/* * Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include "va_glx_private.h" #include "va_glx_impl.h" #define INIT_CONTEXT(ctx, dpy) do { \ if (!vaDisplayIsValid(dpy)) \ return VA_STATUS_ERROR_INVALID_DISPLAY; \ \ ctx = ((VADisplayContextP)(dpy))->pDriverContext; \ if (!(ctx)) \ return VA_STATUS_ERROR_INVALID_DISPLAY; \ \ VAStatus status = va_glx_init_context(ctx); \ if (status != VA_STATUS_SUCCESS) \ return status; \ } while (0) #define INVOKE(ctx, func, args) do { \ VADriverVTableGLXP vtable; \ vtable = &VA_DRIVER_CONTEXT_GLX(ctx)->vtable; \ if (!vtable->va##func##GLX) \ return VA_STATUS_ERROR_UNIMPLEMENTED; \ status = vtable->va##func##GLX args; \ } while (0) // Destroy VA/GLX display context static void va_DisplayContextDestroy(VADisplayContextP pDisplayContext) { VADisplayContextGLXP pDisplayContextGLX; VADriverContextP pDriverContext; VADriverContextGLXP pDriverContextGLX; if (!pDisplayContext) return; pDriverContext = pDisplayContext->pDriverContext; pDriverContextGLX = pDriverContext->glx; if (pDriverContextGLX) { free(pDriverContextGLX); pDriverContext->glx = NULL; } pDisplayContextGLX = pDisplayContext->opaque; if (pDisplayContextGLX) { vaDestroyFunc vaDestroy = pDisplayContextGLX->vaDestroy; free(pDisplayContextGLX); pDisplayContext->opaque = NULL; if (vaDestroy) vaDestroy(pDisplayContext); } } // Return a suitable VADisplay for VA API VADisplay vaGetDisplayGLX(Display *native_dpy) { VADisplay dpy = NULL; VADisplayContextP pDisplayContext = NULL; VADisplayContextGLXP pDisplayContextGLX = NULL; VADriverContextP pDriverContext; VADriverContextGLXP pDriverContextGLX = NULL; dpy = vaGetDisplay(native_dpy); if (!dpy) return NULL; pDisplayContext = (VADisplayContextP)dpy; pDriverContext = pDisplayContext->pDriverContext; pDisplayContextGLX = calloc(1, sizeof(*pDisplayContextGLX)); if (!pDisplayContextGLX) goto error; pDriverContextGLX = calloc(1, sizeof(*pDriverContextGLX)); if (!pDriverContextGLX) goto error; pDriverContext->display_type = VA_DISPLAY_GLX; pDisplayContextGLX->vaDestroy = pDisplayContext->vaDestroy; pDisplayContext->vaDestroy = va_DisplayContextDestroy; pDisplayContext->opaque = pDisplayContextGLX; pDriverContext->glx = pDriverContextGLX; return dpy; error: free(pDriverContextGLX); free(pDisplayContextGLX); pDisplayContext->vaDestroy(pDisplayContext); return NULL; } // Create a surface used for display to OpenGL VAStatus vaCreateSurfaceGLX( VADisplay dpy, GLenum target, GLuint texture, void **gl_surface ) { VADriverContextP ctx; VAStatus status; /* Make sure it is a valid GL texture object */ if (!glIsTexture(texture)) return VA_STATUS_ERROR_INVALID_PARAMETER; INIT_CONTEXT(ctx, dpy); INVOKE(ctx, CreateSurface, (ctx, target, texture, gl_surface)); return status; } // Destroy a VA/GLX surface VAStatus vaDestroySurfaceGLX( VADisplay dpy, void *gl_surface ) { VADriverContextP ctx; VAStatus status; INIT_CONTEXT(ctx, dpy); INVOKE(ctx, DestroySurface, (ctx, gl_surface)); return status; } // Copy a VA surface to a VA/GLX surface VAStatus vaCopySurfaceGLX( VADisplay dpy, void *gl_surface, VASurfaceID surface, unsigned int flags ) { VADriverContextP ctx; VAStatus status; INIT_CONTEXT(ctx, dpy); INVOKE(ctx, CopySurface, (ctx, gl_surface, surface, flags)); return status; }