diff --git a/data/common/games/doom/COPYING b/data/common/games/doom/COPYING
new file mode 100644
index 0000000000..f70e1e29a5
--- /dev/null
+++ b/data/common/games/doom/COPYING
@@ -0,0 +1,30 @@
+Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
+Contributors to the Freedoom project. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the name of the freedoom project nor the names of its
+ contributors may be used to endorse or promote products derived from
+ this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
+OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+For a list of contributors to the freedoom project, see the file
+CREDITS.
diff --git a/data/common/games/doom/CREDITS b/data/common/games/doom/CREDITS
new file mode 100644
index 0000000000..ba9475cf58
--- /dev/null
+++ b/data/common/games/doom/CREDITS
@@ -0,0 +1,688 @@
+F: cph
+N: Colin Phipps
+S: cph
+E: cph@cph.demon.co.uk
+W: http://www.cph.demon.co.uk/
+D: Binary lumps (playpal, colormap etc)
+
+F: julian
+N: Julian Aubourg
+S: Julian
+E: julian@doomworld.com
+D: Sprites, Stories, Textures
+
+F: mellow
+S: Captain Mellow
+E: captainmellow@yahoo.com
+D: Textures, Music
+
+F: nb_nmare
+N: Nick Baker
+S: NightMare
+E: nick@frad.org
+D: Textures
+
+F: tarin
+S: Tarin
+E: tarin@paci-fist.net
+D: Textures, Sprites, Website design
+
+F: linguica
+N: Andrew Stine
+S: Linguica
+E: linguica@doomworld.com
+D: Textures
+
+F: godcells
+N: Emmanuel Rousseau
+S: GodCells
+E: Emmanuel_Rousseau@uqac.ca
+D: Levels, Sprites
+
+F: andrewb
+N: Andrew Bassett
+S: andrewb
+E: orangejuices@icqmail.com
+D: Music
+
+F: ravage
+S: ravage
+E: dragon_69283@yahoo.com
+D: Sprites
+
+F: archvile46
+S: archvile46
+E: pudge@att.net
+D: levels
+
+F: tony
+S: tony
+E: awalker@air-internet.com
+D: textures
+
+F: beefstupid
+S: Dr. Beefstupid
+E: shurkama@farts.com
+D: sounds
+
+F: spaceforce
+S: spaceforce
+E: spaceforce@snohost.com
+D: levels
+
+F: cheapalert
+S: CheapAlert
+S: gargoylol
+E: cheapalert@gmail.com
+D: graphics
+
+F: leileilol
+S: leileilol
+D: sounds, flats, sprites
+
+F: shadowrunner
+N: Michael T. Cole
+S: ShadowRunner
+E: Clansr03@yahoo.com
+D: levels
+
+F: kurt
+N: Kurt Kesler
+E: kesler@fidnet.com
+D: sprites
+
+F: isle
+S: Isle
+E: isle_bot@hotmail.com
+D: Textures
+
+F: ola
+N: Ola Bjorling
+S: Citrus
+E: ukiro@ukiro.com
+D: Textures
+
+F: zarcyb
+S: ZarcyB
+E: korgon_iii@hotmail.com
+D: Textures
+
+F: diluted
+S: diluted
+E: shaggs2dope_00@hotmail.com
+D: Textures
+
+F: espi
+S: Espi
+E: esa.repo@phnet.fi
+D: (a lot of) Textures
+
+F: ralphis
+N: Ralph Vickers
+S: Ralphis
+E: ralphis@slipgate.org
+D: Music
+
+F: doom2tr
+N: Doom 2 Retexturing Project
+E: doom2textures@justmail.de
+W: http://www.quake.cz/winclan/doom2/
+
+F: sirfragsalot
+S: Sir Fragsalot
+E: bssrpantella@hotmail.com
+D: Stories, Sprites
+
+F: jstepp
+N: Jeremy Stepp
+E: jeremystepp@hotmail.com
+D: textures
+
+F: oblivion
+N: Nicholai Main
+S: Oblivion
+E: uzi666@juno.com
+D: levels, fog colormap
+
+F: kman
+S: KMan
+E: kman@valveworld.com
+D: textures, sprites
+
+F: mystic
+S: mystic
+E: murray6@blueyonder.co.uk
+D: levels
+
+F: jonr
+N: Jon Rimmer
+S: Amtiskaw
+S: Jon_R
+E: jonr@frad.org
+W: http://destruct.alkali.org/
+D: Textures
+
+F: rms
+N: Richard M. Stallman
+E: rms@gnu.org
+W: http://www.gnu.org/
+D: Thanks go to RMS for letting us use his image for the boss brain :)
+
+F: vicious
+N: Vincent Fong
+S: Vicious
+E: vincentfong@freecall-uk.co.uk
+D: Musics
+
+F: tobester
+N: Toby Collins Jr.
+S: tobester
+E: tobester666@yahoo.com
+D: Music
+
+F: locust
+N: Andrew Francis
+S: locust
+E: locust@iinet.net.au
+D: textures
+
+F: airraid
+S: AirRaid
+E: airraid666@yahoo.com
+D: Sprites, Levels, Textures
+
+F: pov
+N: Iikka Keranen
+D: POVDoom Sprites
+
+F: jayextee
+S: Jayextee
+E: Jxt@Misery.co.uk
+D: Graphics
+
+F: enjay
+S: Enjay
+E: Enjay001@hotmail.com
+D: Sounds
+
+F: jond
+N: Jon Dowland
+E: spambox@alcopop.org
+W: http://alcopop.org/
+D: Admin, textures, web scripts, levels, hires zealotism, sounds
+
+F: rancor
+S: Malice Rancor
+E: malicerancor@hotmail.com
+D: Sprites
+
+F: dsells
+N: Dale Sells
+S: mmnpsrsoskl
+E: mmnpsrsoskl@hotmail.com
+D: Textures, graphics
+
+F: meathead
+S: Meat_Head
+E: Forbidden_Planet@prodigy.net
+D: Textures
+
+F: kaiser
+S: kaiser
+E: kaiser@newdoom.com
+D: levels
+
+F: slayer226
+S: Slayer226
+E: slayer226@hotmail.com
+D: Textures
+
+F: ebola
+S: Ebola
+E: ebola_kaell@home.se
+D: Textures, Sprites
+
+F: zeurkous
+S: Zeurkous
+E: de_zeurkous@zonnet.nl
+D: Sprites, Textures
+
+F: fredrik
+N: Fredrik Johansson
+E: fredrik.johansson@gmail.com
+W: http://fredrikj.net/
+D: Textures, Sprites
+
+F: lazer
+S: Lazer
+E: dafshin@mediaone.net
+D: Textures, Levels
+
+F: lut
+N: Steve Dudzik
+S: Lut
+E: toruonda@home.com
+D: Sprites, Levels
+
+F: chang
+N: Joseph Chang
+E: jchang@optusnet.com.au
+D: Sprites
+
+F: csabo
+S: Csabo
+E: wadedit@marchmail.com
+D: Music
+
+F: draconio
+S: Draconio
+E: draconio2001@yahoo.com
+D: Sounds
+
+F: mewse
+N: Dave Kiddell
+S: Mewse
+E: umkiddel@cc.umanitoba.ca
+W: http://mewse.alkali.org/
+D: Graphics, Mewse!
+
+F: deathmaster213
+S: Deathmaster213
+E: deathmaster213@hotmail.com
+D: Art/Textures
+
+F: hyena
+S: Hyena
+E: trwhite@fgbc.org
+D: Sounds, Musics, Sprites, Levels
+
+F: nrkn
+S: Nrkn
+E: nrkn@ihug.co.nz
+D: Textures
+
+F: picklehammer
+N: Tyler Pantella
+S: Pickle Hammer
+E: pickle_hammer@hotmail.com
+D: Musics
+
+F: saint_of_killers
+N: Alberto Bonis
+S: Saint of Killers
+E: alberto.bonis@libero.it
+D: Sprites/Art
+
+F: geekmarine
+S: GeekMarine
+E: cooljohn@birdmail.com
+D: Sprites, Sounds
+
+N: Tom Robinson
+E: tom@alkali.org
+W: http://www.junked.org/
+D: A chunk of perl code
+
+N: Patrick "Amarande" Kalinauskas
+F: amarande
+S: Amarande
+E: amarande@lunasanguine.com
+D: Levels
+
+F: cacodemon_leader
+N: Sean Gauthier
+S: Cacodemon Leader
+E: gauthier.home@sympatico.ca
+D: Levels
+
+F: spike
+N: Luke Cama
+S: Spike
+E: spikeycool@hotmail.com
+D: Sounds
+
+F: maonth
+S: Shaviro
+E: maonth@nautrup.com
+D: Textures
+
+F: nightfang
+S: Nightfang
+E: nightfang@truelights.com
+D: Sprites
+
+F: mdenham
+S: MDenham
+E: tathetriam@aol.com
+D: Levels
+
+F: damienc
+S: DamienC
+E: hcapello@home.com
+D: Sprites
+
+F: spinspyder
+S: SpinSpyder
+E: blcrowley@hotmail.com
+D: Sprites
+
+F: sgtcrispy
+S: SgtCrispy
+E: sha_nigtha@yahoo.com
+D: Sounds, levels
+
+F: submerge
+S: Submerge
+E: submerge_527@hotmail.com
+D: Sounds, Sprites
+
+F: adamizer
+S: Adamizer
+E: adamizer9000@yahoo.com
+D: Sprites
+
+N: Dan L'Ecuyer
+E: dlecuyer@tbase.com
+D: GENMIDI Lump
+
+F: ajapted
+N: Andrew Apted
+E: ajapted@netspace.net.au
+D: Graphics, Levels, Patches, Sprites
+
+F: zigmund
+S: Zigmund
+E: z_ozwell@hotmail.com
+D: Levels
+
+F: kinkyfriend
+S: kinkyfriend
+N: Patrick Westermark
+E: kinkyfriend85@hotmail.com
+D: Graphics
+
+F: railgunner
+S: Railgunner
+E: pcclassix@the-any-key.com
+D: Sprites, Levels
+
+F: bastetfurry
+S: bastetfurry
+E: bastetfurry@nachtkatzen.de
+D: Levels
+
+F: lurker
+S: Lurker
+E: ssjtrunks37@hotmail.com
+D: Levels, Sprites, Sounds
+
+F: darkstalker
+S: DarkStalker
+E: darkstalker81@hotmail.com
+D: Textures
+
+F: scubasteve
+S: Scuba Steve
+E: ray_stantz@hotmail.com
+D: Sprites, graphics
+
+F: torn
+N: Kim Bach
+S: Torn
+E: Tornthedark@hotmail.com
+D: Levels
+
+F: cyb
+N: Mike Watson
+S: Cyb
+E: cyb@frad.org
+W: http://cyb.alkali.org/
+D: Levels, Sprites, Lumps
+
+N: Wouter van Oortmerssen
+S: Aardappel
+E: aardappel@planetquake.com
+D: Conceptual Work and realisation
+
+N: Alex Mao
+S: Arioch
+E: arioch@despayre.org
+D: Long term server hosting
+
+N: Bill Koch
+S: Bloodshedder
+E: bloodshedder@doomcenter.com
+D: sound effects
+
+N: Corwin Brence
+S: WildWeasel
+E: wildweasel_lemon@hotmail.com
+D: sound effects
+
+F: wildman
+S: WildMan
+N: Rick Clark
+E: rickclark58@yahoo.com
+D: Levels
+
+F: sargebaldy
+S: sargebaldy
+N: Owen Lloyd
+E: lloydo@onid.orst.edu
+D: levels
+
+F: david_a
+N: David Aramant
+E: david_a00@excite.com
+D: Sprites
+
+F: silverwyvern
+S: Silverwyvern
+E: cindymcc@nbnet.nb.ca
+D: Graphics (skies)
+
+F: mouse
+S: mouse
+S: lilwhitemouse
+E: lilwhitemo@midmaine.com
+D: Sprites
+
+F: fraggle
+N: Simon Howard
+S: fraggle
+E: fraggle@alkali.org
+W: http://www.soulsphere.org/
+D: Chief Administrator, textures, sprites
+
+F: joed
+N: Joe Dowland
+E: spambox@alcopop.org
+D: sounds
+
+F: rellik
+N: Jim McDougald
+S: rellik
+E: rellik_jmd@yahoo.com
+D: FreeDM levels + graphics
+
+F: hellbent
+N: Jason Root
+S: hellbent
+E: chesterules@yahoo.com
+D: FreeDM levels
+
+F: dolorous
+N: David Lawrence Ramsey
+S: dolorous
+E: pooka109@cox.net
+D: sounds
+
+F: catoptromancy
+S: catoptromancy
+E: catoptromancy@yahoo.com
+D: Levels
+
+F: nthompson
+S: muffins.exe
+D: sounds
+
+F: rjy
+S: RjY
+D: Levels
+
+F: csonicgo
+N: Claude A Freeman
+S: CSonicGo
+D: sounds
+
+F: thegreenherring
+N: Eric Baker
+E: eabaker@san.rr.com
+S: The Green Herring
+D: Levels
+
+F: hawkwind
+E: hawkwinds_messages@hotmail.com
+H: Hawkwind
+D: Levels
+
+F: acc
+S: acc
+D: Levels
+
+F: siggi
+S: Siggi
+D: Levels
+
+F: zok
+N: Miguel Suarez Gomez
+E: thewadsfactorystaff@hotmail.com
+S: Zok
+D: Levels
+
+F: ghostlydeath
+E: ghostlydeath@gmail.com
+S: GhostlyDeath
+D: Musics, PC Speaker sounds
+
+F: themistercat
+N: Mark McGill-Smith
+E: isbetterthanyou@hotmail.com
+S: TheMisterCat
+D: Musics
+
+F: rottking
+N: Matthew Cibulas
+E: rottking@sbcglobal.net
+S: RottKing
+D: Sounds
+
+F: Bank
+N: Colin Kelly
+E: bankthemighty@gmail.com
+S: bank
+D: Sounds
+
+F: delano
+N: Delano Cuzzucoli
+E: delano501@gmail.com
+S: Delano
+D: sprites
+
+F: xerent
+N: Svante Ekholm
+E: svante.ekholm@gmail.com
+S: xerent
+D: levels
+
+F: dabski
+N: Benjamin Debski
+E: benjamin.debski@gmail.com
+S: dabski
+D: levels
+
+F: stilgar
+N: G. Wessner
+E: masterstilgar@yahoo.com
+S: Stilgar
+D: sounds
+
+F: jute
+S: Jute
+E: jutemail@gmail.com
+D: music
+
+F: wastedjamacan
+D: music
+
+F: wesley
+N: Wesley D. Johnson
+E: johnson2412@usgo.net
+D: levels
+
+F: urric
+N: Ulises Lozano
+S: Urric Hammersong
+E: calators@hotmail.com
+D: sprites
+
+F: malinku
+N: Andrew Rehberger
+E: malinku@live.com
+S: Malinku
+D: levels
+
+F: archfile
+S: Archfile
+D: levels
+
+F: sodaholic
+S: Sodaholic
+D: sprites, sounds
+
+F: mechadon
+N: Brett Harrell
+S: Mechadon
+E: mekaddonn@gmail.com
+D: levels
+
+F: skib
+S: skib
+D: levels
+
+F: nivha
+S: nivha
+D: levels
+
+F: hex11
+S: hex11
+D: levels
+
+F: protox
+N: Luiz Henrique Gasparin Jerônimo
+S: Protox
+E: wad_beta@hotmail.com
+D: levels
+
+F: mithran_denizen
+S: Mithran Denizen
+D: sprites
+
+F: z86
+S: Z86
+D: sprites
+
+F: horncomposer
+N: Matt Cadirao
+S: horncomposer
+D: genmidi instruments
+
+F: baronofstuff
+S: BaronOfStuff
+D: sprites
+
+F: paar
+N: Josef Å ustek
+S: Paar
+E: sustek.josef@gmail.com
+D: levels
diff --git a/data/common/games/doom/DOOM1.WAD b/data/common/games/doom/DOOM1.WAD
new file mode 100644
index 0000000000..1a58f66277
Binary files /dev/null and b/data/common/games/doom/DOOM1.WAD differ
diff --git a/data/common/games/doom/DOOMRC.TXT b/data/common/games/doom/DOOMRC.TXT
new file mode 100644
index 0000000000..e68e1c9883
--- /dev/null
+++ b/data/common/games/doom/DOOMRC.TXT
@@ -0,0 +1,37 @@
+mouse_sensitivity 5
+sfx_volume 8
+music_volume 8
+show_messages 1
+key_right 174
+key_left 172
+key_up 173
+key_down 175
+key_strafeleft 44
+key_straferight 46
+key_fire 157
+key_use 32
+key_strafe 184
+key_speed 182
+use_mouse 1
+mouseb_fire 0
+mouseb_strafe 1
+mouseb_forward 2
+use_joystick 0
+joyb_fire 0
+joyb_strafe 1
+joyb_use 3
+joyb_speed 2
+screenblocks 10
+detaillevel 0
+snd_channels 16
+usegamma 0
+chatmacro0 "No"
+chatmacro1 "I'm ready to kick butt!"
+chatmacro2 "I'm OK."
+chatmacro3 "I'm not looking too good!"
+chatmacro4 "Help!"
+chatmacro5 "You suck!"
+chatmacro6 "Next time, scumbag..."
+chatmacro7 "Come here!"
+chatmacro8 "I'll take care of it."
+chatmacro9 "Yes"
diff --git a/data/common/games/doom/README.html b/data/common/games/doom/README.html
new file mode 100644
index 0000000000..2aa5ed4641
--- /dev/null
+++ b/data/common/games/doom/README.html
@@ -0,0 +1,962 @@
+
+
+
+
+
+Freedoom
+
+
+
+
+
+
+
+
+
Freedoom is a project to create a complete Doom II-compatible IWAD file
+which is Free Software.
+
The IWAD file is the file used by Doom which contains all the game data
+(graphics, sound effects, music, etc.). While the Doom source code is
+Free, you currently still need one of the proprietary IWAD files from id
+in order to play Doom. Freedoom aims to create a Free alternative.
+Combined with the GPL-licensed Doom source code this will result in a
+complete Free Doom-based game.
+
+
+
+
+
What “Free Software” means
+
+
When we speak of Free Software, we refer to the software movement in
+which your freedoms to use, copy, modify, and study it are ensured. For
+example, you may freely use Freedoom for any purpose you see fit, you
+may redistribute it to anyone without needing to ask for permission, you
+may modify it (provided you keep the license intact, see COPYING
), and
+you may study it — for example, to see how a Doom IWAD is built. To
+facilitate this, you can get the full source code (here, in the form of
+a DeuTex tree) for Freedoom.
+
+
+
+
+
Contributing to Freedoom
+
+
Contributions to Freedoom are always welcome, however there are a few
+guidelines that should be followed:
+
+
Intellectual Property
+
We know people hate legalese, but this is important. This applies to
+everything which is submitted.
+
You must be incredibly careful when basing on existing graphics or
+sounds. Most Doom projects are incredibly lax on reusing intellectual
+property — there are plenty of WADs out there which contain modified
+Doom sprites, for example. However, due to the nature of this project,
+we do not have the same liberty to rip as we please.
+
The general rules go as follows:
+
+-
+
+Everything you submit must be 100% your own work. You must not base
+ upon resources from Doom or any other game. You may not even rip
+ textures from WADs you have downloaded (if you find a WAD with
+ textures in which look useful, let us know — that way, we can
+ contact the author).
+
+
+-
+
+Do not simply copy the original resources. Where possible, try to
+ make an effort to make the new versions look visibly different from
+ the originals.
+
+
+-
+
+Be especially careful of “free texture” (or “free sound” or
+ “free graphic”) sites. Although these would appear at first to
+ be okay to use, many are free for “non-commercial use only”. One
+ of the things we want to be able to do is put this on GNU/Linux CDs
+ (which are sold — “a commercial use”).
+
+
+-
+
+The main exception is that you may of course reuse anything in the
+ Freedoom source tree. In fact, this is encouraged, as reusing
+ material will give the WAD a more consistent feel.
+
+
+
+
+
+
Levels
+
Levels should be in Boom format; you may exceed the limits of Vanilla
+Doom and use Boom features; however, do not use features that are not
+supported by Boom 2.02 and compatible ports. Levels should be in Doom’s
+original format, not in “Hexen” format.
+
It is sensible to also heed the following guidelines:
+
+-
+
+Make sure that skill levels are implemented, and that all
+ multiplayer start points are present.
+
+
+-
+
+Make levels appropriately difficult for their position within the
+ progression of the game. Also bear in mind that not all players may
+ be as skilled a player as you.
+
+
+-
+
+Do not use tricks that exploit Doom’s software renderer; some source
+ ports, especially those that use hardware accelerated rendering, may
+ not render it properly. Examples of tricks to avoid include those used
+ to simulate 3D bridges and “deep water” effects.
+
+
+-
+
+Boom removes almost all of the limits on rendering; however, do not
+ make excessively complicated scenes. It is desirable that Freedoom
+ levels should be playable on old or low-powered hardware.
+
+
+-
+
+Always test in Boom
+ itself rather than a derivative such as PrBoom. This ensures that
+ your levels really are Boom-compatible rather than using any extra
+ features. As DOS is rather rare these days, you may not have a
+ system which can run Boom natively, so you may use either
+ DOSBox or FreeDOS.
+
+
+
+
+
+
Graphics
+
+-
+
+Graphics should be the same color and size as the originals to
+ remain compatible with PWADs (otherwise, they may end up looking
+ like a mess). They cannot use the Doom font.
+
+
+-
+
+Textures should be the same dimensions as the originals. They
+ should be similar but not identical (to avoid IP infringement) — in fact, they should be as different as possible while keeping to
+ the general theme of the texture. As mentioned above, try to make
+ a conscious effort to make the textures visibly different from the
+ originals. Critically, the textures should tile in the same way as
+ the originals.
+
+
+-
+
+Some textures contain the letters UAC or references to UAC; this is
+ an intellectual property of id Software (trademarked). Instead, use
+ the letters AGM in your textures.
+
+
+-
+
+Sprites should be roughly the same size and shape, but different to
+ the originals. Doom monsters are id’s intellectual property (which
+ means no imps, cyberdemons, etc). The new monsters will behave the
+ same way as the originals, but will be totally new.
+
+
+
+
+
+
Documentation
+
Freedoom always needs help with the documentation, so please send your
+patches, but keep in mind:
+
+-
+
+We use AsciiDoc for writing the
+ documentation. AsciiDoc is a simple plaintext-based format which is
+ simple to read and write in its source form, and makes pretty HTML
+ documents out of them (it also supports other formats like
+ DocBook/PDF/manual pages…).
+
+
+-
+
+Headers are formated in a wiki-style format, this makes it easier
+ for Vim (perhaps other editors, too) to automatically re-format
+ text.
+
+
+-
+
+Text is kept at 72 characters wide. In Vim, you can set the editor
+ to automatically insert line breaks as you’re typing by performing
+ set textwidth=72
. Special exceptions to the width rule might be
+ allowed when necessary (for example, inserting long URLs).
+
+
+
+
+
+
Submitting your work
+
TODO: Figure out the best method of doing this. This mainly requires
+time to see what works best.
+
If you use git, make sure your commit messages start with a single
+line, under 72 characters, which provides an adequate summary of your
+changes. You should prefix this line with the component you are commit
+(for example, “map17: fixed unbeatable map”). This should be
+followed by a blank line and more explanation if it’s needed (for
+example, explaining what part of the map was broken). The commit
+2013-12-20T16:06:55Z!rjy@users.sourceforge.net shows a good example of
+a well-structured commit message.
+
You should commit often; each important change should get its own
+commit, but minor changes need not. Take advantage of git’s ability to
+rewrite history, don’t use git revert
on your private copy of the
+repository, just remove (git reset
) or amend (git commit --amend
)
+the faulty commit as necessary. Leave all the interesting and important
+history bits, leave out stupid mistakes like spell check errors.
+
+
+
+
+
+
+
+
diff --git a/data/common/games/doom/doom b/data/common/games/doom/doom
new file mode 100644
index 0000000000..8e5c05aca4
Binary files /dev/null and b/data/common/games/doom/doom differ
diff --git a/data/common/games/doom/readme.txt b/data/common/games/doom/readme.txt
new file mode 100644
index 0000000000..138c67b5b6
--- /dev/null
+++ b/data/common/games/doom/readme.txt
@@ -0,0 +1,5 @@
+Doom alpha 4.1
+
+Èãðû ñîõðàíÿþòñÿ â óñòàíîâî÷íóþ ïàïêó (íàïðèìåð /hd0/2/doom/
+×òîáû ñîõðàíèòü èãðó ðàçäåë äîëæåí áûòü äîñòóïåí äëÿ çàïèñè (FAT32)
+