forked from KolibriOS/kolibrios
Add new Skin Arena
git-svn-id: svn://kolibrios.org@3186 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
382dde4fed
commit
575dd00f15
3
skins/Arena/build.bat
Normal file
3
skins/Arena/build.bat
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@ -0,0 +1,3 @@
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..\fasm default.asm default.skn
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..\kpack default.skn
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pause
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BIN
skins/Arena/center1.bmp
Normal file
BIN
skins/Arena/center1.bmp
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Binary file not shown.
After Width: | Height: | Size: 138 B |
BIN
skins/Arena/center2.bmp
Normal file
BIN
skins/Arena/center2.bmp
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Binary file not shown.
After Width: | Height: | Size: 138 B |
31
skins/Arena/default.asm
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skins/Arena/default.asm
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@ -0,0 +1,31 @@
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include 'me_skin.inc'
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SKIN_PARAMS \
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height = bmp_center1.height,\ ; skin height
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margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
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colors active = [binner=0xE1E1E1:\ ; border inner color
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bouter=0xA1A1A1:\ ; border outer color
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bframe=0xE1E1E1],\ ; border frame color
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colors inactive = [binner=0xE1E1E1:\ ; border inner color
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bouter=0xA1A1A1:\ ; border outer color
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bframe=0xE1E1E1],\ ; border frame color
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dtp = 'default.dtp' ; dtp colors
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SKIN_BUTTONS \
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close = [-18:4][13:14],\ ; buttons coordinates
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minimize = [-36:4][13:14] ; [left:top][width:height]
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SKIN_BITMAPS \
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left active = bmp_left1,\ ; skin bitmaps pointers
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left inactive = bmp_left2,\
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oper active = bmp_right1,\
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oper inactive = bmp_right2,\
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base active = bmp_center1,\
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base inactive = bmp_center2
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BITMAP bmp_left1, 'left1.bmp' ; skin bitmaps
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BITMAP bmp_left2, 'left2.bmp'
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BITMAP bmp_right1, 'right1.bmp'
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BITMAP bmp_right2, 'right2.bmp'
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BITMAP bmp_center1,'center1.bmp'
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BITMAP bmp_center2,'center2.bmp'
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BIN
skins/Arena/default.dtp
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BIN
skins/Arena/default.dtp
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Binary file not shown.
14
skins/Arena/default.dtp.asm
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skins/Arena/default.dtp.asm
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@ -0,0 +1,14 @@
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struc system_colors
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{
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.frame dd 0x006393
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.grab dd 0x0077b0
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.grab_button dd 0xc0c0c0
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.grab_button_text dd 0x000000
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.grab_text dd 0xFFFFFF
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.work dd 0xCACACA
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.work_button dd 0xCACACA
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.work_button_text dd 0x000000
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.work_text dd 0x000000
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.work_graph dd 0x868686
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}
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struct system_colors
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BIN
skins/Arena/left1.bmp
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BIN
skins/Arena/left1.bmp
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Binary file not shown.
After Width: | Height: | Size: 222 B |
BIN
skins/Arena/left2.bmp
Normal file
BIN
skins/Arena/left2.bmp
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Binary file not shown.
After Width: | Height: | Size: 222 B |
235
skins/Arena/me_skin.inc
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235
skins/Arena/me_skin.inc
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@ -0,0 +1,235 @@
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;============================================================================
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; This file should be used to generate skins of new standard
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;============================================================================
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; skin file structure:
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;----------------------------------------------------------------------------
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; header:
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; dd 'SKIN'
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; dd = version (1 for now)
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; dd @ params
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; dd @ buttons
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; dd @ bitmaps
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; ...
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;----------------------------------------------------------------------------
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; NOTE: order of sections listed below is insignificant
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; since they're identified by pointer in above header
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;----------------------------------------------------------------------------
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; ...
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; params:
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; dd = skin height
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; dw = right margin
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; dw = left margin
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; dw = bottom margin
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; dw = top margin
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; dd = inner line color
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; dd = outer line color
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; dd = frame color
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; dd = dtp file size
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; ?? = dtp file itself
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; ...
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;----------------------------------------------------------------------------
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; ...
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; buttons:
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; dd = button type (1 = close, 2 = minimize)
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; dw = left button coord (could be negative)
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; dw = top button coord (could be negative)
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; dw = button width
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; dw = button height
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; ... etc for all buttons
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; dd = 0 (end of buttons list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmaps:
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; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
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; dw = bitmap type (1 = active, 0 = inactive)
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; dd @ bitmap
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; ... etc for all bitmaps
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; dd 0 (end of bitmaps list)
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; ...
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;----------------------------------------------------------------------------
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; ...
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; bitmap:
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; dd = bitmap width
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; dd = bitmap height
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; ?? = raw bitmap data
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; ... etc for all bitmaps
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; ...
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;============================================================================
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dd 'SKIN',1,__params__,__buttons__,__bitmaps__
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struc BITMAPFILEHEADER {
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.bfType dw ? ; WORD
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.bfSize dd ? ; DWORD
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.bfReserved1 dw ? ; WORD
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.bfReserved2 dw ? ; WORD
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.bfOffBits dd ? ; DWORD
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}
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struc BITMAPINFOHEADER {
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.biSize dd ? ; DWORD
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.biWidth dd ? ; LONG
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.biHeight dd ? ; LONG
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.biPlanes dw ? ; WORD
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.biBitCount dw ? ; WORD
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.biCompression dd ? ; DWORD
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.biSizeImage dd ? ; DWORD
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.biXPelsPerMeter dd ? ; LONG
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.biYPelsPerMeter dd ? ; LONG
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.biClrUsed dd ? ; DWORD
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.biClrImportant dd ? ; DWORD
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}
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struc _bmp {
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.h BITMAPFILEHEADER
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.i BITMAPINFOHEADER
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}
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virtual at 0
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_bmp _bmp
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end virtual
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macro BITMAP _name*,_fname*
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{
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local w,h,a,r,g,b
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virtual at 0
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file _fname
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load w dword from _bmp.i.biWidth
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load h dword from _bmp.i.biHeight
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end virtual
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align 4
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label _name
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.width = w
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.height = h
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dd w,h
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a=54+(w*3+(w mod 4))*(h-1)
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size = $
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repeat h
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repeat w
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virtual at 0
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file _fname
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load r from a+0
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load g from a+1
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load b from a+2
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end virtual
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db r,g,b
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a=a+3
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end repeat
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a=a-w*3*2-(w mod 4)
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end repeat
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}
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macro define_colors name,[col,val]
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{
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common
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local a,b,c
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forward
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match =binner,col \{ a = val \}
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match =bouter,col \{ b = val \}
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match =bframe,col \{ c = val \}
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common
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name equ a,b,c
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}
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macro SKIN_PARAMS [a]
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{
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common
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local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
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__params__:
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forward
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match qq == ww,a
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\{
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match =height,qq \\{ _height = ww \\}
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match =margins,qq \\{
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match [q1:q2:q3:q4],ww
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\\\{
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_margins equ q3,q1,q4,q2
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\\\}
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\\}
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match =colors =active,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =colors =inactive,qq
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\\{
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match [q10==q11:q20==q21:q30==q31],ww
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\\\{
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define_colors _colors_1,q10,q11,q20,q21,q30,q31
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\\\}
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\\}
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match =dtp,qq \\{ _dtp equ ww \\}
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\}
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common
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dd _height
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dw _margins
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dd _colors,_colors_1
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virtual at 0
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file _dtp
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_dtp_sz = $
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end virtual
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dd _dtp_sz
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file _dtp
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}
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macro SKIN_BUTTONS [a]
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{
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common
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local btn
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__buttons__:
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forward
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match qq == ww,a
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\{
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btn = 0
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match =close,qq \\{ btn = 1 \\}
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match =minimize,qq \\{ btn = 2 \\}
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match [q1:q2][q3:q4],ww
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\\{
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if btn <> 0
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dd btn
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dw q1,q2,q3,q4
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end if
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\\}
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\}
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common
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dd 0
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}
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macro SKIN_BITMAPS [a]
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{
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common
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local bmp
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__bitmaps__:
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forward
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match qq == ww,a
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\{
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bmp=-1
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match qqq =active,qq \\{ bmp = 1 \\}
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match qqq =inactive,qq \\{ bmp = 0 \\}
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match =left qqq,qq
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\\{
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if bmp >= 0
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dw 1,bmp
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dd ww
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end if
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\\}
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match =oper qqq,qq
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\\{
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if bmp >= 0
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dw 2,bmp
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dd ww
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end if
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\\}
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match =base qqq,qq
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\\{
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if bmp >= 0
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dw 3,bmp
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dd ww
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end if
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\\}
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\}
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common
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dd 0
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}
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BIN
skins/Arena/right1.bmp
Normal file
BIN
skins/Arena/right1.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
BIN
skins/Arena/right2.bmp
Normal file
BIN
skins/Arena/right2.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
@ -1,16 +1,17 @@
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5imple Alpha Rock_maniak_forever
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5imple Alpha Rock_maniak_forever
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Arena Akyltist
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bat Heavyiron
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bat Heavyiron
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black-glass ChE
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black-glass ChE
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Black_lace Rock_maniak_forever
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Black_lace Rock_maniak_forever
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blackskin Aqwas
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blackskin Aqwas
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Blended Aqwas
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Blended Aqwas
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Brick Rock_maniak_forever
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Brick Rock_maniak_forever
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BrownLustre Rock_maniak_forever
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BrownLustre Rock_maniak_forever
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cherry Aqwas
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cherry Aqwas
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Circles Rock_maniak_forever
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Circles Rock_maniak_forever
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CodeOpusC mike.dld
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CodeOpusC mike.dld
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Crystal Aqwas
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Crystal Aqwas
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Cyclops Rock_maniak_forever
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Cyclops Rock_maniak_forever
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darj33ling Sorcerer
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darj33ling Sorcerer
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Dark_future Rock_maniak_forever
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Dark_future Rock_maniak_forever
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dark_night Aqwas
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dark_night Aqwas
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@ -18,7 +19,7 @@ Devil_Skins Rock_maniak_forever
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Eyes Rock_maniak_forever
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Eyes Rock_maniak_forever
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falloutskn G@K
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falloutskn G@K
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Fever Rock_maniak_forever
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Fever Rock_maniak_forever
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Flowers Rock_maniak_forever
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Flowers Rock_maniak_forever
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Flyght Rock_maniak_forever
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Flyght Rock_maniak_forever
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glass Aqwas
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glass Aqwas
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Glass_Lite Rock_maniak_forever
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Glass_Lite Rock_maniak_forever
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@ -28,31 +29,31 @@ Grey mike.dld
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gskin Aqwas
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gskin Aqwas
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Hearts Rock_maniak_forever
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Hearts Rock_maniak_forever
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humanoid_OSX Aqwas
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humanoid_OSX Aqwas
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khrome2 ChE
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khrome2 ChE
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Leency Leency
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Leency Leency
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lightskin Aqwas
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lightskin Aqwas
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macos_l Aqwas
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macos_l Aqwas
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mage_scroll Alver
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mage_scroll Alver
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mage_slot Alver
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mage_slot Alver
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mage_teckno Alver
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mage_teckno Alver
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MenuetOS Rock_maniak_forever
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MenuetOS Rock_maniak_forever
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MetalColor mike.dld
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MetalColor mike.dld
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MetalGearArrows Rock_maniak_forever
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MetalGearArrows Rock_maniak_forever
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mist Aqwas
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mist Aqwas
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mygrey trolly
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mygrey trolly
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myskin1 trolly
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myskin1 trolly
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myskin2 trolly
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myskin2 trolly
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myskin3 trolly
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myskin3 trolly
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myskin4 trolly
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myskin4 trolly
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MyTango Veliant
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MyTango Veliant
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Nature Rock_maniak_forever
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Nature Rock_maniak_forever
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neutral Aqwas
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neutral Aqwas
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night Aqwas
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night Aqwas
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nix Sorcerer
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nix Sorcerer
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Nova_skins Rock_maniak_forever
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Nova_skins Rock_maniak_forever
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OpusOs_Blue Veliant
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OpusOs_Blue Veliant
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Orange_aureole Rock_maniak_forever
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Orange_aureole Rock_maniak_forever
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Orange_Silence Rock_maniak_forever
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Orange_Silence Rock_maniak_forever
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Organics Rock_maniak_forever
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Organics Rock_maniak_forever
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plum Aqwas
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plum Aqwas
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Rednex Rock_maniak_forever
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Rednex Rock_maniak_forever
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@ -67,8 +68,8 @@ skin_ser goglus
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sshock G@K
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sshock G@K
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stone Rock_maniak_forever
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stone Rock_maniak_forever
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StyleVista Aqwas
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StyleVista Aqwas
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StyleXP Aqwas
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StyleXP Aqwas
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subsilv mistifi(ator
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subsilv mistifi(ator
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Syllable Veliant
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Syllable Veliant
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tinynjoy Sorcerer
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tinynjoy Sorcerer
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USSR Rock_maniak_forever
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USSR Rock_maniak_forever
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@ -76,7 +77,7 @@ USSR_2 Rock_maniak_forever
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Victory_1945 Rock_maniak_forever
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Victory_1945 Rock_maniak_forever
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Vista nillsoft
|
Vista nillsoft
|
||||||
WIN311 Veliant
|
WIN311 Veliant
|
||||||
winflat mistif(ator
|
winflat mistif(ator
|
||||||
WindowsXP Rock_maniak_forever
|
WindowsXP Rock_maniak_forever
|
||||||
WinXP_Standart Mario79
|
WinXP_Standart Mario79
|
||||||
zRiver Rock_maniak_forever
|
zRiver Rock_maniak_forever
|
||||||
|
Loading…
Reference in New Issue
Block a user