forked from KolibriOS/kolibrios
2b176970b5
git-svn-id: svn://kolibrios.org@5362 a494cfbc-eb01-0410-851d-a64ba20cac60
167 lines
5.3 KiB
C
167 lines
5.3 KiB
C
/*
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* Copyright (C) 2009 Splitted-Desktop Systems. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdlib.h>
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#include "va_glx_private.h"
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#include "va_glx_impl.h"
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#define INIT_CONTEXT(ctx, dpy) do { \
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if (!vaDisplayIsValid(dpy)) \
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return VA_STATUS_ERROR_INVALID_DISPLAY; \
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\
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ctx = ((VADisplayContextP)(dpy))->pDriverContext; \
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if (!(ctx)) \
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return VA_STATUS_ERROR_INVALID_DISPLAY; \
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\
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VAStatus status = va_glx_init_context(ctx); \
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if (status != VA_STATUS_SUCCESS) \
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return status; \
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} while (0)
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#define INVOKE(ctx, func, args) do { \
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VADriverVTableGLXP vtable; \
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vtable = &VA_DRIVER_CONTEXT_GLX(ctx)->vtable; \
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if (!vtable->va##func##GLX) \
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return VA_STATUS_ERROR_UNIMPLEMENTED; \
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status = vtable->va##func##GLX args; \
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} while (0)
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// Destroy VA/GLX display context
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static void va_DisplayContextDestroy(VADisplayContextP pDisplayContext)
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{
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VADisplayContextGLXP pDisplayContextGLX;
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VADriverContextP pDriverContext;
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VADriverContextGLXP pDriverContextGLX;
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if (!pDisplayContext)
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return;
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pDriverContext = pDisplayContext->pDriverContext;
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pDriverContextGLX = pDriverContext->glx;
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if (pDriverContextGLX) {
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free(pDriverContextGLX);
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pDriverContext->glx = NULL;
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}
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pDisplayContextGLX = pDisplayContext->opaque;
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if (pDisplayContextGLX) {
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vaDestroyFunc vaDestroy = pDisplayContextGLX->vaDestroy;
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free(pDisplayContextGLX);
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pDisplayContext->opaque = NULL;
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if (vaDestroy)
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vaDestroy(pDisplayContext);
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}
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}
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// Return a suitable VADisplay for VA API
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VADisplay vaGetDisplayGLX(Display *native_dpy)
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{
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VADisplay dpy = NULL;
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VADisplayContextP pDisplayContext = NULL;
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VADisplayContextGLXP pDisplayContextGLX = NULL;
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VADriverContextP pDriverContext;
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VADriverContextGLXP pDriverContextGLX = NULL;
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dpy = vaGetDisplay(native_dpy);
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if (!dpy)
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return NULL;
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pDisplayContext = (VADisplayContextP)dpy;
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pDriverContext = pDisplayContext->pDriverContext;
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pDisplayContextGLX = calloc(1, sizeof(*pDisplayContextGLX));
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if (!pDisplayContextGLX)
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goto error;
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pDriverContextGLX = calloc(1, sizeof(*pDriverContextGLX));
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if (!pDriverContextGLX)
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goto error;
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pDriverContext->display_type = VA_DISPLAY_GLX;
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pDisplayContextGLX->vaDestroy = pDisplayContext->vaDestroy;
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pDisplayContext->vaDestroy = va_DisplayContextDestroy;
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pDisplayContext->opaque = pDisplayContextGLX;
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pDriverContext->glx = pDriverContextGLX;
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return dpy;
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error:
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free(pDriverContextGLX);
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free(pDisplayContextGLX);
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pDisplayContext->vaDestroy(pDisplayContext);
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return NULL;
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}
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// Create a surface used for display to OpenGL
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VAStatus vaCreateSurfaceGLX(
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VADisplay dpy,
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GLenum target,
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GLuint texture,
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void **gl_surface
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)
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{
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VADriverContextP ctx;
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VAStatus status;
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/* Make sure it is a valid GL texture object */
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if (!glIsTexture(texture))
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return VA_STATUS_ERROR_INVALID_PARAMETER;
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INIT_CONTEXT(ctx, dpy);
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INVOKE(ctx, CreateSurface, (ctx, target, texture, gl_surface));
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return status;
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}
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// Destroy a VA/GLX surface
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VAStatus vaDestroySurfaceGLX(
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VADisplay dpy,
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void *gl_surface
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)
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{
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VADriverContextP ctx;
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VAStatus status;
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INIT_CONTEXT(ctx, dpy);
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INVOKE(ctx, DestroySurface, (ctx, gl_surface));
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return status;
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}
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// Copy a VA surface to a VA/GLX surface
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VAStatus vaCopySurfaceGLX(
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VADisplay dpy,
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void *gl_surface,
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VASurfaceID surface,
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unsigned int flags
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)
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{
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VADriverContextP ctx;
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VAStatus status;
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INIT_CONTEXT(ctx, dpy);
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INVOKE(ctx, CopySurface, (ctx, gl_surface, surface, flags));
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return status;
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}
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