kolibrios/contrib/other/jumpnbump/sdl/input.c

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/*
* input.c
* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
*
* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
*
* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
*
* This file is part of Jump'n'Bump.
*
* Jump'n'Bump is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Jump'n'Bump is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "globals.h"
static int num_joys=0;
static SDL_Joystick *joys[4];
/* assumes joysticks have at least one button, could check numbuttons first? */
#define JOY_LEFT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)<-3200)
#define JOY_RIGHT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)>3200)
/* I find using the vertical axis to be annoying -- dnb */
#define JOY_JUMP(num) (num_joys>num && SDL_JoystickGetButton(joys[num], 0))
int calib_joy(int type)
{
return 1;
}
void update_player_actions(void)
{
int tmp;
if (client_player_num < 0) {
tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3);
if (tmp != player[0].action_left)
tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3);
if (tmp != player[0].action_right)
tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3);
if (tmp != player[0].action_up)
tellServerPlayerMoved(0, MOVEMENT_UP, tmp);
tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2);
if (tmp != player[1].action_left)
tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2);
if (tmp != player[1].action_right)
tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2);
if (tmp != player[1].action_up)
tellServerPlayerMoved(1, MOVEMENT_UP, tmp);
tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1);
if (tmp != player[2].action_left)
tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1);
if (tmp != player[2].action_right)
tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1);
if (tmp != player[2].action_up)
tellServerPlayerMoved(2, MOVEMENT_UP, tmp);
tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0);
if (tmp != player[3].action_left)
tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0);
if (tmp != player[3].action_right)
tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0);
if (tmp != player[3].action_up)
tellServerPlayerMoved(3, MOVEMENT_UP, tmp);
} else {
tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0);
if (tmp != player[client_player_num].action_left)
tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp);
tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0);
if (tmp != player[client_player_num].action_right)
tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp);
tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0);
if (tmp != player[client_player_num].action_up)
tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp);
}
}
void init_inputs(void)
{
int i;
num_joys = SDL_NumJoysticks();
for(i = 0; i < 4 && i < num_joys; ++i)
joys[i] = SDL_JoystickOpen(i);
main_info.mouse_enabled = 0;
main_info.joy_enabled = 0;
}