#ifndef DEFINES_H #define DEFINES_H #include #include #include #include inline void enable_scancode(); inline void clear_key_buffer(); inline void vsync(); inline __u32 text_length_px(__u32 len); #define false (0) #define true (1) #define FONT_WIDTH (5) #define FONT_HEIGHT (9) #define ANI_DELAY (2) // time between animation redraw #define ANI_APPEAR_STEP (15) // default step for appear animation #define ANI_MOVE_STEP (25) // default step for move animation #define START_COUNT (2) // tiles count for new game #define WND_WIDTH (400) // main window width #define WND_HEIGHT (400) // main window height #define GAME_BORDER (30) // minimum border size around board #define GAME_BG_COLOR (0xFAF8EF) // main window background color #define SCORE_HEIGHT (21) // minimum height for score text #define BOARD_SPACING (10) // spacing between cells #define BOARD_COUNT (4) // row and column count #define BOARD_MAP_SIZE (16) // cells total count (row * column) #define BOARD_BG_COLOR (0xBBADA0) // board color #define CELL_COLOR (0xCDC0B4) // cell color #endif // DEFINES_H