kolibrios/drivers/video/Gallium/auxiliary/draw/draw_pt.h
Sergey Semyonov (Serge) edb28b33f3 Gallium 3D: initial commit
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-07-06 10:06:47 +00:00

253 lines
8.3 KiB
C

/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef DRAW_PT_H
#define DRAW_PT_H
#include "pipe/p_compiler.h"
struct draw_pt_middle_end;
struct draw_context;
struct draw_prim_info;
struct draw_vertex_info;
#define PT_SHADE 0x1
#define PT_CLIPTEST 0x2
#define PT_PIPELINE 0x4
#define PT_MAX_MIDDLE 0x8
/* The "front end" - prepare sets of fetch, draw elements for the
* middle end.
*
* The fetch elements are indices to the vertices. The draw elements are
* indices to the fetched vertices. When both arrays of elements are both
* linear, middle->run_linear is called; When only the fetch elements are
* linear, middle->run_linear_elts is called; Otherwise, middle->run is
* called.
*
* When the number of the draw elements exceeds max_vertex of the middle end,
* the draw elements (as well as the fetch elements) are splitted and the
* middle end is called multiple times.
*
* Currenly there is:
* - vsplit - catchall implementation, splits big prims
*/
struct draw_pt_front_end {
void (*prepare)( struct draw_pt_front_end *,
unsigned prim,
struct draw_pt_middle_end *,
unsigned opt );
void (*run)( struct draw_pt_front_end *,
unsigned start,
unsigned count );
void (*flush)( struct draw_pt_front_end *, unsigned flags );
void (*destroy)( struct draw_pt_front_end * );
};
/* The "middle end" - prepares actual hardware vertices for the
* hardware backend.
*
* prim_flags is as defined by pipe_draw_info::flags.
*
* Currently two versions of this:
* - fetch, vertex shade, cliptest, prim-pipeline
* - fetch, emit (ie passthrough)
*/
struct draw_pt_middle_end {
void (*prepare)( struct draw_pt_middle_end *,
unsigned prim,
unsigned opt,
unsigned *max_vertices );
/**
* Bind/update parameter state such as constants, viewport dims
* and clip planes. Basically, stuff which isn't "baked" into the
* shader or pipeline state.
*/
void (*bind_parameters)(struct draw_pt_middle_end *);
void (*run)( struct draw_pt_middle_end *,
const unsigned *fetch_elts,
unsigned fetch_count,
const ushort *draw_elts,
unsigned draw_count,
unsigned prim_flags );
void (*run_linear)(struct draw_pt_middle_end *,
unsigned start,
unsigned count,
unsigned prim_flags );
/* Transform all vertices in a linear range and then draw them with
* the supplied element list. May fail and return FALSE.
*/
boolean (*run_linear_elts)( struct draw_pt_middle_end *,
unsigned fetch_start,
unsigned fetch_count,
const ushort *draw_elts,
unsigned draw_count,
unsigned prim_flags );
int (*get_max_vertex_count)( struct draw_pt_middle_end * );
void (*finish)( struct draw_pt_middle_end * );
void (*destroy)( struct draw_pt_middle_end * );
};
/* The "back end" - supplied by the driver, defined in draw_vbuf.h.
*/
struct vbuf_render;
struct vertex_header;
/* Frontends:
*
* Currently only the general-purpose vsplit implementation.
*/
struct draw_pt_front_end *draw_pt_vsplit(struct draw_context *draw);
/* Middle-ends:
*
* Currently one general-purpose case which can do all possibilities,
* at the slight expense of creating a vertex_header in some cases
* unecessarily.
*
* The special case fetch_emit code avoids pipeline vertices
* altogether and builds hardware vertices directly from API
* vertex_elements.
*/
struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw );
struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw );
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw);
struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw);
/*******************************************************************************
* HW vertex emit:
*/
struct pt_emit;
void draw_pt_emit_prepare( struct pt_emit *emit,
unsigned prim,
unsigned *max_vertices );
void draw_pt_emit( struct pt_emit *emit,
const struct draw_vertex_info *vert_info,
const struct draw_prim_info *prim_info);
void draw_pt_emit_linear( struct pt_emit *emit,
const struct draw_vertex_info *vert_info,
const struct draw_prim_info *prim_info);
void draw_pt_emit_destroy( struct pt_emit *emit );
struct pt_emit *draw_pt_emit_create( struct draw_context *draw );
/*******************************************************************************
* HW stream output emit:
*/
struct pt_so_emit;
void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos);
void draw_pt_so_emit( struct pt_so_emit *emit,
const struct draw_vertex_info *vert_info,
const struct draw_prim_info *prim_info );
void draw_pt_so_emit_destroy( struct pt_so_emit *emit );
struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw );
/*******************************************************************************
* API vertex fetch:
*/
struct pt_fetch;
void draw_pt_fetch_prepare( struct pt_fetch *fetch,
unsigned vertex_input_count,
unsigned vertex_size,
unsigned instance_id_index );
void draw_pt_fetch_run( struct pt_fetch *fetch,
const unsigned *elts,
unsigned count,
char *verts );
void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
unsigned start,
unsigned count,
char *verts );
void draw_pt_fetch_destroy( struct pt_fetch *fetch );
struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw );
/*******************************************************************************
* Post-VS: cliptest, rhw, viewport
*/
struct pt_post_vs;
boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
struct draw_vertex_info *info,
const struct draw_prim_info *prim_info );
void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
boolean clip_xy,
boolean clip_z,
boolean clip_user,
boolean guard_band,
boolean bypass_viewport,
boolean clip_halfz,
boolean need_edgeflags );
struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw );
void draw_pt_post_vs_destroy( struct pt_post_vs *pvs );
/*******************************************************************************
* Utils:
*/
void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr);
unsigned draw_pt_trim_count(unsigned count, unsigned first, unsigned incr);
#endif