/* test libGUI library */ #include "stdarg.h" #include "libGUI.h" #include "stdio.h" #include "stdlib.h" #include "string.h" #define FALSE 0 #define TRUE 1 void callback_func_delete_window(header_t *control,void *data) { QuitLibGUI((parent_t*)control); } void callback_func1(header_t *control,void *data) { printf("\nentry in button"); } void callback_func2(header_t *control,void *data) { printf("\nbutton pressed"); } void callback_func3(header_t *control,void *data) { printf("\nbutton released"); } void callback_func4(header_t *control,void *data) { printf("\nleave button"); } int main(int argc, char *argv[]) { parent_t *window; gui_callback_t *id1,*id2,*id3,*id4; gui_button_data_t button_data; gui_button_t *button; //load libGUI library LoadLibGUI(NULL); //create main window window=CreateWindow(); SetWindowSizeRequest(window,90,60); //create button button_data.x=5; button_data.y=5; button_data.width=70; button_data.height=20; //create button with text button=CreateButtonWithText(&button_data,"Click my!"); //set callback functions for button close window SetCallbackFunction(window,DELETE_EVENT,&callback_func_delete_window,NULL); //set callback functions for button id1=SetCallbackFunction(button,BUTTON_ENTER_EVENT,&callback_func1,NULL); id2=SetCallbackFunction(button,BUTTON_PRESSED_EVENT,&callback_func2,NULL); id3=SetCallbackFunction(button,BUTTON_RELEASED_EVENT,&callback_func3,NULL); id4=SetCallbackFunction(button,BUTTON_LEAVE_EVENT,&callback_func4,NULL); //pack button in window PackControls(window,button); //start main libGUI loop LibGUImain(window); }