kolibrios/programs/games/megamaze/trunk/orient.inc

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; level format
; [fx|fy]..[field cells x2]..[worm_count]..[worm_len][start cell #][body dirs x2]
; internal format
; [stepptr]= worms #
; area: [worm_len][start_cell #][end_cell #]..[dirs]..
; [cur_step]: dragged worm pointer
; [finish]: 0 - if head dragged, 1- if tail
OR_levelp:
mov [Ces],40
mcall 40,100111b
inc [drag_flag]
mov eax,OR_strip
call need_image
inc esi
movzx ecx,byte[esi]
inc esi
push esi
mov esi,OR_maze
jecxz .sk
.nxtmz:
movzx eax,byte[esi]
add esi,eax
loop .nxtmz
.sk:
call get_xy_sf
call unpack_level
pop esi
movzx ecx,byte[esi]
inc esi
mov [cur_step],ecx
jecxz .sk2
mov edi,area
rep movsb
.sk2:
mov ecx,[cell_count]
mov edi,area+16
rep movsb
mov [stepptr],2
; call erase_field
; ud2
ret
OR_key:
cmp eax,0
jl OR_mouse
ret
OR_drawf:
mov ecx,[cell_count]
push [sq_size]
mov [sq_size],0
.lp:
push ecx
movzx ebx,byte[area+16+ecx-1]
cmp bl,0xf
je .no
lea eax,[ecx-1]
call out_image
.no:
pop ecx
loop .lp
pop [sq_size]
ret
OR_drawm:
push [sq_size]
mov [sq_size],0
mov eax,[player]
mov ebx,[stepptr]
add ebx,8
call out_image
mov ecx,[cur_step]
jecxz .skipb
mov ebx,7
mov esi,area
xor eax,eax
.nxtb:
lodsb
call out_image
loop .nxtb
.skipb:
mov eax,[player]
.again:
mov ebx,[stepptr]
call check_move
jc .ex
add eax,[dirs+ebx*4]
cmp byte[area+16+eax],6
je .ex
mov ecx,[cur_step]
jecxz .skbchk
mov edi,area
repne scasb
je .again
.skbchk:
mov [sq_size],1
push eax
call get_xy
mov ebx,[lx]
sub bx,2
mov ecx,[ly]
mov cx,3
mcall 13,,,0xFFC633
xchg bx,cx
mcall
mov esi,[Ces]
sub esi,3+2
shl esi,16
push ebx
add ebx,esi
mcall
pop ebx
add ecx,esi
xchg bx,cx
add bx,2
mcall
pop eax
jmp .again
.ex:
pop [sq_size]
ret
OR_mouse:
cmp [win_flag],1
je .ex
mov [jump],still
mov edx,eax
call get_last_mclick
cmp edx,-2
jne .ex
test eax,eax
jnz .noempty
.drw:
mov [jump],drw
ret
.noempty:
; First Click at ebx cell
mov eax,[player]
cmp eax,ebx
je OR_drawf
mov ecx,[cur_step]
jecxz .skbchk
mov edi,area
xchg eax,ebx
repne scasb
xchg eax,ebx
je OR_drawf
.skbchk:
cmp byte[area+16+ebx],0xf
je .ex
cmp byte[area+16+ebx],6
je .ex
push eax
mov edx,ebx
call get_offset
mov ebx,eax
pop eax
cmp ebx,[stepptr]
jne .ex
call check_move
jc .ex
movzx ecx,byte[area+16+edx]
cmp ecx,4
jae .noarr
mov ebx,ecx
call check_move
jc .ex
mov edx,eax
add eax,[dirs+ebx*4]
mov [player],eax
mov ecx,[cur_step]
jecxz .skbchk2
mov edi,area
repne scasb
jne .skbchk2
mov [edi-1],dl
.skbchk2:
cmp eax,[finish]
jne .drw
mov [win_flag],1
jmp .drw
.noarr:
mov edx,[stepptr]
cmp ecx,4
jne .nocw
movzx edx,byte[dir_rotate+edx]
jmp .ex2
.nocw:
cmp ecx,5
jne .ex
movzx edx,byte[dir_rotate+4+edx]
.ex2:
mov [stepptr],edx
jmp .drw
.ex:
ret
OR_maze:
file 'omaze.bin'
OR_level:
file 'or2.bin'
2024-06-03 01:34:02 +02:00
if lang eq ru_RU
OR_help mstr \
'<27><><EFBFBD><20><> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>',\
'<27><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AB>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<27><><EFBFBD> <20><EFBFBD><E0A5AF><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD>',\
'<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AB> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A8AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<27><><EFBFBD><E0A5AB> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.','',\
'http://www.clickmazes.com'
else
OR_help mstr \
'Click on a highlighted square to move or rotate',\
'the red pointer. The blue switcher acts as an',\
'obstacle, hiding one square. The red pointer and',\
'blue switcher will swap places if the red pointer',\
'is pushed onto a square occupied by a blue',\
'switcher. Your challenge is to negotiate the red',\
'arrow from the bottom to the top square.','',\
'http://www.clickmazes.com'
end if