#include #include #include #include #include #include #include #include #include "winlib/winlib.h" #include "fplay.h" extern int res_pause_btn[]; extern int res_pause_btn_pressed[]; extern int res_play_btn[]; extern int res_play_btn_pressed[]; extern int64_t stream_duration; extern volatile int sound_level_0; extern volatile int sound_level_1; struct SwsContext *cvt_ctx = NULL; render_t *main_render; void get_client_rect(rect_t *rc); void run_render(window_t *win, void *render); void window_update_layout(window_t *win); int fini_winlib(); void flush_video(vst_t *vst) { vframe_t *vframe, *tmp; mutex_lock(&vst->output_lock); mutex_lock(&vst->input_lock); list_for_each_entry_safe(vframe, tmp, &vst->output_list, list) list_move_tail(&vframe->list, &vst->input_list); list_for_each_entry(vframe, &vst->input_list, list) { vframe->pts = 0; vframe->ready = 0; } vst->frames_count = 0; mutex_unlock(&vst->input_lock); mutex_unlock(&vst->output_lock); }; extern volatile enum player_state player_state; extern volatile enum player_state decoder_state; extern volatile enum player_state sound_state; extern int64_t rewind_pos; static void player_stop() { window_t *win; win = main_render->win; rewind_pos = 0; win->panel.play_btn->img_default = res_play_btn; win->panel.play_btn->img_hilite = res_play_btn; win->panel.play_btn->img_pressed = res_play_btn_pressed; win->panel.prg->current = rewind_pos; send_message(&win->panel.ctrl, MSG_PAINT, 0, 0); player_state = STOP; decoder_state = PLAY_2_STOP; sound_state = PLAY_2_STOP; render_draw_client(main_render); }; int MainWindowProc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2) { window_t *win = (window_t*)ctrl; static int spc_down = 0; static int ent_down = 0; switch(msg) { case MSG_SIZE: if(main_render) { render_adjust_size(main_render, win); render_draw_client(main_render); }; break; case MSG_KEY: switch((short)arg2) { case 0x39: if(spc_down == 0) { spc_down = 1; send_message(win, MSG_LBTNDOWN, 0, 0); } break; case 0xB9: spc_down = 0; break; case 0x1C: if(ent_down == 0) { int screensize; if(win->win_state == NORMAL) { win->saved = win->rc; win->saved_state = win->win_state; screensize = GetScreenSize(); __asm__ __volatile__( "int $0x40" ::"a"(67), "b"(0), "c"(0), "d"((screensize >> 16)-1),"S"((screensize & 0xFFFF)-1) ); win->win_state = FULLSCREEN; window_update_layout(win); } else if(win->win_state == FULLSCREEN) { __asm__ __volatile__( "int $0x40" ::"a"(67), "b"(win->saved.l), "c"(win->saved.t), "d"(win->saved.r-win->saved.l-1),"S"(win->saved.b-win->saved.t-1)); win->win_state = win->saved_state; window_update_layout(win); // if(win->saved_state == MAXIMIZED) // { // blit_caption(&win->caption); // blit_panel(&win->panel); // } } ent_down = 1; }; break; case 0x9C: ent_down = 0; break; }; case MSG_DRAW_CLIENT: if(main_render) { render_draw_client(main_render); }; break; case MSG_LBTNDOWN: if(player_state == PAUSE) { win->panel.play_btn->img_default = res_pause_btn; win->panel.play_btn->img_hilite = res_pause_btn; win->panel.play_btn->img_pressed = res_pause_btn_pressed; send_message(&win->panel.play_btn->ctrl, MSG_PAINT, 0, 0); player_state = PLAY; sound_state = PAUSE_2_PLAY; } else if(player_state == PLAY) { win->panel.play_btn->img_default = res_play_btn; win->panel.play_btn->img_hilite = res_play_btn; win->panel.play_btn->img_pressed = res_play_btn_pressed; send_message(&win->panel.play_btn->ctrl, MSG_PAINT, 0, 0); player_state = PAUSE; sound_state = PLAY_2_PAUSE; } break; case MSG_COMMAND: switch((short)arg1) { case ID_PLAY: if(player_state == PAUSE) { win->panel.play_btn->img_default = res_pause_btn; win->panel.play_btn->img_hilite = res_pause_btn; win->panel.play_btn->img_pressed = res_pause_btn_pressed; player_state = PLAY; sound_state = PAUSE_2_PLAY; } else if(player_state == PLAY) { win->panel.play_btn->img_default = res_play_btn; win->panel.play_btn->img_hilite = res_play_btn; win->panel.play_btn->img_pressed = res_play_btn_pressed; player_state = PAUSE; sound_state = PLAY_2_PAUSE; } else if(player_state == STOP) { win->panel.play_btn->img_default = res_pause_btn; win->panel.play_btn->img_hilite = res_pause_btn; win->panel.play_btn->img_pressed = res_pause_btn_pressed; rewind_pos = 0; send_message(&win->panel.ctrl, MSG_PAINT, 0, 0); player_state = PLAY; decoder_state = PREPARE; } break; case ID_STOP: player_stop(); break; case ID_PROGRESS: if(player_state != REWIND) { progress_t *prg = (progress_t*)arg2; rewind_pos = (prg->max - prg->min)*prg->pos/prg->ctrl.w; player_state = REWIND; decoder_state = REWIND; sound_state = PLAY_2_STOP; if(rewind_pos < prg->current) { prg->current = rewind_pos; rewind_pos = -rewind_pos; } else prg->current = rewind_pos; win->panel.play_btn->img_default = res_pause_btn; win->panel.play_btn->img_hilite = res_pause_btn; win->panel.play_btn->img_pressed = res_pause_btn_pressed; send_message(&prg->ctrl, MSG_PAINT, 0, 0); }; break; case ID_VOL_CTRL: { slider_t *sld = (slider_t*)arg2; int peak; int level; peak = sld->min + sld->pos * (sld->max - sld->min)/(96); level = peak; set_audio_volume(level, level); send_message(&sld->ctrl, MSG_PAINT, 0, 0); win->panel.lvl->vol = level; } default: break; } break; default: def_window_proc(ctrl,msg,arg1,arg2); }; return 0; }; void render_time(render_t *render) { progress_t *prg = main_render->win->panel.prg; level_t *lvl = main_render->win->panel.lvl; vst_t *vst = main_render->vst; double ctime; /* milliseconds */ double fdelay; /* milliseconds */ if(player_state == CLOSED) { render->win->win_command = WIN_CLOSED; return; } else if((player_state == PAUSE) || (player_state == REWIND)) { delay(1); return; } else if (decoder_state == STOP && vst->frames_count == 0 && player_state != STOP) { player_stop(); } else if(player_state != PLAY) { delay(1); return; }; mutex_lock(&vst->output_lock); if(list_empty(&vst->output_list)) { mutex_unlock(&vst->output_lock); delay(1); } else { vframe_t *vframe; int sys_time; vframe = list_first_entry(&vst->output_list, vframe_t, list); list_del(&vframe->list); vst->frames_count--; mutex_unlock(&vst->output_lock); ctime = get_master_clock(); fdelay = (vframe->pts - ctime); if(fdelay > 15.0) { delay((int)fdelay/10); }; // printf("output index: %d pts: %f pkt_pts %f pkt_dts %f\n", // vframe->index,vframe->pts,vframe->pkt_pts,vframe->pkt_dts); main_render->draw(main_render, vframe); if(main_render->win->win_state != FULLSCREEN) { prg->current = vframe->pts * 1000; lvl->current = vframe->index & 1 ? sound_level_1 : sound_level_0; send_message(&prg->ctrl, PRG_PROGRESS, 0, 0); if(main_render->win->panel.layout) send_message(&lvl->ctrl, MSG_PAINT, 0, 0); } vframe->ready = 0; mutex_lock(&vst->input_lock); list_add_tail(&vframe->list, &vst->input_list); mutex_unlock(&vst->input_lock); } } int video_thread(void *param) { vst_t *vst = param; window_t *MainWindow; init_winlib(); MainWindow = create_window(vst->input_name,0, 10,10,vst->vCtx->width,vst->vCtx->height+CAPTION_HEIGHT+PANEL_HEIGHT,MainWindowProc); MainWindow->panel.prg->max = stream_duration; show_window(MainWindow, NORMAL); main_render = create_render(vst, MainWindow, HW_TEX_BLIT|HW_BIT_BLIT); if( main_render == NULL) { mutex_unlock(&vst->decoder_lock); printf("Cannot create render\n\r"); return 0; }; __sync_or_and_fetch(&threads_running,VIDEO_THREAD); render_draw_client(main_render); player_state = PLAY; mutex_unlock(&vst->decoder_lock); run_render(MainWindow, main_render); __sync_and_and_fetch(&threads_running,~VIDEO_THREAD); { vframe_t *vframe, *tmp; flush_video(vst); list_for_each_entry_safe(vframe, tmp, &vst->output_list, list) { list_del(&vframe->list); if(vframe->planar != NULL) pxDestroyPlanar(vframe->planar); } } destroy_render(main_render); fini_winlib(); player_state = CLOSED; return 0; }; void draw_hw_picture(render_t *render, vframe_t *vframe); void draw_sw_picture(render_t *render, vframe_t *vframe); render_t *create_render(vst_t *vst, window_t *win, uint32_t flags) { render_t *render; uint32_t right, bottom, draw_w, draw_h; uint32_t s, sw, sh; uint8_t state; // __asm__ __volatile__("int3"); render = (render_t*)malloc(sizeof(render_t)); memset(render, 0, sizeof(render_t)); render->vst = vst; render->win = win; render->ctx_width = vst->vCtx->width; render->ctx_height = vst->vCtx->height; render->ctx_format = vst->vCtx->pix_fmt; render->caps = pxInit(1); right = win->w; bottom = win->h-CAPTION_HEIGHT-PANEL_HEIGHT; printf("window width %d height %d\n", right, bottom); render->win_state = win->win_state; draw_w = bottom*render->ctx_width/render->ctx_height; draw_h = right*render->ctx_height/render->ctx_width; if(draw_w > right) { draw_w = right; draw_h = right*render->ctx_height/render->ctx_width; }; if(draw_h > bottom) { draw_h = bottom; draw_w = bottom*render->ctx_width/render->ctx_height; }; render->win_width = win->w; render->win_height = win->h-CAPTION_HEIGHT-PANEL_HEIGHT; render_set_size(render, draw_w, draw_h); pxCreateClient(0, CAPTION_HEIGHT, right, bottom); if(render->caps==0) { render->bitmap[0] = pxCreateBitmap(draw_w, draw_h); if(render->bitmap[0] == NULL) { free(render); return NULL; } render->draw = draw_sw_picture; } else { int width, height; int i; if(render->caps & HW_TEX_BLIT) { width = render->ctx_width; height = render->ctx_height; } else { width = draw_w; height = draw_h;; } for( i=0; i < 2; i++) { render->bitmap[i] = pxCreateBitmap(width, height); if( render->bitmap[i] == NULL ) { player_state = CLOSED; free(render); return NULL; }; } render->state = INIT; render->target = 0; render->draw = draw_hw_picture; }; printf("FPlay %s render engine: context %dx%d picture %dx%d\n", render->caps & HW_TEX_BLIT ? "hw_tex_blit": render->caps & HW_BIT_BLIT ? "hw_bit_blit":"software", render->ctx_width, render->ctx_height, draw_w, draw_h); return render; }; void destroy_render(render_t *render) { pxDestroyBitmap(render->bitmap[0]); if(render->caps & (HW_BIT_BLIT|HW_TEX_BLIT)) /* hw blitter */ pxDestroyBitmap(render->bitmap[1]); pxFini(); }; void render_set_size(render_t *render, int width, int height) { int i; render->layout = 0; render->rcvideo.l = 0; render->rcvideo.t = 0; render->rcvideo.r = width; render->rcvideo.b = height; // printf("render width %d height %d\n",width, height); if( render->win_height > height ) { int yoffs; yoffs = (render->win_height-height)/2; if(yoffs) { render->rctop.t = 0; render->rctop.b = yoffs; render->rcvideo.t = yoffs; render->layout |= HAS_TOP; } yoffs = render->win_height-(render->rcvideo.t+render->rcvideo.b); if(yoffs) { render->rcbottom.t = render->rcvideo.t+render->rcvideo.b; render->rcbottom.b = yoffs; render->layout |= HAS_BOTTOM; } } if( render->win_width > width ) { int xoffs; xoffs = (render->win_width-width)/2; if(xoffs) { render->rcleft.r = xoffs; render->rcvideo.l = xoffs; render->layout |= HAS_LEFT; } xoffs = render->win_width-(render->rcvideo.l+render->rcvideo.r); if(xoffs) { render->rcright.l = render->rcvideo.l+render->rcvideo.r; render->rcright.r = xoffs; render->layout |= HAS_RIGHT; } }; }; void render_adjust_size(render_t *render, window_t *win) { uint32_t right, bottom, new_w, new_h; uint32_t s, sw, sh; uint8_t state; right = win->w; bottom = win->h; if(win->win_state != FULLSCREEN) bottom-= CAPTION_HEIGHT+PANEL_HEIGHT; // printf("window width %d height %d\n", // right, bottom); render->win_state = win->win_state; if(render->win_state == MINIMIZED) return; if(render->win_state == ROLLED) return; if( right == render->win_width && bottom == render->win_height) return; // printf("%s r: %d b: %d\n", __FUNCTION__, right, bottom); new_w = bottom*render->ctx_width/render->ctx_height; new_h = right*render->ctx_height/render->ctx_width; if(new_w > right) { new_w = right; new_h = right*render->ctx_height/render->ctx_width; }; if(new_h > bottom) { new_h = bottom; new_w = bottom*render->ctx_width/render->ctx_height; }; render->win_width = right; render->win_height = bottom; render_set_size(render, new_w, new_h); if(render->caps & HW_TEX_BLIT) /* hw scaler */ { if(render->win->win_state == FULLSCREEN) pxResizeClient(render->rcvideo.l, render->rcvideo.t, new_w, new_h); else pxResizeClient(render->rcvideo.l, render->rcvideo.t+CAPTION_HEIGHT, new_w, new_h); return; }; pxResizeBitmap(render->bitmap[0], new_w, new_h); if(render->caps & HW_BIT_BLIT) /* hw blitter */ pxResizeBitmap(render->bitmap[1], new_w, new_h); return; }; static void render_hw_planar(render_t *render, vframe_t *vframe) { vst_t *vst = render->vst; planar_t *planar = vframe->planar; if(vframe->is_hw_pic != 0 && vframe->format != AV_PIX_FMT_NONE) { mutex_lock(&render->vst->gpu_lock); pxBlitPlanar(planar, render->rcvideo.l, CAPTION_HEIGHT+render->rcvideo.t, render->rcvideo.r, render->rcvideo.b,0,0); mutex_unlock(&render->vst->gpu_lock); } }; void draw_hw_picture(render_t *render, vframe_t *vframe) { AVPicture *picture; int dst_width; int dst_height; bitmap_t *bitmap; uint8_t *bitmap_data; uint32_t bitmap_pitch; uint8_t *data[4]; int linesize[4]; enum AVPixelFormat format; vst_t *vst = render->vst; if(render->win->win_state == MINIMIZED || render->win->win_state == ROLLED) return; if(render->caps & HW_TEX_BLIT) { dst_width = render->ctx_width; dst_height = render->ctx_height; } else { dst_width = render->rcvideo.r; dst_height = render->rcvideo.b; }; if(vframe->is_hw_pic) { render_hw_planar(render, vframe); return; }; picture = &vframe->picture; format = render->ctx_format; cvt_ctx = sws_getCachedContext(cvt_ctx, render->ctx_width, render->ctx_height, format, dst_width, dst_height, AV_PIX_FMT_BGRA, SWS_FAST_BILINEAR, NULL, NULL, NULL); if(cvt_ctx == NULL) { printf("Cannot initialize the conversion context!\n"); return ; }; bitmap = render->bitmap[render->target]; bitmap_data = pxLockBitmap(bitmap, &bitmap_pitch); if( bitmap_data == NULL) { printf("Cannot lock bitmap!\n"); return ; } data[0] = bitmap_data; data[1] = bitmap_data+1; data[2] = bitmap_data+2; data[3] = bitmap_data+3; linesize[0] = bitmap_pitch; linesize[1] = bitmap_pitch; linesize[2] = bitmap_pitch; linesize[3] = bitmap_pitch; sws_scale(cvt_ctx, (const uint8_t* const *)picture->data, picture->linesize, 0, render->ctx_height, data, linesize); // printf("sws_scale\n"); mutex_lock(&render->vst->gpu_lock); if(render->caps & HW_TEX_BLIT) { if(render->win->win_state == FULLSCREEN) pxBlitBitmap(bitmap,render->rcvideo.l,render->rcvideo.t, render->rcvideo.r, render->rcvideo.b,0,0); else pxBlitBitmap(bitmap, render->rcvideo.l, CAPTION_HEIGHT+render->rcvideo.t, render->rcvideo.r, render->rcvideo.b,0,0); } else { if(render->win->win_state == FULLSCREEN) pxBlitBitmap(bitmap,render->rcvideo.l,render->rcvideo.t, render->rcvideo.r, render->rcvideo.b, 0,0); else pxBlitBitmap(bitmap, render->rcvideo.l, CAPTION_HEIGHT+render->rcvideo.t, render->rcvideo.r, render->rcvideo.b, 0, 0); }; mutex_unlock(&render->vst->gpu_lock); render->last_bitmap = bitmap; render->target++; render->target&= 1; } void draw_sw_picture(render_t *render, vframe_t *vframe) { AVPicture *picture; uint8_t *bitmap_data; uint32_t bitmap_pitch; uint8_t *data[4]; int linesize[4]; if(render->win->win_state == MINIMIZED || render->win->win_state == ROLLED) return; picture = &vframe->picture; cvt_ctx = sws_getCachedContext(cvt_ctx, render->ctx_width, render->ctx_height, render->ctx_format, render->rcvideo.r, render->rcvideo.b, AV_PIX_FMT_BGRA, SWS_FAST_BILINEAR, NULL, NULL, NULL); if(cvt_ctx == NULL) { printf("Cannot initialize the conversion context!\n"); return ; } bitmap_data = pxLockBitmap(render->bitmap[0],&bitmap_pitch); data[0] = bitmap_data; data[1] = bitmap_data+1; data[2] = bitmap_data+2; data[3] = bitmap_data+3; linesize[0] = bitmap_pitch; linesize[1] = bitmap_pitch; linesize[2] = bitmap_pitch; linesize[3] = bitmap_pitch; sws_scale(cvt_ctx, (const uint8_t* const *)picture->data, picture->linesize, 0, render->ctx_height, data, linesize); if(render->win->win_state == FULLSCREEN) pxBlitBitmap(render->bitmap[0],render->rcvideo.l,render->rcvideo.t, render->rcvideo.r, render->rcvideo.b,0,0); else pxBlitBitmap(render->bitmap[0], render->rcvideo.l, CAPTION_HEIGHT+render->rcvideo.t, render->rcvideo.r, render->rcvideo.b,0,0); render->last_bitmap = render->bitmap[0]; } void render_draw_client(render_t *render) { vst_t *vst = render->vst; int y; if(render->win_state == MINIMIZED || render->win_state == ROLLED ) return; if(render->win_state == FULLSCREEN) y = 0; else y = CAPTION_HEIGHT; if(player_state == PAUSE) { // if(vst->vframe[vst->vfx].ready == 1 ) // main_render->draw(main_render, &vst->vframe[vst->vfx].picture); // else draw_bar(0, y, render->win_width, render->rcvideo.b, 0); } else if( player_state == STOP ) { draw_bar(0,y, render->win_width, render->rcvideo.b, 0); }; if(render->layout & HAS_TOP) draw_bar(0, y, render->win_width, render->rctop.b, 0); if(render->layout & HAS_LEFT) draw_bar(0, render->rcvideo.t+y, render->rcleft.r, render->rcvideo.b, 0); if(render->layout & HAS_RIGHT) draw_bar(render->rcright.l, render->rcvideo.t+y, render->rcright.r, render->rcvideo.b, 0); if(render->layout & HAS_BOTTOM) draw_bar(0, render->rcbottom.t+y, render->win_width, render->rcbottom.b, 0); }