Kosilka: small visual fix

git-svn-id: svn://kolibrios.org@7345 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2018-09-10 15:06:40 +00:00
parent e96bb81f00
commit 592fca054e

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@ -42,6 +42,7 @@ bool w_redraw=true;
const char fail[] = "ˆ£à  ®ª®­ç¥­ ..."; const char fail[] = "ˆ£à  ®ª®­ç¥­ ...";
const char press_r[] = "<­ ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>"; const char press_r[] = "<­ ¦¬¨â¥ <r> ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
const char k_o_s_i_l_k[] = "Š Ž ˆ Š €"; const char k_o_s_i_l_k[] = "Š Ž ˆ Š €";
const char k_o_s_i_l_2[] = "Š Ž ˆ Š €";
const char for_kolibri[] = "¤«ï Š®«¨¡à¨ Ž‘"; const char for_kolibri[] = "¤«ï Š®«¨¡à¨ Ž‘";
const char press_enter[] = "<¤«ï ­ ç «  ¨£àë ­ ¦¬¨â¥ ENTER>"; const char press_enter[] = "<¤«ï ­ ç «  ¨£àë ­ ¦¬¨â¥ ENTER>";
const char press_g[] = "<­ ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î祭¨ï ०¨¬  £à ä¨ª¨>"; const char press_g[] = "<­ ¦¬¨â¥ <g> ¤«ï ¯¥à¥ª«î祭¨ï ०¨¬  £à ä¨ª¨>";
@ -75,6 +76,7 @@ bool w_redraw=true;
const char fail[] = " Game over. "; const char fail[] = " Game over. ";
const char press_r[] = "<press r ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>"; const char press_r[] = "<press r ¤«ï ⮣®, ç⮡ë áë£à âì ¥éñ à §>";
const char k_o_s_i_l_k[] = "K O S I L K A"; const char k_o_s_i_l_k[] = "K O S I L K A";
const char k_o_s_i_l_2[] = "K O S I L K A";
const char for_kolibri[] = "for Kolibri OS"; const char for_kolibri[] = "for Kolibri OS";
const char press_enter[] = "press ENTER to start the game"; const char press_enter[] = "press ENTER to start the game";
const char press_g[] = "<press <g> to switch graphics mode>"; const char press_g[] = "<press <g> to switch graphics mode>";
@ -338,7 +340,7 @@ void draw_window(void){
{ {
kos_DrawBar(631-151,0,151,480,0xEEEEEE); kos_DrawBar(631-151,0,151,480,0xEEEEEE);
kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_k,19); kos_WriteTextToWindow(500,30,0x80, 0, (char*)k_o_s_i_l_2,19);
kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,14); kos_WriteTextToWindow(517,40,0x80, 0, (char*)for_kolibri,14);
kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6); kos_WriteTextToWindow(495,80,0x80, 0, (char*)level_label,6);