forked from KolibriOS/kolibrios
Clicks 0.76 (optimizations)
git-svn-id: svn://kolibrios.org@1006 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -1,5 +1,5 @@
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/*
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Just Clicks v0.75
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Just Clicks v0.76
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Copyright (C) 2008 Leency
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Clickomania v0.3
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Copyright (C) 2005 <20><><EFBFBD><EFBFBD>④<EFBFBD> <20>竏┴<E7AB8F> aka Olaf
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@ -25,35 +25,30 @@ struct
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}matrix[64];
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void check_n_destroy(byte ID, ID1)
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{
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IF (matrix[ID1].color == matrix[ID].color) && (matrix[ID1].mark!=1)
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{
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matrix[ID1].mark=1;
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destroy_button(ID1);
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}
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}
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void destroy_button(byte ID)
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{
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IF (matrix[ID-8].color == matrix[ID].color) && (matrix[ID-8].mark!=1)
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{
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matrix[ID-8].mark=1;
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destroy_button(ID-8);
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}
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IF (matrix[ID+8].color == matrix[ID].color) && (matrix[ID+8].mark!=1)
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{
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matrix[ID+8].mark=1;
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destroy_button(ID+8);
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}
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check_n_destroy(ID, ID-8);
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check_n_destroy(ID, ID+8);
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IF (ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56)
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&& (matrix[ID-1].color == matrix[ID].color) && (matrix[ID-1].mark!=1)
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{
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matrix[ID-1].mark=1;
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destroy_button(ID-1);
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}
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check_n_destroy(ID, ID-1);
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IF (ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63)
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&& (matrix[ID+1].color == matrix[ID].color) && (matrix[ID+1].mark!=1)
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{
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matrix[ID+1].mark=1;
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destroy_button(ID+1);
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}
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check_n_destroy(ID, ID+1);
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IF (matrix[ID].x<XX) {XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
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IF (matrix[ID].y>YY) {YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
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}
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void shift_bars(byte AA, BB)
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byte id_curr,id_next,bz;
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{
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@ -128,22 +123,22 @@ void ReDraw_Blocks(byte newgame)
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matrix[num].y=i;
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IF (matrix[num].mark==0)
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{
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DefineButton(j*21+5,y-22, 20, 20, num+BT_HIDE, 0);
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PutImage(matrix[num].color-1*1323+#img,21,21,j*21+5,y-22);
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} ELSE DrawBar(j*21+5,y-22,21,21, 0xB2B4BF);
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DefineButton(j*21,y-22, 20, 20, num+BT_HIDE, 0);
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PutImage(matrix[num].color-1*1323+#img,21,21,j*21,y-22);
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} ELSE DrawBar(j*21,y-22,21,21, 0xB2B4BF);
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num++;
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}
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y=y+21;
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}
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DrawBar(95,178,71,8,0xE4DFE1);
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IF (check_for_end()==1) WriteText(95,178,0x80,0,"<22>¥§ã«ìâ â:",10);
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ELSE WriteText(101,178,0x80,0,"Žáâ «®áì:",10);
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DrawBar(90,178,71,8,0xE4DFE1);
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IF (check_for_end()==1) WriteText(90,178,0x80,0,"<22>¥§ã«ìâ â:",10);
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ELSE WriteText(96,178,0x80,0,"Žáâ «®áì:",10);
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FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) count_blocks++;
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WriteText(155,178,0x80,0,IntToStr(count_blocks),0);
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WriteNumber(150,178,0x80,0,count_blocks);
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//
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if (check_for_end()==1) && (count_blocks<8)
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{
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DrawFlatButton(26,42,125,62,0,0xE4DFE1,"");
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DrawFlatButton(21,42,125,62,0,0xE4DFE1,"");
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IF (count_blocks==0) copystr(" <20>竍茱 ≡ュ!", #temp);
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IF (count_blocks==1) copystr(" 踳<><E8B8B3>甅<EFBFBD>", #temp);
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IF (count_blocks==2) copystr("<22>キ<EFBFBD> 絎牀莅!", #temp);
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@ -152,46 +147,48 @@ void ReDraw_Blocks(byte newgame)
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copystr(" <20>ク<EFBFBD>絎", #temp);
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count_blocks=3;
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}
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PutImage(count_blocks*42*37*3+#cups,42,37,68,48);
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WriteText(51,91,0x80,0x0,#temp,0);
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PutImage(count_blocks*42*37*3+#cups,42,37,63,48);
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WriteText(46,91,0x80,0x0,#temp,0);
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}
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}
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void main()
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{ byte id;
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{ byte id, skin_width;
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randomize();
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ReDraw_Blocks(1);
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loop()
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{
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switch(WaitEvent())
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{
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CASE evKey: IF (GetKey()==051) ReDraw_Blocks(1); break; //New game
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CASE evKey:
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IF (GetKey()==051) ReDraw_Blocks(1); //New game
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break;
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CASE evButton:
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id=GetButtonID();
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IF (id==255) ExitProcess();
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IF (id==254) {ReDraw_Blocks(1); break;} //New game
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IF (id<65) IF (check_for_end()<>1)
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{ //if Button
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IF (id==254) ReDraw_Blocks(1); //New game
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IF (id<65) //Color Button
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{
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destroy_button(id);
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IF (XX!=9)
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{
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shift_bars(XX,YY);
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IF (YY == 7) {move_it();move_it();}
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IF (YY==7) {move_it();move_it();}
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XX=9;
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YY=0;
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ReDraw_Blocks(0);
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}
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break;
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}
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break;
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case evReDraw:
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WindowRedrawStatus(1);
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skin_width = GetSkinWidth();
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DefineAndDrawWindow(400,276,177,201+skin_width,0x44,0x10B2B4BF,0,0,"Just Clicks v0.75");
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//DefineButton(155,2-skin_width,18,18,255+BT_HIDE+BT_NOFRAME,0x0866CC00);
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DrawBar(5,168,168,29,0xE4DFE1);
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DefineAndDrawWindow(400,276,177,201+skin_width,0x74,0x10B2B4BF,0,0,"Just Clicks v0.76");
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DefineButton(150,2-skin_width,18,18,255+BT_HIDE+BT_NOFRAME,0x0866CC00);
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DrawBar(0,168,168,29,0xE4DFE1);
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//DrawFlatButton(9,172,84,19,254,0xE4DFE1,"New game (F2)");
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DrawFlatButton(9,172,80,19,254,0xE4DFE1,"‡ ®¢® (F2)");
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DrawFlatButton(4,172,80,19,254,0xE4DFE1,"‡ ®¢® (F2)");
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ReDraw_Blocks(0);
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WindowRedrawStatus(2);
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}
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@ -8,12 +8,10 @@ dword alloc_mem = 0x00100000;
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dword x86esp_reg = 0x0007fff0;
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dword I_Param = 0x0;
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dword I_Icon = 0x0;
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dword skin_width;
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#define evButton 3
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#define evKey 2
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#define evReDraw 1
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#define evNet 8
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#define BT_DEL 0x80000000
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#define BT_HIDE 0x40000000
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@ -86,14 +84,14 @@ void DefineButton(dword x,y,w,h,EDX,ESI)
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{
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EAX = 8;
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EBX = x<<16+w;
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ECX = skin_width+y<<16+h;
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ECX = y<<16+h;
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$int 0x40
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}
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void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
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{
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EAX = 4;
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EBX = x<<16+skin_width+y;
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EBX = x<<16+y;
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ECX = fontType<<24+color;
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$int 0x40;
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}
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@ -103,7 +101,7 @@ void DrawBar(dword x,y,w,h,EDX)
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{
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EAX = 13;
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EBX = x<<16+w;
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ECX = skin_width+y<<16+h;
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ECX = y<<16+h;
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$int 0x40
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}
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@ -129,13 +127,11 @@ void DrawFlatButton(dword x,y,width,height,id,color,text)
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}
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void PutImage(dword buf,w,h,x,y)
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void PutImage(dword EBX,w,h,x,y)
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{
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EDI=buf;
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EAX = 7;
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EBX = buf;
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ECX = w<<16+h;
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EDX = x<<16+y+skin_width;
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EDX = x<<16+y;
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$int 0x40
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}
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@ -152,31 +148,17 @@ l1:
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$jnz l1
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}
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char buffer[11]="";
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inline fastcall dword IntToStr(dword ESI)
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void WriteNumber(dword x,y,byte fontType, ESI, ECX)
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{
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$mov edi, #buffer
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$mov ecx, 10
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$test esi, esi
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$jns f1
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$mov al, '-'
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$stosb
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$neg esi
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f1:
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$mov eax, esi
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$push -'0'
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f2:
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$xor edx, edx
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$div ecx
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$push edx
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$test eax, eax
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$jnz f2
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f3:
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$pop eax
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$add al, '0'
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$stosb
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$jnz f3
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$mov eax, #buffer
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$ret
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EAX = 47;
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EBX = 2<<16;
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/*ecx = 0
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while(eax>10)
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{
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ecx ++;
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eax /= 10;
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}*/
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EDX = x<<16+y;
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ESI = fontType<<24+ESI;
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$int 0x40;
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}
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