;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2004-2024. All rights reserved. ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;; Part of the TCP/IP network stack for KolibriOS ;; ;; ;; ;; Written by hidnplayr@kolibrios.org, ;; ;; and Clevermouse. ;; ;; ;; ;; Based on code by mike.dld ;; ;; ;; ;; GNU GENERAL PUBLIC LICENSE ;; ;; Version 2, June 1991 ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; struct SOCKET NextPtr dd ? ; pointer to next socket in list PrevPtr dd ? ; pointer to previous socket in list Number dd ? ; socket number mutex MUTEX PID dd ? ; process ID TID dd ? ; thread ID Domain dd ? ; INET4/INET6/LOCAL/.. Type dd ? ; RAW/STREAM/DGRAM Protocol dd ? ; UDP/TCP/ARP/ICMP errorcode dd ? device dd ? ; device pointer, paired socket pointer if it's a local socket options dd ? state dd ? backlog dw ? ; number of incoming connections that can be queued snd_proc dd ? rcv_proc dd ? connect_proc dd ? ;sndto_proc dd ? ;rcvfrom_proc dd ? ends struct IP_SOCKET SOCKET LocalIP rd 4 ; network byte order RemoteIP rd 4 ; network byte order ttl db ? rb 3 ; align ends struct TCP_SOCKET IP_SOCKET LocalPort dw ? ; network byte order RemotePort dw ? ; network byte order t_state dd ? ; TCB state t_rxtshift db ? rb 3 ; align t_rxtcur dd ? t_dupacks dd ? t_maxseg dd ? t_flags dd ? ;--------------- ; RFC783 page 21 ; send sequence SND_UNA dd ? ; sequence number of unack'ed sent Packets SND_NXT dd ? ; next send sequence number to use SND_UP dd ? ; urgent pointer SND_WL1 dd ? ; the sequence number of the last segment used to update the send window SND_WL2 dd ? ; the acknowledgment number of the last segment used to update the send window ISS dd ? ; initial send sequence number SND_WND dd ? ; send window ; receive sequence RCV_WND dd ? ; receive window RCV_NXT dd ? ; next receive sequence number to use RCV_UP dd ? ; urgent pointer IRS dd ? ; initial receive sequence number ;--------------------- ; Additional variables ; receive variables RCV_ADV dd ? ; retransmit variables SND_MAX dd ? ; congestion control SND_CWND dd ? ; congestion window SND_SSTHRESH dd ? ; slow start threshold ;---------------------- ; Transmit timing stuff t_idle dd ? t_rtt dd ? ; round trip time t_rtseq dd ? t_srtt dd ? ; smoothed round trip time t_rttvar dd ? t_rttmin dd ? max_sndwnd dd ? ;----------------- ; Out-of-band data t_oobflags dd ? t_iobc dd ? t_softerror dd ? ;--------- ; RFC 1323 ; the order of next 4 elements may not change SND_SCALE db ? RCV_SCALE db ? requested_s_scale db ? request_r_scale db ? ts_recent dd ? ; a copy of the most-recent valid timestamp from the other end ts_recent_age dd ? last_ack_sent dd ? ;------- ; Timers timer_flags dd ? timer_retransmission dd ? ; rexmt timer_persist dd ? timer_keepalive dd ? ; keepalive/syn timeout timer_timed_wait dd ? ; also used as 2msl timer timer_connect dd ? ; extra ts_ecr dd ? ; timestamp echo reply ts_val dd ? seg_next dd ? ; re-assembly queue ends struct UDP_SOCKET IP_SOCKET LocalPort dw ? ; in network byte order RemotePort dw ? ; in network byte order ends struct RING_BUFFER mutex MUTEX start_ptr dd ? ; Pointer to start of buffer end_ptr dd ? ; pointer to end of buffer read_ptr dd ? ; Read pointer write_ptr dd ? ; Write pointer size dd ? ; Number of bytes buffered ends struct STREAM_SOCKET TCP_SOCKET rcv RING_BUFFER snd RING_BUFFER ends struct sockaddr family dw ? ; Address family port dw ? ; 16 bit TCP/UDP port number ip dd ? ; 32 bit IP address _zero rb 8 ; Not use, for align ends struct socket_queue_entry data_ptr dd ? data_size dd ? buf_ptr dd ? ends struct socket_options level dd ? optname dd ? optlen dd ? optval dd ? ends SOCKET_STRUCT_SIZE = 4096 ; in bytes SOCKET_QUEUE_SIZE = 10 ; maximum number of incoming packets queued for 1 socket ; the incoming packet queue for sockets is placed in the socket struct itself, at this location from start SOCKET_QUEUE_LOCATION = (SOCKET_STRUCT_SIZE - SOCKET_QUEUE_SIZE*sizeof.socket_queue_entry - sizeof.queue) uglobal align 4 net_sockets rd 4 last_socket_num dd ? last_UDP_port dw ? ; last used ephemeral port last_TCP_port dw ? ; socket_mutex MUTEX endg ;-----------------------------------------------------------------; ; ; ; socket_init ; ; ; ;-----------------------------------------------------------------; macro socket_init { xor eax, eax mov edi, net_sockets mov ecx, 5 rep stosd @@: pseudo_random eax cmp ax, EPHEMERAL_PORT_MIN jb @r cmp ax, EPHEMERAL_PORT_MAX ja @r xchg al, ah mov [last_UDP_port], ax @@: pseudo_random eax cmp ax, EPHEMERAL_PORT_MIN jb @r cmp ax, EPHEMERAL_PORT_MAX ja @r xchg al, ah mov [last_TCP_port], ax mov ecx, socket_mutex call mutex_init } ;-----------------------------------------------------------------; ; ; ; Sockets API (system function 75) ; ; ; ;-----------------------------------------------------------------; align 4 sys_socket: mov dword[esp + SYSCALL_STACK.ebx], 0 ; Set error code to 0 cmp ebx, 255 jz socket_debug cmp ebx, .number ja .error jmp dword [.table + 4*ebx] .table: dd socket_open ; 0 dd socket_close ; 1 dd socket_bind ; 2 dd socket_listen ; 3 dd socket_connect ; 4 dd socket_accept ; 5 dd socket_send ; 6 dd socket_receive ; 7 dd socket_set_opt ; 8 dd socket_get_opt ; 9 dd socket_pair ; 10 ;dd socket_sendto ; 11 ;dd socket_recvfrom ; 12 .number = ($ - .table) / 4 - 1 .error: mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], EINVAL ret ;-----------------------------------------------------------------; ; ; ; socket_open: Create a new socket. ; ; ; ; IN: ecx = domain ; ; edx = type ; ; esi = protocol ; ; ; ; OUT: eax = socket number ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_open: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_open: domain=%u type=%u protocol=%x\n", ecx, edx, esi push ecx edx esi call socket_alloc pop esi edx ecx test eax, eax jz .nobuffs mov [esp + SYSCALL_STACK.eax], edi ; return socketnumber DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_open: socknum=%u\n", edi test edx, SO_NONBLOCK jz @f or [eax + SOCKET.options], SO_NONBLOCK and edx, not SO_NONBLOCK @@: mov [eax + SOCKET.Domain], ecx mov [eax + SOCKET.Type], edx mov [eax + SOCKET.Protocol], esi mov [eax + SOCKET.connect_proc], connect_notsupp cmp ecx, AF_INET4 jne .no_inet4 mov [eax + IP_SOCKET.ttl], 128 cmp edx, SOCK_DGRAM je .udp cmp edx, SOCK_STREAM je .tcp cmp edx, SOCK_RAW je .raw .no_inet4: cmp ecx, AF_PPP jne .no_ppp ; cmp esi, PPP_PROTO_ETHERNET ; je .pppoe .no_ppp: .unsupported: push eax call socket_free pop eax mov dword[esp + SYSCALL_STACK.ebx], EOPNOTSUPP mov dword[esp + SYSCALL_STACK.eax], -1 ret .nobuffs: mov dword[esp + SYSCALL_STACK.ebx], ENOBUFS mov dword[esp + SYSCALL_STACK.eax], -1 ret .raw: test esi, esi ; IP_PROTO_IP jz .raw_ip cmp esi, IP_PROTO_ICMP je .raw_icmp jmp .unsupported align 4 .udp: push eax init_queue (eax + SOCKET_QUEUE_LOCATION) ; Set up data receiving queue pop eax mov [eax + SOCKET.Protocol], IP_PROTO_UDP mov [eax + SOCKET.snd_proc], socket_send_udp mov [eax + SOCKET.rcv_proc], socket_receive_dgram mov [eax + SOCKET.connect_proc], udp_connect ret align 4 .tcp: mov [eax + SOCKET.Protocol], IP_PROTO_TCP mov [eax + SOCKET.snd_proc], socket_send_tcp mov [eax + SOCKET.rcv_proc], socket_receive_tcp mov [eax + SOCKET.connect_proc], tcp_connect tcp_init_socket eax ret align 4 .raw_ip: push eax init_queue (eax + SOCKET_QUEUE_LOCATION) ; Set up data receiving queue pop eax mov [eax + SOCKET.snd_proc], socket_send_ip mov [eax + SOCKET.rcv_proc], socket_receive_dgram mov [eax + SOCKET.connect_proc], ipv4_connect ret align 4 .raw_icmp: push eax init_queue (eax + SOCKET_QUEUE_LOCATION) ; Set up data receiving queue pop eax mov [eax + SOCKET.snd_proc], socket_send_icmp mov [eax + SOCKET.rcv_proc], socket_receive_dgram mov [eax + SOCKET.connect_proc], ipv4_connect ret ;align 4 ; .pppoe: ; push eax ; init_queue (eax + SOCKET_QUEUE_LOCATION) ; Set up data receiving queue ; pop eax ; ; mov [eax + SOCKET.snd_proc], socket_send_pppoe ; mov [eax + SOCKET.rcv_proc], socket_receive_dgram ; ret ;-----------------------------------------------------------------; ; ; ; socket_bind: Bind to a local port. ; ; ; ; IN: ecx = socket number ; ; edx = pointer to sockaddr struct ; ; esi = length of sockaddr struct ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_bind: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_bind: socknum=%u sockaddr=%x length=%u\n", ecx, edx, esi call socket_num_to_ptr test eax, eax jz .invalid cmp esi, 2 jb .invalid cmp [eax + UDP_SOCKET.LocalPort], 0 ; Socket can only be bound once jnz .invalid cmp word[edx], AF_INET4 je .af_inet4 cmp word[edx], AF_LOCAL je .af_local .notsupp: mov dword[esp + SYSCALL_STACK.ebx], EOPNOTSUPP mov dword[esp + SYSCALL_STACK.eax], -1 ret .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret .af_local: ; TODO: write code here mov dword[esp + SYSCALL_STACK.eax], 0 ret .af_inet4: cmp esi, 6 jb .invalid cmp [eax + SOCKET.Protocol], IP_PROTO_UDP je .udp cmp [eax + SOCKET.Protocol], IP_PROTO_TCP je .tcp jmp .notsupp .tcp: .udp: pushd [edx + 4] ; First, fill in the IP popd [eax + IP_SOCKET.LocalIP] mov bx, [edx + 2] ; Did caller specify a local port? test bx, bx jnz .just_check call socket_find_port ; Nope, find an ephemeral one jmp .done .just_check: call socket_check_port ; Yes, check if it's still available jz .addrinuse ; ZF is set by socket_check_port on error .done: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_bind: local ip=%u.%u.%u.%u\n",\ [eax + IP_SOCKET.LocalIP + 0]:1,[eax + IP_SOCKET.LocalIP + 1]:1,\ [eax + IP_SOCKET.LocalIP + 2]:1,[eax + IP_SOCKET.LocalIP + 3]:1 mov dword[esp + SYSCALL_STACK.eax], 0 ret .addrinuse: mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], EADDRINUSE ret ;-----------------------------------------------------------------; ; ; ; socket_connect: Connect to the remote host. ; ; ; ; IN: ecx = socket number ; ; edx = pointer to sockaddr struct ; ; esi = length of sockaddr struct ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_connect: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_connect: socknum=%u sockaddr=%x length=%u\n", ecx, edx, esi call socket_num_to_ptr test eax, eax jz .invalid cmp esi, 8 jb .invalid cmp [eax + SOCKET.state], SS_ISCONNECTING je .already test [eax + SOCKET.options], SO_ACCEPTCON jnz .notsupp call [eax + SOCKET.connect_proc] mov dword[esp + SYSCALL_STACK.ebx], ebx mov dword[esp + SYSCALL_STACK.eax], eax ret .notsupp: mov dword[esp + SYSCALL_STACK.ebx], EOPNOTSUPP mov dword[esp + SYSCALL_STACK.eax], -1 ret .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret .already: mov dword[esp + SYSCALL_STACK.ebx], EALREADY mov dword[esp + SYSCALL_STACK.eax], -1 ret connect_notsupp: xor eax, eax dec eax mov ebx, EOPNOTSUPP ret ;-----------------------------------------------------------------; ; ; ; socket_listen: Listen for incoming connections. ; ; ; ; IN: ecx = socket number ; ; edx = backlog in edx ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_listen: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_listen: socknum=%u backlog=%u\n", ecx, edx call socket_num_to_ptr test eax, eax jz .invalid cmp [eax + SOCKET.Domain], AF_INET4 jne .notsupp cmp [eax + SOCKET.Protocol], IP_PROTO_TCP jne .invalid cmp [eax + TCP_SOCKET.LocalPort], 0 je .already cmp [eax + IP_SOCKET.LocalIP], 0 jne @f push [IPv4_address + 4] ;;; fixme!!!! pop [eax + IP_SOCKET.LocalIP] @@: cmp edx, MAX_backlog jbe @f mov edx, MAX_backlog @@: mov [eax + SOCKET.backlog], dx or [eax + SOCKET.options], SO_ACCEPTCON mov [eax + TCP_SOCKET.t_state], TCPS_LISTEN mov [eax + TCP_SOCKET.timer_keepalive], 0 ; disable keepalive timer push eax init_queue (eax + SOCKET_QUEUE_LOCATION) ; Set up sockets queue pop eax mov dword[esp + SYSCALL_STACK.eax], 0 ret .notsupp: mov dword[esp + SYSCALL_STACK.ebx], EOPNOTSUPP mov dword[esp + SYSCALL_STACK.eax], -1 ret .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret .already: mov dword[esp + SYSCALL_STACK.ebx], EALREADY mov dword[esp + SYSCALL_STACK.eax], -1 ret ;-----------------------------------------------------------------; ; ; ; socket_accept: Accept an incoming connection. ; ; ; ; IN: ecx = socket number (of listening socket) ; ; edx = ptr to sockaddr struct ; ; esi = length of sockaddr struct ; ; ; ; OUT: eax = newly created socket num ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_accept: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_accept: socknum=%u sockaddr=%x length=%u\n", ecx, edx, esi call socket_num_to_ptr test eax, eax jz .invalid test [eax + SOCKET.options], SO_ACCEPTCON jz .invalid cmp [eax + SOCKET.Domain], AF_INET4 jne .notsupp cmp [eax + SOCKET.Protocol], IP_PROTO_TCP jne .invalid .loop: get_from_queue (eax + SOCKET_QUEUE_LOCATION), MAX_backlog, 4, .block ; Ok, we got a socket ptr mov eax, [esi] ; Verify that it is (still) a valid socket call socket_check jz .invalid ; Change sockets thread owner ID to that of the current thread mov ebx, [current_slot] mov ebx, [ebx + APPDATA.tid] mov [eax + SOCKET.TID], ebx ; Return socket number to caller mov eax, [eax + SOCKET.Number] mov [esp + SYSCALL_STACK.eax], eax ret .block: test [eax + SOCKET.options], SO_NONBLOCK jnz .wouldblock call socket_block jmp .loop .wouldblock: mov dword[esp + SYSCALL_STACK.ebx], EWOULDBLOCK mov dword[esp + SYSCALL_STACK.eax], -1 ret .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret .notsupp: mov dword[esp + SYSCALL_STACK.ebx], EOPNOTSUPP mov dword[esp + SYSCALL_STACK.eax], -1 ret ;-----------------------------------------------------------------; ; ; ; socket_close: Close the socket (and connection). ; ; ; ; IN: ecx = socket number ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_close: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_close: socknum=%u\n", ecx call socket_num_to_ptr test eax, eax jz .invalid mov dword[esp + SYSCALL_STACK.eax], 0 ; The socket exists, so we will succeed in closing it. or [eax + SOCKET.options], SO_NONBLOCK ; Mark the socket as non blocking, we don't want it to block any longer! test [eax + SOCKET.state], SS_BLOCKED ; Is the socket still in blocked state? jz @f call socket_notify ; Unblock it. @@: cmp [eax + SOCKET.Domain], AF_INET4 jne .free cmp [eax + SOCKET.Protocol], IP_PROTO_TCP jne .free test [eax + SOCKET.state], SS_ISCONNECTED jz @f test [eax + SOCKET.state], SS_ISDISCONNECTING jnz @f call tcp_disconnect @@: ret ; test eax, eax ; jz .end .free: call socket_free .end: ret .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret ;-----------------------------------------------------------------; ; ; ; socket_receive: Receive some data from the remote end. ; ; ; ; IN: ecx = socket number ; ; edx = addr to application buffer ; ; esi = length of application buffer ; ; edi = flags ; ; ; ; OUT: eax = number of bytes copied ; ; eax = -1 on error ; ; eax = 0 when socket has been closed by the remote end ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_receive: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_receive: socknum=%u bufaddr=%x buflength=%u flags=%x\n", ecx, edx, esi, edi call socket_num_to_ptr test eax, eax jz .invalid stdcall is_region_userspace, edx, esi jnz .invalid .loop: push edi call [eax + SOCKET.rcv_proc] pop edi test [eax + SOCKET.state], SS_CANTRCVMORE jnz .last_data cmp ebx, EWOULDBLOCK jne .return test edi, MSG_DONTWAIT jnz .return_err test [eax + SOCKET.options], SO_NONBLOCK jnz .return_err call socket_block jmp .loop .invalid: push EINVAL pop ebx .return_err: mov ecx, -1 .return: mov [esp + SYSCALL_STACK.ebx], ebx mov [esp + SYSCALL_STACK.eax], ecx ret .last_data: test ecx, ecx jz .return call socket_notify ; Call me again! jmp .return align 4 socket_receive_dgram: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_receive: DGRAM\n" test edi, MSG_PEEK jnz .peek mov ebx, esi ; buffer length get_from_queue (eax + SOCKET_QUEUE_LOCATION), SOCKET_QUEUE_SIZE, sizeof.socket_queue_entry, .wouldblock ; sets esi only on success. mov ecx, [esi + socket_queue_entry.data_size] DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_receive: %u bytes data\n", ecx cmp ecx, ebx ; If data segment does not fit in applications buffer, abort ja .too_small push eax ecx push [esi + socket_queue_entry.buf_ptr] ; save the buffer addr so we can clear it later mov esi, [esi + socket_queue_entry.data_ptr] DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_receive: Source buffer=%x real addr=%x\n", [esp], esi ; copy the data from kernel buffer to application buffer mov edi, edx ; bufferaddr shr ecx, 1 jnc .nb movsb .nb: shr ecx, 1 jnc .nw movsw .nw: test ecx, ecx jz .nd rep movsd .nd: call net_buff_free pop ecx eax ; return number of bytes copied to application cmp [eax + SOCKET_QUEUE_LOCATION + queue.size], 0 je @f call socket_notify ; Queue another network event @@: xor ebx, ebx ; errorcode = 0 (no error) ret .too_small: mov ecx, -1 push EMSGSIZE pop ebx ret .wouldblock: push EWOULDBLOCK pop ebx ret .peek: xor ebx, ebx xor ecx, ecx cmp [eax + SOCKET_QUEUE_LOCATION + queue.size], 0 je @f mov esi, [eax + SOCKET_QUEUE_LOCATION + queue.r_ptr] mov ecx, [esi + socket_queue_entry.data_size] @@: ret align 4 socket_receive_tcp: call socket_receive_stream test ecx, ecx jz @f push eax ebx ecx call tcp_output pop ecx ebx eax @@: ret align 4 socket_receive_local: ; does this socket have a PID yet? cmp [eax + SOCKET.PID], 0 jne @f ; Change PID to that of current process mov ebx, [current_slot] mov ebx, [ebx + APPDATA.tid] mov [eax + SOCKET.PID], ebx mov [eax + SOCKET.TID], ebx ; currently TID = PID in kolibrios :( @@: mov [eax + SOCKET.rcv_proc], socket_receive_stream ; ... continue to SOCKET_receive_stream align 4 socket_receive_stream: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_receive: STREAM\n" cmp [eax + STREAM_SOCKET.rcv.size], 0 je .wouldblock test edi, MSG_PEEK jnz .peek mov ecx, esi mov edi, edx xor edx, edx push eax add eax, STREAM_SOCKET.rcv call socket_ring_read ; copy data from kernel buffer to application buffer call socket_ring_free ; free read memory pop eax cmp [eax + STREAM_SOCKET.rcv.size], 0 jne .more_data xor ebx, ebx ; errorcode = 0 (no error) ret .more_data: call socket_notify ; Queue another network event xor ebx, ebx ; errorcode = 0 (no error) ret .wouldblock: push EWOULDBLOCK pop ebx xor ecx, ecx ret .peek: mov ecx, [eax + STREAM_SOCKET.rcv.size] xor ebx, ebx ret ;-----------------------------------------------------------------; ; ; ; socket_send: Send some data to the remote end. ; ; ; ; IN: ecx = socket number ; ; edx = pointer to data ; ; esi = data length ; ; edi = flags ; ; ; ; OUT: eax = number of bytes sent ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_send: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: socknum=%u data ptr=%x length=%u flags=%x\n", ecx, edx, esi, edi call socket_num_to_ptr test eax, eax jz .invalid stdcall is_region_userspace, edx, esi jnz .invalid mov ecx, esi mov esi, edx jmp [eax + SOCKET.snd_proc] .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret align 4 socket_send_udp: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: UDP\n" mov [esp + SYSCALL_STACK.eax], ecx call udp_output cmp eax, -1 je .error ret .error: mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], EMSGSIZE ; FIXME: UDP_output should return error codes! ret align 4 socket_send_tcp: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: TCP\n" push eax add eax, STREAM_SOCKET.snd call socket_ring_write pop eax mov [esp + SYSCALL_STACK.eax], ecx mov [eax + SOCKET.errorcode], 0 push eax call tcp_output ; FIXME: this doesn't look pretty, does it? pop eax mov eax, [eax + SOCKET.errorcode] mov [esp + SYSCALL_STACK.ebx], eax ret align 4 socket_send_ip: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: IPv4\n" mov [esp + SYSCALL_STACK.eax], ecx call ipv4_output_raw cmp eax, -1 je .error ret .error: mov dword[esp + SYSCALL_STACK.eax], eax mov dword[esp + SYSCALL_STACK.ebx], ebx ret align 4 socket_send_icmp: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: ICMP\n" mov [esp + SYSCALL_STACK.eax], ecx call icmp_output_raw cmp eax, -1 je .error ret .error: mov dword[esp + SYSCALL_STACK.eax], eax mov dword[esp + SYSCALL_STACK.ebx], ebx ret ;align 4 ;socket_send_pppoe: ; ; DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: PPPoE\n" ; ; mov [esp + SYSCALL_STACK.eax], ecx ; mov ebx, [eax + SOCKET.device] ; ; call pppoe_discovery_output ; FIXME: errorcodes ; cmp eax, -1 ; je .error ; ret ; ; .error: ; mov dword[esp + SYSCALL_STACK.eax], -1 ; mov dword[esp + SYSCALL_STACK.ebx], EMSGSIZE ; ret align 4 socket_send_local: ; does this socket have a PID yet? cmp [eax + SOCKET.PID], 0 jne @f ; Change PID to that of current process mov ebx, [current_slot] mov ebx, [ebx + APPDATA.tid] mov [eax + SOCKET.PID], ebx mov [eax + SOCKET.TID], ebx ; currently TID = PID in kolibrios :( @@: mov [eax + SOCKET.snd_proc], socket_send_local_initialized align 4 socket_send_local_initialized: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_send: LOCAL\n" ; get the other side's socket and check if it still exists mov eax, [eax + SOCKET.device] call socket_check jz .invalid ; allright, shove in the data! push eax add eax, STREAM_SOCKET.rcv call socket_ring_write pop eax ; return the number of written bytes (or errorcode) to application mov [esp + SYSCALL_STACK.eax], ecx ; and notify the other end call socket_notify ret .invalid: mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], EINVAL ret ;-----------------------------------------------------------------; ; ; ; socket_get_opt: Read a socket option ; ; ; ; IN: ecx = socket number ; ; edx = pointer to socket options struct ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_get_opt: ; FIXME: ; At moment, uses only pseudo-optname -2 for get last_ack_number for TCP. ; TODO: find best way to notify that send()'ed data were acknowledged ; Also pseudo-optname -3 is valid and returns socket state, one of TCPS_*. DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_get_opt\n" call socket_num_to_ptr test eax, eax jz .invalid cmp dword [edx], IP_PROTO_TCP jne .invalid cmp dword [edx+4], -2 je @f cmp dword [edx+4], -3 jne .invalid @@: ; mov eax, [edx+12] ; test eax, eax ; jz .fail ; cmp dword [eax], 4 ; mov dword [eax], 4 ; jb .fail ; stdcall net_socket_num_to_addr, ecx ; test eax, eax ; jz .fail ; ; todo: check that eax is really TCP socket ; mov ecx, [eax + TCP_SOCKET.last_ack_number] ; cmp dword [edx+4], -2 ; jz @f ; mov ecx, [eax + TCP_SOCKET.state] @@: mov eax, [edx+8] test eax, eax jz @f mov [eax], ecx @@: mov dword [esp + SYSCALL_STACK.eax], 0 ret .invalid: mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], EINVAL ret ;-----------------------------------------------------------------; ; ; ; socket_set_options: Set a socket option. ; ; ; ; IN: ecx = socket number ; ; edx = pointer to socket options struct ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_set_opt: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_set_opt\n" call socket_num_to_ptr test eax, eax jz .invalid cmp [edx + socket_options.level], IP_PROTO_IP je .ip cmp [edx + socket_options.level], SOL_SOCKET jne .invalid .socket: cmp [edx + socket_options.optname], SO_BINDTODEVICE jne .invalid .bind: cmp [edx + socket_options.optlen], 0 je .unbind movzx edx, byte[edx + socket_options.optval] cmp edx, NET_DEVICES_MAX ja .invalid mov edx, [net_device_list + 4*edx] test edx, edx jz .already mov [eax + SOCKET.device], edx DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_set_opt: Bound socket %x to device %x\n", eax, edx mov dword[esp + SYSCALL_STACK.eax], 0 ; success! ret .unbind: mov [eax + SOCKET.device], 0 mov dword[esp + SYSCALL_STACK.eax], 0 ; success! ret .ip: cmp [edx + socket_options.optname], IP_TTL jne .invalid .ttl: mov bl, byte[edx + socket_options.optval] mov [eax + IP_SOCKET.ttl], bl mov dword[esp + SYSCALL_STACK.eax], 0 ; success! ret .already: mov dword[esp + SYSCALL_STACK.ebx], EALREADY mov dword[esp + SYSCALL_STACK.eax], -1 ret .invalid: mov dword[esp + SYSCALL_STACK.ebx], EINVAL mov dword[esp + SYSCALL_STACK.eax], -1 ret ;-----------------------------------------------------------------; ; ; ; socket_pair: Allocate a pair of linked local sockets. ; ; ; ; IN: / ; ; ; ; OUT: eax = socket1 num on success ; ; eax = -1 on error ; ; ebx = socket2 num on success ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_pair: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_pair\n" call socket_alloc test eax, eax jz .nomem1 mov [esp + SYSCALL_STACK.eax], edi ; application's eax mov [eax + SOCKET.Domain], AF_LOCAL mov [eax + SOCKET.Type], SOCK_STREAM mov [eax + SOCKET.Protocol], 0 ;;; CHECKME mov [eax + SOCKET.snd_proc], socket_send_local mov [eax + SOCKET.rcv_proc], socket_receive_local mov [eax + SOCKET.PID], 0 mov ebx, eax call socket_alloc test eax, eax jz .nomem2 mov [esp + SYSCALL_STACK.ebx], edi ; application's ebx mov [eax + SOCKET.Domain], AF_LOCAL mov [eax + SOCKET.Type], SOCK_STREAM mov [eax + SOCKET.Protocol], 0 ;;; CHECKME mov [eax + SOCKET.snd_proc], socket_send_local mov [eax + SOCKET.rcv_proc], socket_receive_local mov [eax + SOCKET.PID], 0 ; Link the two sockets to eachother mov [eax + SOCKET.device], ebx mov [ebx + SOCKET.device], eax lea eax, [eax + STREAM_SOCKET.rcv] call socket_ring_create test eax, eax jz .nomem2 lea eax, [ebx + STREAM_SOCKET.rcv] call socket_ring_create test eax, eax jz .nomem2 ret .nomem2: mov eax, [esp + SYSCALL_STACK.ebx] call socket_free .nomem1: mov eax, [esp + SYSCALL_STACK.eax] call socket_free mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], ENOMEM ret ;-----------------------------------------------------------------; ; ; ; socket_debug: Copy socket variables to application buffer. ; ; ; ; IN: ecx = socket number ; ; edx = pointer to application buffer ; ; ; ; OUT: eax = 0 on success ; ; eax = -1 on error ; ; ebx = errorcode on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_debug: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_debug\n" mov edi, edx test ecx, ecx jz .returnall call socket_num_to_ptr test eax, eax jz .invalid stdcall is_region_userspace, edi, SOCKET_STRUCT_SIZE jnz .invalid mov esi, eax mov ecx, SOCKET_STRUCT_SIZE/4 rep movsd mov dword[esp+32], 0 ret .returnall: mov ebx, net_sockets .next_socket: mov ebx, [ebx + SOCKET.NextPtr] test ebx, ebx jz .done mov eax, [ebx + SOCKET.Number] stosd jmp .next_socket .done: xor eax, eax stosd mov dword[esp + SYSCALL_STACK.eax], eax ret .invalid: mov dword[esp + SYSCALL_STACK.eax], -1 mov dword[esp + SYSCALL_STACK.ebx], EINVAL ret ;-----------------------------------------------------------------; ; ____ ____ ; ; \ / End of sockets API \ / ; ; \/ \/ ; ; () Internally used functions follow () ; ; ; ;-----------------------------------------------------------------; ;-----------------------------------------------------------------; ; ; ; socket_find_port: ; ; Fill in the local port number for TCP and UDP sockets ; ; This procedure always works because the number of sockets is ; ; limited to a smaller number then the number of possible ports ; ; ; ; IN: eax = socket pointer ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_find_port: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_find_port\n" push ebx esi ecx cmp [eax + SOCKET.Protocol], IP_PROTO_UDP je .udp cmp [eax + SOCKET.Protocol], IP_PROTO_TCP je .tcp pop ecx esi ebx ret .udp: mov bx, [last_UDP_port] call .findit mov [last_UDP_port], bx pop ecx esi ebx ret .tcp: mov bx, [last_TCP_port] call .findit mov [last_TCP_port], bx pop ecx esi ebx ret .restart: mov bx, MIN_EPHEMERAL_PORT_N .findit: cmp bx, MAX_EPHEMERAL_PORT_N je .restart add bh, 1 adc bl, 0 call socket_check_port jz .findit ret ;-----------------------------------------------------------------; ; ; ; socket_check_port: (to be used with AF_INET only!) ; ; Checks if a local port number is unused ; ; If the proposed port number is unused, it is filled in in the ; ; socket structure. ; ; ; ; IN: eax = socket ptr ; ; bx = proposed socket number (network byte order) ; ; ; ; OUT: ZF = set on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_check_port: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_check_port: " pusha mov ecx, socket_mutex call mutex_lock popa mov ecx, [eax + SOCKET.Protocol] mov edx, [eax + IP_SOCKET.LocalIP] mov esi, net_sockets .next_socket: mov esi, [esi + SOCKET.NextPtr] or esi, esi jz .port_ok cmp [esi + SOCKET.Protocol], ecx jne .next_socket cmp [esi + IP_SOCKET.LocalIP], edx jne .next_socket cmp [esi + UDP_SOCKET.LocalPort], bx jne .next_socket pusha mov ecx, socket_mutex call mutex_unlock popa DEBUGF DEBUG_NETWORK_VERBOSE, "local port %x already in use\n", bx ; FIXME: find a way to print big endian values with debugf ret .port_ok: pusha mov ecx, socket_mutex call mutex_unlock popa DEBUGF DEBUG_NETWORK_VERBOSE, "local port %x is free\n", bx ; FIXME: find a way to print big endian values with debugf mov [eax + UDP_SOCKET.LocalPort], bx or bx, bx ; clear the zero-flag ret ;-----------------------------------------------------------------; ; ; ; socket_input: Update a (stateless) socket with received data. ; ; ; ; Note: The socket's mutex should already be set ! ; ; ; ; IN: eax = socket ptr ; ; ecx = data size ; ; esi = ptr to data ; ; [esp] = ptr to buf ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_input: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_input: socket=%x, data=%x size=%u\n", eax, esi, ecx push ecx push esi mov esi, esp add_to_queue (eax + SOCKET_QUEUE_LOCATION), SOCKET_QUEUE_SIZE, sizeof.socket_queue_entry, .full DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_input: success\n" add esp, sizeof.socket_queue_entry pusha lea ecx, [eax + SOCKET.mutex] call mutex_unlock popa jmp socket_notify .full: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_input: socket %x is full!\n", eax pusha lea ecx, [eax + SOCKET.mutex] call mutex_unlock popa add esp, 8 call net_buff_free ret ;-----------------------------------------------------------------; ; ; ; socket_ring_create: Create a ringbuffer for sockets. ; ; ; ; IN: eax = ptr to ring struct ; ; ; ; OUT: eax = 0 on error ; ; eax = start ptr ; ; ; ;-----------------------------------------------------------------; align 4 socket_ring_create: push esi mov esi, eax push edx stdcall create_ring_buffer, SOCKET_BUFFER_SIZE, PG_SWR pop edx test eax, eax jz .fail DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ring_create: %x\n", eax pusha lea ecx, [esi + RING_BUFFER.mutex] call mutex_init popa mov [esi + RING_BUFFER.start_ptr], eax mov [esi + RING_BUFFER.write_ptr], eax mov [esi + RING_BUFFER.read_ptr], eax mov [esi + RING_BUFFER.size], 0 add eax, SOCKET_BUFFER_SIZE mov [esi + RING_BUFFER.end_ptr], eax mov eax, esi pop esi ret .fail: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_ring_create: Out of memory!\n" pop esi ret ;-----------------------------------------------------------------; ; ; ; socket_ring_write: Write data to ring buffer. ; ; ; ; IN: eax = ptr to ring struct ; ; ecx = data size ; ; esi = ptr to data ; ; ; ; OUT: ecx = number of bytes stored ; ; ; ;-----------------------------------------------------------------; align 4 socket_ring_write: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ring_write: ringbuff=%x ptr=%x size=%u\n", eax, esi, ecx ; lock mutex pusha lea ecx, [eax + RING_BUFFER.mutex] call mutex_lock ; TODO: check what registers this function actually destroys popa ; calculate available size mov edi, SOCKET_BUFFER_SIZE sub edi, [eax + RING_BUFFER.size] ; available buffer size in edi cmp ecx, edi jbe .copy mov ecx, edi .copy: mov edi, [eax + RING_BUFFER.write_ptr] DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ring_write: %u bytes from %x to %x\n", ecx, esi, edi ; update write ptr push edi add edi, ecx cmp edi, [eax + RING_BUFFER.end_ptr] jb @f sub edi, SOCKET_BUFFER_SIZE ; WRAP @@: mov [eax + RING_BUFFER.write_ptr], edi pop edi ; update size add [eax + RING_BUFFER.size], ecx ; copy the data push ecx shr ecx, 1 jnc .nb movsb .nb: shr ecx, 1 jnc .nw movsw .nw: test ecx, ecx jz .nd rep movsd .nd: pop ecx ; unlock mutex pusha lea ecx, [eax + RING_BUFFER.mutex] call mutex_unlock ; TODO: check what registers this function actually destroys popa ret ;-----------------------------------------------------------------; ; ; ; socket_ring_read: Read from ring buffer ; ; ; ; IN: eax = ring struct ptr ; ; ecx = bytes to read ; ; edx = offset ; ; edi = ptr to buffer start ; ; ; ; OUT: eax = unchanged ; ; ecx = number of bytes read (0 on error) ; ; edx = destroyed ; ; esi = destroyed ; ; edi = ptr to buffer end ; ; ; ;-----------------------------------------------------------------; align 4 socket_ring_read: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ring_read: ringbuff=%x ptr=%x size=%u offset=%x\n", eax, edi, ecx, edx pusha lea ecx, [eax + RING_BUFFER.mutex] call mutex_lock ; TODO: check what registers this function actually destroys popa mov esi, [eax + RING_BUFFER.read_ptr] add esi, edx ; esi = start_ptr + offset neg edx add edx, [eax + RING_BUFFER.size] ; edx = snd.size - offset jle .no_data_at_all pusha lea ecx, [eax + RING_BUFFER.mutex] call mutex_unlock ; TODO: check what registers this function actually destroys popa cmp ecx, edx ja .less_data .copy: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ring_read: %u bytes from %x to %x\n", ecx, esi, edi push ecx shr ecx, 1 jnc .nb movsb .nb: shr ecx, 1 jnc .nw movsw .nw: test ecx, ecx jz .nd rep movsd .nd: pop ecx ret .no_data_at_all: pusha lea ecx, [eax + RING_BUFFER.mutex] call mutex_unlock ; TODO: check what registers this function actually destroys popa DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_ring_read: no data at all!\n" xor ecx, ecx ret .less_data: mov ecx, edx jmp .copy ;-----------------------------------------------------------------; ; ; ; socket_ring_free: Free data from a ringbuffer. ; ; ; ; IN: eax = ptr to ring struct ; ; ecx = data size ; ; ; ; OUT: ecx = number of freed bytes ; ; ; ;-----------------------------------------------------------------; align 4 socket_ring_free: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ring_free: %u bytes from ring %x\n", ecx, eax push eax ecx lea ecx, [eax + RING_BUFFER.mutex] call mutex_lock ; TODO: check what registers this function actually destroys pop ecx eax sub [eax + RING_BUFFER.size], ecx jb .error add [eax + RING_BUFFER.read_ptr], ecx mov edx, [eax + RING_BUFFER.end_ptr] cmp [eax + RING_BUFFER.read_ptr], edx jb @f sub [eax + RING_BUFFER.read_ptr], SOCKET_BUFFER_SIZE @@: push eax ecx lea ecx, [eax + RING_BUFFER.mutex] ; TODO: check what registers this function actually destroys call mutex_unlock pop ecx eax ret .error: ; we could free all available bytes, but that would be stupid, I guess.. DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_ring_free: buffer=%x error!\n", eax add [eax + RING_BUFFER.size], ecx push eax lea ecx, [eax + RING_BUFFER.mutex] call mutex_unlock ; TODO: check what registers this function actually destroys pop eax xor ecx, ecx ret ;-----------------------------------------------------------------; ; ; ; socket_block: Suspend the thread attached to a socket. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: eax = unchanged ; ; ; ;-----------------------------------------------------------------; align 4 socket_block: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_block: %x\n", eax push eax pushf cli ; Set the 'socket is blocked' flag or [eax + SOCKET.state], SS_BLOCKED ; Suspend the thread push edx mov edx, [current_slot] mov [edx + APPDATA.state], TSTATE_RUN_SUSPENDED ; Remember the thread ID so we can wake it up again mov edx, [edx + APPDATA.tid] DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_block: suspending thread: %u\n", edx mov [eax + SOCKET.TID], edx pop edx popf call change_task pop eax DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_block: continuing\n" ret ;-----------------------------------------------------------------; ; ; ; socket_notify: Wake up socket owner thread. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: eax = unchanged ; ; ; ;-----------------------------------------------------------------; align 4 socket_notify: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_notify: %x\n", eax call socket_check jz .error ; Find the associated thread's push ebx ecx esi mov ebx, [eax + SOCKET.TID] test ebx, ebx jz .error2 xor ecx, ecx inc ecx mov esi, SLOT_BASE + sizeof.APPDATA .next: cmp [esi + APPDATA.tid], ebx je .found inc ecx add esi, sizeof.APPDATA cmp ecx, [thread_count] jbe .next .error2: ; PID not found, TODO: close socket! DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_notify: error finding thread 0x%x !\n", ebx pop esi ecx ebx ret .error: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_notify: invalid socket ptr: 0x%x !\n", eax ret .found: test [eax + SOCKET.state], SS_BLOCKED jnz .un_block ; Socket and thread exists and socket is of non blocking type. ; We'll try to flag an event to the thread. or [esi + APPDATA.occurred_events], EVENT_NETWORK DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_notify: poking thread %u!\n", ebx pop esi ecx ebx ret .un_block: ; Socket and thread exists and socket is of blocking type ; We'll try to unblock it. and [eax + SOCKET.state], not SS_BLOCKED ; Clear the 'socket is blocked' flag mov [esi + APPDATA.state], TSTATE_RUNNING ; Run the thread DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_notify: Unblocked socket!\n" pop esi ecx ebx ret ;-----------------------------------------------------------------; ; ; ; socket_alloc: Allocate memory for socket and put new socket ; ; into the list. Newly created socket is initialized with calling ; ; PID and given a socket number. ; ; ; ; IN: / ; ; ; ; OUT: eax = socket ptr on success ; ; eax = 0 on error ; ; edi = socket number on success ; ; ; ;-----------------------------------------------------------------; align 4 socket_alloc: push ebx stdcall kernel_alloc, SOCKET_STRUCT_SIZE or eax, eax jz .nomem DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_alloc: ptr=%x\n", eax ; zero-initialize allocated memory push eax mov edi, eax mov ecx, SOCKET_STRUCT_SIZE / 4 xor eax, eax rep stosd pop eax ; set send-and receive procedures to return -1 mov [eax + SOCKET.snd_proc], .not_yet mov [eax + SOCKET.rcv_proc], .not_yet pusha mov ecx, socket_mutex call mutex_lock popa ; find first free socket number and use it mov edi, [last_socket_num] .next_socket_number: inc edi jz .next_socket_number ; avoid socket nr 0 cmp edi, -1 je .next_socket_number ; avoid socket nr -1 mov ebx, net_sockets .next_socket: mov ebx, [ebx + SOCKET.NextPtr] test ebx, ebx jz .last_socket cmp [ebx + SOCKET.Number], edi jne .next_socket jmp .next_socket_number .last_socket: mov [last_socket_num], edi mov [eax + SOCKET.Number], edi DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_alloc: number=%u\n", edi ; Fill in PID mov ebx, [current_slot] mov ebx, [ebx + APPDATA.tid] mov [eax + SOCKET.PID], ebx mov [eax + SOCKET.TID], ebx ; currently TID = PID in kolibrios :( ; init mutex pusha lea ecx, [eax + SOCKET.mutex] call mutex_init popa ; add socket to the list by re-arranging some pointers mov ebx, [net_sockets + SOCKET.NextPtr] mov [eax + SOCKET.PrevPtr], net_sockets mov [eax + SOCKET.NextPtr], ebx test ebx, ebx jz @f pusha lea ecx, [ebx + SOCKET.mutex] call mutex_lock popa mov [ebx + SOCKET.PrevPtr], eax pusha lea ecx, [ebx + SOCKET.mutex] call mutex_unlock popa @@: mov [net_sockets + SOCKET.NextPtr], eax pusha mov ecx, socket_mutex call mutex_unlock popa pop ebx ret .nomem: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_alloc: Out of memory!\n" pop ebx ret .not_yet: mov dword[esp+20], ENOTCONN mov dword[esp+32], -1 ret ;-----------------------------------------------------------------; ; ; ; socket_free: Free socket data memory and remove socket from ; ; the list. Caller should lock and unlock socket_mutex. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_free: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_free: %x\n", eax call socket_check jz .error push ebx pusha lea ecx, [eax + SOCKET.mutex] call mutex_lock popa cmp [eax + SOCKET.Type], SOCK_STREAM jne .no_stream mov ebx, eax cmp [eax + STREAM_SOCKET.rcv.start_ptr], 0 je @f stdcall free_kernel_space, [eax + STREAM_SOCKET.rcv.start_ptr] @@: cmp [ebx + STREAM_SOCKET.snd.start_ptr], 0 je @f stdcall free_kernel_space, [ebx + STREAM_SOCKET.snd.start_ptr] @@: mov eax, ebx .no_stream: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_free: freeing socket %x\n", eax push eax ; this will be passed to kernel_free mov ebx, [eax + SOCKET.NextPtr] mov eax, [eax + SOCKET.PrevPtr] DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_free: linking socket %x to socket %x\n", eax, ebx test eax, eax jz @f mov [eax + SOCKET.NextPtr], ebx @@: test ebx, ebx jz @f mov [ebx + SOCKET.PrevPtr], eax @@: call kernel_free pop ebx DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_free: success!\n" .error: ret .error1: pop ebx DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_free: error!\n" DEBUGF DEBUG_NETWORK_ERROR, "socket ptr=0x%x caller=0x%x\n", eax, [esp] ret ;-----------------------------------------------------------------; ; ; ; socket_fork: Create a child socket. ; ; ; ; IN: ebx = socket number ; ; ; ; OUT: eax = child socket number on success ; ; eax = 0 on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_fork: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_fork: %x\n", ebx ; Exit if backlog queue is full mov eax, [ebx + SOCKET_QUEUE_LOCATION + queue.size] cmp ax, [ebx + SOCKET.backlog] jae .fail ; Allocate new socket push ebx call socket_alloc pop ebx test eax, eax jz .fail push eax mov esi, esp add_to_queue (ebx + SOCKET_QUEUE_LOCATION), MAX_backlog, 4, .fail2 pop eax ; Copy structure from current socket to new ; We start at PID to preserve the socket num, 2 pointers and mutex ; TID will be filled in later lea esi, [ebx + SOCKET.PID] lea edi, [eax + SOCKET.PID] mov ecx, (SOCKET_QUEUE_LOCATION - SOCKET.PID + 3)/4 rep movsd and [eax + SOCKET.options], not SO_ACCEPTCON ; Notify owner of parent socket push eax mov eax, ebx call socket_notify pop eax ret .fail2: add esp, 4+4+4 .fail: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_fork: failed\n" xor eax, eax ret ;-----------------------------------------------------------------; ; ; ; socket_num_to_ptr: Get socket structure address by its number. ; ; ; ; IN: ecx = socket number ; ; ; ; OUT: eax = socket ptr ; ; eax = 0 on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_num_to_ptr: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_num_to_ptr: num=%u ", ecx pusha mov ecx, socket_mutex call mutex_lock popa mov eax, net_sockets .next_socket: mov eax, [eax + SOCKET.NextPtr] test eax, eax jz .error cmp [eax + SOCKET.Number], ecx jne .next_socket pusha mov ecx, socket_mutex call mutex_unlock popa DEBUGF DEBUG_NETWORK_VERBOSE, "ptr=%x\n", eax ret .error: pusha mov ecx, socket_mutex call mutex_unlock popa DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_num_to_ptr: socket %u not found!\n", eax DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_num_to_ptr: caller = 0x%x\n", [esp] ret ;-----------------------------------------------------------------; ; ; ; socket_ptr_to_num: Get socket number by its address. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: eax = socket number ; ; eax = 0 on error ; ; ZF = set on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_ptr_to_num: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_ptr_to_num: ptr=%x ", eax call socket_check jz .error mov eax, [eax + SOCKET.Number] DEBUGF DEBUG_NETWORK_VERBOSE, "num=%u\n", eax ret .error: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_ptr_to_num: not found\n", eax ret ;-----------------------------------------------------------------; ; ; ; socket_check: Checks if the given ptr is really a socket ptr. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: eax = 0 on error ; ; ZF = set on error ; ; ; ;-----------------------------------------------------------------; align 4 socket_check: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_check: %x\n", eax test eax, eax jz .error push ebx mov ebx, net_sockets .next_socket: mov ebx, [ebx + SOCKET.NextPtr] or ebx, ebx jz .done cmp ebx, eax jnz .next_socket .done: mov eax, ebx test eax, eax pop ebx ret .error: DEBUGF DEBUG_NETWORK_ERROR, "SOCKET_check: called with argument 0\n" DEBUGF DEBUG_NETWORK_ERROR, "stack: 0x%x, 0x%x, 0x%x\n", [esp], [esp+4], [esp+8] ret ;-----------------------------------------------------------------; ; ; ; socket_check_owner: Check if the caller app owns the socket. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: ZF = true/false ; ; ; ;-----------------------------------------------------------------; align 4 socket_check_owner: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_check_owner: %x\n", eax push ebx mov ebx, [current_slot] mov ebx, [ebx + APPDATA.tid] cmp [eax + SOCKET.PID], ebx pop ebx ret ;-----------------------------------------------------------------; ; ; ; socket_process_end: Kernel calls this function when a certain ; ; process ends. This function will check if the process had any ; ; open sockets and update them accordingly (clean up). ; ; ; ; IN: edx = pid ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_process_end: ret ; FIXME cmp [net_sockets + SOCKET.NextPtr], 0 ; Are there any active sockets at all? je .quickret ; nope, exit immediately ; TODO: run the following code in another thread, to avoid deadlock DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_process_end: %x\n", edx pusha mov ecx, socket_mutex call mutex_lock popa push ebx mov ebx, net_sockets .next_socket: mov ebx, [ebx + SOCKET.NextPtr] .next_socket_test: test ebx, ebx jz .done cmp [ebx + SOCKET.PID], edx jne .next_socket DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_process_end: killing socket %x\n", ebx mov [ebx + SOCKET.PID], 0 mov eax, ebx mov ebx, [ebx + SOCKET.NextPtr] pusha cmp [eax + SOCKET.Domain], AF_INET4 jne .free cmp [eax + SOCKET.Protocol], IP_PROTO_TCP jne .free call tcp_disconnect jmp .closed .free: call socket_free .closed: popa jmp .next_socket_test .done: pop ebx pusha mov ecx, socket_mutex call mutex_unlock popa .quickret: ret ;-----------------------------------------------------------------; ; ; ; socket_is_connecting: Update socket state. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_is_connecting: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_is_connecting: %x\n", eax and [eax + SOCKET.state], not (SS_ISCONNECTED + SS_ISDISCONNECTING + SS_ISCONFIRMING) or [eax + SOCKET.state], SS_ISCONNECTING ret ;-----------------------------------------------------------------; ; ; ; socket_is_connected: Update socket state. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_is_connected: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_is_connected: %x\n", eax and [eax + SOCKET.state], not (SS_ISCONNECTING + SS_ISDISCONNECTING + SS_ISCONFIRMING) or [eax + SOCKET.state], SS_ISCONNECTED jmp socket_notify ;-----------------------------------------------------------------; ; ; ; socket_is_disconnecting: Update socket state. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_is_disconnecting: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_is_disconnecting: %x\n", eax and [eax + SOCKET.state], not (SS_ISCONNECTING) or [eax + SOCKET.state], SS_ISDISCONNECTING + SS_CANTRCVMORE + SS_CANTSENDMORE jmp socket_notify ;-----------------------------------------------------------------; ; ; ; socket_is_disconnected: Update socket state. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_is_disconnected: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_is_disconnected: %x\n", eax and [eax + SOCKET.state], not (SS_ISCONNECTING + SS_ISCONNECTED + SS_ISDISCONNECTING) or [eax + SOCKET.state], SS_CANTRCVMORE + SS_CANTSENDMORE jmp socket_notify ;-----------------------------------------------------------------; ; ; ; socket_cant_recv_more: Update socket state. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_cant_recv_more: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_cant_recv_more: %x\n", eax or [eax + SOCKET.state], SS_CANTRCVMORE jmp socket_notify ;-----------------------------------------------------------------; ; ; ; socket_cant_send_more: Update socket state. ; ; ; ; IN: eax = socket ptr ; ; ; ; OUT: / ; ; ; ;-----------------------------------------------------------------; align 4 socket_cant_send_more: DEBUGF DEBUG_NETWORK_VERBOSE, "SOCKET_cant_send_more: %x\n", eax or [eax + SOCKET.state], SS_CANTSENDMORE mov [eax + SOCKET.snd_proc], .notconn jmp socket_notify .notconn: mov dword[esp + SYSCALL_STACK.ebx], ENOTCONN mov dword[esp + SYSCALL_STACK.eax], -1 ret