/*! \file Draw_FillRound.c \author Mario Palomo \author Jose M. de la Huerga Fernández \author Pepe González Mora \date 05-2002 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #if SDL_DRAW_BPP == 1 #define SDL_DRAW_PUTPIXEL \ memset(p0, color, X2center - Xcenter + 2*corner+1); \ memset(p1, color, X2center - Xcenter + 2*corner+1); \ p0 = ((Uint8*)super->pixels+(Y2center+corner)*super->pitch+(Xcenter-x)); \ p1 = ((Uint8*)super->pixels+(Ycenter-corner)*super->pitch +(Xcenter-x)); \ memset(p0, color, X2center - Xcenter + 2*x+1); \ memset(p1, color, X2center - Xcenter + 2*x+1); #elif SDL_DRAW_BPP == 2 #define SDL_DRAW_PUTPIXEL \ i = X2center - Xcenter + 2*corner+1; \ switch( i % 4 ) { \ do{ \ case 0: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ case 3: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ case 2: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ case 1: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ }while( (i-=4) > 0 ); \ } \ p0 = ((Uint8*)super->pixels+(Y2center+corner)*super->pitch+(Xcenter-x)*2); \ p1 = ((Uint8*)super->pixels+(Ycenter-corner)*super->pitch +(Xcenter-x)*2); \ i = X2center - Xcenter + 2*x+1; \ switch( i % 4 ) { \ do{ \ case 0: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ case 3: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ case 2: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ case 1: *(Uint16*)p0 = color; *(Uint16*)p1 = color; \ p0+=2; p1+=2; \ }while( (i-=4) > 0 ); \ } #elif SDL_DRAW_BPP == 3 #define SDL_DRAW_PUTPIXEL_BPP_3_AUX \ if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \ p0[0] = colorbyte2; \ p0[1] = colorbyte1; \ p0[2] = colorbyte0; \ p1[0] = colorbyte2; \ p1[1] = colorbyte1; \ p1[2] = colorbyte0; \ } else { \ p0[0] = colorbyte0; \ p0[1] = colorbyte1; \ p0[2] = colorbyte2; \ p1[0] = colorbyte0; \ p1[1] = colorbyte1; \ p1[2] = colorbyte2; \ } #define SDL_DRAW_PUTPIXEL \ i = X2center - Xcenter + 2*corner+1; \ switch( i % 4 ) { \ do{ \ case 0: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ case 3: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ case 2: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ case 1: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ }while( (i-=4) > 0 ); \ } \ p0 = ((Uint8*)super->pixels+(Y2center+corner)*super->pitch+(Xcenter-x)*3); \ p1 = ((Uint8*)super->pixels+(Ycenter-corner)*super->pitch +(Xcenter-x)*3); \ i = X2center - Xcenter + 2*x+1; \ switch( i % 4 ) { \ do{ \ case 0: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ case 3: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ case 2: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ case 1: SDL_DRAW_PUTPIXEL_BPP_3_AUX \ p0+=3; p1+=3; \ }while( (i-=4) > 0 ); \ } #elif SDL_DRAW_BPP == 4 #ifdef __linux__ #define SDL_DRAW_WMEMSET_START \ if (sizeof(wchar_t) == sizeof(Uint32)) { \ wmemset((wchar_t*)p0, color, X2center - Xcenter + 2*corner+1); \ wmemset((wchar_t*)p1, color, X2center - Xcenter + 2*corner+1); \ p0 = ((Uint8*)super->pixels+(Y2center+corner)*super->pitch+(Xcenter-x)*4); \ p1 = ((Uint8*)super->pixels+(Ycenter-corner)*super->pitch +(Xcenter-x)*4); \ wmemset((wchar_t*)p0, color, X2center - Xcenter + 2*x+1); \ wmemset((wchar_t*)p1, color, X2center - Xcenter + 2*x+1); \ } else { #define SDL_DRAW_WMEMSET_END } #else #define SDL_DRAW_WMEMSET_START #define SDL_DRAW_WMEMSET_END #endif #define SDL_DRAW_PUTPIXEL \ SDL_DRAW_WMEMSET_START \ i = X2center - Xcenter + 2*corner+1; \ switch( i % 4 ) { \ do{ \ case 0: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ case 3: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ case 2: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ case 1: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ }while( (i-=4) > 0 ); \ } \ p0 = ((Uint8*)super->pixels+(Y2center+corner)*super->pitch+(Xcenter-x)*4); \ p1 = ((Uint8*)super->pixels+(Ycenter-corner)*super->pitch +(Xcenter-x)*4); \ i = X2center - Xcenter + 2*x+1; \ switch( i % 4 ) { \ do{ \ case 0: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ case 3: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ case 2: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ case 1: *(Uint32*)p0 = color; *(Uint32*)p1 = color; \ p0+=4; p1+=4; \ }while( (i-=4) > 0 ); \ } \ SDL_DRAW_WMEMSET_END #endif /*SDL_DRAW_BPP*/ void SDL_DRAWFUNCTION(SDL_Surface *super, Sint16 x0,Sint16 y0, Uint16 w,Uint16 h, Uint16 corner, Uint32 color) { #if SDL_DRAW_BPP == 3 Uint8 colorbyte0 = (Uint8) (color & 0xff); Uint8 colorbyte1 = (Uint8) ((color >> 8) & 0xff); Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff); #endif register Uint8 *p0; register Uint8 *p1; #if SDL_DRAW_BPP != 1 register Sint16 i; #endif Sint16 dx, dy; Sint16 Xcenter, Ycenter, X2center, Y2center; Sint16 x = 0; Sint16 rightInc = 6; Sint16 d, diagonalInc; SDL_Rect r; if (w==0 || h==0) return; /*TODO: We can do better :-)*/ if (corner!=0) { d = w= d ) { if (corner+2 == d) --corner; else corner = 0; } } d = 3 - (corner<<1); diagonalInc = 10 - (corner<<2); /*Rectangles*/ dx = w - (corner<<1); Xcenter = x0+corner; dy = h - (corner<<1); Ycenter = y0+corner; /*Centers*/ X2center=Xcenter+dx-1; Y2center=Ycenter+dy-1; r.x = x0; r.y = Ycenter; r.w = w; r.h = dy; SDL_FillRect(super, &r, color); while (x < corner) { p0 = ((Uint8*)super->pixels+(Ycenter-x)*super->pitch + (Xcenter-corner)*SDL_DRAW_BPP); p1 = ((Uint8*)super->pixels+(Y2center+x)*super->pitch + (Xcenter-corner)*SDL_DRAW_BPP); SDL_DRAW_PUTPIXEL if (d >= 0) { d += diagonalInc; diagonalInc += 8; --corner; } else { d += rightInc; diagonalInc += 4; } rightInc += 4; ++x; }/*while*/ }/*Draw_FillRound*/ #undef SDL_DRAW_PUTPIXEL #undef SDL_DRAW_WMEMSET_START #undef SDL_DRAW_WMEMSET_END