#include #include #include #include #include struct Card_Node{ char color; char suit; int value; // Value = 1 for A, 11 for J, 12 for Q, 13 for K bool isup; // true for UP, false for DOWN Card_Node *next; }; struct List_Node{ int listno;//board and foundation lists have indexes List_Node *next; Card_Node *cards; }; struct List{ Card_Node *top_head;//Top list head List_Node *foundation_head;//points first foundation list List_Node *board_head;//points first board list FILE *fptr; void create();// Includes create toplist, boardlists and foundlists void create_toplist(); void create_boardlists(); void create_foundlists(); void printkart(Card_Node *kart);// prints datas of one kart node void printlists();// Prints all lists void printmenu();//Prints choice menu bool addcardtolist(List_Node *selectedlist, Card_Node *transferedcard, int whichlisttype);//Adds transferedcard to selectedlist, whichlisttype is entered by program void goster_TopToFoundation();//Gets input and calls related function void TopToFoundation(char s_color, char s_suit, int s_value);// Moves a card top list to foundation list void goster_TopToBoard();//Gets input and calls related function void TopToBoard(int listindex, char s_color, char s_suit, int s_value);//Moves a card from top list to board list void goster_BoardToBoard();//Gets input and calls related function void BoardToBoard(int fromwhere, int towhere, char s_color, char s_suit, int s_value);//Moves a card(s) from a fromwhere.list to towhere.list void goster_BoardToFoundation();//Gets input and calls related function void BoardToFoundation(int fromwhere);//Moves a last card in fromwhere.list of boardlist to foundation list void islem_yap();//Wants user to select choice from menu, and calls related functions bool istopempty, isboardempty;// For controlling end of game void clear_screen();//Clears screen both windows and linux system void close();//Deletes all linked lists and linkedlists's all nodes, closes read txt file }; List islem; using namespace std; int main() { char secim; islem.create(); if(!islem.fptr)//If cannot find solitaire.txt file, close the program return 0; islem.istopempty = false;//If the top list is empty, this value will be true islem.isboardempty = false;//If the board list is empty, this value will be true while(1){ islem.printlists(); islem.printmenu(); cin >> secim; cin.ignore(10000, '\n'); if(secim == '1'){ islem.goster_TopToFoundation(); cin.ignore(10000, '\n'); getchar(); } else if(secim == '2'){ islem.goster_TopToBoard(); cin.ignore(10000, '\n'); getchar(); } else if(secim == '3'){ islem.goster_BoardToBoard(); cin.ignore(10000, '\n'); getchar(); } else if(secim == '4'){ islem.goster_BoardToFoundation(); cin.ignore(10000, '\n'); } else if(secim == '9'){ islem.close(); printf("\n\nThe game is closed and all cards are deleted from memory.Press enter to exit"); cin.ignore(10000, '\n'); getchar(); break; } else cout << "Invalid choice" << endl; if(!islem.top_head)// checking top list empty or not islem.istopempty = true; List_Node *traverse; traverse = islem.board_head; int counter = 0; while(traverse){//checking board lists is empty or not if(!traverse->cards) counter++; traverse = traverse->next; if(counter == 7)// counter is 7 if all of 7 boardlists are empty islem.isboardempty = true; } /*When game is completed prints message to user*/ if(islem.isboardempty && islem.istopempty){//Stop while loop when board and top lists are empty printf("\n\n\n\t\t\tYOU WIN!!!! THE GAME IS FINISHED! CONGRATULATIONS!\n");// game over message printf("\t\t\tYOU WIN!!!! THE GAME IS FINISHED! CONGRATULATIONS!\n"); printf("\t\t\tYOU WIN!!!! THE GAME IS FINISHED! CONGRATULATIONS!\n"); printf("\nAll cards are deleted from memory.Press enter to exit"); cin.ignore(1000, '\n'); islem.close(); getchar(); break; } } return 0; } void List::create(){ fptr = fopen("solitaire.txt", "r+"); if(!fptr){ cout << "The 'solitaire.txt' file cannot be found. Program will be closed."<< endl; getchar(); return; } fseek(fptr, 0, SEEK_SET); create_toplist(); create_boardlists(); create_foundlists(); }//end create function void List::create_toplist(){ Card_Node *newnode, *final; char tempcolor, tempsuit, tempvalue[4], tempisup[4], garbage[10];//temporary values of color,suit,isup. value will be changed to integer and isup(Up or Down) will be changed to boolean variables top_head = NULL; while(1){//This while creates top_list with linked list newnode = new Card_Node; newnode->next = NULL; fscanf(fptr, "%c", &tempcolor); if(tempcolor == '*'){//first star has read fscanf(fptr, "%6c", garbage);//passes other five stars and goes new line break; } else newnode->color = tempcolor; fscanf(fptr, " %c %s %s ", &tempsuit, tempvalue, tempisup); newnode->suit = tempsuit; /*Changing type of value char array to integer*/ if(tempvalue[0] == 'A') newnode->value = 1; else if(tempvalue[0] == 'J')newnode->value = 11; else if(tempvalue[0] == 'Q')newnode->value = 12; else if(tempvalue[0] == 'K')newnode->value = 13; else sscanf(tempvalue, "%d", &newnode->value); /*Changing type of isup char array to boolean*/ if(strcmp(tempisup, "Up") == 0) newnode->isup = true; if(strcmp(tempisup, "Down") == 0) newnode->isup = false; if(top_head == NULL){//add first node to empty top list top_head = newnode; final = top_head; } else{// add node to not empty list final->next = newnode; final = final->next; } }//end while } void List::create_boardlists(){ Card_Node *newnode, *final;// final points to last node of card list List_Node *newboardlist, *boardlist_final;// boardlist_final points to last node of board list char tempcolor, tempsuit, tempvalue[4], tempisup[8], garbage[10]; int index = 1;// This index represents nth board list newboardlist = new List_Node;// creating first boardlist node board_head = newboardlist; boardlist_final = newboardlist; newboardlist->listno = index++; newboardlist->next = NULL; newboardlist->cards = NULL; while(!feof(fptr)){//This while creates board multi linked lists newnode = new Card_Node; newnode->next = NULL; fscanf(fptr, "%c", &tempcolor); if(tempcolor == '*'){//first star has read fscanf(fptr, "%6c", garbage);//passes other five stars and goes new line newboardlist = new List_Node; newboardlist->listno = index++; newboardlist->next = NULL; newboardlist->cards = NULL; boardlist_final->next = newboardlist; boardlist_final = boardlist_final->next; continue; } else newnode->color = tempcolor; fscanf(fptr, " %c %s %s ", &tempsuit, tempvalue, tempisup); newnode->suit = tempsuit; if(tempvalue[0] == 'A') newnode->value = 1; else if(tempvalue[0] == 'J')newnode->value = 11; else if(tempvalue[0] == 'Q')newnode->value = 12; else if(tempvalue[0] == 'K')newnode->value = 13; else sscanf(tempvalue, "%d", &newnode->value); if(strcmp(tempisup, "Up") == 0) newnode->isup = true; if(strcmp(tempisup, "Down") == 0) newnode->isup = false; if(boardlist_final->cards == NULL){//add first node to empty board list boardlist_final->cards = newnode; final = boardlist_final->cards; } else{// add to not empty board list final->next = newnode; final = final->next; } }//end while } void List::create_foundlists(){ foundation_head = NULL; List_Node *newfoundlist, *foundlist_final; int index = 1;// Spades list index = 1, Hearts index = 2, Diamonds = 3, Clubs = 4 /*Initializing Spades list*/ newfoundlist = new List_Node; newfoundlist->cards = NULL; newfoundlist->next = NULL; newfoundlist->listno = index++; foundation_head = newfoundlist; foundlist_final = newfoundlist; /*Initializing other three lists*/ for(int i = 0 ; i <3; i++) { newfoundlist = new List_Node; newfoundlist->cards = NULL; newfoundlist->next = NULL; newfoundlist->listno = index++; foundlist_final->next = newfoundlist; foundlist_final = foundlist_final->next; }//end for }// end function void List::printkart(Card_Node *kart){//prints datas of kart node if(!kart->isup ){//Hide card if it is down printf("X"); return; } char a; if(kart->value == 1) a='A'; else if(kart->value == 11) a='J'; else if(kart->value == 12) a='Q'; else if(kart->value == 13) a='K'; else a = '\0'; if(!a)printf("%c,%c,%d", kart->color, kart->suit, kart->value); else printf("%c,%c,%c", kart->color, kart->suit, a); } void List::printlists(){ clear_screen(); Card_Node *ct[7];// Board List Card Node Traverser; ct[0] for 1.list, ct[1] for 2.list .... Card_Node *foundct[4];//Found List Card Node Traverser, foundct[0] = Spades, foundct[1] = Hearts, foundct[2] = Diamonds, foundct[3] = Clubs Card_Node *topct;// TopList Card Traverser List_Node *listtraverse;// List Node Traverser cout << "Top List:" << endl; topct = top_head; while(topct){ printkart(topct); printf("|"); topct = topct->next; } cout << endl << "\nBoard Lists:" << endl; for(int i=1; i <8; i++) cout << i << ".List\t"; cout <cards; listtraverse = listtraverse->next; } /*Printing Board List's Cards*/ for(int i = 0; i < 19; i++){//this for loop traverses lists and goes 19 times down, a list can include cards up to 19 (6 down cards + 13 up cards) for(int j = 0; j < 7; j++) { if(ct[j]){// if ct[j] is not null, print it and go to next node printkart(ct[j]); printf("\t"); ct[j] = ct[j]->next; } else// if ct[j] is null, print a tab printf("\t"); } if(ct[0] || ct[1] || ct[2] || ct[3] || ct[4] || ct[5] || ct[6])// After printing a line; printf("\n");//if at least one card is not null: go new line else break;// if all cards in line are null: break outer for loop }//end outer for cout << endl << "Foundation Lists:" << endl; cout << "Spades\tHearts\tDiamnds\tClubs" << endl; listtraverse = foundation_head; for(int i = 0; i < 4; i++){// Initalizing foundct[] pointers foundct[i] = listtraverse->cards; listtraverse = listtraverse->next; } for(int i = 0; i < 13; i++){//this for loop traverses foundation lists (max 13 cards can be in a foundation list) for(int j = 0; j < 4; j++) { if(foundct[j]){// if ct[j] is not null, print it and go to next node printkart(foundct[j]); printf("\t"); foundct[j] = foundct[j]->next; } else// if foundct[j] is null, print a tab printf("\t"); } if(foundct[0] || foundct[1] || foundct[2] || foundct[3])// After printing a line; printf("\n");//if at least one card is not null: go new line else break;// if all cards in line are null: break outer for loop }//end outer for printf("\n\n"); }//end function void List::printmenu(){ cout << "Choose an operation:" << endl; cout << "\t1. Select from Top List to Foundation Lists" << endl; cout << "\t2. Select from Top List to Board Lists" << endl; cout << "\t3. Move on the Board Lists" << endl; cout << "\t4. Move from Board List to Foundation List" << endl; cout << "Please enter your choice (1, 2, 3, or 4), (enter 9 to exit):" ; } bool List::addcardtolist(List_Node *selectedlist, Card_Node *transferedcard, int whichlisttype){//whichlisttype is not related with user, it is automatically entered by progra Card_Node *cardtraverser; cardtraverser= selectedlist->cards; if(whichlisttype == 1){//whichlisttype is 1 for top to board list if(cardtraverser == NULL && transferedcard->value == 13){// if list is empty card's value must be K=13 selectedlist->cards = transferedcard; transferedcard->next = NULL; return true; } if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value K=13 return false; while(cardtraverser->next) cardtraverser = cardtraverser->next; if(!cardtraverser->isup){// if the card is down, color and value between two cards are not important cardtraverser->next = transferedcard; transferedcard->next = NULL; return true; } if(cardtraverser->isup)// if the card is up, color and value between two cards are important if(!(transferedcard->color == cardtraverser->color))// if colors between two adjacent cards are different if(cardtraverser->value - transferedcard->value == 1 ){//list's last value - transfered card's value - must be 1 cardtraverser->next = transferedcard; transferedcard->next = NULL; return true; } } if(whichlisttype == 2){// whichlisttype is 2 for moving top to foundation list if(cardtraverser == NULL && transferedcard->value == 1){// if list is empty card's value must be A=1 selectedlist->cards = transferedcard; transferedcard->next = NULL; return true; } if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value A=1 return false; while(cardtraverser->next) cardtraverser = cardtraverser->next; if(transferedcard->value - cardtraverser->value == 1){//if list is not empty, list's last value - card's value must be 1 cardtraverser->next = transferedcard; transferedcard->next = NULL; return true; } } if(whichlisttype == 3){//whichlisttype is 3 for board to board list if(cardtraverser == NULL && transferedcard->value == 13){// if list is empty card's value must be K=13 selectedlist->cards = transferedcard; return true; } if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value K=13 return false; while(cardtraverser->next) cardtraverser = cardtraverser->next; if(!cardtraverser->isup){// if the card is down, color and value between two cards are not important cardtraverser->next = transferedcard; return true; } if(cardtraverser->isup)// if the card is up, color and value between two cards are important if(!(transferedcard->color == cardtraverser->color))// if colors between two adjacent cards are different if(cardtraverser->value - transferedcard->value == 1 ){//list's last value - transfered card's value - must be 1 cardtraverser->next = transferedcard; return true; } } if(whichlisttype == 4){// whichlisttype is 4 for moving board to foundation list if(cardtraverser == NULL && transferedcard->value == 1){// if list is empty card's value must be A=1 selectedlist->cards = transferedcard; transferedcard->next = NULL; return true; } if(!cardtraverser)// cardtraverse cannot be null here, can be null only for value A=1 return false; while(cardtraverser->next) cardtraverser = cardtraverser->next; if(transferedcard->value - cardtraverser->value == 1){//if list is not empty, list's last value - card's value must be 1 cardtraverser->next = transferedcard; transferedcard->next = NULL; return true; } } return false; } void List::goster_TopToFoundation(){// wants input from use char Symbol_of_colors, Symbol_of_suits, tempvalue[4]; int Symbol_of_numbers; cout << endl << "Select a card from Top List:"; scanf("%c %c %s", &Symbol_of_colors, &Symbol_of_suits, tempvalue); if(tempvalue[0] == 'A') Symbol_of_numbers = 1; else if(tempvalue[0] == 'J')Symbol_of_numbers = 11; else if(tempvalue[0] == 'Q')Symbol_of_numbers = 12; else if(tempvalue[0] == 'K')Symbol_of_numbers = 13; else sscanf(tempvalue, "%d", &Symbol_of_numbers); TopToFoundation(Symbol_of_colors, Symbol_of_suits, Symbol_of_numbers); } void List::TopToFoundation(char s_color, char s_suit, int s_value){ List_Node *listtraverse; Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temptop_head = top_head; if(top_head == NULL){ cout << "Top list is empty, you cannot make this move." << endl; return; } cardtraverse = top_head; cardtail = top_head; while(cardtraverse){ if(cardtraverse->color == s_color && cardtraverse->suit == s_suit && cardtraverse->value == s_value){//checking if card's datas are same with user entered datas willbemoved = cardtraverse; break; } cardtail = cardtraverse; cardtraverse = cardtraverse->next; }//end while if(willbemoved == NULL){ cout << "Entered card is not in the top list!" << endl; return; } int number; listtraverse = foundation_head; if(willbemoved->suit == 'S') number = 0; if(willbemoved->suit == 'H') number = 1; if(willbemoved->suit == 'D') number = 2; if(willbemoved->suit == 'C') number = 3; for(int i = 0; i < number; i++)//Moving to foundation list according to card's suit listtraverse=listtraverse->next; /*Cutting the connection of willbemoved node with other nodes in list*/ if(cardtraverse == cardtail)//willbemoved node is first node temptop_head = temptop_head->next; else // willbemoved node is not first node cardtail->next = cardtraverse->next; if(addcardtolist(listtraverse, willbemoved, 2)){// if movement successful, top_head points second card node top_head = temptop_head; cout << "Movement is successful!" << endl; } else{// if not successful if(!(cardtraverse == cardtail))// if not first node, the connection between cardtail and willbemoved is recovered cardtail->next = willbemoved; cout << "Wrong Movement!" << endl; } } void List::goster_TopToBoard(){// wants input from user for moving card top list to board lis char Symbol_of_colors, Symbol_of_suits, tempvalue[4]; int Symbol_of_numbers, a; cout << "Select a card from Top List:"; scanf("%c %c %s", &Symbol_of_colors, &Symbol_of_suits, tempvalue); if(tempvalue[0] == 'A') Symbol_of_numbers = 1; else if(tempvalue[0] == 'J')Symbol_of_numbers = 11; else if(tempvalue[0] == 'Q')Symbol_of_numbers = 12; else if(tempvalue[0] == 'K')Symbol_of_numbers = 13; else sscanf(tempvalue, "%d", &Symbol_of_numbers); cout << "Select the number of the destination Board List:"; scanf("%d", &a); TopToBoard(a, Symbol_of_colors, Symbol_of_suits, Symbol_of_numbers); } void List::TopToBoard(int listindex, char s_color, char s_suit, int s_value){ List_Node *listtraverse; Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temptop_head = top_head; if(top_head == NULL){ cout << "Top list is empty, you cannot make this move." << endl; return; } cardtraverse = top_head; cardtail = top_head; while(cardtraverse){ if(cardtraverse->color == s_color && cardtraverse->suit == s_suit && cardtraverse->value == s_value){ willbemoved = cardtraverse; break; } cardtail = cardtraverse; cardtraverse = cardtraverse->next; }//end while if(willbemoved == NULL){ cout << "Entered card is not in the top list!" << endl; return; } listtraverse = board_head; for(int i = 1; i < listindex; i++)//Moving to board list according to listindex entered by user listtraverse = listtraverse->next; /*Cutting the connection of willbemoved node with other nodes in list*/ if(cardtraverse == cardtail)//willbemoved node is first node temptop_head = temptop_head->next; else // willbemoved node is not first node cardtail->next = cardtraverse->next; if(addcardtolist(listtraverse, willbemoved, 1)){// if movement successful, top_head points second card node top_head = temptop_head; cout << "Movement is successful!" << endl; } else{// if not successful if(!(cardtraverse == cardtail))// if not first node, the connection between cardtail and willbemoved is recovered cardtail->next = willbemoved; cout << "Wrong Movement!" << endl; } } void List::goster_BoardToBoard(){ char Symbol_of_colors, Symbol_of_suits, tempvalue[4]; int Symbol_of_numbers, source, destination; cout << "Select the number of the source Board List:"; scanf("%d", &source); cout << "Select the number of the destination Board List:"; scanf("%d", &destination); cin.ignore(1000, '\n'); cout << "Select a card from the selected source Board List to move:"; scanf("%c %c %s", &Symbol_of_colors, &Symbol_of_suits, tempvalue); if(tempvalue[0] == 'A') Symbol_of_numbers = 1; else if(tempvalue[0] == 'J')Symbol_of_numbers = 11; else if(tempvalue[0] == 'Q')Symbol_of_numbers = 12; else if(tempvalue[0] == 'K')Symbol_of_numbers = 13; else sscanf(tempvalue, "%d", &Symbol_of_numbers); BoardToBoard(source, destination, Symbol_of_colors, Symbol_of_suits, Symbol_of_numbers); } void List::BoardToBoard(int fromwhere, int towhere, char s_color, char s_suit, int s_value){ List_Node *sourcelisttraverse = board_head, *targetlisttraverse = board_head; Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temp_head; for(int i = 1; i < fromwhere; i++)// list goes fromwhere times next sourcelisttraverse = sourcelisttraverse->next; temp_head = sourcelisttraverse->cards; cardtraverse = temp_head; cardtail = temp_head; while(cardtraverse){ if(cardtraverse->isup)// Dont move cards if the entered card is down if(cardtraverse->color == s_color && cardtraverse->suit == s_suit && cardtraverse->value == s_value){ willbemoved = cardtraverse; break; } cardtail = cardtraverse; cardtraverse = cardtraverse->next; }//end while if(willbemoved == NULL){ cout << "Wrong Movement!" << endl; return; } for(int i = 1; i < towhere; i++)// list goes towhere times next targetlisttraverse = targetlisttraverse->next; /*Cutting the connection of willbemoved node with other nodes in list*/ if(cardtraverse == cardtail)//willbemoved node is first node temp_head = NULL; else // willbemoved node is not first node cardtail->next = NULL; if(addcardtolist(targetlisttraverse, willbemoved, 3)){// if movement successful, top_head points second card node sourcelisttraverse->cards = temp_head; if(!cardtail->isup)// if the card behind of the moved card in source is DOWN, turn it to UP cardtail->isup = true; cout << "Movement is successful!" << endl; return; } if(!(cardtraverse == cardtail)){// if not first node, the connection between cardtail and willbemoved is recovered cardtail->next = willbemoved; cout << "Wrong Movement!" << endl; } } void List::goster_BoardToFoundation(){ int source; cout << "Select the number of the source Board List:"; scanf("%d", &source); cin.ignore(1000, '\n'); BoardToFoundation(source); } void List::BoardToFoundation(int fromwhere){ List_Node *sourcelisttraverse = board_head, *targetlisttraverse = foundation_head; Card_Node *willbemoved = NULL, *cardtraverse, *cardtail, *temp_head; for(int i = 1; i < fromwhere; i++)//goes to list user wants sourcelisttraverse = sourcelisttraverse->next; temp_head = sourcelisttraverse->cards; cardtraverse = temp_head; cardtail = temp_head; while(cardtraverse->next){// go to last card cardtail = cardtraverse; cardtraverse = cardtraverse->next; }//end while willbemoved = cardtraverse;// last card in card list int number; if(willbemoved->suit == 'S') number = 0; if(willbemoved->suit == 'H') number = 1; if(willbemoved->suit == 'D') number = 2; if(willbemoved->suit == 'C') number = 3; for(int i = 0; i < number; i++)//Moving between foundation lists according to card's suit targetlisttraverse=targetlisttraverse->next; /*Cutting the connection of willbemoved node with other nodes in list*/ if(cardtraverse == cardtail)//willbemoved node is first node temp_head = NULL; else // willbemoved node is not first node cardtail->next = NULL; if(addcardtolist(targetlisttraverse, willbemoved, 4)){// if movement successful, board list's card head points second card node sourcelisttraverse->cards = temp_head; if(!cardtail->isup)// if the card behind of the moved card in source is DOWN, turn it to UP cardtail->isup = true; cout << "Movement is successful!" << endl; return; } if(!(cardtraverse == cardtail)){// if moving not successful and card is not first node, the connection between cardtail and willbemoved is recovered cardtail->next = willbemoved; cout << "Wrong Movement!" << endl; } } void List::clear_screen(){//Clears the system #ifdef _WIN32//If the operation system is windows use "cls" std::system("cls"); #else//for other systems use "clear" std::system ("clear"); #endif } void List::close(){//Deletes all linked lists and linkedlists's all nodes List_Node *listtraverse; Card_Node *cardtraverse; /*Deleting top list nodes*/ cardtraverse = top_head; while(top_head){ cardtraverse = top_head; top_head = top_head->next; delete cardtraverse; } /*Deleting board list nodes*/ listtraverse = board_head; while(board_head){ cardtraverse = board_head->cards; while(board_head->cards){ cardtraverse = board_head->cards; board_head->cards = board_head->cards->next; delete cardtraverse; } listtraverse = board_head; board_head = board_head->next; delete listtraverse; } /*Deleting foundation list nodes*/ listtraverse = foundation_head; while(foundation_head){ cardtraverse = foundation_head->cards; while(foundation_head->cards){ cardtraverse = foundation_head->cards; foundation_head->cards = foundation_head->cards->next; delete cardtraverse; } listtraverse = foundation_head; foundation_head = foundation_head->next; delete listtraverse; } fclose(fptr);//Closing reading txt file }