#include #include #include #include using namespace Kolibri; const char header[] = "Boxlib example 1"; char library_path[2048]; void* mouse_dd; char str1[22]; char str2[22]; char str3[22] = "+380"; edit_box edit1 = { 100, 62, 10, 0xffffff, 0xa0a0a0, 0xff, 0, 0, 20, str1, &mouse_dd, ed_focus }; edit_box edit2 = { 100, 62, 30, 0xffffff, 0xa0a0a0, 0xff, 0, 0, 20, str2, &mouse_dd }; edit_box edit3 = { 100, 62, 50, 0xffffff, 0xa0a0a0, 0xff, 0, 0, 20, str3, &mouse_dd, 0, 4 }; char str4[] = "CheckBox 1"; char str5[] = "CheckBox 2"; check_box check1 = { {15, 10, 12, 80}, 8, 0xffffff, 0x80, 0, str4, ch_flag_middle+ch_flag_en }; check_box check2 = { {15, 10, 20, 100}, 8, 0xffffff, 0x80, 0, str5, ch_flag_middle }; namespace Kolibri{ char CurrentDirectoryPath[2048]; } bool KolibriOnStart(TStartData &kos_start, TThreadData /*th*/) { kos_start.Left = 10; kos_start.Top = 40; kos_start.Width = 280; kos_start.Height = 200; kos_start.WinData.WindowColor = 0xd0d0d0; kos_start.WinData.WindowType = 0x33; // 0x34 - fixed, 0x33 - not fixed kos_start.WinData.Title = header; if(LoadLibrary("box_lib.obj", library_path, "/sys/lib/box_lib.obj", &import_box_lib)) { check_box_init(&check1); check_box_init(&check2); } return true; } void KolibriOnPaint(void) { DrawText(10,14,0,"Surname:"); edit_box_draw(&edit1); DrawText(10,34,0,"Name:"); edit_box_draw(&edit2); DrawText(10,54,0,"Phone:"); edit_box_draw(&edit3); check_box_draw(&check1); check_box_draw(&check2); } void KolibriOnKeyPress(TThreadData th) { asm{ mcall SF_GET_KEY } edit_box_key(&edit1); edit_box_key(&edit2); edit_box_key(&edit3); } void KolibriOnMouse(TThreadData th) { edit_box_mouse(&edit1); edit_box_mouse(&edit2); edit_box_mouse(&edit3); check_box_mouse(&check1); check_box_mouse(&check2); }