forked from KolibriOS/kolibrios
a27452493c
git-svn-id: svn://kolibrios.org@9169 a494cfbc-eb01-0410-851d-a64ba20cac60
102 lines
2.8 KiB
C
102 lines
2.8 KiB
C
/*
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* OpenTyrian: A modern cross-platform port of Tyrian
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* Copyright (C) 2007-2009 The OpenTyrian Development Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef NETWORK_H
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#define NETWORK_H
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#include "opentyr.h"
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#include "SDL.h"
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#ifdef WITH_NETWORK
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# include "SDL_net.h"
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#endif
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#define PACKET_ACKNOWLEDGE 0x00 //
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#define PACKET_KEEP_ALIVE 0x01 //
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#define PACKET_CONNECT 0x10 // version, delay, episodes, player_number, name
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#define PACKET_DETAILS 0x11 // episode, difficulty
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#define PACKET_QUIT 0x20 //
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#define PACKET_WAITING 0x21 //
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#define PACKET_BUSY 0x22 //
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#define PACKET_GAME_QUIT 0x30 //
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#define PACKET_GAME_PAUSE 0x31 //
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#define PACKET_GAME_MENU 0x32 //
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#define PACKET_STATE_RESEND 0x40 // state_id
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#define PACKET_STATE 0x41 // <state> (not acknowledged)
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#define PACKET_STATE_XOR 0x42 // <xor state> (not acknowledged)
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extern bool isNetworkGame;
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extern int network_delay;
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extern char *network_opponent_host;
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extern Uint16 network_player_port, network_opponent_port;
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extern char *network_player_name, *network_opponent_name;
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#ifdef WITH_NETWORK
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extern UDPpacket *packet_out_temp;
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extern UDPpacket *packet_in[], *packet_out[],
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*packet_state_in[], *packet_state_out[];
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#endif
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extern uint thisPlayerNum;
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extern JE_boolean haltGame;
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extern JE_boolean moveOk;
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extern JE_boolean pauseRequest, skipLevelRequest, helpRequest, nortShipRequest;
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extern JE_boolean yourInGameMenuRequest, inGameMenuRequest;
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#ifdef WITH_NETWORK
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void network_prepare( Uint16 type );
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bool network_send( int len );
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int network_check( void );
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bool network_update( void );
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bool network_is_sync( void );
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void network_state_prepare( void );
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int network_state_send( void );
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bool network_state_update( void );
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bool network_state_is_reset( void );
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void network_state_reset( void );
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int network_connect( void );
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void network_tyrian_halt( unsigned int err, bool attempt_sync );
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int network_init( void );
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void JE_clearSpecialRequests( void );
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#define NETWORK_KEEP_ALIVE() \
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if (isNetworkGame) \
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network_check();
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#else
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#define NETWORK_KEEP_ALIVE()
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#endif
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#endif /* NETWORK_H */
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