forked from KolibriOS/kolibrios
Updated 'View3ds' sources till ver. 0.059
git-svn-id: svn://kolibrios.org@1979 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
cb0ba10058
commit
eb6cb66362
@ -805,7 +805,7 @@ end if
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mov ebx,.x2
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mov ebx,.x2
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sub ebx,.x1
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sub ebx,.x1
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if Ext >= SSE
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if 0 ;Ext >= SSE
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sub esp,16
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sub esp,16
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cvtsi2ss xmm3,ebx ;rcps
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cvtsi2ss xmm3,ebx ;rcps
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@ -913,29 +913,15 @@ end if
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push .z1 ; current z shl CATMULL_SHIFT
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push .z1 ; current z shl CATMULL_SHIFT
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push esi
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push esi
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; It's my first attempt at MMX :), have mercy - Macgub
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;if Ext = SSE2
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; movups xmm1,.dey
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;; if Ext = MMX
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;end if
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; mov dword[.temp1],esi
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if Ext>=MMX
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; mov dword[.temp1+4],esi
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movq mm0,.cby
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;; movq mm0,.cbyq ; mm0 - current bump coords
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movq mm1,.cey
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;; movq mm1,.ceyq ; mm1 - current env coords
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movq mm2,.dby
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;; movq mm2,.dbyq ; mm2 - delta bump
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movq mm3,.dey
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;; movq mm3,.deyq ; mm3 - delta env
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end if
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; movd mm6,.z1 ; mm6 - cur z
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; movq mm7,qword.[temp1] ; mm7 = lo = hi dword = current z buff
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;; mov dword [.temp2],1
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;; mov dword [.temp2+4],-1
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;; mov dword [.temp3],TEXTURE_SIZE
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;; mov dword [.temp3+4],TEXTURE_SIZE
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;; mov esi,.bmap
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;; mov dword [.temp4],esi
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;; mov dword [.temp4+4],esi
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;; mov dword [.temp5],TEX_X
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;; mov dword [.temp5+4],- TEX_X
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; mov dword [.temp1],TEX_SHIFT
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; mov dword [.temp1+4],0
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;; end if
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.draw:
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.draw:
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; if TEX = SHIFTING ;bump drawing only in shifting mode
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; if TEX = SHIFTING ;bump drawing only in shifting mode
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@ -943,29 +929,22 @@ end if
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mov ebx,.cz ; .cz - cur z position
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mov ebx,.cz ; .cz - cur z position
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cmp ebx,dword[esi]
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cmp ebx,dword[esi]
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jge .skip
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jge .skip
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;; if Ext=NON
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if Ext>=MMX
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movq mm6,mm0
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psrld mm6,ROUND
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movd eax,mm6
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psrlq mm6,32
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movd esi,mm6
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else
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mov eax,.cby
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mov eax,.cby
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sar eax,ROUND
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sar eax,ROUND
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mov esi,.cbx
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mov esi,.cbx
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sar esi,ROUND
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sar esi,ROUND
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;; else
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end if
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;; movq mm4,mm0 ; mm4 - copies of cur bump coords
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;; psrad mm4,ROUND ; mm4 = lo dword = y b coord, hi dword = x b coord
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;; movd eax,mm4 ; -
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;; psrlq mm4,32 ; -
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;; movd esi,mm4 ; -
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;;
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;;; punpckldq mm5,mm4 ;
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;;; psllq mm5,TEX_SHIFT
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;;; paddq mm4,mm5 ; mm4 - lo dword index to b. map
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;;
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;; ; packqd mm4,mm5
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; movq mm5,mm4 ; mm5 ~~ current bump map index?
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;; end if
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shl eax,TEX_SHIFT ;-
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shl eax,TEX_SHIFT ;-
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add esi,eax ;- ; esi - current bump map index
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add esi,eax ;- ; esi - current bump map index
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;; if Ext = NON
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mov ebx,esi
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mov ebx,esi
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dec ebx
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dec ebx
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and ebx,TEXTURE_SIZE
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and ebx,TEXTURE_SIZE
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@ -977,21 +956,9 @@ end if
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and ebx,TEXTURE_SIZE
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and ebx,TEXTURE_SIZE
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add ebx,.bmap
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add ebx,.bmap
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movzx ebx,byte [ebx]
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movzx ebx,byte [ebx]
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;; else ;-------------------------------------------
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;; mov dword [.temp1],esi ;-
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;; mov dword [.temp1+4],esi ;-
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;; movq mm5, qword[.temp1] ;-
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;; paddd mm5, qword[.temp2] ; .temp2 == low dword = 1, high dword = -1
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;; pand mm5, qword[.temp3] ; .temp3 == low = high dword = TEX_SIZE
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;; paddd mm5, qword[.temp4] ; .temp4 == low = high dword = .bmap
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;; movd ebx,mm5
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;; psrlq mm5,32
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;; movd eax,mm5
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;; movzx ebx,byte[ebx]
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;; movzx eax,byte[eax]
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;; end if
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sub eax,ebx
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sub eax,ebx
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;; if Ext=NON
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mov ebx,esi
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mov ebx,esi
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sub ebx,TEX_X
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sub ebx,TEX_X
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and ebx,TEXTURE_SIZE
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and ebx,TEXTURE_SIZE
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@ -1003,21 +970,11 @@ end if
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and ebx,TEXTURE_SIZE
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and ebx,TEXTURE_SIZE
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add ebx,.bmap
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add ebx,.bmap
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movzx ebx,byte [ebx]
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movzx ebx,byte [ebx]
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;; else
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;; movq mm5, qword[.temp1] ;-
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;; paddd mm5, qword[.temp5] ; .temp5 == low dword = TEX_X, high dword = -TEX_X
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;; pand mm5, qword[.temp3] ; .temp3 == low = high dword = TEX_SIZE
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;; paddd mm5, qword[.temp4] ; .temp4 == low = high dword = offset .bmap
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;; movd ebx,mm5
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;; psrlq mm5,32
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;; movd edx,mm5
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;; movzx ebx,byte[ebx]
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;; movzx edx,byte[edx]
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;; end if
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sub edx,ebx
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sub edx,ebx
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; eax - horizontal sub
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; eax - horizontal sub
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; edx - vertical sub
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; edx - vertical sub
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;; if Ext=NON
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if Ext = NON
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mov ebx,.cex ;.cex - current env map X
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mov ebx,.cex ;.cex - current env map X
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sar ebx,ROUND
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sar ebx,ROUND
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add eax,ebx ; eax - modified x coord
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add eax,ebx ; eax - modified x coord
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@ -1025,19 +982,15 @@ end if
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mov ebx,.cey ;.cey - current env map y
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mov ebx,.cey ;.cey - current env map y
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sar ebx,ROUND
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sar ebx,ROUND
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add edx,ebx ; edx - modified y coord
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add edx,ebx ; edx - modified y coord
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;; else
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else
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;; movq mm5,mm1 ; mm5 - copy of cur env coords
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movq mm6,mm1 ; mm5 - copy of cur env coords
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;; psrad mm5,ROUND
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psrld mm6,ROUND
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;; movq qword[.temp1],mm5
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movd ebx,mm6
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;; add eax,dword [.temp1]
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psrlq mm6,32
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;; add edx,dword [.temp1+4]
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add eax,ebx
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;; ; movd ebx,mm5
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movd ebx,mm6
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;; ; add eax,ebx
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add edx,ebx
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;; ; psrlq mm5,32
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end if
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;; ; movd ebx,mm5
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; add edx,ebx
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;; end if
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or eax,eax
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or eax,eax
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jl .black
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jl .black
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cmp eax,TEX_X
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cmp eax,TEX_X
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@ -1049,9 +1002,9 @@ end if
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shl edx,TEX_SHIFT
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shl edx,TEX_SHIFT
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add edx,eax
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add edx,eax
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lea edx,[edx*3]
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lea esi,[edx*3]
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add edx,.emap
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add esi,.emap
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mov eax,dword[edx]
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lodsd
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jmp .put_pixel
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jmp .put_pixel
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.black:
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.black:
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xor eax,eax
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xor eax,eax
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@ -1066,15 +1019,19 @@ end if
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add edi,3
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add edi,3
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.no_skip:
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.no_skip:
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add .czbuff,4
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add .czbuff,4
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;; if Ext = NON
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;if Ext = SSE2
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; movups xmm0,.cey
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; paddd xmm0,xmm1
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; movups .cey,xmm0
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;
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;end if
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if Ext >= MMX
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if Ext >= MMX
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movq mm0,.cby
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paddd mm0,mm2
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movq mm1,.cey
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paddd mm1,mm3
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paddd mm0,.dby
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end if
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paddd mm1,.dey
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movq .cby,mm0
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if Ext=NON
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movq .cey,mm1
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else
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mov eax,.dbx
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mov eax,.dbx
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add .cbx,eax
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add .cbx,eax
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mov eax,.dby
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mov eax,.dby
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@ -1084,10 +1041,6 @@ else
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mov eax,.dey
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mov eax,.dey
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add .cey,eax
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add .cey,eax
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end if
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end if
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;; else
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;; paddd mm0,mm2
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;; paddd mm1,mm3
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;; end if
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mov eax,.dz
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mov eax,.dz
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add .cz,eax
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add .cz,eax
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@ -1593,6 +1593,19 @@ end if
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push dword .tx1 ; .ctx
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push dword .tx1 ; .ctx
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push dword .ty1 ; .cty
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push dword .ty1 ; .cty
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push edi ; .c_scr
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push edi ; .c_scr
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;if Ext = SSE2
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; mov eax,TEXTURE_SIZE
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; movd xmm1,eax
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; shufps xmm1,xmm1,0
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; push dword TEX_X
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; push dword -TEX_X
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; push dword 1
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; push dword -1
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; movups xmm2,[esp]
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; movd xmm3,.bmap
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; shufps xmm3,xmm3,0
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;end if
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if Ext>=MMX
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if Ext>=MMX
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movq mm7,.cty
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movq mm7,.cty
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movq mm6,.cby
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movq mm6,.cby
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@ -1620,10 +1633,35 @@ else
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movd esi,mm1
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movd esi,mm1
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end if
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end if
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shl eax,TEX_SHIFT
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shl eax,TEX_SHIFT
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add esi,eax ;- ; esi - current bump map index
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add esi,eax ;- ; esi - current bump map index
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;if Ext = SSE2
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;
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; movd xmm0,esi
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; shufps xmm0,xmm0,0
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; paddd xmm0,xmm2
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; pand xmm0,xmm1
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; paddd xmm0,xmm3
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;
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; movd ebx,xmm0
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; movzx eax,byte[ebx]
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;
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; shufps xmm0,xmm0,11100001b
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; movd ebx,xmm0
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; movzx ebx,byte[ebx]
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; sub eax,ebx
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;
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; shufps xmm0,xmm0,11111110b
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; movd ebx,xmm0
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; movzx edx, byte [ebx]
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;
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; shufps xmm0,xmm0,11111111b
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; movd ebx,xmm0
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; movzx ebx, byte [ebx]
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; sub edx,ebx
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;
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;else
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mov ebx,esi
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mov ebx,esi
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dec ebx
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dec ebx
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and ebx,TEXTURE_SIZE
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and ebx,TEXTURE_SIZE
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@ -1649,7 +1687,7 @@ end if
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add ebx,.bmap
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add ebx,.bmap
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movzx ebx,byte [ebx]
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movzx ebx,byte [ebx]
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sub edx,ebx
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sub edx,ebx
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;end if
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; eax - horizontal sub modificated x coord
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; eax - horizontal sub modificated x coord
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; edx - vertical sub modificated y coord
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; edx - vertical sub modificated y coord
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@ -739,7 +739,93 @@ blur_screen: ;blur n times ; blur or fire
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;in - ecx times count
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;in - ecx times count
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;.counter equ dword[esp-4]
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;.counter equ dword[esp-4]
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.counter1 equ dword[esp-8]
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.counter1 equ dword[esp-8]
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if Ext>=MMX
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if Ext>=SSE2
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push ebp
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mov ebp,esp
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push dword 0x01010101
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movss xmm5,[esp]
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shufps xmm5,xmm5,0
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.again_blur:
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push ecx
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mov edi,screen
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mov ecx,SIZE_X*3/4
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xor eax,eax
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rep stosd
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mov ecx,(SIZE_X*(SIZE_Y-3))*3/16
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.blr:
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@@:
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movups xmm0,[edi+SIZE_X*3]
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movups xmm1,[edi-SIZE_X*3]
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movups xmm2,[edi-3]
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movups xmm3,[edi+3]
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pavgb xmm0,xmm1
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pavgb xmm2,xmm3
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pavgb xmm0,xmm2
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psubusb xmm0,xmm5 ; importand if fire
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movups [edi],xmm0
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add edi,16
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add esi,16
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loop .blr
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xor eax,eax
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mov ecx,SIZE_X*3/4
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rep stosd
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pop ecx
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loop .again_blur
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mov esp,ebp
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pop ebp
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end if
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if Ext=SSE
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emms
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push ebp
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mov ebp,esp
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push dword 0x01010101
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push dword 0x01010101
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movq mm4,[esp]
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.again_blur:
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push ecx
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mov edi,screen
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mov ecx,SIZE_X*3/4
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; pxor mm5,mm5
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xor eax,eax
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rep stosd
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mov ecx,(SIZE_X*(SIZE_Y-3))*3/8
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.blr:
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@@:
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movq mm0,[edi+SIZE_X*3]
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movq mm1,[edi-SIZE_X*3]
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movq mm2,[edi-3]
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movq mm3,[edi+3]
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pavgb mm0,mm1
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pavgb mm2,mm3
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pavgb mm0,mm2
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psubusb mm0,mm4 ; importand if fire
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movq [edi],mm0
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add edi,8
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add esi,8
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loop .blr
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xor eax,eax
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mov ecx,SIZE_X*3/4
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rep stosd
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pop ecx
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loop .again_blur
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mov esp,ebp
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pop ebp
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end if
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if Ext=MMX
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emms
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emms
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push ebp
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push ebp
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mov ebp,esp
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mov ebp,esp
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@ -268,7 +268,10 @@ base_vector:
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if Ext=SSE
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if Ext=SSE
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db ' (SSE)'
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db ' (SSE)'
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end if
|
end if
|
||||||
db ' 0.057'
|
if Ext=SSE2
|
||||||
|
db ' (SSE2)'
|
||||||
|
end if
|
||||||
|
db ' 0.059'
|
||||||
labellen:
|
labellen:
|
||||||
STRdata db '-1 '
|
STRdata db '-1 '
|
||||||
|
|
||||||
@ -294,7 +297,7 @@ else
|
|||||||
dd workarea
|
dd workarea
|
||||||
dd hash_table
|
dd hash_table
|
||||||
file_name:
|
file_name:
|
||||||
db '/rd/1/house.3ds',0
|
db '/rd/1/teapot.3ds',0
|
||||||
end if
|
end if
|
||||||
|
|
||||||
I_END:
|
I_END:
|
@ -1,3 +1,14 @@
|
|||||||
|
View3ds 0.059 - June 2011.
|
||||||
|
1. Bump and pararell two texture mapping functions optimizations.
|
||||||
|
(files bump_cat.inc & two_tex.inc)
|
||||||
|
On my P4 changes are rather non visable, but on dual core in KlbrInWin
|
||||||
|
optimizations runs preety nice.
|
||||||
|
-----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
View3ds 0.058 - June 2011.
|
||||||
|
1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire').
|
||||||
|
-----------------------------------------------------------------------------------
|
||||||
|
|
||||||
View3ds 0.057 - April 2011.
|
View3ds 0.057 - April 2011.
|
||||||
1. By opening file bigger then ~18 KB, and choosing env mode program terminate.
|
1. By opening file bigger then ~18 KB, and choosing env mode program terminate.
|
||||||
I remove this bug
|
I remove this bug
|
||||||
|
@ -990,10 +990,10 @@ if Ext=NON
|
|||||||
|
|
||||||
|
|
||||||
else
|
else
|
||||||
movq mm5,.cey
|
movq mm5,mm4 ;.cey
|
||||||
psrad mm5,ROUND
|
psrad mm5,ROUND
|
||||||
pslld mm5,TEX_SHIFT
|
pslld mm5,TEX_SHIFT
|
||||||
movq mm6,.cex
|
movq mm6,mm3 ;.cex
|
||||||
psrad mm6,ROUND
|
psrad mm6,ROUND
|
||||||
paddd mm5,mm6
|
paddd mm5,mm6
|
||||||
movq mm6,mm5
|
movq mm6,mm5
|
||||||
@ -1061,8 +1061,8 @@ end if
|
|||||||
; movq mm6,mm4
|
; movq mm6,mm4
|
||||||
; psrad mm5,ROUND
|
; psrad mm5,ROUND
|
||||||
; psrad mm6,ROUND
|
; psrad mm6,ROUND
|
||||||
movq .cex,mm3
|
; movq .cex,mm3
|
||||||
movq .cey,mm4
|
; movq .cey,mm4
|
||||||
end if
|
end if
|
||||||
mov eax,.dz
|
mov eax,.dz
|
||||||
add .cz,eax
|
add .cz,eax
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
|
||||||
; application : View3ds ver. 0.057 - tiny .3ds files viewer.
|
; application : View3ds ver. 0.059 - tiny .3ds files viewer.
|
||||||
; compiler : FASM
|
; compiler : FASM
|
||||||
; system : KolibriOS
|
; system : KolibriOS
|
||||||
; author : Macgub aka Maciej Guba
|
; author : Macgub aka Maciej Guba
|
||||||
@ -34,7 +34,8 @@ LIGHT_SIZE equ 22 ; | |
|
|||||||
NON = 0 ; -/ \-
|
NON = 0 ; -/ \-
|
||||||
MMX = 1
|
MMX = 1
|
||||||
SSE = 2
|
SSE = 2
|
||||||
Ext = MMX ;Ext={ NON | MMX | SSE}
|
SSE2 = 3
|
||||||
|
Ext = MMX ;Ext={ NON | MMX | SSE | SSE2 }
|
||||||
|
|
||||||
; 0 for short names (Menuet-compatible), 1 for long names (Kolibri features)
|
; 0 for short names (Menuet-compatible), 1 for long names (Kolibri features)
|
||||||
USE_LFN = 1
|
USE_LFN = 1
|
||||||
@ -2796,6 +2797,6 @@ ret
|
|||||||
|
|
||||||
; DATA AREA ************************************
|
; DATA AREA ************************************
|
||||||
|
|
||||||
include 'data.inc'
|
include 'DATA.INC'
|
||||||
|
|
||||||
MEM_END:
|
MEM_END:
|
||||||
|
@ -1,8 +1,11 @@
|
|||||||
View3ds 0.057 - tiny viewer to .3ds files.
|
View3ds 0.059 - tiny viewer to .3ds files.
|
||||||
|
|
||||||
What's new?
|
What's new?
|
||||||
1. By opening file bigger then ~18 KB, and choosing env mode program terminate.
|
1. Bump and pararell two texture mapping functions optimizations.
|
||||||
I remove this bug
|
(files bump_cat.inc & two_tex.inc)
|
||||||
|
On my P4 changes are rather non visable, but on dual core in KlbrInWin
|
||||||
|
optimizations runs preety nice.
|
||||||
|
|
||||||
|
|
||||||
Buttons description:
|
Buttons description:
|
||||||
1. rotary: choosing rotary axle: x, y, x+y.
|
1. rotary: choosing rotary axle: x, y, x+y.
|
||||||
@ -30,4 +33,4 @@ Buttons description:
|
|||||||
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
|
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
|
||||||
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
|
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
|
||||||
|
|
||||||
Macgub April 2011
|
Macgub Jun 2011
|
||||||
|
Loading…
Reference in New Issue
Block a user