kolibrios-gitea/skins/_old/Crystal/default.asm
Ivan Baravy d9d603acd0 Fix skin.inc files, make them all the same.
Rename all the me_skin.inc and my_skin.inc to skin.inc.
Read BMP header size from file, don't hardcode.
Make all the skins use the same skin.inc.
Speed up compilation of skins.

git-svn-id: svn://kolibrios.org@7119 a494cfbc-eb01-0410-851d-a64ba20cac60
2017-11-27 19:25:14 +00:00

34 lines
1.2 KiB
NASM

;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:68:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x4e7ab2:\ ; border inner color
bouter=0x4e7ab2:\ ; border outer color
bframe=0x7197cc],\ ; border frame color
colors inactive = [binner=0xa4a4a4:\ ; border inner color
bouter=0xa4a4a4:\ ; border outer color
bframe=0xc2c2c2],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-34:2][28:17],\ ; buttons coordinates
minimize = [-63:2][28:17] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'