#ifndef RS_GAMETEXT_H #define RS_GAMETEXT_H #include "rsgame.h" #define GAME_COLORS_COUNT 8 void game_font_init(); void game_font_term(); void game_textout(int x, int y, int font_index, char* s); void game_textout_at_center(int x, int y, int font_index, char *s); void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s); #endif