Update documentation for night build

git-svn-id: svn://kolibrios.org@3835 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Marat Zakiyanov (Mario79) 2013-07-25 10:36:08 +00:00
parent fff65aab13
commit e1ffb37233
11 changed files with 607 additions and 1833 deletions

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OpenDialog - file open dialog:
1) Move the cursor inside the panel:
a) up and down arrows (including add. keyb.) - move the cursor one position up or down.
b) PageUp - list page up.
c) PageDown - list page down.
d) Home - move to the top of directory.
e) End - move to the end of directory.
2) Enter - operations with the selected file:
a) enter the folder.
b) choose a file.
3) Using the menu:
Alt+F1 - call disk selection menu.
Alt+F2 - call sort menu.
Alt+F3 - call filter menu.
Inside the menu:
Arrow cursor up and down - move to item.
Esc - close the window.
Enter - close the window with confirmation.
Arrow cursor left and right - move into the adjacent menu.
4) Ctrl+R - update the contents of a directory.
5) Backspace - exit from the directory.
6) Insert - highlighted by red color the file at the cursor and move the cursor one position down.
7) Ctrl+A and Ctrl+(NumPad(+) Up) - select all files and directories in the active panel, with the exception of the directory '..'
8) Ctrl+(NumPad(-) Up) - deselect all files and directories in the active panel with the exception of the directory '..'
9) Ctrl+(NumPad(*) Up) - invert the selection of all files and directories in the active panel, with the exception of the directory '..'
10) Esc - shutdown the program, without opening of a file.

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OpenDialog - file open dialog:
1) Move the cursor inside the panel:
a) up and down arrows (including add. keyb.) - move the cursor one position up or down.
b) PageUp - list page up.
c) PageDown - list page down.
d) Home - move to the top of directory.
e) End - move to the end of directory.
2) Enter - operations with the selected file:
a) enter the folder.
b) choose a file.
3) Using the menu:
Alt+F1 - call disk selection menu.
Alt+F2 - call sort menu.
Alt+F3 - call filter menu.
Inside the menu:
Arrow cursor up and down - move to item.
Esc - close the window.
Enter - close the window with confirmation.
Arrow cursor left and right - move into the adjacent menu.
4) Ctrl+R - update the contents of a directory.
5) Backspace - exit from the directory.
6) Insert - highlighted by red color the file at the cursor and move the cursor one position down.
7) Ctrl+A and Ctrl+(NumPad(+) Up) - select all files and directories in the active panel, with the exception of the directory '..'
8) Ctrl+(NumPad(-) Up) - deselect all files and directories in the active panel with the exception of the directory '..'
9) Ctrl+(NumPad(*) Up) - invert the selection of all files and directories in the active panel, with the exception of the directory '..'
10) Esc - shutdown the program, without opening of a file.

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Cosaè implementato eax = 74 - Work directly with network interface
================== ebx = -1 (Get number of active network devices)
Le seguenti feature sono presenti nel codice stack TCP/IP: out:
eax = number of active network devices
IP layer. bh = device number, for all following functions !
ICMP.
TCP layer.
UDP layer.
local loopback.
Realtek 8029 PCI ethernet interface.
Realtek 8139 PCI ethernet interface.
Intel i8255x PCI ethernet interface.
Dynamic ARP table.
PPP dialer
E sono implementate le seguenti applicazioni: bl = 0 (Get device type)
Server HTTP out:
Telnet eax = device type number
Client POP
DNS Name resolver
Server MP3
Client TFTP
Client IRC
Vi sono inoltre applicazioni sperimentali, per los terming di musica e bl = 1 (Get device name)
per la comunicazione via socket, in fase di sviluppo vi è anche un
browser web.
in:
ecx = pointer to 64 byte buffer
out:
name is copied into the buffer
eax = -1 on error
Cosa non è implementato bl = 2 (Reset the device)
=======================
Il layer IP non processa le opzioni dello header. in
Il layer IP non supporta il routing. none
Non è supportata la 'Packet fragmentation'. out
eax = -1 on error
bl = 3 (Stop device)
Come configurare Kolibri per il PPP in
=================================== none
out
eax = -1 on error
Vedi ppp.txt TO BE FIGURED OUT
eax = 75 - Work with Sockets
Come configurare Kolibri per l'Ethernet These functions work like the ones found in UNIX (and windows)
======================================= for more info, please read http://beej.us/guide/bgnet/
Inanzitutto è necessario possedere una scheda ethernet supportata e bl = 0 (Open Socket)
installata, o presente sulla scheda madre. Se non si è certi del tipo di
hardware, si può provare a configurare lo stack. Se l'hardware è
supportato allora verrà notificato e configurato correttamente.
Setting Up the ARP Table in:
------------------------ ecx = domain
edx = type
esi = protocol
out:
eax = socket number, -1 on error
Kolibri's ARP table is dynamically created and maintained; You can see what bl = 1 (Close Socket)
hosts Kolibri has communicated with by running the ARPSTAT application.
Enabling Ethernet in:
-----------------
Boot Kolibri, then select STACKCFG from the NET menu.
Press the 'Read' Button, then select 'Packet Driver'.
Press 'Change' next to the IP address, and enter the IP address you want
to use. Make sure it is on the same sub-net as the LAN to which you are
connected.
Press 'Apply' to action the changes.
Close the program.
The stack is now running, which you can test by pinging Kolibri from a
remote host.
The simplest way to connect two PC's together is using a 'Null Modem'
Ethernet cable. These simply cross certain wires over. They can be
purchased from PC stores, but are simple to make. Details can be found
on the web. Look on google for 'ethernet cross over cable' or similar.
How to use TCP/IP locally, with no Network
==========================================
Kolibri supports a form of local loopback that means applications on the
same PC can communicate with each other via sockets as though they
were on separate hosts. To connect to an application on the same machine,
specify the local IP address as the destination address. You do not even
need to configure the stack for ethernet; local loopback will work without
any network hardware. It's great for development and testing.
Application Programming Interface
=================================
The developer can access the stack through interrupt 0x40, function 53.
The file TFTPC.ASM gives a good example of how to use the programming
interface ( at least, for UDP), but as network communication is complex
I'll give an overview.
Sockets
=======
Applications connect to each other and pass information between themselves
through a mechanism called a 'socket'. Sockets are end-points for
communication; You need one at each application to communicate.
Using sockets is a little like using files on an OS; You open them, read
and write to them, then close them. The only thing that makes life slightly
more complicated is that unlike with a file, you have something intelligent
at the other end ( which for example may not want to close when you do! )
Lets deal with the terminology before we go any further.
socket A unique identifier used by the application for communication.
local port A number that identifies this application on the local host.
Ports are a way to allow multiple applications to communicate
with other hosts without the data becoming mixed up. ( The
technical term is 'multiplex' ). Port numbers are 16 bit.
remote port A number that identifies the application on the remote host
to which we are communicating with. To the remote host, this is
it's 'local port'. Port numbers are 16 bit.
IP Address A 32 bit number that identifies the remote host PC that we are
communicating with.
Passive Refers to the mode by which a socket is opened; When opening in
passive mode, the local PC is awaiting an incoming connection.
Active Refers to the mode by which a socket is opened; When opening in
active mode, the local PC will attempt to connect to a remote
PC.
When you connect to a socket on a remote PC, you need to specify more than
just the IP address, otherwise the remote stack will not know to which
application it should send your data. You must fully qualify the address,
which means you specify the IP address and the port number. This would be
written like this
192.168.1.10:80 ; Connect to port 80 on the machine 192.168.1.10
Port numbers are important. Some are 'well known' and provide access to
common applications. For example port 80 is used by HTTP servers; That
way I can connect to a webserver on a host without having to find out
what port number the application is listening on.
This brings me to the way in which you open a socket; As I said earlier,
there are two modes, Passive and Active. A webserver would open a passive
socket, as it is waiting for incoming connection requests. A web browser
would open an active socket because it is attempting to connect to a
specified remote host.
Access to programming interface
===============================
The developer accesses the stack functions through interrupt 0x40,
function 53. Some functions may be accessed through function 52, but these
are mainly for stack configuration.
Here is a summary of the functions that you may use and the parameter
definitions.
Get Local IP Address
--------------------
eax = 52
ebx = 1
IP address returned in eax ( in internet byte order )
Write to stack input queue
--------------------------
eax = 52
ebx = 6
edx = number of bytes to write
esi = pointer to data ( in application space )
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
This interface is for slow network drivers only ( PPP, SLIP )
Read data from network output queue
-----------------------------------
eax = 52
ebx = 8
esi = pointer to data ( in application space )
On return, eax holds number of bytes transferred.
This interface is for slow network drivers only ( PPP, SLIP )
Open a UDP socket
-----------------
eax = 53
ebx = 0
ecx = local port
edx = remote port
esi = remote ip address ( in internet byte order )
The socket number allocated is returned in eax.
A return value of 0xFFFFFFFF means no socket could be opened.
Open a TCP socket
-----------------
eax = 53
ebx = 5
ecx = local port
edx = remote port
esi = remote ip address ( in internet byte order )
edi = mode : SOCKET_PASSIVE or SOCKET_ACTIVE ( defined in stack.inc )
The socket number allocated is returned in eax.
A return value of 0xFFFFFFFF means no socket could be opened.
Close a socket (UDP Only )
--------------------------
eax = 53
ebx = 1
ecx = socket number ecx = socket number
out:
eax = -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 2 (Bind)
in:
Close a socket (TCP Only )
--------------------------
eax = 53
ebx = 8
ecx = socket number ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 3 (Listen)
in:
Poll socket
-----------
eax = 53
ebx = 2
ecx = socket number ecx = socket number
edx = backlog
out:
eax = -1 on error
On return, eax holds the number of bytes in the receive buffer. bl = 4 (connect)
in:
Read socket data
----------------
eax = 53
ebx = 3
ecx = socket number ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
On return, eax holds the number of bytes remaining, bl holds a data byte. bl = 5 (accept)
in:
Write to socket ( UDP only )
----------------------------
eax = 53
ebx = 4
ecx = socket number ecx = socket number
edx = number of bytes to write edx = pointer to sockaddr structure
esi = pointer to data ( in application space ) esi = length of sockaddr structure
out:
eax = socket number, -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 6 (send)
in:
Return socket status ( TCP only )
---------------------------------
eax = 53
ebx = 6
ecx = socket number ecx = socket number
edx = pointer to buffer
esi = length of buffer
edi = flags
out:
eax = -1 on error
On return, eax holds the sockets TCP status. bl = 7 (receive)
This function can be used to determine when a socket has actually connected
to another socket - data cannot be written to a socket until the connection
is established (TCB_ESTABLISHED). The states a socket can be in are defined
in stack.inc as TCB_
in:
Write to socket ( TCP only )
----------------------------
eax = 53
ebx = 7
ecx = socket number ecx = socket number
edx = number of bytes to write edx = pointer to buffer
esi = pointer to data ( in application space ) esi = length of buffer
edi = flags
out:
eax = number of bytes copied, -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 8 (set socket options)
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error
bl = 9 (get socket options
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error, socket option otherwise
TIP
when you import 'network.inc' and 'macros.inc' into your source code, you can use the following syntax to work with sockets:
Check port number for example, to open a socket
-----------------
eax = 53
ebx = 9
ecx = port number
This function is used to determine if a port number mcall socket, AF_INET, SOCK_DGRAM,0
is in use by any sockets as a local port number. Local mov [socketnum], eax
port numbers are normally unique.
On return, eax is 1 for port number not in use, 0 otherwise. then to connect to a server
mcall connect, [socketnum], sockaddr, 18
Opening a TCP socket in Kolibri eax = 76 - Work with protocols
===============================
There are two ways to open a socket - Passive or Active. high half of ebx = protocol number (for all subfunctions!)
bh = device number (for all subfunctions!)
bl = subfunction number, depends on protocol type
In a Passive connection your application 'listens' for incoming For Ethernet protocol
requests from remote applications. Typically this will be done when
you are implementing a server application that allows any other
application to connect to it. You would specify a 'known' local
port number, such as 80 for a web server. You would leave the
remote IP and remote port number as 0, which indicates any
remote application may connect.
Once the socket has been opened you would wait for an incoming 0 - Read # Packets send
connection before doing anything. This can be by either checking 1 - Read # Packets received
the socket status for TCB_ESTABLISHED, or waiting for data in the 2 - Read # Bytes send
receive buffer. 3 - Read # Bytes received
4 - Read MAC
5 - Write MAC
6 - Read IN-QUEUE size
7 - Read OUT-QUEUE size
For IPv4 protocol
In an Active connection, you are making a connection to a specified 0 - Read # IP packets send
remote port. The remote IP and remote port parameters must be filled 1 - Read # IP packets received
in with non-zero values ( otherwise, what are you connecting to? ). 2 - Read IP
You also specify a unique local port number so the remote application 3 - Write IP
can uniquely identify you - after all, there may be several applications 4 - Read DNS
on your machine connected to the same remote host. See below for finding 5 - Write DNS
a unique port number. 6 - Read subnet
7 - Write subnet
8 - Read gateway
9 - Write gateway
For ARP protocol
0 - Read # ARP packets send
1 - Read # ARP packets received
2 - Get # ARP entry's
3 - Read ARP entry
4 - Add static ARP entry
5 - Remove ARP entry (-1 = remove all)
For ICMP protocol
How to find an unused local port number 0 - Read # ICMP packets send
======================================= 1 - Read # ICMP packets received
3 - enable/disable ICMP echo reply
For UDP protocol
Typically when you are creating an active connection to a remote 0 - Read # UDP packets send
socket you will want to choose a unique local port number. Local 1 - Read # UDP packets received
port numbers normally start from 1000; The following code may For TCP protocol
be used to obtain an unused port number prior to making the
open socket call.
mov ecx, 1000 ; local port starting at 1000 0 - Read # TCP packets send
1 - Read # TCP packets received
getlp:
inc ecx
push ecx
mov eax, 53
mov ebx, 9
int 0x40
pop ecx
cmp eax, 0 ; is this local port in use?
jz getlp ; yes - so try next
; ecx contains a free local port number
Writing data to a socket
========================
There are two functions available depending on whether the socket
was opened for TCP or UDP protocol; The call parameters are the
same however. When the socket is being opened for TCP, use the
status function to poll for a connection - data cannot be written
to a socket until another socket has connected to it, and the
state of the socket is TCB_ESTABLISHED.
When you write data, the call results in a single IP packet being
created and transmitted. Thus the user application is responsible for
the size of transmitted packets. Keep the packet sizes under 768 bytes.
If you are writing a terminal program like telnet, you may want to send
a packet for each keystroke ( inefficient ) or use a timer to send data
periodically ( say, every second ).
Reading data from a socket
==========================
There is one function to read data from a sockets receive buffer. This
function retrieves one byte at a time. You can use the poll function to
test the receive buffer for data.
Closing a socket
================
Simply call the appropriate function - there is one for TCP, and another
for UDP. When closing a TCP socket, don't forget that the other end
may continue to send data, so the socket may remain active for a
few seconds after your call.
If you have any questions or have suggestions for improving this
document please contact me at mikeh@oceanfree.net.

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203
data/rus/docs/STACK.TXT Normal file
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eax = 74 - Work directly with network interface
ebx = -1 (Get number of active network devices)
out:
eax = number of active network devices
bh = device number, for all following functions !
bl = 0 (Get device type)
out:
eax = device type number
bl = 1 (Get device name)
in:
ecx = pointer to 64 byte buffer
out:
name is copied into the buffer
eax = -1 on error
bl = 2 (Reset the device)
in
none
out
eax = -1 on error
bl = 3 (Stop device)
in
none
out
eax = -1 on error
TO BE FIGURED OUT
eax = 75 - Work with Sockets
These functions work like the ones found in UNIX (and windows)
for more info, please read http://beej.us/guide/bgnet/
bl = 0 (Open Socket)
in:
ecx = domain
edx = type
esi = protocol
out:
eax = socket number, -1 on error
bl = 1 (Close Socket)
in:
ecx = socket number
out:
eax = -1 on error
bl = 2 (Bind)
in:
ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
bl = 3 (Listen)
in:
ecx = socket number
edx = backlog
out:
eax = -1 on error
bl = 4 (connect)
in:
ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
bl = 5 (accept)
in:
ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = socket number, -1 on error
bl = 6 (send)
in:
ecx = socket number
edx = pointer to buffer
esi = length of buffer
edi = flags
out:
eax = -1 on error
bl = 7 (receive)
in:
ecx = socket number
edx = pointer to buffer
esi = length of buffer
edi = flags
out:
eax = number of bytes copied, -1 on error
bl = 8 (set socket options)
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error
bl = 9 (get socket options
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error, socket option otherwise
TIP
when you import 'network.inc' and 'macros.inc' into your source code, you can use the following syntax to work with sockets:
for example, to open a socket
mcall socket, AF_INET, SOCK_DGRAM,0
mov [socketnum], eax
then to connect to a server
mcall connect, [socketnum], sockaddr, 18
eax = 76 - Work with protocols
high half of ebx = protocol number (for all subfunctions!)
bh = device number (for all subfunctions!)
bl = subfunction number, depends on protocol type
For Ethernet protocol
0 - Read # Packets send
1 - Read # Packets received
2 - Read # Bytes send
3 - Read # Bytes received
4 - Read MAC
5 - Write MAC
6 - Read IN-QUEUE size
7 - Read OUT-QUEUE size
For IPv4 protocol
0 - Read # IP packets send
1 - Read # IP packets received
2 - Read IP
3 - Write IP
4 - Read DNS
5 - Write DNS
6 - Read subnet
7 - Write subnet
8 - Read gateway
9 - Write gateway
For ARP protocol
0 - Read # ARP packets send
1 - Read # ARP packets received
2 - Get # ARP entry's
3 - Read ARP entry
4 - Add static ARP entry
5 - Remove ARP entry (-1 = remove all)
For ICMP protocol
0 - Read # ICMP packets send
1 - Read # ICMP packets received
3 - enable/disable ICMP echo reply
For UDP protocol
0 - Read # UDP packets send
1 - Read # UDP packets received
For TCP protocol
0 - Read # TCP packets send
1 - Read # TCP packets received

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—â® ®áãé¥á⢫¥­®
==================
‘«¥¤ãî騥 ®á®¡¥­­®á⨠¯à¨áãâáâ¢ãîâ ¢ ª®¤¥ TCP/IP á⥪ :
“஢¥­ì IP.
ICMP.
“஢¥­ì TCP.
“஢¥­ì UDP.
‹®ª «ì­ë© ¢®§¢à â 横« .
Realtek 8029 ¨­â¥à䥩ᮢ á¥â¨ áâ ­¤ àâ  Ethernet PCI.
Realtek 8139 ¨­â¥à䥩ᮢ á¥â¨ áâ ­¤ àâ  Ethernet PCI.
Intel i8255x PCI ¨­â¥à䥩á á¥â¨ áâ ­¤ àâ  Ethernet.
„¨­ ¬¨ç¥áª ï â ¡«¨æ  ¯à®â®ª®«  ®¯à¥¤¥«¥­¨ï  ¤à¥á®¢.
Point-to-point ¯à®â®ª®«(PPP)
ˆ á«¥¤ãî騥 ˆ­â¥à­¥â ¯à®£à ¬¬ë:
HTTP á¥à¢¥à
POP ª«¨¥­â
Telnet
DNS Name resolver
Mp3 á¥à¢¥à
TFTP ª«¨¥­â
IRC ª«¨¥­â
FTP ª«¨¥­â
PPP - §¢®­¨«ª 
…áâì àï¤ íªá¯¥à¨¬¥­â «ì­ëå ¯à¨«®¦¥­¨© ¤«ï ¯à®¨£à뢠­¨ï ¯®â®ª®¢®© ¬ã§ëª¨ ¨
¢ë¯®«­¥­¨ï ¢§ ¨¬®¤¥©áâ¢¨ï ¯à®æ¥áᮢ ç¥à¥§ ᮪¥âë. ’ ª¦¥ ¥áâì ¯à®á⥭쪨©
¡à ã§¥à, ¯®§¢®«ïî騩 « §¨âì ¯® ¢á¥¬¨à­®© ¯ ã⨭¥(WWW).
—â® ­¥ ®áãé¥á⢫¥­®
===================
“஢¥­ì IP ­¥ ®¡à ¡ â뢠¥â ®¯æ¨¨ § £®«®¢ª .
“஢¥­ì IP ­¥ ¯®¤¤¥à¦¨¢ ¥â ¬ àèàã⨧ æ¨î.
”à £¬¥­â æ¨ï ¯ ª¥â  ­¥ ¯®¤¤¥à¦¨¢ ¥âáï.
Š®­ä¨£ãà æ¨ï PPP ¢ Š®«¨¡à¨
===========================
‘¬®âà¨â¥ ppp.txt(¨«¨ ppp_rus.txt á àãá᪨¬ ¯¥à¥¢®¤®¬)
Š ª ᪮­ä¨£ãà¨à®¢ âì Š®«¨¡à¨ ¤«ï «®ª «ì­®© á¥â¨
==============================================
„«ï ­ ç «  ã ¢ á ¤®«¦­  ¡ëâì á¥â¥¢ ï ª àâ  áâ ­¤ àâ  Ethernet ¨«¨, ¥á«¨ ¥ñ ­¥â,
¢áâ஥­­ãî ¢ ¢ èã á¨á⥬­ãî ¯« âã. …᫨ ¢ë, ­¥ §­ ¥â¥, ¥áâì «¨ ã ¢ á á¥â¥¢ ï
ª àâ , â® ¯à®¡ã©â¥ ᪮­ä¨£ãà¨à®¢ âì á⥪. …᫨ ®­  ¥áâì ¨ ¯®¤¤¥à¦¨¢ ¥âáï, â®
ᬮ¦¥â¥ ¨á¯®«ì§®¢ âì ¥ñ.
“áâ ­®¢ª  â ¡«¨æë ¯à®â®ª®«  ®¯à¥¤¥«¥­¨ï  ¤à¥á®¢
-----------------------------------------------
’ ¡«¨æ  ¯à®â®ª®«  ®¯à¥¤¥«¥­¨ï  ¤à¥á®¢ ¢ Š®«¨¡à¨ 㦥 ¤¨­ ¬¨ç¥áª¨ ᮧ¤ ­  ¨
᪮­ä¨£ãà¨à®¢ ­­ . ‚ë ¬®¦¥â¥ ¯®á¬®âà¥âì, á ª ª¨¬¨ ª®¬¯ìîâ¥à ¬¨ Š®«¨¡à¨ à ¡®â ¥â,
¢ë¯®«­¨¢ ¯à¨«®¦¥­¨¥ ARPSTAT.
<EFBFBD>®¤ª«î祭¨¥ ª «®ª «ì­®© á¥â¨
---------------------------
‡ £à㧨⥠Š®«¨¡à¨, § â¥¬ ¢ë¡¥à¨â¥ STACKCFG(ª®­ä¨£ãà æ¨ï á⥪ ) ¢ ¬¥­î NET(á¥âì).
<EFBFBD> ¦¬¨â¥ Š­®¯ªã '—⥭¨ï', § â¥¬ ¢ë¡¥à¨â¥ '„à ©¢¥à <20> ª¥â '.
<EFBFBD> ¦¬¨â¥ "Change"(¢ë¡®à) à冷¬ á  ¤à¥á®¬ IP, ¨ ¢¢¥¤¨â¥ ­ã¦­ë© IP, ª®â®àë© ¢ë
å®â¨â¥ ¨á¯®«ì§®¢ âì. “¤®á⮢¥àìâ¥áì, çâ® ®­ ­ å®¤¨âáï ¢ ⮩ ¦¥ á ¬®© ¯®¤á¥â¨,
çâ® ¨ á ¬  «®ª «ì­ ï á¥âì, ª ª®â®à®© ¢ë ¯®¤ª«î祭ë. <20> ¦¬¨â¥ "Apply"(¯à¨¬¥­¨âì)
¤«ï ¯®¤â¢¥à¦¤¥­¨ï ¨§¬¥­¥­¨©.
‡ ªà®©â¥ ¯à®£à ¬¬ã.
‘⥪ ᪮­ä¨£ãà¨à®¢ ­ ¨ § ¯ã饭. ‚ë ¬®¦¥â¥ ¯à®¢¥à¨âì ¥£® à ¡®âã, ¯à®¯¨­£®¢ ¢
Š®«¨¡à¨ á 㤠«¥­­®£® ª®¬¯ìîâ¥à .
‘ ¬ë© ¯à®á⮩ ᯮᮡ ¯®¤ª«îç¨âì ¤¢  PC ¢¬¥á⥠- íâ® ¨á¯®«ì§®¢ âì ­ã«¥¢®¥
¬®¤¥¬­®¥ ᮥ¤¨­¥­¨¥. <20>â® ®¡ëç­®¥ ᮥ¤¨­¥­¨¥ ª®¬¯ìîâ¥à®¢ ¯®á।á⢮¬ ª ¡¥«ï. Ž­¨
¬®£ãâ ¡ëâì ªã¯«¥­ë ¢¬¥áâ¥ á ¯ ¬ïâìî ¨«¨ ¯à®á⮠ᤥ« ­ë. <20>®¤à®¡­®á⨠¬®¦­® ­ ©â¨
¢ ˆ­â¥à­¥â¥. ˆé¨â¥ ­  ¯®¨áª®¢¨ª å, (­ ¯à¨¬¥à www.gogle.ru) ¢¢¥¤ï ¢ áâபã
¯®¨áª : '®à£ ­¨§ æ¨ï ᮥ¤¨­¥­¨ï ª®¬¯ìîâ¥à®¢ á ¯®¬®éìî ª ¡¥«ï' ¨«¨ ¯®¤®¡­ë¥.
Š ª ¨á¯®«ì§®¢ âì TCP/IP ¡¥§ ¯®¤ª«î祭¨ï ª á¥â¨
=============================================
Š®«¨¡à¨ ¯®¤¤¥à¦¨¢ ¥â ä®à¬ã «®ª «ì­®£® ¢®§¢à â  横« ,   íâ® §­ ç¨â, çâ®
¯à¨«®¦¥­¨ï ­  ®¤­®¬ ¨ ⮬ ¦¥ á ¬®¬ PC ¬®£ãâ ®¡é âìáï ¤àã£ á ¤à㣮¬ ç¥à¥§
᮪¥âë, ª ª ¥á«¨ ¡ë ®­¨ ­ å®¤¨«¨áì ­  㤠«ñ­­ëå ª®¬¯ìîâ¥à å. —⮡ë ᮥ¤¨­ïâìáï
á ¯à¨«®¦¥­¨¥¬ ­  «®ª «ì­®© ¬ è¨­¥, ®¯à¥¤¥«¨â¥ «®ª «ì­ë©  ¤à¥á IP ª ª  ¤à¥á
­ §­ ç¥­¨ï. ‚ë ¤ ¦¥ ­¥ ¤®«¦­ë ª®­ä¨£ãà¨à®¢ âì á⥪ ¤«ï á¥â¨ áâ ­¤ àâ  Ethernet,
«®ª «ì­ë© ¢®§¢à â 横«  ¡ã¤¥â à ¡®â âì ¡¥§ «î¡ëå á¥â¥¢ëå,  ¯¯ à â­ëå á।áâ¢.
•®à®è® ¯®¤å®¤¨â ¤«ï ¯à®¢¥àª¨ ¨ ®â« ¤ª¨ á¥â¥¢ëå ¯à¨«®¦¥­¨©.
<EFBFBD>ਪ« ¤­®© ¯à®£à ¬¬­ë© ¨­â¥à䥩á
================================
<EFBFBD> §à ¡®â稪 ¬®¦¥â ®¡à â¨âìáï ª á⥪ã ç¥à¥§ ¯à¥à뢠­¨¥ 0x40, ä㭪樨 53. ” ©«
TFTPC.ASM - å®à®è¨© ¯à¨¬¥à ⮣®, ª ª ¬®¦­® ¨á¯®«ì§®¢ âì ¯à®£à ¬¬­ë© ¨­â¥à䥩á
(¯® ªà ©­¥© ¬¥à¥, ¤«ï UDP), ­® ª ª á¥â¥¢ ï ª®¬¬ã­¨ª æ¨ï, ¤®¢®«ì­® á«®¦¥­. Ÿ ¤ ¬
ªà âª¨© ®¡§®à.
‘®ª¥âë
=======
<EFBFBD>ਫ®¦¥­¨ï ᮥ¤¨­ïîâáï ¤àã£ á ¤à㣮¬ ¨ ¯¥à¥¤ îâ ¨­ä®à¬ æ¨î ¬¥¦¤ã ᮡ®© ç¥à¥§
¬¥å ­¨§¬, ­ §¢ ­­ë© '᮪¥â®¬'. ‘®ª¥âë - ®ª®­¥ç­ë¥ â®çª¨ ¤«ï ª®¬¬ã­¨ª æ¨¨. „«ï
ª ¦¤®£® ­ã¦­®£® á¥â¥¢®£® ¯à¨«®¦¥­¨ï ¤®«¦¥­ ¡ëâì ®âªàëâ å®âï ¡ë ®¤¨­ ᮪¥â.
ˆá¯®«ì§®¢ ­¨¥ ᮪¥â®¢ ­¥¬­®£® ¯®å®¤¨â ­  ¨á¯®«ì§®¢ ­¨ï ä ©«®¢ ¢ Ž‘. ‚ë
®âªà뢠¥â¥, ç¨â ¥â¥ ¨ ¯¨è¥â¥ ¢ ­¨å, § â¥¬ § ªà뢠¥â¥. …¤¨­á⢥­­ ï ¢¥éì,
ª®â®à ï ¤¥« ¥â ¦¨§­ì ­¥¬­®£® ¡®«¥¥ á«®¦­®© - íâ® â®, çâ® ¢ ®â«¨ç¨¥ ®â à ¡®âë á
ä ©« ¬¨, ã ¢ á ¯®ï¢¨âáï âà㤭®á⨠á à ¡®â®© ᮪¥â®¢ (­ ¯à¨¬¥à, ­¥ § å®ç¥â
§ ªà뢠âìáï)
<EFBFBD>®§­ ª®¬¨¬áï á â¥à¬¨­®«®£¨¥© ¯à¥¦¤¥, 祬 ¬ë ¯®©¤ñ¬ ¤ «ìè¥.
*‘®ª¥â “­¨ª «ì­ë© ¨¤¥­â¨ä¨ª â®à, ¨á¯®«ì§ã¥¬ë© ¯à¨«®¦¥­¨¥¬ ¤«ï
ª®¬¬ã­¨ª æ¨¨.
*‹®ª «ì­ë© ¯®àâ —¨á«®, ª®â®à®¥ ¨¤¥­â¨ä¨æ¨àã¥â ­ã¦­®¥ ¯à¨«®¦¥­¨¥ ­ 
«®ª «ì­®¬ ª®¬¯ìîâ¥à¥. <20>®àâë - ᯮᮡ, ¯®§¢®«ïîé¨å ¬­®¦¥á⢠¬ ¯à¨«®¦¥­¨©
®¡é âìáï á ¤à㣨¬¨ ª®¬¯ìîâ¥à ¬¨, ¡« £®¤ àï 祬㠭¥â ¯ãâ ­¨æë ¢ ¯¥à¥¤ ¢ ¥¬ëå
¤ ­­ëå (’¥å­¨ç¥áª®¥ ®¯à¥¤¥«¥­¨¥ '¬ã«ì⨯«¥ªá­ë¥'). —¨á«® ¯®àâ  - 16 ¡¨â.
*“¤ «ñ­­ë© ¯®àâ —¨á«®, ª®â®à®¥ ¨¤¥­â¨ä¨æ¨àã¥â ¯à¨«®¦¥­¨¥ ­  㤠«ñ­­®¬
ª®¬¯ìîâ¥à¥, ª ª®â®à®¬ã ¬ë ®¡à é ¥¬áï. <20>  㤠«ñ­­®¬ ª®¬¯ìîâ¥à¥ - íâ® '«®ª «ì­ë©
¯®àâ'. —¨á«® ¯®àâ  - 16 ¡¨â.
*€¤à¥á IP <20>â® 32 ¡¨â­®¥ ç¨á«®, ª®â®à®¥ ¨¤¥­â¨ä¨æ¨àã¥â 㤠«ñ­­ë© PC,
á ª®â®àë¬ ¬ë ®¡é ¥¬áï.
*<2A> áᨢ­ë© ०¨¬ <20>⮠०¨¬, ¢ ª®â®à®¬ ᮪¥â ®âªàëâ,   «®ª «ì­ë© PC ¦¤ñâ
ᮥ¤¨­¥­¨ï.
*€ªâ¨¢­ë© ०¨¬ <20>⮠०¨¬, ¢ ª®â®à®¬ ᮪¥â ®âªàëâ,   «®ª «ì­ë© PC ¯ëâ ¥âáï
ᮥ¤¨­¨âìáï á 㤠«ñ­­ë¬ PC.
‘®¥¤¨­ïïáì á ᮪¥â®¬ ­  㤠«¥­­®¬ PC, ¢ë ¤®«¦­ë ­¥ ⮫쪮 ®¯à¥¤¥«¨âì IP  ¤à¥á,
­® ¨ ¯®«­®áâìî ª¢ «¨ä¨æ¨à®¢ âì ¥£®, â.¥. ®¯à¥¤¥«¨âì IP  ¤à¥á ¨ ç¨á«® ¯®àâ .
ˆ­ ç¥ á⥪ ­  㤠«ñ­­®¬ PC ­¥ ¡ã¤¥â §­ âì, ª ª®¬ã ¯à¨«®¦¥­¨î ¯à¥¤­ §­ ç îâáï
¯®á« ­­ë¥ ¤ ­­ë¥. ‚®â ­¥¡®«ì让 ¯à¨¬¥à:
192.168.1.10:80 ;Œë ¯à¨á®¥¤¨­ï¥¬áï ª ª®¬¯ìîâ¥àã á IP  ¤à¥á®¬ 192.168.1.10 ª
80 ¯®àâã.
—¨á«  ¯®àâ  ï¢«ïîâáï ¢ ¦­ë¬¨. <20>¥ª®â®àë¥ '¨§¢¥áâ­ë' ¨ ®¡¥á¯¥ç¨¢ îâ ¤®áâ㯠ª
®¡é¨¬ ¯à¨«®¦¥­¨ï¬. <20> ¯à¨¬¥à, ¯®àâ 80 ¨á¯®«ì§ã¥âáï á¥à¢¥à ¬¨ £¨¯¥à⥪á⮢®£®
â࠭ᯮàâ­®£® ¯à®â®ª®« (HTTP). ’ ª¨¬ ¯ãâñ¬ ï ¬®£ã ᮥ¤¨­¨âìáï á ¢¥¡á¥à¢¥à®¬ ­ 
­ã¦­®¬ ª®¬¯ìîâ¥à¥ ¡¥§ ­¥®¡å®¤¨¬®á⨠㧭 ¢ âì ¯à®á«ã訢 ¥¬ë© ¯à¨«®¦¥­¨¥¬ ­®¬¥à
¯®àâ .
Š ª ¢ë §­ ¥â¥, ¥áâì ¤¢  ०¨¬ : <20> áᨢ­ë© ¨ €ªâ¨¢­ë©. ‚¥¡á¥à¢¥à ®âªàë«
¯ áᨢ­ë© ᮪¥â, ¯®áª®«ìªã ®­ ¦¤¥â ¢å®¤ïé¨å § ¯à®á®¢ ­  ¯®¤ª«î祭¨¥.
Web-¡à®ã§¥à ®âªàë«  ªâ¨¢­ë© ᮪¥â, ¯®â®¬ã çâ® ®­ ¯ëâ ¥âáï ᮥ¤¨­¨âìáï á
㪠§ ­­ë¬ 㤠«ñ­­ë¬ ª®¬¯ìîâ¥à®¬.
„®áâ㯠ª ¯à®£à ¬¬¨à®¢ ­¨î ¨­â¥à䥩á 
====================================
<EFBFBD> §à ¡®â稪 ®¡à é ¥âáï ª äã­ªæ¨ï¬ á⥪  ç¥à¥§ ¯à¥à뢠­¨¥ 0x40, ä㭪樨 53. Š
­¥ª®â®àë¬ äã­ªæ¨ï¬ ¬®¦­® ®¡à â¨âìáï ç¥à¥§ äã­ªæ¨î 52, ­® ®­¨ £« ¢­ë¬ ®¡à §®¬
¯à¥¤­ §­ ç¥­ë ¤«ï ª®­ä¨£ãà æ¨¨ á⥪ .
‚®â ä㭪権, ª®â®àë¥ ¢ë ¬®¦¥â¥ ¨á¯®«ì§®¢ âì:
<EFBFBD>®«ãç ¥¬ «®ª «ì­ë© IP  ¤à¥á
---------------------------
eax = 52
ebx = 1
IP  ¤à¥á ¢®§¢à â¨«áï ¢ eax (¢ ¢¨¤¥ ¡ ©â®¢, ¨§ ª®â®àëå á®á⮨⠈­â¥à­¥â  ¤à¥á)
‡ ¯¨áì ¤«ï à á¯®«®¦¥­¨ï ¢ á⥪¥ ¢å®¤­®© ®ç¥à¥¤¨
-----------------------------------------------
eax = 52
ebx = 6
edx = ç¨á«® ¡ ©â®¢ ¤«ï § ¯¨á¨
esi = 㪠§ â¥«ì ­  ¤ ­­ë¥ (¢ ¯à¨ª« ¤­®¬ ¯à®áâà ­á⢥)
<EFBFBD>® ¢®§¢à é¥­¨î, ¢ eax ᮤ¥à¦¨âáï 0, ¥á«¨ OK, ¨«¨ 0xFFFFFFFF, ¥á«¨ ®è¨¡ª .
<EFBFBD>â®â ¨­â¥à䥩á - ⮫쪮 ¤«ï ¬¥¤«¥­­ëå á¥â¥¢ëå ¤à ©¢¥à®¢ (PPP, SLIP)
—⥭¨¥ ¤ ­­ëå ¨§ á¥â¥¢®© ®ç¥à¥¤¨ ¢ë¢®¤ 
---------------------------------------
eax = 52
ebx = 8
esi = 㪠§ â¥«ì ­  ¤ ­­ë¥ (¢ ¯à¨ª« ¤­®¬ ¯à®áâà ­á⢥)
<EFBFBD>® ¢®§¢à é¥­¨î, eax áç¨â ¥â ç¨á«® ¡ ©â®¢ ¯¥à¥¤ ­­ë¬.
<EFBFBD>â®â ¨­â¥à䥩á - ⮫쪮 ¤«ï ¬¥¤«¥­­ëå á¥â¥¢ëå ¤à ©¢¥à®¢ (PPP, SLIP)
Žâªà뢠¥¬ UDP ᮪¥â
-------------------
eax = 53
ebx = 0
ecx = «®ª «ì­ë© ¯®àâ
edx = 㤠«¥­­ë© ¯®àâ
esi = 㤠«¥­­ë© ip  ¤à¥á (¢ ¢¨¤¥ ¡ ©â®¢, ¨§ ª®â®àëå á®á⮨⠈­â¥à­¥â  ¤à¥á)
<EFBFBD>®¬¥à ᮪¥â  ¢®§¢à éñ­ ¢ eax.
‚®§¢à é ¥¬®¥ §­ ç¥­¨¥ 0xFFFFFFFF ®§­ ç ¥â, ç⮠᮪¥âë ­¥ ®âªà뫨áì.
Žâªà뢠¥¬ TCP ᮪¥â
-------------------
eax = 53
ebx = 5
ecx = «®ª «ì­ë© ¯®àâ
edx = 㤠«¥­­ë© ¯®àâ
esi = 㤠«¥­­ë© ip  ¤à¥á (¢ ¢¨¤¥ ¡ ©â®¢, ¨§ ª®â®àëå á®á⮨⠈­â¥à­¥â  ¤à¥á)
edi = ०¨¬: SOCKET_PASSIVE ¨«¨ SOCKET_ACTIVE (®¯à¥¤¥«ñ­ ¢ stack.inc)
<EFBFBD>®¬¥à ᮪¥â  ¢®§¢à é ¥âáï ¢ eax.
‚®§¢à é ¥¬®¥ §­ ç¥­¨¥ 0xFFFFFFFF ®§­ ç ¥â, ç⮠᮪¥âë ­¥ ®âªà뫨áì.
‡ ªàë⨥ ᮪¥â  (’®«ìª® UDP)
----------------------------
eax = 53
ebx = 1
ecx = ­®¬¥à ᮪¥â 
<EFBFBD>® ¢®§¢à é¥­¨î, ¢ eax ᮤ¥à¦¨âáï 0, ¥á«¨ OK, ¨«¨ 0xFFFFFFFF, ¥á«¨ ®è¨¡ª .
‡ ªàë⨥ ᮪¥â  (’®«ìª® TCP)
----------------------------
eax = 53
ebx = 8
ecx = ç¨á«® ᮪¥â 
<EFBFBD>® ¢®§¢à é¥­¨î, ¢ eax ᮤ¥à¦¨âáï 0, ¥á«¨ OK, ¨«¨ 0xFFFFFFFF, ¥á«¨ ®è¨¡ª .
Ž¯à®á ᮪¥â 
-------------
eax = 53
ebx = 2
ecx = ­®¬¥à ᮪¥â 
<EFBFBD>® ¢®§¢à é¥­¨î, eax á®åà ­ï¥â ç¨á«® ¡ ©â®¢ ¢ ¢®§¢à éñ­­®¬ ¡ãä¥à¥.
—⥭¨¥ ¤ ­­ëå á ᮪¥â 
----------------------
eax = 53
ebx = 3
ecx = ç¨á«® ᮪¥â 
<EFBFBD>® ¢®§¢à é¥­¨î, eax ᮤ¥à¦¨â ç¨á«® á®åà ­ñ­­ëå ¡ ©â, bl ᮤ¥à¦¨â ¡ ©â ¤ ­­ëå.
‡ ¯¨áì ¢ ᮪¥â (’®«ìª® UDP)
---------------------------
eax = 53
ebx = 4
ecx = ç¨á«® ᮪¥â 
edx = ç¨á«® ¡ ©â®¢ ¤«ï § ¯¨á¨
esi = 㪠§ â¥«ì ­  ¤ ­­ë¥ (¢ ¯à¨ª« ¤­®¬ ¯à®áâà ­á⢥)
<EFBFBD>® ¢®§¢à é¥­¨î, ¢ eax ᮤ¥à¦¨âáï 0, ¥á«¨ OK, ¨«¨ 0xFFFFFFFF, ¥á«¨ ®è¨¡ª .
‚®§¢à é¥­¨¥ á®áâ®ï­¨ï ᮪¥â  (’®«ìª® TCP)
-----------------------------------------
eax = 53
ebx = 6
ecx = ­®¬¥à ᮪¥â 
<EFBFBD>® ¢®§¢à é¥­¨î, ¢ eax ᮤ¥à¦¨âáï á®áâ®ï­¨¥ TCP ᮪¥â®¢.
<EFBFBD>â  äã­ªæ¨ï ¬®¦¥â ¨á¯®«ì§®¢ âìáï, çâ®¡ë ®¯à¥¤¥«¨âì, ª®£¤  ᮪¥â ä ªâ¨ç¥áª¨
ᮥ¤¨­¨«áï á ¤à㣨¬ ᮪¥â®¬. ‚®®¡é¥, ¤ ­­ë¥ ­¥ ¬®£ãâ ¡ëâì § ¯¨á ­ë ¢ ᮪¥â,
¯®ª  ¯®¤ª«î祭¨¥ ­¥ ãáâ ­®¢«¥­® (TCB_ESTABLISHED). ‘®áâ®ï­¨ï ᮪¥â®¢ ®¯à¥¤¥«¥­ë
¢ ä ©«¥ stack.inc, ª ª TCB_
‡ ¯¨áì ¢ ᮪¥â (’®«ìª® TCP)
---------------------------
eax = 53
ebx = 7
ecx = ­®¬¥à ᮪¥â 
edx = ç¨á«® ¡ ©â, ­ã¦­ëå ¤«ï § ¯¨á¨
esi = 㪠§ â¥«ì ­  ¤ ­­ë¥ (¢ ¯à¨ª« ¤­®¬ ¯à®áâà ­á⢥)
<EFBFBD>® ¢®§¢à é¥­¨î, ¢ eax ᮤ¥à¦¨âáï 0, ¥á«¨ OK, ¨«¨ 0xFFFFFFFF, ¥á«¨ ®è¨¡ª .
<EFBFBD>஢¥àª  ­®¬¥à  ¯®àâ 
---------------------
eax = 53
ebx = 9
ecx = ­®¬¥à ¯®àâ 
<EFBFBD>â  äã­ªæ¨ï ¨á¯®«ì§ã¥âáï, çâ®¡ë ®¯à¥¤¥«¨âì, ¨á¯®«ì§ã¥âáï «¨ ­®¬¥à ¯®àâ  ª ª¨¬¨
- «¨¡® ᮪¥â ¬¨. ‹®ª «ì­ë© ­®¬¥à ¯®àâ  ®¡ëç­® ã­¨ª «¥­.
<EFBFBD>® ¢®§¢à é¥­¨î, eax = - 1 ¤«ï ­®¬¥à  ¯®àâ , ª®â®àë© ¨á¯®«ì§ã¥âáï, ¨­ ç¥
¢®§¢à é ¥âáï 0.
Žâªàë⨥ TCP ᮪¥â  ¢ Š®«¨¡à¨
=============================
…áâì ¤¢  ᯮᮡ  ®âªàëâ¨ï ᮪¥â  - <20> áᨢ­ë© ¨«¨ €ªâ¨¢­ë©.
<EFBFBD>ਠ<20> áᨢ­®¬ ¯®¤ª«î祭¨¨, ¯à¨«®¦¥­¨¥ 'á«ãè ¥â' ¢å®¤ï騥 § ¯à®áë ®â 㤠«¥­­ëå
¯à¨«®¦¥­¨©. Ž¡ëç­® ¢ë íâ® ¤¥« ¥â¥, ®áãé¥á⢫ïï ®¯¥à æ¨î ª«¨¥­â - á¥à¢¥à. Ž­ 
¯®§¢®«ï¥â «î¡®¬ã ¤à㣮¬ã ¯à¨«®¦¥­¨î ᮥ¤¨­ïâìáï á ¤ ­­ë¬. „«ï í⮣® ­ã¦­®
®¯à¥¤¥«¨âì '¨§¢¥áâ­ë©' ­®¬¥à «®ª «ì­®£® ¯®àâ  (80 ¤«ï ‚¥¡-á¥à¢¥à ), ¯®áâ ¢¨âì
㤠«¥­­ë© IP ¨ 㤠«¥­­®¥ ­®¬¥à ¯®àâ  à ¢­ë¬ 0(㪠§ë¢ ¥â, çâ® «î¡®¥ 㤠«¥­­®¥
¯à¨«®¦¥­¨¥ ¬®¦¥â ᮥ¤¨­¨âìáï).
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¢ë¯®«­¥­¨¥¬ 祣® - «¨¡®. <20>â® ¬®¦¥â ¡ëâì ¯à®¢¥àª®© á®áâ®ï­¨ï ࠧꥬ  ¤«ï
TCB_ESTABLISHED ¨«¨ ®¦¨¤ ­¨¥¬ ¤ ­­ëå ¢ ¯®«ãç î饬áï ¡ãä¥à¥.
<EFBFBD>  €ªâ¨¢­®¬ ¯®¤ª«î祭¨¨ ¢ë ᮥ¤¨­ï¥â¥áì á 㪠§ ­­ë¬ 㤠«¥­­ë¬ ¯®à⮬. “¤ «¥­­ë©
IP ¨ 㤠«¥­­ë¥ ¯ à ¬¥âàë ¯®àâ  ¤®«¦­ë ¡ëâì ¯¥à¥¢¥¤¥­ë ¢ ­¥­ã«¥¢ë¥ §­ ç¥­¨ï¬¨
(¨­ ç¥, á 祬 ᮥ¤¨­ïâáï?). ’ ª¦¥, ®¯à¥¤¥«¨â¥ ã­¨ª «ì­ë© ­®¬¥à «®ª «ì­®£®
¯®àâ , â ª ç⮡ë 㤠«¥­­®¥ ¯à¨«®¦¥­¨¥ ¬®£«® ­ ©â¨ ­ã¦­ãî ¯à®£à ¬¬ã ¨ ãáâ ­®¢¨âì
á ­¥© ᮥ¤¨­¥­¨¥. ‚¥¤ì, ¬®£ãâ ¡ëâì ­¥áª®«ìª® ¯à®£à ¬¬ ­  ¢ è¥© ¬ è¨­¥,
¯®¤ª«î祭­ë¥ ª ®¤­®¬ã ¨ ⮬㠦¥ 㤠«ñ­­®¬ã ª®¬¯ìîâ¥àã.
<EFBFBD>¨¦¥ ­ ¯¨á ­®, ª ª ­ ©â¨ ã­¨ª «ì­ë© ­®¬¥à ¯®àâ .
Š ª ­ å®¤¨âì ­¥¨á¯®«ì§®¢ ­­ë© ­®¬¥à «®ª «ì­®£® ¯®àâ 
====================================================
‘®§¤ ¢ ï  ªâ¨¢­®¥ ¯®¤ª«î祭¨¥ á 㤠«¥­­ë¬ ᮪¥â®¬, ã ¢ á ¬®¦¥â ¯®ï¢¨âìáï
¦¥« ­¨¥ ¢ë¡à âì ã­¨ª «ì­ë© ­®¬¥à «®ª «ì­®£® ¯®àâ . Ž¡ëç­®, ­®¬¥à  «®ª «ì­®£®
¯®àâ  ­ ç¨­ îâáï á 1000. ‘«¥¤ãî騩 ª®¤ ¬®¦¥â ¨á¯®«ì§®¢ âìáï, çâ®¡ë ¯®«ãç¨âì
­¥¨á¯®«ì§®¢ ­­ë© ­®¬¥à ¯®àâ  ¤® ᮧ¤ ­¨ï ᮪¥â .
mov ecx, 1000 ; Ž¯à¥¤¥«ï¥¬ «®ª «ì­ë© ¯®àâ, ­ ç¨­ ¥¬ á 1000
getlp:
inc ecx
push ecx
mov eax, 53
mov ebx, 9
int 0x40
pop ecx
cmp eax, 0 ; íâ®â «®ª «ì­ë© ¯®à⠨ᯮ«ì§ã¥âáï?
jz getlp ; ¤  - ¯à®¤®«¦ ¥¬ ¯¥à¥¡¨à âì
; ecx ᮤ¥à¦¨â ­®¬¥à ᢮¡®¤­®£® «®ª «ì­®£® ¯®àâ 
‡ ¯¨áì ¤ ­­ëå ¢ ᮪¥â
=====================
…áâì ¤¢¥ ä㭪樨, § ¢¨áï騥 ®â ⮣®, ¡ë« «¨ ࠧꥬ ®âªàëâ ¤«ï ¯à®â®ª®«  TCP ¨«¨
UDP. ¯ à ¬¥âàë § ¯à®á  - â® ¦¥ á ¬®¥ ª ª ¡ë â® ­¨ ¡ë«®. Š®£¤  ᮪¥â ®âªà뢠¥âáï
¤«ï TCP, ¨á¯®«ì§ã©â¥ äã­ªæ¨î á®áâ®ï­¨ï, çâ®¡ë ®¯à®á¨âì ¤«ï ¯®¤ª«î祭¨ï - ¤ ­­ë¥
­¥ ¬®£ãâ ¡ëâì ¯¥à¥¤ ­ë ᮪¥âã, ¯®ª  ¤à㣮© ­¥ ᮥ¤¨­¨«áï á í⨬. ‘®áâ®ï­¨¥
᮪¥â  - TCB_ESTABLISHED.
Š®£¤  ¢ë ¯®áë« ¥â¥ ¤ ­­ë¥, ¯à®¨á室¨â ᮧ¤ ­¨¥ ¨ ®â¯à ¢ª  ®¤­®£® IP ¯ ª¥â . €
íâ® §­ ç¨â, çâ® ¯®«ì§®¢ â¥«ì᪮¥ ¯à¨«®¦¥­¨¥ ®â¢¥ç ¥â §  à §¬¥à ¯¥à¥¤ ¢ ¥¬ëå
¯ ª¥â®¢. ‘®åà ­ï¥âáï ¬¥­¥¥ 祬 768 ¡ ©â®¢ à §¬¥à  ¯ ª¥â . …᫨ ¢ë ¯¨è¥â¥
®ª®­ç¥­­ãî ¯à®£à ¬¬ã (â ªãî, ª ª telnet), â® ¬®¦¥â¥ § å®â¥âì ®â¯à ¢«ïâì ¯ ª¥â
§  ª ¦¤®¥ (­¥íä䥪⨢­®¥) ­ ¦ â¨¥ ª« ¢¨è¨. Œ®¦­® ¨á¯®«ì§®¢ âì â ©¬¥à, ç⮡ë
®â¯à ¢«ïâì ¤ ­­ë¥ ¯¥à¨®¤¨ç¥áª¨ (᪠¦¥¬, ª ¦¤ãî ᥪ㭤ã).
—⥭¨¥ ¤ ­­ëå ¨§ ᮪¥â 
=======================
…áâì ®¤­  äã­ªæ¨ï ¤«ï ç⥭¨ï ¤ ­­ëå ¨§ ᮪¥â , ¢®§¢à é îé ï ¤ ­­ë¥ ¢ ¡ãä¥à. <20>â 
äã­ªæ¨ï ®¤­®¢à¥¬¥­­® ¢®ááâ ­ ¢«¨¢ ¥â ®¤¨­ ¡ ©â. ‚ë ¬®¦¥â¥ ¨á¯®«ì§®¢ âì äã­ªæ¨î
®¯à®á , çâ®¡ë ¯à®¢¥à¨âì ¯®«ãç î騩áï ¡ãä¥à ­  ¤ ­­ë¥.
‡ ªàë⨥ ᮪¥â 
================
<EFBFBD>à®áâ® ¢ë§®¢¨â¥ ᮮ⢥âáâ¢ãîéãî äã­ªæ¨î (¤«ï TCP ¨«¨ UDP, ᮮ⢥âá⢥­­®).
‡ ªà뢠ï TCP ᮪¥â, ­¥ § ¡ã¤ìâ¥, çâ® ­  ¤à㣮© ª®­æ¥ ᮥ¤¨­¥­¨ï, ᮪¥â ¬®¦¥â
¯à®¤®«¦¨âì ®â¯à ¢«ïâì ¤ ­­ë¥, â ª çâ® ®­ ®áâ ñâáï  ªâ¨¢­ë¬ ¢ â¥ç¥­¨¥ ­¥áª®«ìª¨å
ᥪ㭤 ¯®á«¥ ¢ è¥£® § ¯à®á .
…᫨ ã ¢ á ¥áâì ¢®¯à®áë ¨«¨ ¯à¥¤«®¦¥­¨ï ¯® ã«ãç襭¨î í⮣® ¤®ªã¬¥­â , â®
¯®è«¨â¥ ¬­¥ ¯¨á쬮 ­  mikeh@oceanfree.net.
<EFBFBD>¥à¥¢ñ« ¤®ªã¬¥­â Hex.
…᫨ ¥áâì ¢®¯à®áë ¨«¨ ¯à¥¤«®¦¥­¨ï ¯® ᮤ¥à¦ ­¨î, â® ¯à®áì¡  ­ ¯¨á âì ¬­¥ ­ 
mestack@yandex.ru ¨«¨ ­  ­ è ä®àã¬: http://meos.sysbin.com

26
data/sp/docs/OPENDIAL.TXT Normal file
View File

@ -0,0 +1,26 @@
OpenDialog - file open dialog:
1) Move the cursor inside the panel:
a) up and down arrows (including add. keyb.) - move the cursor one position up or down.
b) PageUp - list page up.
c) PageDown - list page down.
d) Home - move to the top of directory.
e) End - move to the end of directory.
2) Enter - operations with the selected file:
a) enter the folder.
b) choose a file.
3) Using the menu:
Alt+F1 - call disk selection menu.
Alt+F2 - call sort menu.
Alt+F3 - call filter menu.
Inside the menu:
Arrow cursor up and down - move to item.
Esc - close the window.
Enter - close the window with confirmation.
Arrow cursor left and right - move into the adjacent menu.
4) Ctrl+R - update the contents of a directory.
5) Backspace - exit from the directory.
6) Insert - highlighted by red color the file at the cursor and move the cursor one position down.
7) Ctrl+A and Ctrl+(NumPad(+) Up) - select all files and directories in the active panel, with the exception of the directory '..'
8) Ctrl+(NumPad(-) Up) - deselect all files and directories in the active panel with the exception of the directory '..'
9) Ctrl+(NumPad(*) Up) - invert the selection of all files and directories in the active panel, with the exception of the directory '..'
10) Esc - shutdown the program, without opening of a file.

View File

@ -1,387 +1,203 @@
What is implemented eax = 74 - Work directly with network interface
=================== ebx = -1 (Get number of active network devices)
The following features are present in the TCP/IP stack code: out:
eax = number of active network devices
IP layer. bh = device number, for all following functions !
ICMP.
TCP layer.
UDP layer.
local loopback.
Realtek 8029 PCI ethernet interface.
Realtek 8139 PCI ethernet interface.
Intel i8255x PCI ethernet interface.
Dynamic ARP table.
PPP dialer
And the following internet applcations are implemented bl = 0 (Get device type)
HTTP Server out:
Telnet eax = device type number
POP Client
DNS Name resolver
MP3 Server
TFTP Client
IRC Client
There are also a number of experimental applications for streaming music bl = 1 (Get device name)
and performing interprocess communication via sockets. A Web broswer is in
development
in:
ecx = pointer to 64 byte buffer
out:
name is copied into the buffer
eax = -1 on error
What is not implemented bl = 2 (Reset the device)
=======================
The IP layer does not process header options. in
The IP layer does not support routing. none
Packet fragmentation is not supported. out
eax = -1 on error
bl = 3 (Stop device)
How to configure Kolibri for PPP in
=============================== none
out
eax = -1 on error
See ppp.txt TO BE FIGURED OUT
eax = 75 - Work with Sockets
How to configure Kolibri for Ethernet These functions work like the ones found in UNIX (and windows)
==================================== for more info, please read http://beej.us/guide/bgnet/
First, you need to have a supported ethernet card fitted, or present bl = 0 (Open Socket)
on your motherboard. If you are uncertain what type of hardware you
have, try to configue the stack. If you have supported hardware it
will be found, and enabled.
Setting Up the ARP Table in:
------------------------ ecx = domain
edx = type
esi = protocol
out:
eax = socket number, -1 on error
Kolibri's ARP table is dynamically created and maintained; You can see what bl = 1 (Close Socket)
hosts Kolibri has communicated with by running the ARPSTAT application.
Enabling Ethernet in:
-----------------
Boot Kolibri, then select STACKCFG from the NET menu.
Press the 'Read' Button, then select 'Packet Driver'.
Press 'Change' next to the IP address, and enter the IP address you want
to use. Make sure it is on the same sub-net as the LAN to which you are
connected.
Press 'Apply' to action the changes.
Close the program.
The stack is now running, which you can test by pinging Kolibri from a
remote host.
The simplest way to connect two PC's together is using a 'Null Modem'
Ethernet cable. These simply cross certain wires over. They can be
purchased from PC stores, but are simple to make. Details can be found
on the web. Look on google for 'ethernet cross over cable' or similar.
How to use TCP/IP locally, with no Network
==========================================
Kolibri supports a form of local loopback that means applications on the
same PC can communicate with each other via sockets as though they
were on separate hosts. To connect to an application on the same machine,
specify the local IP address as the destination address. You do not even
need to configure the stack for ethernet; local loopback will work without
any network hardware. It's great for development and testing.
Application Programming Interface
=================================
The developer can access the stack through interrupt 0x40, function 53.
The file TFTPC.ASM gives a good example of how to use the programming
interface ( at least, for UDP), but as network communication is complex
I'll give an overview.
Sockets
=======
Applications connect to each other and pass information between themselves
through a mechanism called a 'socket'. Sockets are end-points for
communication; You need one at each application to communicate.
Using sockets is a little like using files on an OS; You open them, read
and write to them, then close them. The only thing that makes life slightly
more complicated is that unlike with a file, you have something intelligent
at the other end ( which for example may not want to close when you do! )
Lets deal with the terminology before we go any further.
socket A unique identifier used by the application for communication.
local port A number that identifies this application on the local host.
Ports are a way to allow multiple applications to communicate
with other hosts without the data becoming mixed up. ( The
technical term is 'multiplex' ). Port numbers are 16 bit.
remote port A number that identifies the application on the remote host
to which we are communicating with. To the remote host, this is
it's 'local port'. Port numbers are 16 bit.
IP Address A 32 bit number that identifies the remote host PC that we are
communicating with.
Passive Refers to the mode by which a socket is opened; When opening in
passive mode, the local PC is awaiting an incoming connection.
Active Refers to the mode by which a socket is opened; When opening in
active mode, the local PC will attempt to connect to a remote
PC.
When you connect to a socket on a remote PC, you need to specify more than
just the IP address, otherwise the remote stack will not know to which
application it should send your data. You must fully qualify the address,
which means you specify the IP address and the port number. This would be
written like this
192.168.1.10:80 ; Connect to port 80 on the machine 192.168.1.10
Port numbers are important. Some are 'well known' and provide access to
common applications. For example port 80 is used by HTTP servers; That
way I can connect to a webserver on a host without having to find out
what port number the application is listening on.
This brings me to the way in which you open a socket; As I said earlier,
there are two modes, Passive and Active. A webserver would open a passive
socket, as it is waiting for incoming connection requests. A web browser
would open an active socket because it is attempting to connect to a
specified remote host.
Access to programming interface
===============================
The developer accesses the stack functions through interrupt 0x40,
function 53. Some functions may be accessed through function 52, but these
are mainly for stack configuration.
Here is a summary of the functions that you may use and the parameter
definitions.
Get Local IP Address
--------------------
eax = 52
ebx = 1
IP address returned in eax ( in internet byte order )
Write to stack input queue
--------------------------
eax = 52
ebx = 6
edx = number of bytes to write
esi = pointer to data ( in application space )
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
This interface is for slow network drivers only ( PPP, SLIP )
Read data from network output queue
-----------------------------------
eax = 52
ebx = 8
esi = pointer to data ( in application space )
On return, eax holds number of bytes transferred.
This interface is for slow network drivers only ( PPP, SLIP )
Open a UDP socket
-----------------
eax = 53
ebx = 0
ecx = local port
edx = remote port
esi = remote ip address ( in internet byte order )
The socket number allocated is returned in eax.
A return value of 0xFFFFFFFF means no socket could be opened.
Open a TCP socket
-----------------
eax = 53
ebx = 5
ecx = local port
edx = remote port
esi = remote ip address ( in internet byte order )
edi = mode : SOCKET_PASSIVE or SOCKET_ACTIVE ( defined in stack.inc )
The socket number allocated is returned in eax.
A return value of 0xFFFFFFFF means no socket could be opened.
Close a socket (UDP Only )
--------------------------
eax = 53
ebx = 1
ecx = socket number ecx = socket number
out:
eax = -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 2 (Bind)
in:
Close a socket (TCP Only )
--------------------------
eax = 53
ebx = 8
ecx = socket number ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 3 (Listen)
in:
Poll socket
-----------
eax = 53
ebx = 2
ecx = socket number ecx = socket number
edx = backlog
out:
eax = -1 on error
On return, eax holds the number of bytes in the receive buffer. bl = 4 (connect)
in:
Read socket data
----------------
eax = 53
ebx = 3
ecx = socket number ecx = socket number
edx = pointer to sockaddr structure
esi = length of sockaddr structure
out:
eax = -1 on error
On return, eax holds the number of bytes remaining, bl holds a data byte. bl = 5 (accept)
in:
Write to socket ( UDP only )
----------------------------
eax = 53
ebx = 4
ecx = socket number ecx = socket number
edx = number of bytes to write edx = pointer to sockaddr structure
esi = pointer to data ( in application space ) esi = length of sockaddr structure
out:
eax = socket number, -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 6 (send)
in:
Return socket status ( TCP only )
---------------------------------
eax = 53
ebx = 6
ecx = socket number ecx = socket number
edx = pointer to buffer
esi = length of buffer
edi = flags
out:
eax = -1 on error
On return, eax holds the sockets TCP status. bl = 7 (receive)
This function can be used to determine when a socket has actually connected
to another socket - data cannot be written to a socket until the connection
is established (TCB_ESTABLISHED). The states a socket can be in are defined
in stack.inc as TCB_
in:
Write to socket ( TCP only )
----------------------------
eax = 53
ebx = 7
ecx = socket number ecx = socket number
edx = number of bytes to write edx = pointer to buffer
esi = pointer to data ( in application space ) esi = length of buffer
edi = flags
out:
eax = number of bytes copied, -1 on error
On return, eax holds 0 for OK, or 0xFFFFFFFF for error. bl = 8 (set socket options)
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error
bl = 9 (get socket options
in:
ecx = socket number
edx = level
esi = optionname
edi = ptr to buffer
The buffer's first dword is the length of the buffer, minus the first dword offcourse
out:
eax = -1 on error, socket option otherwise
TIP
when you import 'network.inc' and 'macros.inc' into your source code, you can use the following syntax to work with sockets:
Check port number for example, to open a socket
-----------------
eax = 53
ebx = 9
ecx = port number
This function is used to determine if a port number mcall socket, AF_INET, SOCK_DGRAM,0
is in use by any sockets as a local port number. Local mov [socketnum], eax
port numbers are normally unique.
On return, eax is 1 for port number not in use, 0 otherwise. then to connect to a server
mcall connect, [socketnum], sockaddr, 18
Opening a TCP socket in Kolibri eax = 76 - Work with protocols
===============================
There are two ways to open a socket - Passive or Active. high half of ebx = protocol number (for all subfunctions!)
bh = device number (for all subfunctions!)
bl = subfunction number, depends on protocol type
In a Passive connection your application 'listens' for incoming For Ethernet protocol
requests from remote applications. Typically this will be done when
you are implementing a server application that allows any other
application to connect to it. You would specify a 'known' local
port number, such as 80 for a web server. You would leave the
remote IP and remote port number as 0, which indicates any
remote application may connect.
Once the socket has been opened you would wait for an incoming 0 - Read # Packets send
connection before doing anything. This can be by either checking 1 - Read # Packets received
the socket status for TCB_ESTABLISHED, or waiting for data in the 2 - Read # Bytes send
receive buffer. 3 - Read # Bytes received
4 - Read MAC
5 - Write MAC
6 - Read IN-QUEUE size
7 - Read OUT-QUEUE size
For IPv4 protocol
In an Active connection, you are making a connection to a specified 0 - Read # IP packets send
remote port. The remote IP and remote port parameters must be filled 1 - Read # IP packets received
in with non-zero values ( otherwise, what are you connecting to? ). 2 - Read IP
You also specify a unique local port number so the remote application 3 - Write IP
can uniquely identify you - after all, there may be several applications 4 - Read DNS
on your machine connected to the same remote host. See below for finding 5 - Write DNS
a unique port number. 6 - Read subnet
7 - Write subnet
8 - Read gateway
9 - Write gateway
For ARP protocol
0 - Read # ARP packets send
1 - Read # ARP packets received
2 - Get # ARP entry's
3 - Read ARP entry
4 - Add static ARP entry
5 - Remove ARP entry (-1 = remove all)
For ICMP protocol
How to find an unused local port number 0 - Read # ICMP packets send
======================================= 1 - Read # ICMP packets received
3 - enable/disable ICMP echo reply
For UDP protocol
Typically when you are creating an active connection to a remote 0 - Read # UDP packets send
socket you will want to choose a unique local port number. Local 1 - Read # UDP packets received
port numbers normally start from 1000; The following code may For TCP protocol
be used to obtain an unused port number prior to making the
open socket call.
mov ecx, 1000 ; local port starting at 1000 0 - Read # TCP packets send
1 - Read # TCP packets received
getlp:
inc ecx
push ecx
mov eax, 53
mov ebx, 9
int 0x40
pop ecx
cmp eax, 0 ; is this local port in use?
jz getlp ; yes - so try next
; ecx contains a free local port number
Writing data to a socket
========================
There are two functions available depending on whether the socket
was opened for TCP or UDP protocol; The call parameters are the
same however. When the socket is being opened for TCP, use the
status function to poll for a connection - data cannot be written
to a socket until another socket has connected to it, and the
state of the socket is TCB_ESTABLISHED.
When you write data, the call results in a single IP packet being
created and transmitted. Thus the user application is responsible for
the size of transmitted packets. Keep the packet sizes under 768 bytes.
If you are writing a terminal program like telnet, you may want to send
a packet for each keystroke ( inefficient ) or use a timer to send data
periodically ( say, every second ).
Reading data from a socket
==========================
There is one function to read data from a sockets receive buffer. This
function retrieves one byte at a time. You can use the poll function to
test the receive buffer for data.
Closing a socket
================
Simply call the appropriate function - there is one for TCP, and another
for UDP. When closing a TCP socket, don't forget that the other end
may continue to send data, so the socket may remain active for a
few seconds after your call.
If you have any questions or have suggestions for improving this
document please contact me at mikeh@oceanfree.net.

View File

@ -2419,391 +2419,6 @@ dword-значение цвета 0x00RRGGBB
* eax = -1 - ошибка (в системе слишком много потоков) * eax = -1 - ошибка (в системе слишком много потоков)
* иначе eax = TID - идентификатор потока * иначе eax = TID - идентификатор потока
======================================================================
= Функция 52, подфункция 0 - получить конфигурацию сетевого драйвера.
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 0 - номер подфункции
Возвращаемое значение:
* eax = двойное слово конфигурации
Замечания:
* Слово конфигурации можно установить подфункцией 2.
* Ядро не использует соответствующую переменную.
Ценность этой переменной и работающих с ней подфункций 0 и 2
представляется сомнительной.
======================================================================
======= Функция 52, подфункция 1 - получить локальный IP-адрес. ======
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 1 - номер подфункции
Возвращаемое значение:
* eax = IP-адрес (4 байта)
Замечания:
* Локальный IP-адрес устанавливается подфункцией 3.
======================================================================
Функция 52, подфункция 2 - установить конфигурацию сетевого драйвера.
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 2 - номер подфункции
* ecx = двойное слово конфигурации; если младшие 7 бит образуют
число 3, это воспринимается как запрос на [пере-]инициализацию
Ethernet-карты, в противном случае Ethernet выключается
Возвращаемое значение:
* если не запрошен Ethernet-интерфейс, то возвращается eax=2,
но это может измениться в будущих версиях ядра
* если запрошен Ethernet-интерфейс, то eax=0 означает ошибку
(отсутствие Ethernet-карты), а ненулевое значение - успех
Замечания:
* Слово конфигурации можно прочитать подфункцией 0.
* Ядро не использует соответствующую переменную.
Ценность этой переменной, подфункции 0 и части подфункции 2,
устанавливающей эту переменную, представляется сомнительной.
======================================================================
====== Функция 52, подфункция 3 - установить локальный IP-адрес. =====
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 3 - номер подфункции
* ecx = IP-адрес (4 байта)
Возвращаемое значение:
* текущая реализация возвращает eax=3, но это может быть изменено
в будущих версиях
Замечания:
* Локальный IP-адрес можно получить подфункцией 1.
======================================================================
= Функция 52, подфункция 6 - добавить данные в стек входной очереди. =
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 6 - номер подфункции
* edx = размер данных
* esi = указатель на данные
Возвращаемое значение:
* eax = -1 - ошибка
* eax = 0 - успешно
Замечания:
* Эта функция предназначена только для медленных сетевых драйверов
(PPP, SLIP).
* Размер данных не должен превосходить 1500 байт,
хотя проверок корректности не делается.
======================================================================
====================== Функция 52, подфункция 8 ======================
============= Прочитать данные из сетевой очереди вывода. ============
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 8 - номер подфункции
* esi = указатель на буфер размером 1500 байт
Возвращаемое значение:
* eax = число прочитанных байт (в текущей реализации
либо 0 = нет данных, либо 1500)
* данные скопированы в буфер
Замечания:
* Эта функция предназначена только для медленных сетевых драйверов
(PPP, SLIP).
======================================================================
=========== Функция 52, подфункция 9 - получить gateway IP. ==========
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 9 - номер подфункции
Возвращаемое значение:
* eax = gateway IP (4 байта)
======================================================================
========= Функция 52, подфункция 10 - получить маску подсети. ========
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 10 - номер подфункции
Возвращаемое значение:
* eax = маска подсети
======================================================================
========= Функция 52, подфункция 11 - установить gateway IP. =========
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 11 - номер подфункции
* ecx = gateway IP (4 байта)
Возвращаемое значение:
* текущая реализация возвращает eax=11, но это может быть изменено
в будущих реализациях
======================================================================
======== Функция 52, подфункция 12 - установить маску подсети. =======
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 12 - номер подфункции
* ecx = маска подсети
Возвращаемое значение:
* текущая реализация возвращает eax=12, но это может быть изменено
в будущих версиях
======================================================================
============ Функция 52, подфункция 13 - получить DNS IP. ============
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 13 - номер подфункции
Возвращаемое значение:
* eax = DNS IP (4 байта)
======================================================================
=========== Функция 52, подфункция 14 - установить DNS IP. ===========
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 14 - номер подфункции
* ecx = DNS IP (4 байта)
Возвращаемое значение:
* текущая реализация возвращает eax=14, но это может быть изменено
в следующих версиях
======================================================================
====== Функция 52, подфункция 15 - получить локальный MAC-адрес. =====
======================================================================
Параметры:
* eax = 52 - номер функции
* ebx = 15 - номер подфункции
* ecx = 0 - читать первые 4 байта,
ecx = 4 - читать последние 2 байта
Возвращаемое значение:
* для ecx=0: eax = первые 4 байта MAC-адреса
* для ecx=4: ax = последние 2 байта MAC-адреса,
старшая половина eax разрушается
* для других ecx: eax = -1 как признак ошибки
======================================================================
============ Функция 53, подфункция 0 - открыть UDP-сокет. ===========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 0 - номер подфункции
* ecx = локальный порт (учитывается только младшее слово),
ecx = 0 - предоставить системе выбор локального порта
* edx = удалённый порт (учитывается только младшее слово)
* esi = удалённый IP
Возвращаемое значение:
* eax = -1 = 0xFFFFFFFF - ошибка; ebx разрушается
* eax = хэндл сокета (некоторое число, однозначно идентифицирующее
сокет и имеющее смысл только для системы) - успешно;
ebx разрушается
======================================================================
============ Функция 53, подфункция 1 - закрыть UDP-сокет. ===========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 1 - номер подфункции
* ecx = хэндл сокета
Возвращаемое значение:
* eax = -1 - неверный хэндл
* eax = 0 - успешно
* ebx разрушается
Замечания:
* Текущая реализация не закрывает автоматически все сокеты потока
при его завершении. В частности, не следует прибивать поток
с кучей открытых сокетов - будет утечка ресурсов.
======================================================================
============== Функция 53, подфункция 2 - опрос сокета. ==============
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 2 - номер подфункции
* ecx = хэндл сокета
Возвращаемое значение:
* eax = число полученных байт, 0 для неверного хэндла
* ebx разрушается
======================================================================
======== Функция 53, подфункция 3 - прочитать байт из сокета. ========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 3 - номер подфункции
* ecx = хэндл сокета
Возвращаемое значение:
* если нет принятых данных или указан неверный хэндл:
eax=0, bl=0, прочие байты ebx разрушаются
* если были принятые данные: eax=число оставшихся байт
(возможно, 0), bl=прочитанный байт, прочие байты ebx разрушаются
======================================================================
========== Функция 53, подфункция 4 - записать в UDP-сокет. ==========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 4 - номер подфункции
* ecx = хэндл сокета
* edx = число байт для записи
* esi = указатель на данные для записи
Возвращаемое значение:
* eax = 0xffffffff - ошибка (неверный хэндл или недостаточно памяти)
* eax = 0 - успешно
* ebx разрушается
Замечания:
* Число байт для записи не может превышать 1500-28, хотя
соответствующей проверки не делается.
======================================================================
============ Функция 53, подфункция 5 - открыть TCP-сокет. ===========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 5 - номер подфункции
* ecx = локальный порт (учитывается только младшее слово),
ecx = 0 - предоставить системе выбор локального порта
* edx = удалённый порт (учитывается только младшее слово)
* esi = удалённый IP
* edi = режим открытия: SOCKET_PASSIVE=0 или SOCKET_ACTIVE=1
Возвращаемое значение:
* eax = -1 = 0xFFFFFFFF - ошибка; ebx разрушается
* eax = хэндл сокета (некоторое число, однозначно идентифицирующее
сокет и имеющее смысл только для системы) - успешно;
ebx разрушается
======================================================================
====== Функция 53, подфункция 6 - получить состояние TCP-сокета. =====
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 6 - номер подфункции
* ecx = хэндл сокета
Возвращаемое значение:
* eax = 0 для неверного сокета или статус: одно из
* TCB_LISTEN = 1
* TCB_SYN_SENT = 2
* TCB_SYN_RECEIVED = 3
* TCB_ESTABLISHED = 4
* TCB_FIN_WAIT_1 = 5
* TCB_FIN_WAIT_2 = 6
* TCB_CLOSE_WAIT = 7
* TCB_CLOSING = 8
* TCB_LAST_ASK = 9
* TCB_TIME_WAIT = 10
* TCB_CLOSED = 11
* ebx разрушается
======================================================================
========== Функция 53, подфункция 7 - записать в TCP-сокет. ==========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 7 - номер подфункции
* ecx = хэндл сокета
* edx = число байт для записи
* esi = указатель на данные для записи
Возвращаемое значение:
* eax = 0xffffffff - ошибка (неверный хэндл или недостаточно памяти)
* eax = 0 - успешно
* ebx разрушается
Замечания:
* Число байт для записи не может превышать 1500-40,
хотя соответствующей проверки не делается.
======================================================================
============ Функция 53, подфункция 8 - закрыть TCP-сокет. ===========
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 8 - номер подфункции
* ecx = хэндл сокета
Возвращаемое значение:
* eax = -1 - ошибка (неверный хэндл или
недостаточно памяти для пакета закрытия сокета)
* eax = 0 - успешно
* ebx разрушается
Замечания:
* Текущая реализация не закрывает автоматически все сокеты потока
при его завершении. В частности, не следует прибивать поток
с кучей открытых сокетов - будет утечка ресурсов.
======================================================================
== Функция 53, подфункция 9 - проверить, свободен ли локальный порт. =
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 9 - номер подфункции
* ecx = номер локального порта (используются только младшие 16 бит)
Возвращаемое значение:
* eax = 0 - порт используется
* eax = 1 - порт свободен
* ebx разрушается
======================================================================
==== Функция 53, подфункция 10 - получить статус кабеля Ethernet. ====
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 10 - номер подфункции
Возвращаемое значение:
* al = -1 - драйвер сетевой карты не загружен или
не поддерживает эту функцию
* al = 0 - кабель не подключён
* al = 1 - кабель подключён
* ebx разрушается
Замечания:
* Текущая реализация ядра поддерживает эту функцию
только для сетевых карт RTL8139.
======================================================================
==== Функция 53, подфункция 11 - прочитать данные сетевого стека. ====
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 11 - номер подфункции
* ecx = хэндл сокета
* edx = указатель на буфер
* esi = число байт для чтения;
* esi = 0 - читать все данные (максимум 4096 байт)
Возвращаемое значение:
* eax = число прочитанных байт (0 при неверном хэндле)
* ebx разрушается
======================================================================
Функция 53, подфункция 255 - отладочная информация сетевого драйвера.
======================================================================
Параметры:
* eax = 53 - номер функции
* ebx = 255 - номер подфункции
* ecx = тип запрашиваемой информации (смотри ниже)
Возвращаемое значение:
* eax = запрошенная информация
* ebx разрушается
Возможные значения ecx:
* 100: длина очереди 0 (empty queue)
* 101: длина очереди 1 (ip-out queue)
* 102: длина очереди 2 (ip-in queue)
* 103: длина очереди 3 (net1out queue)
* 200: число элементов в таблице ARP
* 201: размер таблицы ARP (в элементах) (20 в текущей версии)
* 202: прочитать элемент edx таблицы ARP во временный буфер, откуда
берут информацию 5 последующих типов;
в этом случае eax неопределён
* 203: IP-адрес, запомненный типом 202
* 204: старшее dword MAC-адреса, запомненного типом 202
* 205: младшее word MAC-адреса, запомненного типом 202
* 206: слово статуса, запомненное типом 202
* 207: слово ttl, запомненное типом 202
* 2: общее число полученных IP-пакетов
* 3: общее число переданных IP-пакетов
* 4: общее число сдампленных полученных пакетов
* 5: общее число полученных ARP-пакетов
* 6: статус драйвера пакетов, 0=неактивен,
ненулевое значение=активен
====================================================================== ======================================================================
====================== Функция 55, подфункция 55 ===================== ====================== Функция 55, подфункция 55 =====================
========== Начать проигрывать данные на встроенном спикере. ========== ========== Начать проигрывать данные на встроенном спикере. ==========

View File

@ -2410,408 +2410,6 @@ Returned value:
* otherwise eax = TID - thread identifier * otherwise eax = TID - thread identifier
</UL> </UL>
======================================================================
=========================== Function 52 ==============================
======================================================================
WARNING: This function is obsolete and is only present in the
documentation as a guide to understand/port the older network
applications. For new programs, use function 74
======================================================================
=== Function 52, subfunction 0 - get network driver configuration. ===
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 0 - subfunction number
Returned value:
* eax = configuration dword
Remarks:
* Configuration dword can be set by subfunction 2.
* The kernel does not use this variable. The value of this
variable and working with it subfunctions 0 and 2 is represented
doubtful.
======================================================================
========= Function 52, subfunction 1 - get local IP-address. =========
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 1 - subfunction number
Returned value:
* eax = IP-address (4 bytes)
Remarks:
* Local IP-address is set by subfunction 3.
======================================================================
=== Function 52, subfunction 2 - set network driver configuration. ===
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 2 - subfunction number
* ecx = configuration dword; if low 7 bits derivate the number 3,
function [re-]initializes Ethernet-card, otherwise
Ethernet turns off
Returned value:
* if Ethernet-interface is not requested, function returns eax=2,
but this can be changed in future kernel versions
* if Ethernet-interface is requested, eax=0 means error
(absence of Ethernet-card), and nonzero value - success
Remarks:
* Configuration dword can be read by subfunction 0.
* The kernel does not use this variable. The value of this
variable, subfunction 0 and part of subfunction 2, which set it,
is represented doubtful.
======================================================================
========= Function 52, subfunction 3 - set local IP-address. =========
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 3 - subfunction number
* ecx = IP-address (4 bytes)
Returned value:
* the current implementation returns eax=3, but this can be changed
in future versions
Remarks:
* Local IP-address can be get by subfunction 1.
======================================================================
= Function 52, subfunction 6 - add data to the stack of input queue. =
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 6 - subfunction number
* edx = data size
* esi = data pointer
Returned value:
* eax = -1 - error
* eax = 0 - success
Remarks:
* This function is intended only for slow network drivers
(PPP, SLIP).
* Data size must not exceed 1500 bytes, though function
performs no checks on correctness.
======================================================================
Function 52, subfunction 8 - read data from the network output queue.
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 8 - subfunction number
* esi = pointer to 1500-byte buffer
Returned value:
* eax = number of read bytes (in the current implementation
either 0 = no data or 1500)
* data was copied in buffer
Remarks:
* This function is intended only for slow network drivers
(PPP, SLIP).
======================================================================
============ Function 52, subfunction 9 - get gateway IP. ============
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 9 - subfunction number
Returned value:
* eax = gateway IP (4 bytes)
======================================================================
=========== Function 52, subfunction 10 - get subnet mask. ===========
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 10 - subfunction number
Returned value:
* eax = subnet mask
======================================================================
============ Function 52, subfunction 11 - set gateway IP. ===========
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 11 - subfunction number
* ecx = gateway IP (4 bytes)
Returned value:
* the current implementation returns eax=11, but this can be changed
in future versions
======================================================================
=========== Function 52, subfunction 12 - set subnet mask. ===========
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 12 - subfunction number
* ecx = subnet mask
Returned value:
* the current implementation returns eax=12, but this can be changed
in future versions
======================================================================
============== Function 52, subfunction 13 - get DNS IP. =============
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 13 - subfunction number
Returned value:
* eax = DNS IP (4 bytes)
======================================================================
============== Function 52, subfunction 14 - set DNS IP. =============
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 14 - subfunction number
* ecx = DNS IP (4 bytes)
Returned value:
* the current implementation returns eax=14, but this can be changed
in future versions
======================================================================
======== Function 52, subfunction 15 - get local MAC address. ========
======================================================================
Parameters:
* eax = 52 - function number
* ebx = 15 - subfunction number
* ecx = 0 - read first 4 bytes,
ecx = 4 - read last 2 bytes
Returned value:
* for ecx=0: eax = first 4 bytes of MAC address
* for ecx=4: ax = last 2 bytes of MAC address,
high half of eax is destroyed
* for other ecx: eax = -1 indicates an error
======================================================================
=========================== Function 53 ==============================
======================================================================
WARNING: This function is obsolete and is only present in the
documentation as a guide to understand/port the older network
applications. For new programs, use function 75.
======================================================================
============ Function 53, subfunction 0 - open UDP-socket. ===========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 0 - subfunction number
* ecx = local port (only low word is taken into account),
ecx = 0 - let the system choose a port
* edx = remote port (only low word is taken into account)
* esi = remote IP
Returned value:
* eax = -1 = 0xFFFFFFFF - error; ebx destroyed
* eax = socket handle (some number which unambiguously identifies
socket and have sense only for the system) - success;
ebx destroyed
======================================================================
=========== Function 53, subfunction 1 - close UDP-socket. ===========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 1 - subfunction number
* ecx = socket handle
Returned value:
* eax = -1 - incorrect handle
* eax = 0 - success
* ebx destroyed
Remarks:
* The current implementation does not close automatically all
sockets of a thread at termination. In particular, one should not
kill a thread with many opened sockets - there will be an outflow
of resources.
======================================================================
============== Function 53, subfunction 2 - poll socket. =============
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 2 - subfunction number
* ecx = socket handle
Returned value:
* eax = number of read bytes, 0 for incorrect handle
* ebx destroyed
======================================================================
========= Function 53, subfunction 3 - read byte from socket. ========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 3 - subfunction number
* ecx = socket handle
Returned value:
* if there is no read data or handle is incorrect: eax=0, bl=0,
other bytes of ebx are destroyed
* if there are read data: eax=number of rest bytes
(possibly 0), bl=read byte, other bytes of ebx are destroyed
======================================================================
========== Function 53, subfunction 4 - write to UDP-socket. =========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 4 - subfunction number
* ecx = socket handle
* edx = number of bytes to write
* esi = pointer to data to write
Returned value:
* eax = 0xffffffff - error (invalid handle or not enough memory)
* eax = 0 - success
* ebx destroyed
Remarks:
* Number of bytes to write must not exceed 1500-28, though
the appropriate check is not made.
======================================================================
============ Function 53, subfunction 5 - open TCP-socket. ===========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 5 - subfunction number
* ecx = local port (only low word is taken into account),
ecx = 0 - let the system choose a port
* edx = remote port (only low word is taken into account)
* esi = remote IP
* edi = open mode: SOCKET_PASSIVE=0 or SOCKET_ACTIVE=1
Returned value:
* eax = -1 = 0xFFFFFFFF - error; ebx destroys
* eax = socket handle (some number which unambiguously identifies
socket and have sense only for the system) - success;
ebx destroyed
======================================================================
========= Function 53, subfunction 6 - get TCP-socket status. ========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 6 - subfunction number
* ecx = socket handle
Returned value:
* eax = 0 for incorrect handle or socket status: one of
* TCB_LISTEN = 1
* TCB_SYN_SENT = 2
* TCB_SYN_RECEIVED = 3
* TCB_ESTABLISHED = 4
* TCB_FIN_WAIT_1 = 5
* TCB_FIN_WAIT_2 = 6
* TCB_CLOSE_WAIT = 7
* TCB_CLOSING = 8
* TCB_LAST_ASK = 9
* TCB_TIME_WAIT = 10
* TCB_CLOSED = 11
* ebx destroyed
======================================================================
========== Function 53, subfunction 7 - write to TCP-socket. =========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 7 - subfunction number
* ecx = socket handle
* edx = number of bytes to write
* esi = pointer to data to write
Returned value:
* eax = 0xffffffff - error (invalid handle or not enough memory)
* eax = 0 - success
* ebx destroyed
Remarks:
* Number of bytes to write must not exceed 1500-40, though
the appropriate check is not made.
======================================================================
=========== Function 53, subfunction 8 - close TCP-socket. ===========
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 8 - subfunction number
* ecx = socket handle
Returned value:
* eax = -1 - error (invalid handle or
not enough memory for socket close packet)
* eax = 0 - success
* ebx destroyed
Remarks:
* The current implementation does not close automatically all
sockets of a thread at termination. In particular, one should not
kill a thread with many opened sockets - there will be an outflow
of resources.
======================================================================
=== Function 53, subfunction 9 - check whether local port is free. ===
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 9 - subfunction number
* ecx = local port number (low 16 bits are used only)
Returned value:
* eax = 0 - port is used
* eax = 1 - port is free
* ebx destroyed
======================================================================
===== Function 53, subfunction 10 - query Ethernet cable status. =====
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 10 - subfunction number
Returned value:
* al = -1 - a network driver is not loaded or
does not support this function
* al = 0 - Ethernet cable is unplugged
* al = 1 - Ethernet cable is plugged
* ebx destroyed
Remarks:
* The current kernel implementation supports this function
only for RTL8139 network cards.
======================================================================
======= Function 53, subfunction 11 - read network stack data. =======
======================================================================
Paramters:
* eax = 53 - function number
* ebx = 11 - subfunction number
* ecx = socket handle
* edx = pointer to buffer
* esi = number of bytes to read;
* esi = 0 - read all data (maximum 4096 bytes)
Returned value:
* eax = number of bytes read (0 for incorrect handle)
* ebx destroyed
======================================================================
= Function 53, subfunction 255 - debug information of network driver.
======================================================================
Parameters:
* eax = 53 - function number
* ebx = 255 - subfunction number
* ecx = type of requested information (see below)
Returned value:
* eax = requested information
* ebx destroyed
Possible values for ecx:
* 100: length of queue 0 (empty queue)
* 101: length of queue 1 (ip-out queue)
* 102: length of queue 2 (ip-in queue)
* 103: length of queue 3 (net1out queue)
* 200: number of items in the ARP table
* 201: size of the ARP table (in items) (20 for current version)
* 202: read item at edx of the ARP table to the temporary buffer,
whence 5 following types take information;
in this case eax is not defined
* 203: IP-address saved by type 202
* 204: high dword of MAC-address saved by type 202
* 205: low word of MAC-address saved by type 202
* 206: status word saved by type 202
* 207: ttl word saved by type 202
* 2: total number of received IP-packets
* 3: total number of transferred IP-packets
* 4: total number of dumped received packets
* 5: total number of received ARP-packets
* 6: status of packet driver, 0=inactive, nonzero=active
====================================================================== ======================================================================
Function 55, subfunction 55 - begin to play data on built-in speaker. Function 55, subfunction 55 - begin to play data on built-in speaker.
====================================================================== ======================================================================

View File

@ -180,13 +180,13 @@ end if
embed_file 'MTDBG.TXT' ;e embed_file 'MTDBG.TXT' ;e
if lang eq ru if lang eq ru
embed_file 'SYSFUNCR.TXT' ;f embed_file 'SYSFUNCR.TXT' ;f
embed_file 'STACK_RU.TXT' ;g
else else
embed_file 'SYSFUNCS.TXT' ;f embed_file 'SYSFUNCS.TXT' ;f
embed_file 'STACK.TXT' ;g
end if end if
embed_file 'STACK.TXT' ;g
embed_file 'KFAR_KEYS.TXT' ;h embed_file 'KFAR_KEYS.TXT' ;h
embed_file 'INI.TXT' ;i embed_file 'INI.TXT' ;i
embed_file 'OPENDIAL.TXT' ;j
; -- End of embedding area ------- ; -- End of embedding area -------
dd 0 dd 0