forked from KolibriOS/kolibrios
462a623097
- Added bin folder - Fixed no-closing sound thread. git-svn-id: svn://kolibrios.org@8646 a494cfbc-eb01-0410-851d-a64ba20cac60
1426 lines
37 KiB
C++
Executable File
1426 lines
37 KiB
C++
Executable File
//
|
|
// ID Engine
|
|
// ID_SD.c - Sound Manager for Wolfenstein 3D
|
|
// v1.2
|
|
// By Jason Blochowiak
|
|
//
|
|
|
|
//
|
|
// This module handles dealing with generating sound on the appropriate
|
|
// hardware
|
|
//
|
|
// Depends on: User Mgr (for parm checking)
|
|
//
|
|
// Globals:
|
|
// For User Mgr:
|
|
// SoundBlasterPresent - SoundBlaster card present?
|
|
// AdLibPresent - AdLib card present?
|
|
// SoundMode - What device is used for sound effects
|
|
// (Use SM_SetSoundMode() to set)
|
|
// MusicMode - What device is used for music
|
|
// (Use SM_SetMusicMode() to set)
|
|
// DigiMode - What device is used for digitized sound effects
|
|
// (Use SM_SetDigiDevice() to set)
|
|
//
|
|
// For Cache Mgr:
|
|
// NeedsDigitized - load digitized sounds?
|
|
// NeedsMusic - load music?
|
|
//
|
|
|
|
#include "wl_def.h"
|
|
#include "SDL_mixer/SDL_mixer.h"
|
|
#if defined(GP2X_940)
|
|
#include "gp2x/fmopl.h"
|
|
#else
|
|
#include "mame/fmopl.h"
|
|
#endif
|
|
|
|
#pragma hdrstop
|
|
|
|
#define ORIGSAMPLERATE 7042
|
|
|
|
typedef struct
|
|
{
|
|
char RIFF[4];
|
|
longword filelenminus8;
|
|
char WAVE[4];
|
|
char fmt_[4];
|
|
longword formatlen;
|
|
word val0x0001;
|
|
word channels;
|
|
longword samplerate;
|
|
longword bytespersec;
|
|
word bytespersample;
|
|
word bitspersample;
|
|
} headchunk;
|
|
|
|
typedef struct
|
|
{
|
|
char chunkid[4];
|
|
longword chunklength;
|
|
} wavechunk;
|
|
|
|
typedef struct
|
|
{
|
|
uint32_t startpage;
|
|
uint32_t length;
|
|
} digiinfo;
|
|
|
|
static Mix_Chunk *SoundChunks[ STARTMUSIC - STARTDIGISOUNDS];
|
|
static byte *SoundBuffers[STARTMUSIC - STARTDIGISOUNDS];
|
|
|
|
globalsoundpos channelSoundPos[MIX_CHANNELS];
|
|
|
|
// Global variables
|
|
boolean AdLibPresent,
|
|
SoundBlasterPresent,SBProPresent,
|
|
SoundPositioned;
|
|
SDMode SoundMode;
|
|
SMMode MusicMode;
|
|
SDSMode DigiMode;
|
|
static byte **SoundTable;
|
|
int DigiMap[LASTSOUND];
|
|
int DigiChannel[STARTMUSIC - STARTDIGISOUNDS];
|
|
|
|
// Internal variables
|
|
static boolean SD_Started;
|
|
static boolean nextsoundpos;
|
|
static soundnames SoundNumber;
|
|
static soundnames DigiNumber;
|
|
static word SoundPriority;
|
|
static word DigiPriority;
|
|
static int LeftPosition;
|
|
static int RightPosition;
|
|
|
|
word NumDigi;
|
|
static digiinfo *DigiList;
|
|
static boolean DigiPlaying;
|
|
|
|
// PC Sound variables
|
|
static volatile byte pcLastSample;
|
|
static byte * volatile pcSound;
|
|
static longword pcLengthLeft;
|
|
|
|
// AdLib variables
|
|
static byte * volatile alSound;
|
|
static byte alBlock;
|
|
static longword alLengthLeft;
|
|
static longword alTimeCount;
|
|
static Instrument alZeroInst;
|
|
|
|
// Sequencer variables
|
|
static volatile boolean sqActive;
|
|
static word *sqHack;
|
|
static word *sqHackPtr;
|
|
static int sqHackLen;
|
|
static int sqHackSeqLen;
|
|
static longword sqHackTime;
|
|
|
|
|
|
static void SDL_SoundFinished(void)
|
|
{
|
|
SoundNumber = (soundnames)0;
|
|
SoundPriority = 0;
|
|
}
|
|
|
|
|
|
#ifdef NOTYET
|
|
|
|
void SDL_turnOnPCSpeaker(word timerval);
|
|
#pragma aux SDL_turnOnPCSpeaker = \
|
|
"mov al,0b6h" \
|
|
"out 43h,al" \
|
|
"mov al,bl" \
|
|
"out 42h,al" \
|
|
"mov al,bh" \
|
|
"out 42h,al" \
|
|
"in al,61h" \
|
|
"or al,3" \
|
|
"out 61h,al" \
|
|
parm [bx] \
|
|
modify exact [al]
|
|
|
|
void SDL_turnOffPCSpeaker();
|
|
#pragma aux SDL_turnOffPCSpeaker = \
|
|
"in al,61h" \
|
|
"and al,0fch" \
|
|
"out 61h,al" \
|
|
modify exact [al]
|
|
|
|
void SDL_setPCSpeaker(byte val);
|
|
#pragma aux SDL_setPCSpeaker = \
|
|
"in al,61h" \
|
|
"and al,0fch" \
|
|
"or al,ah" \
|
|
"out 61h,al" \
|
|
parm [ah] \
|
|
modify exact [al]
|
|
|
|
void inline SDL_DoFX()
|
|
{
|
|
if(pcSound)
|
|
{
|
|
if(*pcSound!=pcLastSample)
|
|
{
|
|
pcLastSample=*pcSound;
|
|
|
|
if(pcLastSample)
|
|
SDL_turnOnPCSpeaker(pcLastSample*60);
|
|
else
|
|
SDL_turnOffPCSpeaker();
|
|
}
|
|
pcSound++;
|
|
pcLengthLeft--;
|
|
if(!pcLengthLeft)
|
|
{
|
|
pcSound=0;
|
|
SoundNumber=(soundnames)0;
|
|
SoundPriority=0;
|
|
SDL_turnOffPCSpeaker();
|
|
}
|
|
}
|
|
|
|
// [adlib sound stuff removed...]
|
|
}
|
|
|
|
static void SDL_DigitizedDoneInIRQ(void);
|
|
|
|
void inline SDL_DoFast()
|
|
{
|
|
count_fx++;
|
|
if(count_fx>=5)
|
|
{
|
|
count_fx=0;
|
|
|
|
SDL_DoFX();
|
|
|
|
count_time++;
|
|
if(count_time>=2)
|
|
{
|
|
TimeCount++;
|
|
count_time=0;
|
|
}
|
|
}
|
|
|
|
// [adlib music and soundsource stuff removed...]
|
|
|
|
TimerCount+=TimerDivisor;
|
|
if(*((word *)&TimerCount+1))
|
|
{
|
|
*((word *)&TimerCount+1)=0;
|
|
t0OldService();
|
|
}
|
|
else
|
|
{
|
|
outp(0x20,0x20);
|
|
}
|
|
}
|
|
|
|
// Timer 0 ISR for 7000Hz interrupts
|
|
void __interrupt SDL_t0ExtremeAsmService(void)
|
|
{
|
|
if(pcindicate)
|
|
{
|
|
if(pcSound)
|
|
{
|
|
SDL_setPCSpeaker(((*pcSound++)&0x80)>>6);
|
|
pcLengthLeft--;
|
|
if(!pcLengthLeft)
|
|
{
|
|
pcSound=0;
|
|
SDL_turnOffPCSpeaker();
|
|
SDL_DigitizedDoneInIRQ();
|
|
}
|
|
}
|
|
}
|
|
extreme++;
|
|
if(extreme>=10)
|
|
{
|
|
extreme=0;
|
|
SDL_DoFast();
|
|
}
|
|
else
|
|
outp(0x20,0x20);
|
|
}
|
|
|
|
// Timer 0 ISR for 700Hz interrupts
|
|
void __interrupt SDL_t0FastAsmService(void)
|
|
{
|
|
SDL_DoFast();
|
|
}
|
|
|
|
// Timer 0 ISR for 140Hz interrupts
|
|
void __interrupt SDL_t0SlowAsmService(void)
|
|
{
|
|
count_time++;
|
|
if(count_time>=2)
|
|
{
|
|
TimeCount++;
|
|
count_time=0;
|
|
}
|
|
|
|
SDL_DoFX();
|
|
|
|
TimerCount+=TimerDivisor;
|
|
if(*((word *)&TimerCount+1))
|
|
{
|
|
*((word *)&TimerCount+1)=0;
|
|
t0OldService();
|
|
}
|
|
else
|
|
outp(0x20,0x20);
|
|
}
|
|
|
|
void SDL_IndicatePC(boolean ind)
|
|
{
|
|
pcindicate=ind;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_SetTimer0() - Sets system timer 0 to the specified speed
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_SetTimer0(word speed)
|
|
{
|
|
#ifndef TPROF // If using Borland's profiling, don't screw with the timer
|
|
// _asm pushfd
|
|
_asm cli
|
|
|
|
outp(0x43,0x36); // Change timer 0
|
|
outp(0x40,(byte)speed);
|
|
outp(0x40,speed >> 8);
|
|
// Kludge to handle special case for digitized PC sounds
|
|
if (TimerDivisor == (1192030 / (TickBase * 100)))
|
|
TimerDivisor = (1192030 / (TickBase * 10));
|
|
else
|
|
TimerDivisor = speed;
|
|
|
|
// _asm popfd
|
|
_asm sti
|
|
#else
|
|
TimerDivisor = 0x10000;
|
|
#endif
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_SetIntsPerSec() - Uses SDL_SetTimer0() to set the number of
|
|
// interrupts generated by system timer 0 per second
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_SetIntsPerSec(word ints)
|
|
{
|
|
TimerRate = ints;
|
|
SDL_SetTimer0(1192030 / ints);
|
|
}
|
|
|
|
static void
|
|
SDL_SetTimerSpeed(void)
|
|
{
|
|
word rate;
|
|
void (_interrupt *isr)(void);
|
|
|
|
if ((DigiMode == sds_PC) && DigiPlaying)
|
|
{
|
|
rate = TickBase * 100;
|
|
isr = SDL_t0ExtremeAsmService;
|
|
}
|
|
else if ((MusicMode == smm_AdLib) || ((DigiMode == sds_SoundSource) && DigiPlaying) )
|
|
{
|
|
rate = TickBase * 10;
|
|
isr = SDL_t0FastAsmService;
|
|
}
|
|
else
|
|
{
|
|
rate = TickBase * 2;
|
|
isr = SDL_t0SlowAsmService;
|
|
}
|
|
|
|
if (rate != TimerRate)
|
|
{
|
|
_dos_setvect(8,isr);
|
|
SDL_SetIntsPerSec(rate);
|
|
TimerRate = rate;
|
|
}
|
|
}
|
|
|
|
//
|
|
// PC Sound code
|
|
//
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_PCPlaySample() - Plays the specified sample on the PC speaker
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
#ifdef _MUSE_
|
|
void
|
|
#else
|
|
static void
|
|
#endif
|
|
SDL_PCPlaySample(byte *data,longword len,boolean inIRQ)
|
|
{
|
|
if(!inIRQ)
|
|
{
|
|
// _asm pushfd
|
|
_asm cli
|
|
}
|
|
|
|
SDL_IndicatePC(true);
|
|
|
|
pcLengthLeft = len;
|
|
pcSound = (volatile byte *)data;
|
|
|
|
if(!inIRQ)
|
|
{
|
|
// _asm popfd
|
|
_asm sti
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_PCStopSample() - Stops a sample playing on the PC speaker
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
#ifdef _MUSE_
|
|
void
|
|
#else
|
|
static void
|
|
#endif
|
|
SDL_PCStopSampleInIRQ(void)
|
|
{
|
|
pcSound = 0;
|
|
|
|
SDL_IndicatePC(false);
|
|
|
|
_asm in al,0x61 // Turn the speaker off
|
|
_asm and al,0xfd // ~2
|
|
_asm out 0x61,al
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_PCPlaySound() - Plays the specified sound on the PC speaker
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
#ifdef _MUSE_
|
|
void
|
|
#else
|
|
static void
|
|
#endif
|
|
SDL_PCPlaySound(PCSound *sound)
|
|
{
|
|
// _asm pushfd
|
|
_asm cli
|
|
|
|
pcLastSample = -1;
|
|
pcLengthLeft = sound->common.length;
|
|
pcSound = sound->data;
|
|
|
|
// _asm popfd
|
|
_asm sti
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_PCStopSound() - Stops the current sound playing on the PC Speaker
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
#ifdef _MUSE_
|
|
void
|
|
#else
|
|
static void
|
|
#endif
|
|
SDL_PCStopSound(void)
|
|
{
|
|
// _asm pushfd
|
|
_asm cli
|
|
|
|
pcSound = 0;
|
|
|
|
_asm in al,0x61 // Turn the speaker off
|
|
_asm and al,0xfd // ~2
|
|
_asm out 0x61,al
|
|
|
|
// _asm popfd
|
|
_asm sti
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_ShutPC() - Turns off the pc speaker
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_ShutPC(void)
|
|
{
|
|
// _asm pushfd
|
|
_asm cli
|
|
|
|
pcSound = 0;
|
|
|
|
_asm in al,0x61 // Turn the speaker & gate off
|
|
_asm and al,0xfc // ~3
|
|
_asm out 0x61,al
|
|
|
|
// _asm popfd
|
|
_asm sti
|
|
}
|
|
|
|
#endif
|
|
|
|
void
|
|
SD_StopDigitized(void)
|
|
{
|
|
DigiPlaying = false;
|
|
DigiNumber = (soundnames) 0;
|
|
DigiPriority = 0;
|
|
SoundPositioned = false;
|
|
if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
|
|
SDL_SoundFinished();
|
|
|
|
switch (DigiMode)
|
|
{
|
|
case sds_PC:
|
|
// SDL_PCStopSampleInIRQ();
|
|
break;
|
|
case sds_SoundBlaster:
|
|
// SDL_SBStopSampleInIRQ();
|
|
Mix_HaltChannel(-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
int SD_GetChannelForDigi(int which)
|
|
{
|
|
if(DigiChannel[which] != -1) return DigiChannel[which];
|
|
|
|
int channel = Mix_GroupAvailable(1);
|
|
if(channel == -1) channel = Mix_GroupOldest(1);
|
|
if(channel == -1) // All sounds stopped in the meantime?
|
|
return Mix_GroupAvailable(1);
|
|
return channel;
|
|
}
|
|
|
|
void SD_SetPosition(int channel, int leftpos, int rightpos)
|
|
{
|
|
if((leftpos < 0) || (leftpos > 15) || (rightpos < 0) || (rightpos > 15)
|
|
|| ((leftpos == 15) && (rightpos == 15)))
|
|
Quit("SD_SetPosition: Illegal position");
|
|
|
|
switch (DigiMode)
|
|
{
|
|
case sds_SoundBlaster:
|
|
// SDL_PositionSBP(leftpos,rightpos);
|
|
Mix_SetPanning(channel, ((15 - leftpos) << 4) + 15,
|
|
((15 - rightpos) << 4) + 15);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Sint16 GetSample(float csample, byte *samples, int size)
|
|
{
|
|
float s0=0, s1=0, s2=0;
|
|
int cursample = (int) csample;
|
|
float sf = csample - (float) cursample;
|
|
|
|
if(cursample-1 >= 0) s0 = (float) (samples[cursample-1] - 128);
|
|
s1 = (float) (samples[cursample] - 128);
|
|
if(cursample+1 < size) s2 = (float) (samples[cursample+1] - 128);
|
|
|
|
float val = s0*sf*(sf-1)/2 - s1*(sf*sf-1) + s2*(sf+1)*sf/2;
|
|
int32_t intval = (int32_t) (val * 256);
|
|
if(intval < -32768) intval = -32768;
|
|
else if(intval > 32767) intval = 32767;
|
|
return (Sint16) intval;
|
|
}
|
|
|
|
void SD_PrepareSound(int which)
|
|
{
|
|
if(DigiList == NULL)
|
|
Quit("SD_PrepareSound(%i): DigiList not initialized!\n", which);
|
|
|
|
int page = DigiList[which].startpage;
|
|
int size = DigiList[which].length;
|
|
|
|
byte *origsamples = PM_GetSound(page);
|
|
if(origsamples + size >= PM_GetEnd())
|
|
Quit("SD_PrepareSound(%i): Sound reaches out of page file!\n", which);
|
|
|
|
int destsamples = (int) ((float) size * (float) param_samplerate
|
|
/ (float) ORIGSAMPLERATE);
|
|
|
|
byte *wavebuffer = (byte *) malloc(sizeof(headchunk) + sizeof(wavechunk)
|
|
+ destsamples * 2); // dest are 16-bit samples
|
|
if(wavebuffer == NULL)
|
|
Quit("Unable to allocate wave buffer for sound %i!\n", which);
|
|
|
|
headchunk head = {{'R','I','F','F'}, 0, {'W','A','V','E'},
|
|
{'f','m','t',' '}, 0x10, 0x0001, 1, param_samplerate, param_samplerate*2, 2, 16};
|
|
wavechunk dhead = {{'d', 'a', 't', 'a'}, destsamples*2};
|
|
head.filelenminus8 = sizeof(head) + destsamples*2; // (sizeof(dhead)-8 = 0)
|
|
memcpy(wavebuffer, &head, sizeof(head));
|
|
memcpy(wavebuffer+sizeof(head), &dhead, sizeof(dhead));
|
|
|
|
// alignment is correct, as wavebuffer comes from malloc
|
|
// and sizeof(headchunk) % 4 == 0 and sizeof(wavechunk) % 4 == 0
|
|
Sint16 *newsamples = (Sint16 *)(void *) (wavebuffer + sizeof(headchunk)
|
|
+ sizeof(wavechunk));
|
|
float cursample = 0.F;
|
|
float samplestep = (float) ORIGSAMPLERATE / (float) param_samplerate;
|
|
for(int i=0; i<destsamples; i++, cursample+=samplestep)
|
|
{
|
|
newsamples[i] = GetSample((float)size * (float)i / (float)destsamples,
|
|
origsamples, size);
|
|
}
|
|
SoundBuffers[which] = wavebuffer;
|
|
|
|
SoundChunks[which] = Mix_LoadWAV_RW(SDL_RWFromMem(wavebuffer,
|
|
sizeof(headchunk) + sizeof(wavechunk) + destsamples * 2), 1);
|
|
}
|
|
|
|
int SD_PlayDigitized(word which,int leftpos,int rightpos)
|
|
{
|
|
if (!DigiMode)
|
|
return 0;
|
|
|
|
if (which >= NumDigi)
|
|
Quit("SD_PlayDigitized: bad sound number %i", which);
|
|
|
|
int channel = SD_GetChannelForDigi(which);
|
|
SD_SetPosition(channel, leftpos,rightpos);
|
|
|
|
DigiPlaying = true;
|
|
|
|
Mix_Chunk *sample = SoundChunks[which];
|
|
if(sample == NULL)
|
|
{
|
|
printf("SoundChunks[%i] is NULL!\n", which);
|
|
return 0;
|
|
}
|
|
|
|
if(Mix_PlayChannel(channel, sample, 0) == -1)
|
|
{
|
|
printf("Unable to play sound: %s\n", Mix_GetError());
|
|
return 0;
|
|
}
|
|
|
|
return channel;
|
|
}
|
|
|
|
void SD_ChannelFinished(int channel)
|
|
{
|
|
channelSoundPos[channel].valid = 0;
|
|
}
|
|
|
|
void
|
|
SD_SetDigiDevice(SDSMode mode)
|
|
{
|
|
boolean devicenotpresent;
|
|
|
|
if (mode == DigiMode)
|
|
return;
|
|
|
|
SD_StopDigitized();
|
|
|
|
devicenotpresent = false;
|
|
switch (mode)
|
|
{
|
|
case sds_SoundBlaster:
|
|
if (!SoundBlasterPresent)
|
|
devicenotpresent = true;
|
|
break;
|
|
}
|
|
|
|
if (!devicenotpresent)
|
|
{
|
|
DigiMode = mode;
|
|
|
|
#ifdef NOTYET
|
|
SDL_SetTimerSpeed();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_SetupDigi(void)
|
|
{
|
|
// Correct padding enforced by PM_Startup()
|
|
word *soundInfoPage = (word *) (void *) PM_GetPage(ChunksInFile-1);
|
|
NumDigi = (word) PM_GetPageSize(ChunksInFile - 1) / 4;
|
|
|
|
DigiList = (digiinfo *) malloc(NumDigi * sizeof(digiinfo));
|
|
int i;
|
|
for(i = 0; i < NumDigi; i++)
|
|
{
|
|
// Calculate the size of the digi from the sizes of the pages between
|
|
// the start page and the start page of the next sound
|
|
|
|
DigiList[i].startpage = soundInfoPage[i * 2];
|
|
if((int) DigiList[i].startpage >= ChunksInFile - 1)
|
|
{
|
|
NumDigi = i;
|
|
break;
|
|
}
|
|
|
|
int lastPage;
|
|
if(i < NumDigi - 1)
|
|
{
|
|
lastPage = soundInfoPage[i * 2 + 2];
|
|
if(lastPage == 0 || lastPage + PMSoundStart > ChunksInFile - 1) lastPage = ChunksInFile - 1;
|
|
else lastPage += PMSoundStart;
|
|
}
|
|
else lastPage = ChunksInFile - 1;
|
|
|
|
int size = 0;
|
|
for(int page = PMSoundStart + DigiList[i].startpage; page < lastPage; page++)
|
|
size += PM_GetPageSize(page);
|
|
|
|
// Don't include padding of sound info page, if padding was added
|
|
if(lastPage == ChunksInFile - 1 && PMSoundInfoPagePadded) size--;
|
|
|
|
// Patch lower 16-bit of size with size from sound info page.
|
|
// The original VSWAP contains padding which is included in the page size,
|
|
// but not included in the 16-bit size. So we use the more precise value.
|
|
if((size & 0xffff0000) != 0 && (size & 0xffff) < soundInfoPage[i * 2 + 1])
|
|
size -= 0x10000;
|
|
size = (size & 0xffff0000) | soundInfoPage[i * 2 + 1];
|
|
|
|
DigiList[i].length = size;
|
|
}
|
|
|
|
for(i = 0; i < LASTSOUND; i++)
|
|
{
|
|
DigiMap[i] = -1;
|
|
DigiChannel[i] = -1;
|
|
}
|
|
}
|
|
|
|
// AdLib Code
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_ALStopSound() - Turns off any sound effects playing through the
|
|
// AdLib card
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_ALStopSound(void)
|
|
{
|
|
alSound = 0;
|
|
alOut(alFreqH + 0, 0);
|
|
}
|
|
|
|
static void
|
|
SDL_AlSetFXInst(Instrument *inst)
|
|
{
|
|
byte c,m;
|
|
|
|
m = 0; // modulator cell for channel 0
|
|
c = 3; // carrier cell for channel 0
|
|
alOut(m + alChar,inst->mChar);
|
|
alOut(m + alScale,inst->mScale);
|
|
alOut(m + alAttack,inst->mAttack);
|
|
alOut(m + alSus,inst->mSus);
|
|
alOut(m + alWave,inst->mWave);
|
|
alOut(c + alChar,inst->cChar);
|
|
alOut(c + alScale,inst->cScale);
|
|
alOut(c + alAttack,inst->cAttack);
|
|
alOut(c + alSus,inst->cSus);
|
|
alOut(c + alWave,inst->cWave);
|
|
|
|
// Note: Switch commenting on these lines for old MUSE compatibility
|
|
// alOutInIRQ(alFeedCon,inst->nConn);
|
|
alOut(alFeedCon,0);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_ALPlaySound() - Plays the specified sound on the AdLib card
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_ALPlaySound(AdLibSound *sound)
|
|
{
|
|
Instrument *inst;
|
|
byte *data;
|
|
|
|
SDL_ALStopSound();
|
|
|
|
alLengthLeft = sound->common.length;
|
|
data = sound->data;
|
|
alBlock = ((sound->block & 7) << 2) | 0x20;
|
|
inst = &sound->inst;
|
|
|
|
if (!(inst->mSus | inst->cSus))
|
|
{
|
|
Quit("SDL_ALPlaySound() - Bad instrument");
|
|
}
|
|
|
|
SDL_AlSetFXInst(inst);
|
|
alSound = (byte *)data;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_ShutAL() - Shuts down the AdLib card for sound effects
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_ShutAL(void)
|
|
{
|
|
alSound = 0;
|
|
alOut(alEffects,0);
|
|
alOut(alFreqH + 0,0);
|
|
SDL_AlSetFXInst(&alZeroInst);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_CleanAL() - Totally shuts down the AdLib card
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_CleanAL(void)
|
|
{
|
|
int i;
|
|
|
|
alOut(alEffects,0);
|
|
for (i = 1; i < 0xf5; i++)
|
|
alOut(i, 0);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_StartAL() - Starts up the AdLib card for sound effects
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_StartAL(void)
|
|
{
|
|
alOut(alEffects, 0);
|
|
SDL_AlSetFXInst(&alZeroInst);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_DetectAdLib() - Determines if there's an AdLib (or SoundBlaster
|
|
// emulating an AdLib) present
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static boolean
|
|
SDL_DetectAdLib(void)
|
|
{
|
|
for (int i = 1; i <= 0xf5; i++) // Zero all the registers
|
|
alOut(i, 0);
|
|
|
|
alOut(1, 0x20); // Set WSE=1
|
|
// alOut(8, 0); // Set CSM=0 & SEL=0
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_ShutDevice() - turns off whatever device was being used for sound fx
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_ShutDevice(void)
|
|
{
|
|
switch (SoundMode)
|
|
{
|
|
case sdm_PC:
|
|
// SDL_ShutPC();
|
|
break;
|
|
case sdm_AdLib:
|
|
SDL_ShutAL();
|
|
break;
|
|
}
|
|
SoundMode = sdm_Off;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_CleanDevice() - totally shuts down all sound devices
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_CleanDevice(void)
|
|
{
|
|
if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib))
|
|
SDL_CleanAL();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SDL_StartDevice() - turns on whatever device is to be used for sound fx
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
static void
|
|
SDL_StartDevice(void)
|
|
{
|
|
switch (SoundMode)
|
|
{
|
|
case sdm_AdLib:
|
|
SDL_StartAL();
|
|
break;
|
|
}
|
|
SoundNumber = (soundnames) 0;
|
|
SoundPriority = 0;
|
|
}
|
|
|
|
// Public routines
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_SetSoundMode() - Sets which sound hardware to use for sound effects
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
boolean
|
|
SD_SetSoundMode(SDMode mode)
|
|
{
|
|
boolean result = false;
|
|
word tableoffset;
|
|
|
|
SD_StopSound();
|
|
|
|
if ((mode == sdm_AdLib) && !AdLibPresent)
|
|
mode = sdm_PC;
|
|
|
|
switch (mode)
|
|
{
|
|
case sdm_Off:
|
|
tableoffset = STARTADLIBSOUNDS;
|
|
result = true;
|
|
break;
|
|
case sdm_PC:
|
|
tableoffset = STARTPCSOUNDS;
|
|
result = true;
|
|
break;
|
|
case sdm_AdLib:
|
|
tableoffset = STARTADLIBSOUNDS;
|
|
if (AdLibPresent)
|
|
result = true;
|
|
break;
|
|
default:
|
|
Quit("SD_SetSoundMode: Invalid sound mode %i", mode);
|
|
return false;
|
|
}
|
|
SoundTable = &audiosegs[tableoffset];
|
|
|
|
if (result && (mode != SoundMode))
|
|
{
|
|
SDL_ShutDevice();
|
|
SoundMode = mode;
|
|
SDL_StartDevice();
|
|
}
|
|
|
|
return(result);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_SetMusicMode() - sets the device to use for background music
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
boolean
|
|
SD_SetMusicMode(SMMode mode)
|
|
{
|
|
boolean result = false;
|
|
|
|
SD_FadeOutMusic();
|
|
while (SD_MusicPlaying())
|
|
SDL_Delay(5);
|
|
|
|
switch (mode)
|
|
{
|
|
case smm_Off:
|
|
result = true;
|
|
break;
|
|
case smm_AdLib:
|
|
if (AdLibPresent)
|
|
result = true;
|
|
break;
|
|
}
|
|
|
|
if (result)
|
|
MusicMode = mode;
|
|
|
|
// SDL_SetTimerSpeed();
|
|
|
|
return(result);
|
|
}
|
|
|
|
int numreadysamples = 0;
|
|
byte *curAlSound = 0;
|
|
byte *curAlSoundPtr = 0;
|
|
longword curAlLengthLeft = 0;
|
|
int soundTimeCounter = 5;
|
|
int samplesPerMusicTick;
|
|
|
|
void SDL_IMFMusicPlayer(void *udata, Uint8 *stream, int len)
|
|
{
|
|
int stereolen = len>>1;
|
|
int sampleslen = stereolen>>1;
|
|
INT16 *stream16 = (INT16 *) (void *) stream; // expect correct alignment
|
|
|
|
while(1)
|
|
{
|
|
if(numreadysamples)
|
|
{
|
|
if(numreadysamples<sampleslen)
|
|
{
|
|
YM3812UpdateOne(0, stream16, numreadysamples);
|
|
stream16 += numreadysamples*2;
|
|
sampleslen -= numreadysamples;
|
|
}
|
|
else
|
|
{
|
|
YM3812UpdateOne(0, stream16, sampleslen);
|
|
numreadysamples -= sampleslen;
|
|
return;
|
|
}
|
|
}
|
|
soundTimeCounter--;
|
|
if(!soundTimeCounter)
|
|
{
|
|
soundTimeCounter = 5;
|
|
if(curAlSound != alSound)
|
|
{
|
|
curAlSound = curAlSoundPtr = alSound;
|
|
curAlLengthLeft = alLengthLeft;
|
|
}
|
|
if(curAlSound)
|
|
{
|
|
if(*curAlSoundPtr)
|
|
{
|
|
alOut(alFreqL, *curAlSoundPtr);
|
|
alOut(alFreqH, alBlock);
|
|
}
|
|
else alOut(alFreqH, 0);
|
|
curAlSoundPtr++;
|
|
curAlLengthLeft--;
|
|
if(!curAlLengthLeft)
|
|
{
|
|
curAlSound = alSound = 0;
|
|
SoundNumber = (soundnames) 0;
|
|
SoundPriority = 0;
|
|
alOut(alFreqH, 0);
|
|
}
|
|
}
|
|
}
|
|
if(sqActive)
|
|
{
|
|
do
|
|
{
|
|
if(sqHackTime > alTimeCount) break;
|
|
sqHackTime = alTimeCount + *(sqHackPtr+1);
|
|
alOut(*(byte *) sqHackPtr, *(((byte *) sqHackPtr)+1));
|
|
sqHackPtr += 2;
|
|
sqHackLen -= 4;
|
|
}
|
|
while(sqHackLen>0);
|
|
alTimeCount++;
|
|
if(!sqHackLen)
|
|
{
|
|
sqHackPtr = sqHack;
|
|
sqHackLen = sqHackSeqLen;
|
|
sqHackTime = 0;
|
|
alTimeCount = 0;
|
|
}
|
|
}
|
|
numreadysamples = samplesPerMusicTick;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_Startup() - starts up the Sound Mgr
|
|
// Detects all additional sound hardware and installs my ISR
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_Startup(void)
|
|
{
|
|
int i;
|
|
|
|
if (SD_Started)
|
|
return;
|
|
|
|
if(Mix_OpenAudio(param_samplerate, AUDIO_S16, 2, param_audiobuffer))
|
|
{
|
|
printf("Unable to open audio: %s\n", Mix_GetError());
|
|
return;
|
|
}
|
|
|
|
Mix_ReserveChannels(2); // reserve player and boss weapon channels
|
|
Mix_GroupChannels(2, MIX_CHANNELS-1, 1); // group remaining channels
|
|
|
|
// Init music
|
|
|
|
samplesPerMusicTick = param_samplerate / 700; // SDL_t0FastAsmService played at 700Hz
|
|
|
|
if(YM3812Init(1,3579545,param_samplerate))
|
|
{
|
|
printf("Unable to create virtual OPL!!\n");
|
|
}
|
|
|
|
for(i=1;i<0xf6;i++)
|
|
YM3812Write(0,i,0);
|
|
|
|
YM3812Write(0,1,0x20); // Set WSE=1
|
|
// YM3812Write(0,8,0); // Set CSM=0 & SEL=0 // already set in for statement
|
|
|
|
Mix_HookMusic(SDL_IMFMusicPlayer, 0);
|
|
Mix_ChannelFinished(SD_ChannelFinished);
|
|
AdLibPresent = true;
|
|
SoundBlasterPresent = true;
|
|
|
|
alTimeCount = 0;
|
|
|
|
SD_SetSoundMode(sdm_Off);
|
|
SD_SetMusicMode(smm_Off);
|
|
|
|
SDL_SetupDigi();
|
|
|
|
SD_Started = true;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_Shutdown() - shuts down the Sound Mgr
|
|
// Removes sound ISR and turns off whatever sound hardware was active
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_Shutdown(void)
|
|
{
|
|
if (!SD_Started)
|
|
return;
|
|
|
|
SD_MusicOff();
|
|
SD_StopSound();
|
|
|
|
for(int i = 0; i < STARTMUSIC - STARTDIGISOUNDS; i++)
|
|
{
|
|
if(SoundChunks[i]) Mix_FreeChunk(SoundChunks[i]);
|
|
if(SoundBuffers[i]) free(SoundBuffers[i]);
|
|
}
|
|
|
|
free(DigiList);
|
|
|
|
SD_Started = false;
|
|
Mix_CloseAudio();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_PositionSound() - Sets up a stereo imaging location for the next
|
|
// sound to be played. Each channel ranges from 0 to 15.
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_PositionSound(int leftvol,int rightvol)
|
|
{
|
|
LeftPosition = leftvol;
|
|
RightPosition = rightvol;
|
|
nextsoundpos = true;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_PlaySound() - plays the specified sound on the appropriate hardware
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
boolean
|
|
SD_PlaySound(soundnames sound)
|
|
{
|
|
boolean ispos;
|
|
SoundCommon *s;
|
|
int lp,rp;
|
|
|
|
lp = LeftPosition;
|
|
rp = RightPosition;
|
|
LeftPosition = 0;
|
|
RightPosition = 0;
|
|
|
|
ispos = nextsoundpos;
|
|
nextsoundpos = false;
|
|
|
|
if (sound == -1 || (DigiMode == sds_Off && SoundMode == sdm_Off))
|
|
return 0;
|
|
|
|
s = (SoundCommon *) SoundTable[sound];
|
|
|
|
if ((SoundMode != sdm_Off) && !s)
|
|
Quit("SD_PlaySound() - Uncached sound");
|
|
|
|
if ((DigiMode != sds_Off) && (DigiMap[sound] != -1))
|
|
{
|
|
if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
|
|
{
|
|
#ifdef NOTYET
|
|
if (s->priority < SoundPriority)
|
|
return 0;
|
|
|
|
SDL_PCStopSound();
|
|
|
|
SD_PlayDigitized(DigiMap[sound],lp,rp);
|
|
SoundPositioned = ispos;
|
|
SoundNumber = sound;
|
|
SoundPriority = s->priority;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifdef NOTYET
|
|
if (s->priority < DigiPriority)
|
|
return(false);
|
|
#endif
|
|
|
|
int channel = SD_PlayDigitized(DigiMap[sound], lp, rp);
|
|
SoundPositioned = ispos;
|
|
DigiNumber = sound;
|
|
DigiPriority = s->priority;
|
|
return channel + 1;
|
|
}
|
|
|
|
return(true);
|
|
}
|
|
|
|
if (SoundMode == sdm_Off)
|
|
return 0;
|
|
|
|
if (!s->length)
|
|
Quit("SD_PlaySound() - Zero length sound");
|
|
if (s->priority < SoundPriority)
|
|
return 0;
|
|
|
|
switch (SoundMode)
|
|
{
|
|
case sdm_PC:
|
|
// SDL_PCPlaySound((PCSound *)s);
|
|
break;
|
|
case sdm_AdLib:
|
|
SDL_ALPlaySound((AdLibSound *)s);
|
|
break;
|
|
}
|
|
|
|
SoundNumber = sound;
|
|
SoundPriority = s->priority;
|
|
|
|
return 0;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_SoundPlaying() - returns the sound number that's playing, or 0 if
|
|
// no sound is playing
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
word
|
|
SD_SoundPlaying(void)
|
|
{
|
|
boolean result = false;
|
|
|
|
switch (SoundMode)
|
|
{
|
|
case sdm_PC:
|
|
result = pcSound? true : false;
|
|
break;
|
|
case sdm_AdLib:
|
|
result = alSound? true : false;
|
|
break;
|
|
}
|
|
|
|
if (result)
|
|
return(SoundNumber);
|
|
else
|
|
return(false);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_StopSound() - if a sound is playing, stops it
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_StopSound(void)
|
|
{
|
|
if (DigiPlaying)
|
|
SD_StopDigitized();
|
|
|
|
switch (SoundMode)
|
|
{
|
|
case sdm_PC:
|
|
// SDL_PCStopSound();
|
|
break;
|
|
case sdm_AdLib:
|
|
SDL_ALStopSound();
|
|
break;
|
|
}
|
|
|
|
SoundPositioned = false;
|
|
|
|
SDL_SoundFinished();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_WaitSoundDone() - waits until the current sound is done playing
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_WaitSoundDone(void)
|
|
{
|
|
while (SD_SoundPlaying())
|
|
SDL_Delay(5);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_MusicOn() - turns on the sequencer
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_MusicOn(void)
|
|
{
|
|
sqActive = true;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_MusicOff() - turns off the sequencer and any playing notes
|
|
// returns the last music offset for music continue
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
int
|
|
SD_MusicOff(void)
|
|
{
|
|
word i;
|
|
|
|
sqActive = false;
|
|
switch (MusicMode)
|
|
{
|
|
case smm_AdLib:
|
|
alOut(alEffects, 0);
|
|
for (i = 0;i < sqMaxTracks;i++)
|
|
alOut(alFreqH + i + 1, 0);
|
|
break;
|
|
}
|
|
|
|
return (int) (sqHackPtr-sqHack);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_StartMusic() - starts playing the music pointed to
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_StartMusic(int chunk)
|
|
{
|
|
SD_MusicOff();
|
|
|
|
if (MusicMode == smm_AdLib)
|
|
{
|
|
int32_t chunkLen = CA_CacheAudioChunk(chunk);
|
|
sqHack = (word *)(void *) audiosegs[chunk]; // alignment is correct
|
|
if(*sqHack == 0) sqHackLen = sqHackSeqLen = chunkLen;
|
|
else sqHackLen = sqHackSeqLen = *sqHack++;
|
|
sqHackPtr = sqHack;
|
|
sqHackTime = 0;
|
|
alTimeCount = 0;
|
|
SD_MusicOn();
|
|
}
|
|
}
|
|
|
|
void
|
|
SD_ContinueMusic(int chunk, int startoffs)
|
|
{
|
|
SD_MusicOff();
|
|
|
|
if (MusicMode == smm_AdLib)
|
|
{
|
|
int32_t chunkLen = CA_CacheAudioChunk(chunk);
|
|
sqHack = (word *)(void *) audiosegs[chunk]; // alignment is correct
|
|
if(*sqHack == 0) sqHackLen = sqHackSeqLen = chunkLen;
|
|
else sqHackLen = sqHackSeqLen = *sqHack++;
|
|
sqHackPtr = sqHack;
|
|
|
|
if(startoffs >= sqHackLen)
|
|
{
|
|
Quit("SD_StartMusic: Illegal startoffs provided!");
|
|
}
|
|
|
|
// fast forward to correct position
|
|
// (needed to reconstruct the instruments)
|
|
|
|
for(int i = 0; i < startoffs; i += 2)
|
|
{
|
|
byte reg = *(byte *)sqHackPtr;
|
|
byte val = *(((byte *)sqHackPtr) + 1);
|
|
if(reg >= 0xb1 && reg <= 0xb8) val &= 0xdf; // disable play note flag
|
|
else if(reg == 0xbd) val &= 0xe0; // disable drum flags
|
|
|
|
alOut(reg,val);
|
|
sqHackPtr += 2;
|
|
sqHackLen -= 4;
|
|
}
|
|
sqHackTime = 0;
|
|
alTimeCount = 0;
|
|
|
|
SD_MusicOn();
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_FadeOutMusic() - starts fading out the music. Call SD_MusicPlaying()
|
|
// to see if the fadeout is complete
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
void
|
|
SD_FadeOutMusic(void)
|
|
{
|
|
switch (MusicMode)
|
|
{
|
|
case smm_AdLib:
|
|
// DEBUG - quick hack to turn the music off
|
|
SD_MusicOff();
|
|
break;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SD_MusicPlaying() - returns true if music is currently playing, false if
|
|
// not
|
|
//
|
|
///////////////////////////////////////////////////////////////////////////
|
|
boolean
|
|
SD_MusicPlaying(void)
|
|
{
|
|
boolean result;
|
|
|
|
switch (MusicMode)
|
|
{
|
|
case smm_AdLib:
|
|
result = sqActive;
|
|
break;
|
|
default:
|
|
result = false;
|
|
break;
|
|
}
|
|
|
|
return(result);
|
|
}
|