GL_BITMAP = 0x1A00,
GL_COLOR = 0x1800,
GL_DEPTH = 0x1801,
GL_STENCIL = 0x1802,
GL_DITHER = 0x0BD0,
GL_RGB = 0x1907,
GL_RGBA = 0x1908,
/* Implementation limits */
GL_MAX_LIST_NESTING = 0x0B31,
GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
GL_MAX_NAME_STACK_DEPTH = 0x0D37,
GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
GL_MAX_EVAL_ORDER = 0x0D30,
GL_MAX_LIGHTS = 0x0D31,
GL_MAX_CLIP_PLANES = 0x0D32,
GL_MAX_TEXTURE_SIZE = 0x0D33,
GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
GL_MAX_VIEWPORT_DIMS = 0x0D3A,
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
/* Gets */
GL_ATTRIB_STACK_DEPTH = 0x0BB0,
GL_COLOR_CLEAR_VALUE = 0x0C22,
GL_COLOR_WRITEMASK = 0x0C23,
GL_CURRENT_INDEX = 0x0B01,
GL_CURRENT_COLOR = 0x0B00,
GL_CURRENT_NORMAL = 0x0B02,
GL_CURRENT_RASTER_COLOR = 0x0B04,
GL_CURRENT_RASTER_DISTANCE = 0x0B09,
GL_CURRENT_RASTER_INDEX = 0x0B05,
GL_CURRENT_RASTER_POSITION = 0x0B07,
GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
GL_CURRENT_TEXTURE_COORDS = 0x0B03,
GL_INDEX_CLEAR_VALUE = 0x0C20,
GL_INDEX_MODE = 0x0C30,
GL_INDEX_WRITEMASK = 0x0C21,
GL_MODELVIEW_MATRIX = 0x0BA6,
GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
GL_NAME_STACK_DEPTH = 0x0D70,
GL_PROJECTION_MATRIX = 0x0BA7,
GL_PROJECTION_STACK_DEPTH = 0x0BA4,
GL_RENDER_MODE = 0x0C40,
GL_RGBA_MODE = 0x0C31,
GL_TEXTURE_MATRIX = 0x0BA8,
GL_TEXTURE_STACK_DEPTH = 0x0BA5,
GL_VIEWPORT = 0x0BA2,
/* Evaluators */
GL_AUTO_NORMAL = 0x0D80,
GL_MAP1_COLOR_4 = 0x0D90,
GL_MAP1_GRID_DOMAIN = 0x0DD0,
GL_MAP1_GRID_SEGMENTS = 0x0DD1,
GL_MAP1_INDEX = 0x0D91,
GL_MAP1_NORMAL = 0x0D92,
GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
GL_MAP1_VERTEX_3 = 0x0D97,
GL_MAP1_VERTEX_4 = 0x0D98,
GL_MAP2_COLOR_4 = 0x0DB0,
GL_MAP2_GRID_DOMAIN = 0x0DD2,
GL_MAP2_GRID_SEGMENTS = 0x0DD3,
GL_MAP2_INDEX = 0x0DB1,
GL_MAP2_NORMAL = 0x0DB2,
GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
GL_MAP2_VERTEX_3 = 0x0DB7,
GL_MAP2_VERTEX_4 = 0x0DB8,
GL_COEFF = 0x0A00,
GL_DOMAIN = 0x0A02,
GL_ORDER = 0x0A01,
/* Hints */
GL_FOG_HINT = 0x0C54,
GL_LINE_SMOOTH_HINT = 0x0C52,
GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
GL_POINT_SMOOTH_HINT = 0x0C51,
GL_POLYGON_SMOOTH_HINT = 0x0C53,
GL_DONT_CARE = 0x1100,
GL_FASTEST = 0x1101,
GL_NICEST = 0x1102,
/* Scissor box */
GL_SCISSOR_TEST = 0x0C11,
GL_SCISSOR_BOX = 0x0C10,
/* Pixel Mode / Transfer */
GL_MAP_COLOR = 0x0D10,
GL_MAP_STENCIL = 0x0D11,
GL_INDEX_SHIFT = 0x0D12,
GL_INDEX_OFFSET = 0x0D13,
GL_RED_SCALE = 0x0D14,
GL_RED_BIAS = 0x0D15,
GL_GREEN_SCALE = 0x0D18,
GL_GREEN_BIAS = 0x0D19,
GL_BLUE_SCALE = 0x0D1A,
GL_BLUE_BIAS = 0x0D1B,
GL_ALPHA_SCALE = 0x0D1C,
GL_ALPHA_BIAS = 0x0D1D,
GL_DEPTH_SCALE = 0x0D1E,
GL_DEPTH_BIAS = 0x0D1F,
GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
GL_PIXEL_MAP_S_TO_S = 0x0C71,
GL_PIXEL_MAP_I_TO_I = 0x0C70,
GL_PIXEL_MAP_I_TO_R = 0x0C72,
GL_PIXEL_MAP_I_TO_G = 0x0C73,
GL_PIXEL_MAP_I_TO_B = 0x0C74,
GL_PIXEL_MAP_I_TO_A = 0x0C75,
GL_PIXEL_MAP_R_TO_R = 0x0C76,
GL_PIXEL_MAP_G_TO_G = 0x0C77,
GL_PIXEL_MAP_B_TO_B = 0x0C78,
GL_PIXEL_MAP_A_TO_A = 0x0C79,
GL_PACK_ALIGNMENT = 0x0D05,
GL_PACK_LSB_FIRST = 0x0D01,
GL_PACK_ROW_LENGTH = 0x0D02,
GL_PACK_SKIP_PIXELS = 0x0D04,
GL_PACK_SKIP_ROWS = 0x0D03,
GL_PACK_SWAP_BYTES = 0x0D00,
GL_UNPACK_ALIGNMENT = 0x0CF5,
GL_UNPACK_LSB_FIRST = 0x0CF1,
GL_UNPACK_ROW_LENGTH = 0x0CF2,
GL_UNPACK_SKIP_PIXELS = 0x0CF4,
GL_UNPACK_SKIP_ROWS = 0x0CF3,
GL_UNPACK_SWAP_BYTES = 0x0CF0,
GL_ZOOM_X = 0x0D16,
GL_ZOOM_Y = 0x0D17,
/* Texture mapping */
GL_TEXTURE_ENV = 0x2300,
GL_TEXTURE_ENV_MODE = 0x2200,
GL_TEXTURE_1D = 0x0DE0,
GL_TEXTURE_2D = 0x0DE1,
GL_TEXTURE_WRAP_S = 0x2802,
GL_TEXTURE_WRAP_T = 0x2803,
GL_TEXTURE_MAG_FILTER = 0x2800,
GL_TEXTURE_MIN_FILTER = 0x2801,
GL_TEXTURE_ENV_COLOR = 0x2201,
GL_TEXTURE_GEN_S = 0x0C60,
GL_TEXTURE_GEN_T = 0x0C61,
GL_TEXTURE_GEN_MODE = 0x2500,
GL_TEXTURE_BORDER_COLOR = 0x1004,
GL_TEXTURE_WIDTH = 0x1000,
GL_TEXTURE_HEIGHT = 0x1001,
GL_TEXTURE_BORDER = 0x1005,
GL_TEXTURE_COMPONENTS = 0x1003,
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
GL_OBJECT_LINEAR = 0x2401,
GL_OBJECT_PLANE = 0x2501,
GL_EYE_LINEAR = 0x2400,
GL_EYE_PLANE = 0x2502,
GL_SPHERE_MAP = 0x2402,
GL_DECAL = 0x2101,
GL_MODULATE = 0x2100,
GL_NEAREST = 0x2600,
GL_REPEAT = 0x2901,
GL_CLAMP = 0x2900,
GL_S = 0x2000,
GL_T = 0x2001,
GL_R = 0x2002,
GL_Q = 0x2003,
GL_TEXTURE_GEN_R = 0x0C62,
GL_TEXTURE_GEN_Q = 0x0C63,
GL_PROXY_TEXTURE_1D = 0x8063,
GL_PROXY_TEXTURE_2D = 0x8064,
GL_TEXTURE_PRIORITY = 0x8066,
GL_TEXTURE_RESIDENT = 0x8067,
GL_TEXTURE_1D_BINDING = 0x8068,
GL_TEXTURE_2D_BINDING = 0x8069,
/* Internal texture formats */
GL_ALPHA4 = 0x803B,
GL_ALPHA8 = 0x803C,
GL_ALPHA12 = 0x803D,
GL_ALPHA16 = 0x803E,
GL_LUMINANCE4 = 0x803F,
GL_LUMINANCE8 = 0x8040,
GL_LUMINANCE12 = 0x8041,
GL_LUMINANCE16 = 0x8042,
GL_LUMINANCE4_ALPHA4 = 0x8043,
GL_LUMINANCE6_ALPHA2 = 0x8044,
GL_LUMINANCE8_ALPHA8 = 0x8045,
GL_LUMINANCE12_ALPHA4 = 0x8046,
GL_LUMINANCE12_ALPHA12 = 0x8047,
GL_LUMINANCE16_ALPHA16 = 0x8048,
GL_INTENSITY = 0x8049,
GL_INTENSITY4 = 0x804A,
GL_INTENSITY8 = 0x804B,
GL_INTENSITY12 = 0x804C,
GL_INTENSITY16 = 0x804D,
GL_R3_G3_B2 = 0x2A10,
GL_RGB4 = 0x804F,
GL_RGB5 = 0x8050,
GL_RGB8 = 0x8051,
GL_RGB10 = 0x8052,
GL_RGB12 = 0x8053,
GL_RGB16 = 0x8054,
GL_RGBA2 = 0x8055,
GL_RGBA4 = 0x8056,
GL_RGB5_A1 = 0x8057,
GL_RGBA8 = 0x8058,
GL_RGB10_A2 = 0x8059,
GL_RGBA12 = 0x805A,
GL_RGBA16 = 0x805B,
/* Utility */
GL_VENDOR = 0x1F00,
GL_RENDERER = 0x1F01,
GL_VERSION = 0x1F02,
GL_EXTENSIONS = 0x1F03,
/* Errors */
GL_INVALID_VALUE = 0x0501,
GL_INVALID_ENUM = 0x0500,
GL_INVALID_OPERATION = 0x0502,
GL_STACK_OVERFLOW = 0x0503,
GL_STACK_UNDERFLOW = 0x0504,
GL_OUT_OF_MEMORY = 0x0505,
/*
* 1.0 Extensions
*/
/* GL_EXT_blend_minmax and GL_EXT_blend_color */
GL_CONSTANT_COLOR_EXT = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
GL_CONSTANT_ALPHA_EXT = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
GL_BLEND_EQUATION_EXT = 0x8009,
GL_MIN_EXT = 0x8007,
GL_MAX_EXT = 0x8008,
GL_FUNC_ADD_EXT = 0x8006,
GL_FUNC_SUBTRACT_EXT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
GL_BLEND_COLOR_EXT = 0x8005,
/* GL_EXT_polygon_offset */
GL_POLYGON_OFFSET_EXT = 0x8037,
GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
/* GL_EXT_vertex_array */
GL_VERTEX_ARRAY_EXT = 0x8074,
GL_NORMAL_ARRAY_EXT = 0x8075,
GL_COLOR_ARRAY_EXT = 0x8076,
GL_INDEX_ARRAY_EXT = 0x8077,
GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
};
enum {
GL_CURRENT_BIT = 0x00000001,
GL_POINT_BIT = 0x00000002,
GL_LINE_BIT = 0x00000004,
GL_POLYGON_BIT = 0x00000008,
GL_POLYGON_STIPPLE_BIT = 0x00000010,
GL_PIXEL_MODE_BIT = 0x00000020,
GL_LIGHTING_BIT = 0x00000040,
GL_FOG_BIT = 0x00000080,
GL_DEPTH_BUFFER_BIT = 0x00000100,
GL_ACCUM_BUFFER_BIT = 0x00000200,
GL_STENCIL_BUFFER_BIT = 0x00000400,
GL_VIEWPORT_BIT = 0x00000800,
GL_TRANSFORM_BIT = 0x00001000,
GL_ENABLE_BIT = 0x00002000,
GL_COLOR_BUFFER_BIT = 0x00004000,
GL_HINT_BIT = 0x00008000,
GL_EVAL_BIT = 0x00010000,
GL_LIST_BIT = 0x00020000,
GL_TEXTURE_BIT = 0x00040000,
GL_SCISSOR_BIT = 0x00080000,
GL_ALL_ATTRIB_BITS = 0x000fffff
};
struct ZBuffer
{
long int xsize, ysize;
int linesize; //line size, in bytes
int mode;
unsigned short int* zbuf;
unsigned char* pbuf; //PIXEL
int frame_buffer_allocated;
int nb_colors;
unsigned char* dctable;
int* ctable;
unsigned char* current_texture; //PIXEL
unsigned int s_log2;
unsigned int s_bound;
unsigned int t_bound;
};
struct TinyGLContext
{
ZBuffer* gl_context;
long int xsize, ysize;
long int dx, dy, x, y;
};
//
// tinygl - import table
//
#define import_tinygl glEnable
void (__stdcall* glEnable)(int code) = (void (__stdcall*)(int))&"glEnable";
void (__stdcall* glDisable)(int code) = (void (__stdcall*)(int))&"glDisable";
void (__stdcall* glShadeModel)(int mode) = (void (__stdcall*)(int))&"glShadeModel";
void (__stdcall* glCullFace)(int mode) = (void (__stdcall*)(int))&"glCullFace";
void (__stdcall* glPolygonMode)(int face, int mode) = (void (__stdcall*)(int, int))&"glPolygonMode";
void (__stdcall* glBegin)(int type) = (void (__stdcall*)(int))&"glBegin";
void (__stdcall* glEnd)() = (void (__stdcall*)())&"glEnd";
void (__stdcall* glVertex2f)(float x, float y) = (void (__stdcall*)(float, float))&"glVertex2f";
void (__stdcall* glVertex2d)(double x, double y) = (void (__stdcall*)(double, double))&"glVertex2d";
void (__stdcall* glVertex2fv)(float* v) = (void (__stdcall*)(float*))&"glVertex2fv";
void (__stdcall* glVertex2dv)(double* v) = (void (__stdcall*)(double*))&"glVertex2dv";
void (__stdcall* glVertex3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glVertex3f";
void (__stdcall* glVertex3d)(double x, double y, double z) = (void (__stdcall*)(double, double, double))&"glVertex3d";
void (__stdcall* glVertex3fv)(float* v) = (void (__stdcall*)(float*))&"glVertex3fv";
void (__stdcall* glVertex3dv)(double* v) = (void (__stdcall*)(double*))&"glVertex3dv";
void (__stdcall* glVertex4f)(float x, float y, float z, float w) = (void (__stdcall*)(float, float, float, float))&"glVertex4f";
void (__stdcall* glVertex4d)(double x, double y, double z, double w) = (void (__stdcall*)(double, double, double, double))&"glVertex4d";
void (__stdcall* glVertex4fv)(float* v) = (void (__stdcall*)(float*))&"glVertex4fv";
void (__stdcall* glVertex4dv)(double* v) = (void (__stdcall*)(double*))&"glVertex4dv";
void (__stdcall* glColor3f)(float r, float g, float b) = (void (__stdcall*)(float, float, float))&"glColor3f";
//void (__stdcall* glColor3d)(...) = (void (__stdcall*)(...))&"glColor3d";
//void (__stdcall* glColor3fv)(...) = (void (__stdcall*)(...))&"glColor3fv";
//void (__stdcall* glColor3dv)(...) = (void (__stdcall*)(...))&"glColor3dv";
void (__stdcall* glColor3ub)(unsigned char r, unsigned char g, unsigned char b) = (void (__stdcall*)(unsigned char, unsigned char, unsigned char))&"glColor3ub";
//void (__stdcall* glColor4f)(...) = (void (__stdcall*)(...))&"glColor4f";
//void (__stdcall* glColor4d)(...) = (void (__stdcall*)(...))&"glColor4d";
//void (__stdcall* glColor4fv)(...) = (void (__stdcall*)(...))&"glColor4fv";
//void (__stdcall* glColor4dv)(...) = (void (__stdcall*)(...))&"glColor4dv";
void (__stdcall* glNormal3f)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glNormal3f";
//void (__stdcall* glNormal3d)(...) = (void (__stdcall*)(...))&"glNormal3d";
//void (__stdcall* glNormal3fv)(...) = (void (__stdcall*)(...))&"glNormal3fv";
//void (__stdcall* glNormal3dv)(...) = (void (__stdcall*)(...))&"glNormal3dv";
//void (__stdcall* glTexCoord1f)(...) = (void (__stdcall*)(...))&"glTexCoord1f";
//void (__stdcall* glTexCoord1d)(...) = (void (__stdcall*)(...))&"glTexCoord1d";
//void (__stdcall* glTexCoord1fv)(...) = (void (__stdcall*)(...))&"glTexCoord1fv";
//void (__stdcall* glTexCoord1dv)(...) = (void (__stdcall*)(...))&"glTexCoord1dv";
void (__stdcall* glTexCoord2f)(float s, float t) = (void (__stdcall*)(float, float))&"glTexCoord2f";
//void (__stdcall* glTexCoord2d)(...) = (void (__stdcall*)(...))&"glTexCoord2d";
void (__stdcall* glTexCoord2fv)(float* v) = (void (__stdcall*)(float*))&"glTexCoord2fv";
//void (__stdcall* glTexCoord2dv)(...) = (void (__stdcall*)(...))&"glTexCoord2dv";
//void (__stdcall* glTexCoord3f)(...) = (void (__stdcall*)(...))&"glTexCoord3f";
//void (__stdcall* glTexCoord3d)(...) = (void (__stdcall*)(...))&"glTexCoord3d";
//void (__stdcall* glTexCoord3fv)(...) = (void (__stdcall*)(...))&"glTexCoord3fv";
//void (__stdcall* glTexCoord3dv)(...) = (void (__stdcall*)(...))&"glTexCoord3dv";
void (__stdcall* glTexCoord4f)(float s, float t, float r, float q) = (void (__stdcall*)(float, float, float, float))&"glTexCoord4f";
//void (__stdcall* glTexCoord4d)(...) = (void (__stdcall*)(...))&"glTexCoord4d";
//void (__stdcall* glTexCoord4fv)(...) = (void (__stdcall*)(...))&"glTexCoord4fv";
//void (__stdcall* glTexCoord4dv)(...) = (void (__stdcall*)(...))&"glTexCoord4dv";
void (__stdcall* glEdgeFlag)(int flag) = (void (__stdcall*)(int))&"glEdgeFlag";
void (__stdcall* glMatrixMode)(int mode) = (void (__stdcall*)(int))&"glMatrixMode";
void (__stdcall* glLoadMatrixf)(const float* m) = (void (__stdcall*)(const float*))&"glLoadMatrixf";
void (__stdcall* glLoadIdentity)() = (void (__stdcall*)())&"glLoadIdentity";
//void (__stdcall* glMultMatrixf)(...) = (void (__stdcall*)(...))&"glMultMatrixf";
void (__stdcall* glPushMatrix)() = (void (__stdcall*)())&"glPushMatrix";
void (__stdcall* glPopMatrix)() = (void (__stdcall*)())&"glPopMatrix";
void (__stdcall* glRotatef)(float angle, float x, float y, float z) = (void (__stdcall*)(float, float, float, float))&"glRotatef";
void (__stdcall* glTranslatef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glTranslatef";
void (__stdcall* glScalef)(float x, float y, float z) = (void (__stdcall*)(float, float, float))&"glScalef";
void (__stdcall* glViewport)(int x, int y, int width, int height) = (void (__stdcall*)(int, int, int, int))&"glViewport";
void (__stdcall* glFrustum)(double l, double r, double b, double t, double n, double f) = (void (__stdcall*)(double, double, double, double, double, double))&"glFrustum";
void (__stdcall* glGenLists)(int range) = (void (__stdcall*)(int))&"glGenLists";
//void (__stdcall* glIsList)(...) = (void (__stdcall*)(...))&"glIsList";
void (__stdcall* glNewList)(unsigned int list, int mode) = (void (__stdcall*)(unsigned int, int))&"glNewList";
void (__stdcall* glEndList)() = (void (__stdcall*)())&"glEndList";
void (__stdcall* glCallList)(unsigned int list) = (void (__stdcall*)(unsigned int))&"glCallList";
void (__stdcall* glClear)(int mask) = (void (__stdcall*)(int))&"glClear";
void (__stdcall* glClearColor)(float r, float g, float b, float a) = (void (__stdcall*)(float, float, float, float))&"glClearColor";
//void (__stdcall* glClearDepth)(...) = (void (__stdcall*)(...))&"glClearDepth";
void (__stdcall* glRenderMode)(int mode) = (void (__stdcall*)(int))&"glRenderMode";
//void (__stdcall* glSelectBuffer)(...) = (void (__stdcall*)(...))&"glSelectBuffer";
//void (__stdcall* glInitNames)(...) = (void (__stdcall*)(...))&"glInitNames";
//void (__stdcall* glPushName)(...) = (void (__stdcall*)(...))&"glPushName";
//void (__stdcall* glPopName)(...) = (void (__stdcall*)(...))&"glPopName";
//void (__stdcall* glLoadName)(...) = (void (__stdcall*)(...))&"glLoadName";
void (__stdcall* glGenTextures)(int n, unsigned int* textures) = (void (__stdcall*)(int, unsigned int *))&"glGenTextures";
//void (__stdcall* glDeleteTextures)(...) = (void (__stdcall*)(...))&"glDeleteTextures";
void (__stdcall* glBindTexture)(int target, int texture) = (void (__stdcall*)(int, int))&"glBindTexture";
void (__stdcall* glTexImage2D)(int target, int level, int components, int width, int height, int border, int format, int type, void *pixels) = (void (__stdcall*)(int, int, int, int, int, int, int, int, void*))&"glTexImage2D";
void (__stdcall* glTexEnvi)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexEnvi";
void (__stdcall* glTexParameteri)(int target, int pname, int param) = (void (__stdcall*)(int, int, int))&"glTexParameteri";
//void (__stdcall* glPixelStorei)(...) = (void (__stdcall*)(...))&"glPixelStorei";
void (__stdcall* glMaterialfv)(int mode, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glMaterialfv";
void (__stdcall* glMaterialf)(int mode, int type, float v) = (void (__stdcall*)(int, int, float))&"glMaterialf";
void (__stdcall* glColorMaterial)(int mode, int type) = (void (__stdcall*)(int, int))&"glColorMaterial";
void (__stdcall* glLightfv)(int light, int type, float* v) = (void (__stdcall*)(int, int, float*))&"glLightfv";
//void (__stdcall* glLightf)(...) = (void (__stdcall*)(...))&"glLightf";
//void (__stdcall* glLightModeli)(...) = (void (__stdcall*)(...))&"glLightModeli";
void (__stdcall* glLightModelfv)(int pname, float* param) = (void (__stdcall*)(int, float*))&"glLightModelfv";
//void (__stdcall* glFlush)(...) = (void (__stdcall*)(...))&"glFlush";
//void (__stdcall* glHint)(...) = (void (__stdcall*)(...))&"glHint";
//void (__stdcall* glGetIntegerv)(...) = (void (__stdcall*)(...))&"glGetIntegerv";
//void (__stdcall* glGetFloatv)(...) = (void (__stdcall*)(...))&"glGetFloatv";
//void (__stdcall* glFrontFace)(...) = (void (__stdcall*)(...))&"glFrontFace";
//void (__stdcall* glEnableClientState)(...) = (void (__stdcall*)(...))&"glEnableClientState";
//void (__stdcall* glDisableClientState)(...) = (void (__stdcall*)(...))&"glDisableClientState";
//void (__stdcall* glArrayElement)(...) = (void (__stdcall*)(...))&"glArrayElement";
//void (__stdcall* glDrawArrays)(...) = (void (__stdcall*)(...))&"glDrawArrays";
//void (__stdcall* glDrawElements)(...) = (void (__stdcall*)(...))&"glDrawElements";
//void (__stdcall* glVertexPointer)(...) = (void (__stdcall*)(...))&"glVertexPointer";
//void (__stdcall* glColorPointer)(...) = (void (__stdcall*)(...))&"glColorPointer";
//void (__stdcall* glNormalPointer)(...) = (void (__stdcall*)(...))&"glNormalPointer";
//void (__stdcall* glTexCoordPointer)(...) = (void (__stdcall*)(...))&"glTexCoordPointer";
//void (__stdcall* glPolygonOffset)(...) = (void (__stdcall*)(...))&"glPolygonOffset";
//void (__stdcall* glOrtho)(...) = (void (__stdcall*)(...))&"glOrtho";
//void (__stdcall* glDebug)(...) = (void (__stdcall*)(...))&"glDebug";
//void (__stdcall* glInit)(...) = (void (__stdcall*)(...))&"glInit";
//void (__stdcall* glClose)(...) = (void (__stdcall*)(...))&"glClose";
//void (__stdcall* gluPerspective)(...) = (void (__stdcall*)(...))&"gluPerspective";
//void (__stdcall* gluNewQuadric)(...) = (void (__stdcall*)(...))&"gluNewQuadric";
//void (__stdcall* gluDeleteQuadric)(...) = (void (__stdcall*)(...))&"gluDeleteQuadric";
//void (__stdcall* gluQuadricDrawStyle)(...) = (void (__stdcall*)(...))&"gluQuadricDrawStyle";
//void (__stdcall* gluQuadricOrientation)(...) = (void (__stdcall*)(...))&"gluQuadricOrientation";
//void (__stdcall* gluQuadricTexture)(...) = (void (__stdcall*)(...))&"gluQuadricTexture";
//void (__stdcall* gluCylinder)(...) = (void (__stdcall*)(...))&"gluCylinder";
//void (__stdcall* gluSphere)(...) = (void (__stdcall*)(...))&"gluSphere";
void (__stdcall* kosglMakeCurrent)(long l, long t, long w, long h, TinyGLContext*) = (void (__stdcall*)(long, long, long, long, TinyGLContext*))&"kosglMakeCurrent";
void (__stdcall* kosglSwapBuffers)() = (void (__stdcall*)())&"kosglSwapBuffers";
asm{
dd 0, 0
}
#endif