forked from KolibriOS/kolibrios
Change SDL example
git-svn-id: svn://kolibrios.org@8218 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -1,7 +1,3 @@
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# SDL build makefile_test
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# writed by maxcodehack
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CC = kos32-gcc
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CC = kos32-gcc
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AR = kos32-ar
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AR = kos32-ar
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LD = kos32-ld
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LD = kos32-ld
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@ -38,9 +34,9 @@ CFLAGS = -c -O2 -D_REENTRANT -I../include -I SYSCALL/include -I. -DPACKAGE=\"SDL
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-fexpensive-optimizations -Wall -DENABLE_AUDIO -UDISABLE_AUDIO -DDISABLE_JOYSTICK \
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-fexpensive-optimizations -Wall -DENABLE_AUDIO -UDISABLE_AUDIO -DDISABLE_JOYSTICK \
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-DDISABLE_CDROM -DDISABLE_THREADS -DENABLE_TIMERS \
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-DDISABLE_CDROM -DDISABLE_THREADS -DENABLE_TIMERS \
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-DUSE_ASMBLIT -Ihermes -Iaudio -Ivideo -Ievents \
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-DUSE_ASMBLIT -Ihermes -Iaudio -Ivideo -Ievents \
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-Ijoystick -Icdrom -Ithread -Itimer -Iendian -Ifile -DENABLE_MENUETOS \
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-Ijoystick -Icdrom -Ithread -Itimer -Iendian -Ifile -DENABLE_KOLIBRIOS \
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-DNO_SIGNAL_H -DDISABLE_STDIO -DNEED_SDL_GETENV -DENABLE_FILE -UDISABLE_FILE \
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-DNO_SIGNAL_H -DDISABLE_STDIO -DNEED_SDL_GETENV -DENABLE_FILE -UDISABLE_FILE \
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-D__MENUETOS__ -DDEBUG_VIDEO -UWIN32 -U_Win32 -U_WIN32 -U__MINGW32__ \
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-D__KOLIBRIOS__ -DDEBUG_VIDEO -UWIN32 -U_Win32 -U_WIN32 -U__MINGW32__ \
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-I../../newlib/libc/include/
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-I../../newlib/libc/include/
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@ -1,6 +0,0 @@
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#include <libc/asm.h>
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MK_C_SYM(_alloca)
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sub %eax, %esp
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mov (%esp,%eax),%eax
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mov %eax, (%esp)
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ret
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@ -41,6 +41,6 @@ static char rcsid =
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#define CANT_THREAD_EVENTS
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#define CANT_THREAD_EVENTS
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#endif
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#endif
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#ifdef __MENUETOS__
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#ifdef __KOLIBRIOS__
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#define CANT_THREAD_EVENTS
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#define CANT_THREAD_EVENTS
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#endif
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#endif
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@ -386,7 +386,7 @@ extern VideoBootStrap QZ_bootstrap;
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#ifdef ENABLE_CYBERGRAPHICS
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#ifdef ENABLE_CYBERGRAPHICS
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extern VideoBootStrap CGX_bootstrap;
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extern VideoBootStrap CGX_bootstrap;
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#endif
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#endif
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#ifdef ENABLE_MENUETOS
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#ifdef ENABLE_KOLIBRIOS
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extern VideoBootStrap mosvideo_bootstrab;
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extern VideoBootStrap mosvideo_bootstrab;
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#endif
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#endif
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/* This is the current video device */
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/* This is the current video device */
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@ -95,7 +95,7 @@ static VideoBootStrap *bootstrap[] = {
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#ifdef ENABLE_PHOTON
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#ifdef ENABLE_PHOTON
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&ph_bootstrap,
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&ph_bootstrap,
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#endif
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#endif
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#ifdef ENABLE_MENUETOS
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#ifdef ENABLE_KOLIBRIOS
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&mosvideo_bootstrab,
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&mosvideo_bootstrab,
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#endif
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#endif
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NULL
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NULL
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@ -1,138 +1,28 @@
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/*
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Makefile in this folder
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-- maxcodehack
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*/
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/* Simple program: Test bitmap blits */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// We can use Newlib functions with Menuetlibc library SDL!
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#include <kos32sys.h>
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#include "SDL.h"
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#include "SDL.h"
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#include "picture.xbm"
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#include <stdlib.h>
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SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
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{
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SDL_Surface *bitmap;
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Uint8 *line;
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/* Allocate the bitmap */
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bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
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if ( bitmap == NULL ) {
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fprintf(stderr, "Couldn't allocate bitmap: %s\n",
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SDL_GetError());
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return(NULL);
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}
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/* Copy the pixels */
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line = (Uint8 *)bitmap->pixels;
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w = (w+7)/8;
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while ( h-- ) {
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memcpy(line, bits, w);
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/* X11 Bitmap images have the bits reversed */
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{ int i, j; Uint8 *buf, byte;
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for ( buf=line, i=0; i<w; ++i, ++buf ) {
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byte = *buf;
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*buf = 0;
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for ( j=7; j>=0; --j ) {
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*buf |= (byte&0x01)<<j;
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byte >>= 1;
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}
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}
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}
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line += bitmap->pitch;
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bits += w;
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}
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return(bitmap);
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}
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int main(int argc, char *argv[])
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{
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SDL_Surface* screen;
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SDL_Surface* screen;
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SDL_Surface *bitmap;
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static int done = 0;
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Uint8 video_bpp;
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Uint32 videoflags;
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int main()
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Uint8 *buffer;
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{
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int i, done;
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SDL_Event event;
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SDL_Event event;
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if(SDL_Init(SDL_INIT_VIDEO) < 0) exit(0);
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/* Initialize SDL */
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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exit(1);
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}
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atexit(SDL_Quit);
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atexit(SDL_Quit);
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screen = SDL_SetVideoMode(320, 200, 8, SDL_SWSURFACE);
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video_bpp = 0;
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while (!done)
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videoflags = SDL_SWSURFACE;
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{
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/* Set 640x480 video mode */
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while (SDL_PollEvent(&event))
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if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
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{
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fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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switch (event.type)
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video_bpp, SDL_GetError());
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{
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exit(2);
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}
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/* Set the surface pixels and refresh! */
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if ( SDL_LockSurface(screen) < 0 ) {
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fprintf(stderr, "Couldn't lock the display surface: %s\n",
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SDL_GetError());
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exit(2);
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}
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buffer=(Uint8 *)screen->pixels;
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for ( i=0; i<screen->h; ++i ) {
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memset(buffer,(i*255)/screen->h, screen->pitch);
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buffer += screen->pitch;
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}
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SDL_UnlockSurface(screen);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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/* Load the bitmap */
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bitmap = LoadXBM(screen, picture_width, picture_height,
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(Uint8 *)picture_bits);
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if ( bitmap == NULL ) {
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exit(1);
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}
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/* Wait for a keystroke */
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done = 0;
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while ( !done ) {
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/* Check for events */
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while ( SDL_PollEvent(&event) ) {
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN: {
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SDL_Rect dst;
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dst.x = event.button.x - bitmap->w/2;
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dst.y = event.button.y - bitmap->h/2;
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dst.w = bitmap->w;
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dst.h = bitmap->h;
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SDL_BlitSurface(bitmap, NULL,
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screen, &dst);
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SDL_UpdateRects(screen,1,&dst);
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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/* Any key press quits the app... */
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done = 1;
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break;
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case SDL_QUIT:
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case SDL_QUIT:
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done = 1;
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done = 1;
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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// We can use Newlib functions with Menuetlibc library SDL!
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// For example:
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draw_bar(10, 10, 50, 50, 0xFFFFFF);
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}
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}
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}
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}
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SDL_FreeSurface(bitmap);
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SDL_Quit();
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return 0;
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}
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}
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@ -1,14 +0,0 @@
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#define picture_width 32
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#define picture_height 32
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static char picture_bits[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x80, 0x01, 0x18,
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0x64, 0x6f, 0xf6, 0x26, 0x0a, 0x00, 0x00, 0x50, 0xf2, 0xff, 0xff, 0x4f,
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0x14, 0x04, 0x00, 0x28, 0x14, 0x0e, 0x00, 0x28, 0x10, 0x32, 0x00, 0x08,
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0x94, 0x03, 0x00, 0x08, 0xf4, 0x04, 0x00, 0x08, 0xb0, 0x08, 0x00, 0x08,
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0x34, 0x01, 0x00, 0x28, 0x34, 0x01, 0x00, 0x28, 0x12, 0x00, 0x40, 0x48,
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0x12, 0x20, 0xa6, 0x48, 0x14, 0x50, 0x11, 0x29, 0x14, 0x50, 0x48, 0x2a,
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0x10, 0x27, 0xac, 0x0e, 0xd4, 0x71, 0xe8, 0x0a, 0x74, 0x20, 0xa8, 0x0a,
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0x14, 0x20, 0x00, 0x08, 0x10, 0x50, 0x00, 0x08, 0x14, 0x00, 0x00, 0x28,
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0x14, 0x00, 0x00, 0x28, 0xf2, 0xff, 0xff, 0x4f, 0x0a, 0x00, 0x00, 0x50,
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0x64, 0x6f, 0xf6, 0x26, 0x18, 0x80, 0x01, 0x18, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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