Change SDL example

git-svn-id: svn://kolibrios.org@8218 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
maxcodehack 2020-11-18 07:53:16 +00:00
parent fe0d0438ff
commit a561cc6cd0
7 changed files with 18 additions and 152 deletions

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@ -1,7 +1,3 @@
# SDL build makefile_test
# writed by maxcodehack
CC = kos32-gcc CC = kos32-gcc
AR = kos32-ar AR = kos32-ar
LD = kos32-ld LD = kos32-ld
@ -38,9 +34,9 @@ CFLAGS = -c -O2 -D_REENTRANT -I../include -I SYSCALL/include -I. -DPACKAGE=\"SDL
-fexpensive-optimizations -Wall -DENABLE_AUDIO -UDISABLE_AUDIO -DDISABLE_JOYSTICK \ -fexpensive-optimizations -Wall -DENABLE_AUDIO -UDISABLE_AUDIO -DDISABLE_JOYSTICK \
-DDISABLE_CDROM -DDISABLE_THREADS -DENABLE_TIMERS \ -DDISABLE_CDROM -DDISABLE_THREADS -DENABLE_TIMERS \
-DUSE_ASMBLIT -Ihermes -Iaudio -Ivideo -Ievents \ -DUSE_ASMBLIT -Ihermes -Iaudio -Ivideo -Ievents \
-Ijoystick -Icdrom -Ithread -Itimer -Iendian -Ifile -DENABLE_MENUETOS \ -Ijoystick -Icdrom -Ithread -Itimer -Iendian -Ifile -DENABLE_KOLIBRIOS \
-DNO_SIGNAL_H -DDISABLE_STDIO -DNEED_SDL_GETENV -DENABLE_FILE -UDISABLE_FILE \ -DNO_SIGNAL_H -DDISABLE_STDIO -DNEED_SDL_GETENV -DENABLE_FILE -UDISABLE_FILE \
-D__MENUETOS__ -DDEBUG_VIDEO -UWIN32 -U_Win32 -U_WIN32 -U__MINGW32__ \ -D__KOLIBRIOS__ -DDEBUG_VIDEO -UWIN32 -U_Win32 -U_WIN32 -U__MINGW32__ \
-I../../newlib/libc/include/ -I../../newlib/libc/include/

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@ -1,6 +0,0 @@
#include <libc/asm.h>
MK_C_SYM(_alloca)
sub %eax, %esp
mov (%esp,%eax),%eax
mov %eax, (%esp)
ret

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@ -41,6 +41,6 @@ static char rcsid =
#define CANT_THREAD_EVENTS #define CANT_THREAD_EVENTS
#endif #endif
#ifdef __MENUETOS__ #ifdef __KOLIBRIOS__
#define CANT_THREAD_EVENTS #define CANT_THREAD_EVENTS
#endif #endif

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@ -386,7 +386,7 @@ extern VideoBootStrap QZ_bootstrap;
#ifdef ENABLE_CYBERGRAPHICS #ifdef ENABLE_CYBERGRAPHICS
extern VideoBootStrap CGX_bootstrap; extern VideoBootStrap CGX_bootstrap;
#endif #endif
#ifdef ENABLE_MENUETOS #ifdef ENABLE_KOLIBRIOS
extern VideoBootStrap mosvideo_bootstrab; extern VideoBootStrap mosvideo_bootstrab;
#endif #endif
/* This is the current video device */ /* This is the current video device */

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@ -95,7 +95,7 @@ static VideoBootStrap *bootstrap[] = {
#ifdef ENABLE_PHOTON #ifdef ENABLE_PHOTON
&ph_bootstrap, &ph_bootstrap,
#endif #endif
#ifdef ENABLE_MENUETOS #ifdef ENABLE_KOLIBRIOS
&mosvideo_bootstrab, &mosvideo_bootstrab,
#endif #endif
NULL NULL

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@ -1,138 +1,28 @@
/*
Makefile in this folder
-- maxcodehack
*/
/* Simple program: Test bitmap blits */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// We can use Newlib functions with Menuetlibc library SDL!
#include <kos32sys.h>
#include "SDL.h" #include "SDL.h"
#include "picture.xbm" #include <stdlib.h>
SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits) SDL_Surface* screen;
static int done = 0;
int main()
{ {
SDL_Surface *bitmap;
Uint8 *line;
/* Allocate the bitmap */
bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
if ( bitmap == NULL ) {
fprintf(stderr, "Couldn't allocate bitmap: %s\n",
SDL_GetError());
return(NULL);
}
/* Copy the pixels */
line = (Uint8 *)bitmap->pixels;
w = (w+7)/8;
while ( h-- ) {
memcpy(line, bits, w);
/* X11 Bitmap images have the bits reversed */
{ int i, j; Uint8 *buf, byte;
for ( buf=line, i=0; i<w; ++i, ++buf ) {
byte = *buf;
*buf = 0;
for ( j=7; j>=0; --j ) {
*buf |= (byte&0x01)<<j;
byte >>= 1;
}
}
}
line += bitmap->pitch;
bits += w;
}
return(bitmap);
}
int main(int argc, char *argv[])
{
SDL_Surface *screen;
SDL_Surface *bitmap;
Uint8 video_bpp;
Uint32 videoflags;
Uint8 *buffer;
int i, done;
SDL_Event event; SDL_Event event;
if(SDL_Init(SDL_INIT_VIDEO) < 0) exit(0);
/* Initialize SDL */
if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
exit(1);
}
atexit(SDL_Quit); atexit(SDL_Quit);
screen = SDL_SetVideoMode(320, 200, 8, SDL_SWSURFACE);
video_bpp = 0; while (!done)
videoflags = SDL_SWSURFACE; {
/* Set 640x480 video mode */ while (SDL_PollEvent(&event))
if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) { {
fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", switch (event.type)
video_bpp, SDL_GetError()); {
exit(2);
}
/* Set the surface pixels and refresh! */
if ( SDL_LockSurface(screen) < 0 ) {
fprintf(stderr, "Couldn't lock the display surface: %s\n",
SDL_GetError());
exit(2);
}
buffer=(Uint8 *)screen->pixels;
for ( i=0; i<screen->h; ++i ) {
memset(buffer,(i*255)/screen->h, screen->pitch);
buffer += screen->pitch;
}
SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, 0, 0);
/* Load the bitmap */
bitmap = LoadXBM(screen, picture_width, picture_height,
(Uint8 *)picture_bits);
if ( bitmap == NULL ) {
exit(1);
}
/* Wait for a keystroke */
done = 0;
while ( !done ) {
/* Check for events */
while ( SDL_PollEvent(&event) ) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN: {
SDL_Rect dst;
dst.x = event.button.x - bitmap->w/2;
dst.y = event.button.y - bitmap->h/2;
dst.w = bitmap->w;
dst.h = bitmap->h;
SDL_BlitSurface(bitmap, NULL,
screen, &dst);
SDL_UpdateRects(screen,1,&dst);
}
break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
/* Any key press quits the app... */
done = 1;
break;
case SDL_QUIT: case SDL_QUIT:
done = 1; done = 1;
break; break;
default: default:
break; break;
} }
// We can use Newlib functions with Menuetlibc library SDL!
// For example:
draw_bar(10, 10, 50, 50, 0xFFFFFF);
} }
} }
SDL_FreeSurface(bitmap);
SDL_Quit();
return 0;
} }

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@ -1,14 +0,0 @@
#define picture_width 32
#define picture_height 32
static char picture_bits[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x80, 0x01, 0x18,
0x64, 0x6f, 0xf6, 0x26, 0x0a, 0x00, 0x00, 0x50, 0xf2, 0xff, 0xff, 0x4f,
0x14, 0x04, 0x00, 0x28, 0x14, 0x0e, 0x00, 0x28, 0x10, 0x32, 0x00, 0x08,
0x94, 0x03, 0x00, 0x08, 0xf4, 0x04, 0x00, 0x08, 0xb0, 0x08, 0x00, 0x08,
0x34, 0x01, 0x00, 0x28, 0x34, 0x01, 0x00, 0x28, 0x12, 0x00, 0x40, 0x48,
0x12, 0x20, 0xa6, 0x48, 0x14, 0x50, 0x11, 0x29, 0x14, 0x50, 0x48, 0x2a,
0x10, 0x27, 0xac, 0x0e, 0xd4, 0x71, 0xe8, 0x0a, 0x74, 0x20, 0xa8, 0x0a,
0x14, 0x20, 0x00, 0x08, 0x10, 0x50, 0x00, 0x08, 0x14, 0x00, 0x00, 0x28,
0x14, 0x00, 0x00, 0x28, 0xf2, 0xff, 0xff, 0x4f, 0x0a, 0x00, 0x00, 0x50,
0x64, 0x6f, 0xf6, 0x26, 0x18, 0x80, 0x01, 0x18, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};