Optimized FIRE2 program: code size 684->511, now it fits in one sector;

memory requirements 1Mb -> 200Kb.


git-svn-id: svn://kolibrios.org@80 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Evgeny Grechnikov (Diamond) 2006-05-17 13:43:20 +00:00
parent 65a732dc5a
commit cb6852bc2c

View File

@ -1,185 +1,166 @@
use32
org 0x0
org 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x100000
dd 0x7fff0
dd 0x0, 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd mem_end
dd mem_end
dd 0x0, 0x0
include 'lang.inc'
;include 'lang.inc'
START:
call draw_window
mov edi, my_img
mov ecx, 64001*3/4+1
xor eax, eax
rep stosd
mov edi,my_img
mov ecx,64001*3/4
xor eax,eax
rep stosd
mov al, 3
int 0x40
mov [curtime], eax
mov esi,my_img
mov [count1],esi
red:
push 12
pop eax
push 1
pop ebx
int 0x40
mov eax,3
int 0x40
mov [curtime],eax
xor eax, eax
mov ebx, 200*65536+325
mov ecx, 150*65536+225
xor edx, edx
xor esi, esi
mov edi, 0x00100000
int 0x40
mov al, 8
mov ebx, (325-19)*65536+12
mov ecx, 5*65536+12
inc edx
mov esi, 0x00400000
int 0x40
mov al, 4
mov ebx, 8*65536+8
mov ecx, 0x00FFFFFF;0x00402020
mov edx, fire_label
push len00
pop esi
int 0x40
mov al, 12
push 2
pop ebx
int 0x40
still:
mov eax,11
int 0x40
push 11
pop eax
int 0x40
cmp eax,1
je red
cmp eax,2
je key
cmp eax,3
je button
call image
mov eax,3
int 0x40
mov ebx,[curtime]
cmp eax,ebx
jz still
mov [curtime],eax
call print_fps
jmp still
dec eax
jz red
dec eax
jz key
dec eax
jz button
red:
call draw_window
jmp still
call image
push 3
pop eax
int 0x40
cmp eax, [curtime]
jz still
mov [curtime], eax
print_fps:
push 13
pop eax
mov ebx, (8+27*6)*65536+18
mov ecx, 8*65536+8
xor edx, edx
int 0x40
lea edx, [ebx-10]
mov al, 47
mov ebx, 30000h
xor ecx, ecx
xchg ecx, [fps]
mov esi, 0x00FFFFFF ;0x00400000
int 0x40
jmp still
key:
mov eax,2
int 0x40
cmp ah,1
jne still
mov eax,0xffffffff
int 0x40
jmp still
mov al, 2
int 0x40
cmp ah, 1Bh ;<Esc>
jne still
button:
mov eax,17
int 0x40
; we have only one button, close
or eax, -1
int 0x40
cmp ah,1
jne still
mov eax,-1
int 0x40
retn
image:
;Window
draw_window:
mov eax,12
mov ebx,1
int 0x40
mov eax,0
mov ebx,200*65536+325
mov ecx,150*65536+225
mov edx,0x00000000
mov esi,edx
mov edi,0x00100000
int 0x40
mov eax,4
mov ebx,8*65536+8
mov ecx,0x00402020
mov edx,fire_label
mov esi,len00
int 0x40
mov eax,8
mov ebx,(325-19)*65536+12
mov ecx,5*65536+12
mov edx,1
mov esi,0x00400000
int 0x40
mov eax,12
mov ebx,2
int 0x40
retn
penta:
; <20>¨á㥬 ¯¥­â £p ¬¬ã
mov edi,my_img
penta:
mov edi,my_img+0x540*3
mov ebx,(320)*3
DrawP: mov eax,0x00fc0000
add edi,0x540*3
mov eax,0x00fc0000
push edi
mov ecx,0x78
ll_3: mov [edi],eax
mov [edi+3],eax
mov [edi-3],eax
mov [edi+ebx],eax
add edi,6
add edi,ebx
loop ll_3
push 0x78
pop ecx
ll_3:
call put_big_point
lea edi, [edi+ebx+6]
loop ll_3
pop edi
mov ecx,0x60
ll_4: mov [ebx+edi],eax
mov [edi],eax
mov [edi+3],eax
mov [edi-3],eax
add edi,3
add edi,ebx
add edi,ebx
mov cl, 0x60
ll_4:
call put_big_point
lea edi, [edi+ebx*2+3]
loop ll_4
mov ecx,0x61
ll_5: mov [ebx+edi],eax
mov [edi],eax
mov [edi+3],eax
mov [edi-3],eax
add edi,3
sub edi,ebx
sub edi,ebx
mov cl, 0x61
ll_5:
call put_big_point
sub edi, 2*320*3-3
loop ll_5
add edi,0x98D1*3
mov edi, my_img+0x1D4F6
push edi
mov ecx,0x78
ll_6: mov [edi],eax
mov [edi+ebx],eax
mov [edi+3],eax
mov [edi-3],eax
mov cl, 0x78
ll_6:
call put_big_point
add edi,6
sub edi,ebx
loop ll_6
pop edi
mov ecx,0x8F*2
ll_7: mov [edi],eax
mov [edi+ebx],eax
add edi,3
ll_7: stosd
mov [edi+ebx-4],eax
dec edi
loop ll_7
retn
fire:
; _HˆŒ€Hˆ…_! ‡¤¥áì á ¬®¥ ¨­â¥p¥á­®¥.
; €«£®p¨â¬ £®p¥­¨ï.
mov esi,[count1]
mov edx,[count2]
mov ebx,320*3
mov ecx,0xffff
mov edx,[count2]
mov ecx, 10000h
Flame: cmp esi,0xFA00*3+my_img ; <20>ᥢ¤®á«ãç ©­ ï â®çª  ¢ ¯p¥¤ « å íªp
jae NxtP ; ¥á«¨ H… - ¡¥p¥¬ á«¥¤ãîéãî.
lodsd
dec esi ; ‘ç¨â뢠¥¬ ¥¥ 梥â.
and eax,0x00ff0000
; and eax,0x00ff0000
test eax, eax
; ’®çª  ç¥p­ ï? (£®p¥âì ­¥ç¥¬ã?)
jz NxtP ; ¥á«¨ „€ - ¡¥p¥¬ á«¥¤ãîéãî.
sub eax,0x00040000
; –¢¥â®¬ ­  ¥¤¨­¨æã ¬¥­ì訬
mov [esi-2*3],eax ; áâ ¢¨¬ â®çªã á«¥¢ ,
mov [esi],eax ; á¯p ¢ ,
mov [ebx+esi-1*3],eax ; á­¨§ã
mov [320*3+esi-1*3],eax ; á­¨§ã
mov [esi-0x141*3],eax ; ¨ ᢥpåã.
NxtP:
add esi,edx
@ -187,7 +168,7 @@ NxtP:
jbe loc_cont
sub esi,0xfffe*3
loc_cont:
; <20>¥p¥¬ á«¥¤ãîéãî
; <20>¥p¥¬ á«¥¤ãîéãî
add edx,3
cmp edx,0x10000*3
jbe loc_cont2
@ -197,50 +178,42 @@ loc_cont2:
;jnz Flame ; ˆ â ª 65536 p §.
loop Flame
mov [count1],esi
mov [count2],edx
retn
image:
call penta
call fire
mov [count2],edx
mov ebx,my_img
mov ecx,320*65536+200
mov edx,2*65536+23
mov eax,7
push 7
pop eax
int 0x40
inc [fps]
retn
print_fps:
mov eax,13
mov ebx,(8+27*6)*65536+18
mov ecx,8*65536+8
mov edx,0x00000000
int 0x40
mov eax,47
xor ebx,ebx
mov bx,3
shl ebx,16
mov ecx,[fps]
mov edx,(8+27*6)*65536+8
mov esi,0x00400000
int 0x40
xor eax,eax
mov [fps],eax
retn
put_big_point:
mov [edi], eax
mov [edi+3], eax
mov [edi-3], eax
mov [edi+ebx], eax
ret
;DATA
align 4
count1 dd 0
count1 dd my_img
count2 dd 0
curtime dd 0
fps dd 0
fire_label db 'Pentagramm in FIRE FPS:'
len00=$-fire_label
org 320*3*2
my_img:
I_END:
align 16
rb 320*3
my_img rb 320*200*3
rb 320*3
; stack
align 256
rb 256
mem_end: