kolibrios/kernel/trunk/gui/font.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2015. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
dtext:
; edx -> string
; esi = number of characters
; ebx = output coordinates XXXXYYYY h
; ecx = char color and flags flRRGGBB h
; fl = ZBFFRSSS b
; Z=1: edx -> zero terminated string, esi = ?
; B=1: fill background with color eax
; R=1: edi -> user area for redirect
; FF=3: UTF-8 8x16, FF=2: UTF-16LE 8x16
; FF=1: cp866 8x16, FF=0: cp866 6x9
; SSS = (font multiplier)-1
; edi=1: force output
and eax, 0xFFFFFF
bt ecx, 30
jc @f
xor eax, eax
dec eax
@@:
pushd 0 0 0 eax
movsx eax, bx
sar ebx, 16
push eax ebx edi
bt ecx, 27
jc .redirect
mov ebp, [_display.width]
xor edi, edi
jmp @f
.ret:
add esp, 28
ret
.redirect:
mov ebp, [edi]
add edi, 8
@@:
shl ebp, 2
imul eax, ebp
shl ebx, 2
add eax, ebx
js .ret
add edi, eax
mov eax, ecx
mov ebx, ecx
test ecx, ecx
jns @f
mov esi, 256
@@:
shr ecx, 24
and cl, 7
inc ecx
push ebp ecx esi
mov esi, edx
or eax, 0xFF000000
bt ebx, 27
jc .bufferReady
mov eax, 9
test ebx, 0x30000000
jz @f
add eax, 7
@@:
imul eax, ecx
mov [esp+32], eax
imul ebp, eax
stdcall kernel_alloc, ebp
mov ecx, ebp
shr ecx, 2
mov [esp+36], eax
sub edi, eax
mov edx, eax
mov eax, [esp+24]
cmp eax, -1
jnz @f
mov [esp+28], edi
@@:
mov edi, edx
rep stosd
mov edi, edx
mov eax, ebx
and eax, 0xFFFFFF
.bufferReady:
mov ebp, eax
mov eax, [esp+8]
shr eax, 2
sub eax, [esp+16]
shr eax, 3
xor edx, edx
div dword[esp+4]
mov ecx, [esp]
cmp eax, ecx
jnc @f
mov [esp], eax
@@:
xor edx, edx
bt ebx, 29
jc @f
bt ebx, 28
jc .draw866toUni
lea eax, [eax*4+eax]
shr eax, 2
inc eax
mov [esp], ecx
cmp eax, ecx
jnc .draw866
mov [esp], eax
jmp .draw866
@@:
bt ebx, 28
jc .drawUTF8
; ebp = font color
; esi -> string
; edi -> buffer
; Stack map:
; char counter +0
fontMultiplier = 4
widthX = 8
; edi +12
; X +16
; Y +20
; background +24
deltaToScreen = 28
; temp buffer height +32
; temp buffer pointer +36
.drawUTF16:
dec dword [esp]
js .done
movzx ebx, word [esi]
test ebx, ebx
jz .done
inc esi
inc esi
cmp bx, 1419
jc @f
xor ebx, ebx
@@:
pushd esi edi 16
shl ebx, 4
add ebx, fontUni
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .drawUTF16
.drawUTF8:
dec dword [esp]
js .done
xor eax, eax
call utf8to16
test eax, eax
jz .done
cmp eax, 1419
jc @f
xor eax, eax
@@:
shl eax, 4
lea ebx, [eax+fontUni]
pushd esi edi 16
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .drawUTF8
.draw866:
dec dword [esp]
js .done
movzx ebx, byte [esi]
test ebx, ebx
jz .done
inc esi
pushd esi edi 9
lea ebx, [ebx*8+ebx+font1]
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 6*4
pop edi
pop edi
add edi, esi
pop esi
jmp .draw866
.draw866toUni:
dec dword [esp]
js .done
movzx eax, byte [esi]
test eax, eax
jz .done
call ansi2uni_char
shl eax, 4
lea ebx, [eax+fontUni]
inc esi
pushd esi edi 16
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .draw866toUni
.done:
mov ecx, edi
pop eax eax eax esi edx ebx ebp ebp ebp
mov edi, [esp]
test edi, edi
jnz @f
pop eax
ret
@@: ; redraw from buffer to screen
push eax
sub ecx, edi
shr ecx, 2
add edx, ecx
inc ecx
push ecx
push edi
.drawPicture:
mov eax, -1
repz scasd
jecxz @f
mov eax, edx
sub eax, ecx
push ecx
mov ecx, [edi-4]
xchg esi, edi
call __sys_putpixel
xchg esi, edi
pop ecx
jmp .drawPicture
@@:
pop edi
mov ecx, [esp]
add edi, [esp+4]
inc ebx
push edi
dec ebp
jnz .drawPicture
add esp, 12
call kernel_free
ret
; scaling/smoothing algorithm
drawChar:
; ebp = font color
; esi = font multiplier
; edi -> buffer
; ebx -> char data
mov dl, [ebx]
.raw:
bsf eax, edx
jz .nextRaw
imul eax, esi
shl eax, 2
push edi
add edi, eax
mov ecx, esi
dec esi
jnz .square
mov [edi], ebp
inc esi
cmp [fontSmoothing], 0
jz .nextPixel
.checkLeftSM: ; smoothing
bsf eax, edx
dec eax
js .checkRightSM
bt [ebx], eax
jc .checkRightSM
dec eax
js .checkLeftDownSM
bt [ebx], eax
jc .checkRightSM
.checkLeftDownSM:
inc eax
bt [ebx+1], eax
jnc .checkLeftUpSM
inc eax
bt [ebx+1], eax
jnc @f
bt [ebx-1], eax
jc .checkRightSM
dec eax
dec eax
js @f
bt [ebx+1], eax
jnc @f
inc eax
.checkLeftUpSM:
bt [ebx-1], eax
jnc .checkRightSM
inc eax
bt [ebx-1], eax
jnc @f
bt [ebx+1], eax
jc .checkRightSM
dec eax
dec eax
js @f
bt [ebx-1], eax
jc .checkRightSM
@@:
mov ecx, [esp+20+deltaToScreen]
mov eax, [edi-4]
test ecx, ecx
jz @f
pusha
lea ebx, [edi+ecx-4]
shr ebx, 2
call syscall_getpixel
popa
@@:
push ebx edx
mov ebx, ebp
xor ecx, ecx
cmp [fontSmoothing], 1
jnz .subpixelLeft
call antiAliasing
jmp @f
.subpixelLeft:
mov cl, bl
lea edx, [ecx*8+ecx]
lea edx, [ecx*2+edx]
mov cl, al
lea ecx, [ecx*4+ecx]
add edx, ecx
shr edx, 4
mov al, dl
xor ecx, ecx
mov cl, ah
lea edx, [ecx*8+ecx]
lea edx, [ecx*2+edx]
mov cl, bh
lea ecx, [ecx*4+ecx]
add edx, ecx
shr edx, 4
mov ah, dl
rol eax, 16
rol ebx, 16
xor ecx, ecx
mov cl, al
mov edx, ecx
shl ecx, 3
sub ecx, edx
mov dl, bl
add ecx, edx
shr ecx, 3
mov al, cl
rol eax, 16
@@:
mov [edi-4], eax
pop edx ebx
.checkRightSM:
bsf eax, edx
inc eax
bt [ebx], eax
jc .nextPixel
inc eax
bt [ebx], eax
jc .nextPixel
dec eax
.checkRightDownSM:
bt [ebx+1], eax
jnc .checkRightUpSM
dec eax
bt [ebx+1], eax
jnc @f
bt [ebx-1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx+1], eax
jnc @f
dec eax
.checkRightUpSM:
bt [ebx-1], eax
jnc .nextPixel
dec eax
bt [ebx-1], eax
jnc @f
bt [ebx+1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx-1], eax
jc .nextPixel
@@:
mov ecx, [esp+20+deltaToScreen]
mov eax, [edi+4]
test ecx, ecx
jz @f
pusha
lea ebx, [edi+ecx+4]
shr ebx, 2
call syscall_getpixel
popa
@@:
push ebx edx
mov ebx, ebp
xor ecx, ecx
cmp [fontSmoothing], 1
jnz .subpixelRight
call antiAliasing
jmp @f
.subpixelRight:
mov cl, al
mov edx, ecx
shl ecx, 3
sub ecx, edx
mov dl, bl
add ecx, edx
shr ecx, 3
mov al, cl
xor ecx, ecx
mov cl, ah
lea edx, [ecx*8+ecx]
lea edx, [ecx*2+edx]
mov cl, bh
lea ecx, [ecx*4+ecx]
add edx, ecx
shr edx, 4
mov ah, dl
rol ebx, 16
rol eax, 16
xor ecx, ecx
mov cl, bl
lea edx, [ecx*8+ecx]
lea edx, [ecx*2+edx]
mov cl, al
lea ecx, [ecx*4+ecx]
add edx, ecx
shr edx, 4
mov al, dl
rol eax, 16
@@:
mov [edi+4], eax
pop edx ebx
jmp .nextPixel
.square: ; scaling
mov eax, esi
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jnz .square
inc esi
mov edi, [esp]
.checkLeft:
bsf eax, edx
dec eax
js .checkRight
bt [ebx], eax
jc .checkRight
.checkLeftDown:
bt [ebx+1], eax
jnc .checkLeftUp
mov ecx, eax
inc eax
bt [ebx+1], eax
jc @f
bt [ebx-1], eax
jnc .downRightLow
bt [ebx-2], eax
jc .downRightLow
dec eax
bt [ebx-1], eax
jc .downRightLow
dec eax
js .downRightHigh
bt [ebx-2], eax
jc .downRightLow
jmp .downRightHigh
@@:
bt [ebx-1], eax
jc .checkLeftUp
dec eax
dec eax
js .downRightLow
bt [ebx+1], eax
jc .checkLeftUp
.downRightLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
add edi, 4
mov ecx, esi
dec ecx
.drawDownRight:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawDownRight
inc esi
mov edi, [esp]
jmp .checkLeftUp
.downRightHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
add edi, 4
mov ecx, esi
dec ecx
.drawDownRightHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawDownRightHigh
inc esi
mov edi, [esp]
.checkLeftUp:
bsf eax, edx
dec eax
bt [ebx-1], eax
jnc .checkRight
mov ecx, eax
inc eax
bt [ebx-1], eax
jc @f
bt [ebx+1], eax
jnc .upRightLow
bt [ebx+2], eax
jc .upRightLow
dec eax
bt [ebx+1], eax
jc .upRightLow
dec eax
js .upRightHigh
bt [ebx+2], eax
jc .upRightLow
jmp .upRightHigh
@@:
bt [ebx+1], eax
jc .checkRight
dec eax
dec eax
js .upRightLow
bt [ebx-1], eax
jc .checkRight
.upRightLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
add edi, 4
mov ecx, esi
dec ecx
dec ecx
.drawUpRight:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawUpRight
mov edi, [esp]
jmp .checkRight
.upRightHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
add edi, 4
mov ecx, esi
dec ecx
dec ecx
.drawUpRightHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawUpRightHigh
mov edi, [esp]
.checkRight:
bsf eax, edx
inc eax
bt [ebx], eax
jc .nextPixel
.checkRightDown:
bt [ebx+1], eax
jnc .checkRightUp
mov ecx, eax
dec eax
bt [ebx+1], eax
jc @f
bt [ebx-1], eax
jnc .downLeftLow
bt [ebx-2], eax
jc .downLeftLow
inc eax
bt [ebx-1], eax
jc .downLeftLow
inc eax
bt [ebx-2], eax
jc .downLeftLow
jmp .downLeftHigh
@@:
bt [ebx-1], eax
jc .checkRightUp
inc eax
inc eax
bt [ebx+1], eax
jc .checkRightUp
.downLeftLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
mov ecx, esi
dec ecx
.drawDownLeft:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
dec ecx
jns .drawDownLeft
inc esi
mov edi, [esp]
jmp .checkRightUp
.downLeftHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
mov ecx, esi
dec ecx
.drawDownLeftHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
dec ecx
jns .drawDownLeftHigh
inc esi
mov edi, [esp]
.checkRightUp:
bsf eax, edx
inc eax
bt [ebx-1], eax
jnc .nextPixel
mov ecx, eax
dec eax
bt [ebx-1], eax
jc @f
bt [ebx+1], eax
jnc .upLeftLow
bt [ebx+2], eax
jc .upLeftLow
inc eax
bt [ebx+1], eax
jc .upLeftLow
inc eax
bt [ebx+2], eax
jc .upLeftLow
jmp .upLeftHigh
@@:
bt [ebx+1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx-1], eax
jc .nextPixel
.upLeftLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
mov ecx, esi
dec ecx
dec ecx
.drawUpLeft:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jns .drawUpLeft
jmp .nextPixel
.upLeftHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
mov ecx, esi
dec ecx
dec ecx
.drawUpLeftHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jns .drawUpLeftHigh
.nextPixel:
bsf eax, edx
btr edx, eax
pop edi
jmp .raw
.nextRaw:
inc ebx
mov eax, [esp+16+widthX]
imul eax, esi
add edi, eax
dec dword [esp+4]
jnz drawChar
ret
antiAliasing:
mov bp, 3
@@:
mov cl, al
mov dl, bl
lea ecx, [ecx*2+ecx]
add ecx, edx
shr ecx, 2
mov al, cl
ror eax, 8
ror ebx, 8
dec bp
jnz @b
ror eax, 8
ror ebx, 8
mov ebp, ebx
ret
fontSmoothing db 2 ; = 0, 1 or 2
fontSize db 0 ; user mode setting
font1:
if lang eq sp
file 'char_sp.mt'
else if lang eq et
file 'char_et.mt'
else
file 'char.mt'
end if
fontUni:
file 'charUni.mt'