kolibrios/contrib/media/updf_newlib/draw/draw_device.c
maxcodehack dd0cf276d2 Upload uPDF port to newlib
git-svn-id: svn://kolibrios.org@8402 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-12-14 10:37:08 +00:00

1583 lines
38 KiB
C
Executable File

#include "fitz.h"
#define QUANT(x,a) (((int)((x) * (a))) / (a))
#define HSUBPIX 5.0
#define VSUBPIX 5.0
#define STACK_SIZE 96
/* Enable the following to attempt to support knockout and/or isolated
* blending groups. This code is known to give incorrect results currently
* so disabled by default. See bug 692377. */
#undef ATTEMPT_KNOCKOUT_AND_ISOLATED
/* Enable the following to help debug group blending. */
#undef DUMP_GROUP_BLENDS
/* Note #1: At various points in this code (notably when clipping with non
* rectangular masks), we create a new (empty) destination pixmap. We then
* render this pixmap, then plot it back into the original destination
* through a mask. This works well for normal blending, but falls down for
* non-zero blending modes; effectively we are forcing ourselves to use an
* isolated group.
*
* The fix for this would be to copy the contents from the underlying dest
* into the newly created dest. This would enable us to use a non
* FZ_BLEND_ISOLATED blendmode. Unfortunately, tt would break tiling, as
* we could no longer render once and blend back multiple times.
*/
typedef struct fz_draw_device_s fz_draw_device;
enum {
FZ_DRAWDEV_FLAGS_TYPE3 = 1,
};
struct fz_draw_device_s
{
fz_glyph_cache *cache;
fz_gel *gel;
fz_pixmap *dest;
fz_pixmap *shape;
fz_bbox scissor;
int flags;
int top;
int blendmode;
struct {
fz_bbox scissor;
fz_pixmap *dest;
fz_pixmap *mask;
fz_pixmap *shape;
int blendmode;
int luminosity;
float alpha;
fz_matrix ctm;
float xstep, ystep;
fz_rect area;
} stack[STACK_SIZE];
};
#ifdef DUMP_GROUP_BLENDS
static int group_dump_count = 0;
static void fz_dump_blend(fz_pixmap *pix, const char *s)
{
char name[80];
if (pix == NULL)
return;
sprintf(name, "dump%02d.png", group_dump_count);
if (s)
printf("%s%02d", s, group_dump_count);
group_dump_count++;
fz_write_png(pix, name, (pix->n > 1));
}
static void dump_spaces(int x, const char *s)
{
int i;
for (i = 0; i < x; i++)
printf(" ");
printf("%s", s);
}
#endif
static void fz_knockout_begin(void *user)
{
fz_draw_device *dev = user;
fz_bbox bbox;
fz_pixmap *dest, *shape;
int isolated = dev->blendmode & FZ_BLEND_ISOLATED;
if ((dev->blendmode & FZ_BLEND_KNOCKOUT) == 0)
return;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
bbox = fz_bound_pixmap(dev->dest);
bbox = fz_intersect_bbox(bbox, dev->scissor);
dest = fz_new_pixmap_with_rect(dev->dest->colorspace, bbox);
if (isolated)
{
fz_clear_pixmap(dest);
}
else
{
fz_pixmap *prev;
int i = dev->top;
do
prev = dev->stack[--i].dest;
while (prev == NULL);
fz_copy_pixmap_rect(dest, prev, bbox);
}
if (dev->blendmode == 0 && isolated)
{
/* We can render direct to any existing shape plane. If there
* isn't one, we don't need to make one. */
shape = dev->shape;
}
else
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
dev->stack[dev->top].blendmode = dev->blendmode;
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Knockout begin\n");
#endif
dev->top++;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
dev->blendmode &= ~FZ_BLEND_MODEMASK;
}
static void fz_knockout_end(void *user)
{
fz_draw_device *dev = user;
fz_pixmap *group = dev->dest;
fz_pixmap *shape = dev->shape;
int blendmode;
int isolated;
if ((dev->blendmode & FZ_BLEND_KNOCKOUT) == 0)
return;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
if (dev->top > 0)
{
dev->top--;
blendmode = dev->blendmode & FZ_BLEND_MODEMASK;
isolated = dev->blendmode & FZ_BLEND_ISOLATED;
dev->blendmode = dev->stack[dev->top].blendmode;
dev->shape = dev->stack[dev->top].shape;
dev->dest = dev->stack[dev->top].dest;
dev->scissor = dev->stack[dev->top].scissor;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "");
fz_dump_blend(group, "Blending ");
if (shape)
fz_dump_blend(shape, "/");
fz_dump_blend(dev->dest, " onto ");
if (dev->shape)
fz_dump_blend(dev->shape, "/");
if (blendmode != 0)
printf(" (blend %d)", blendmode);
if (isolated != 0)
printf(" (isolated)");
printf(" (knockout)");
#endif
if ((blendmode == 0) && (shape == NULL))
fz_paint_pixmap(dev->dest, group, 255);
else
fz_blend_pixmap(dev->dest, group, 255, blendmode, isolated, shape);
fz_drop_pixmap(group);
if (shape != dev->shape)
{
if (dev->shape)
{
fz_paint_pixmap(dev->shape, shape, 255);
}
fz_drop_pixmap(shape);
}
#ifdef DUMP_GROUP_BLENDS
fz_dump_blend(dev->dest, " to get ");
if (dev->shape)
fz_dump_blend(dev->shape, "/");
printf("\n");
#endif
}
}
static void
fz_draw_fill_path(void *user, fz_path *path, int even_odd, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
float expansion = fz_matrix_expansion(ctm);
float flatness = 0.3f / expansion;
unsigned char colorbv[FZ_MAX_COLORS + 1];
float colorfv[FZ_MAX_COLORS];
fz_bbox bbox;
int i;
fz_reset_gel(dev->gel, dev->scissor);
fz_flatten_fill_path(dev->gel, path, ctm, flatness);
fz_sort_gel(dev->gel);
bbox = fz_bound_gel(dev->gel);
bbox = fz_intersect_bbox(bbox, dev->scissor);
if (fz_is_empty_rect(bbox))
return;
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
fz_convert_color(colorspace, color, model, colorfv);
for (i = 0; i < model->n; i++)
colorbv[i] = colorfv[i] * 255;
colorbv[i] = alpha * 255;
fz_scan_convert(dev->gel, even_odd, bbox, dev->dest, colorbv);
if (dev->shape)
{
fz_reset_gel(dev->gel, dev->scissor);
fz_flatten_fill_path(dev->gel, path, ctm, flatness);
fz_sort_gel(dev->gel);
colorbv[0] = alpha * 255;
fz_scan_convert(dev->gel, even_odd, bbox, dev->shape, colorbv);
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static void
fz_draw_stroke_path(void *user, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
float expansion = fz_matrix_expansion(ctm);
float flatness = 0.3f / expansion;
float linewidth = stroke->linewidth;
unsigned char colorbv[FZ_MAX_COLORS + 1];
float colorfv[FZ_MAX_COLORS];
fz_bbox bbox;
int i;
if (linewidth * expansion < 0.1f)
linewidth = 1 / expansion;
fz_reset_gel(dev->gel, dev->scissor);
if (stroke->dash_len > 0)
fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
else
fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
fz_sort_gel(dev->gel);
bbox = fz_bound_gel(dev->gel);
bbox = fz_intersect_bbox(bbox, dev->scissor);
if (fz_is_empty_rect(bbox))
return;
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
fz_convert_color(colorspace, color, model, colorfv);
for (i = 0; i < model->n; i++)
colorbv[i] = colorfv[i] * 255;
colorbv[i] = alpha * 255;
fz_scan_convert(dev->gel, 0, bbox, dev->dest, colorbv);
if (dev->shape)
{
fz_reset_gel(dev->gel, dev->scissor);
if (stroke->dash_len > 0)
fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
else
fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
fz_sort_gel(dev->gel);
colorbv[0] = 255;
fz_scan_convert(dev->gel, 0, bbox, dev->shape, colorbv);
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static void
fz_draw_clip_path(void *user, fz_path *path, fz_rect *rect, int even_odd, fz_matrix ctm)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
float expansion = fz_matrix_expansion(ctm);
float flatness = 0.3f / expansion;
fz_pixmap *mask, *dest, *shape;
fz_bbox bbox;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
fz_reset_gel(dev->gel, dev->scissor);
fz_flatten_fill_path(dev->gel, path, ctm, flatness);
fz_sort_gel(dev->gel);
bbox = fz_bound_gel(dev->gel);
bbox = fz_intersect_bbox(bbox, dev->scissor);
if (rect)
bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));
if (fz_is_empty_rect(bbox) || fz_is_rect_gel(dev->gel))
{
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = NULL;
dev->stack[dev->top].dest = NULL;
dev->stack[dev->top].shape = dev->shape;
dev->stack[dev->top].blendmode = dev->blendmode;
dev->scissor = bbox;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip (rectangular) begin\n");
#endif
dev->top++;
return;
}
mask = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(mask);
dest = fz_new_pixmap_with_rect(model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
if (dev->shape)
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
else
shape = NULL;
fz_scan_convert(dev->gel, even_odd, bbox, mask, NULL);
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = mask;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip (non-rectangular) begin\n");
#endif
dev->top++;
}
static void
fz_draw_clip_stroke_path(void *user, fz_path *path, fz_rect *rect, fz_stroke_state *stroke, fz_matrix ctm)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
float expansion = fz_matrix_expansion(ctm);
float flatness = 0.3f / expansion;
float linewidth = stroke->linewidth;
fz_pixmap *mask, *dest, *shape;
fz_bbox bbox;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
if (linewidth * expansion < 0.1f)
linewidth = 1 / expansion;
fz_reset_gel(dev->gel, dev->scissor);
if (stroke->dash_len > 0)
fz_flatten_dash_path(dev->gel, path, stroke, ctm, flatness, linewidth);
else
fz_flatten_stroke_path(dev->gel, path, stroke, ctm, flatness, linewidth);
fz_sort_gel(dev->gel);
bbox = fz_bound_gel(dev->gel);
bbox = fz_intersect_bbox(bbox, dev->scissor);
if (rect)
bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));
mask = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(mask);
dest = fz_new_pixmap_with_rect(model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
if (dev->shape)
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
else
shape = NULL;
if (!fz_is_empty_rect(bbox))
fz_scan_convert(dev->gel, 0, bbox, mask, NULL);
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = mask;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip (stroke) begin\n");
#endif
dev->top++;
}
static void
draw_glyph(unsigned char *colorbv, fz_pixmap *dst, fz_pixmap *msk,
int xorig, int yorig, fz_bbox scissor)
{
unsigned char *dp, *mp;
fz_bbox bbox;
int x, y, w, h;
bbox = fz_bound_pixmap(msk);
bbox.x0 += xorig;
bbox.y0 += yorig;
bbox.x1 += xorig;
bbox.y1 += yorig;
bbox = fz_intersect_bbox(bbox, scissor); /* scissor < dst */
x = bbox.x0;
y = bbox.y0;
w = bbox.x1 - bbox.x0;
h = bbox.y1 - bbox.y0;
mp = msk->samples + ((y - msk->y - yorig) * msk->w + (x - msk->x - xorig));
dp = dst->samples + ((y - dst->y) * dst->w + (x - dst->x)) * dst->n;
assert(msk->n == 1);
while (h--)
{
if (dst->colorspace)
fz_paint_span_with_color(dp, mp, dst->n, w, colorbv);
else
fz_paint_span(dp, mp, 1, w, 255);
dp += dst->w * dst->n;
mp += msk->w;
}
}
static void
fz_draw_fill_text(void *user, fz_text *text, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
unsigned char colorbv[FZ_MAX_COLORS + 1];
unsigned char shapebv;
float colorfv[FZ_MAX_COLORS];
fz_matrix tm, trm;
fz_pixmap *glyph;
int i, x, y, gid;
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
fz_convert_color(colorspace, color, model, colorfv);
for (i = 0; i < model->n; i++)
colorbv[i] = colorfv[i] * 255;
colorbv[i] = alpha * 255;
shapebv = 255;
tm = text->trm;
for (i = 0; i < text->len; i++)
{
gid = text->items[i].gid;
if (gid < 0)
continue;
tm.e = text->items[i].x;
tm.f = text->items[i].y;
trm = fz_concat(tm, ctm);
x = floorf(trm.e);
y = floorf(trm.f);
trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);
glyph = fz_render_glyph(dev->cache, text->font, gid, trm, model);
if (glyph)
{
if (glyph->n == 1)
{
draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
if (dev->shape)
draw_glyph(&shapebv, dev->shape, glyph, x, y, dev->scissor);
}
else
{
fz_matrix ctm = {glyph->w, 0.0, 0.0, -glyph->h, x + glyph->x, y + glyph->y + glyph->h};
fz_paint_image(dev->dest, dev->scissor, dev->shape, glyph, ctm, alpha * 255);
}
fz_drop_pixmap(glyph);
}
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static void
fz_draw_stroke_text(void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
unsigned char colorbv[FZ_MAX_COLORS + 1];
float colorfv[FZ_MAX_COLORS];
fz_matrix tm, trm;
fz_pixmap *glyph;
int i, x, y, gid;
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
fz_convert_color(colorspace, color, model, colorfv);
for (i = 0; i < model->n; i++)
colorbv[i] = colorfv[i] * 255;
colorbv[i] = alpha * 255;
tm = text->trm;
for (i = 0; i < text->len; i++)
{
gid = text->items[i].gid;
if (gid < 0)
continue;
tm.e = text->items[i].x;
tm.f = text->items[i].y;
trm = fz_concat(tm, ctm);
x = floorf(trm.e);
y = floorf(trm.f);
trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);
glyph = fz_render_stroked_glyph(dev->cache, text->font, gid, trm, ctm, stroke);
if (glyph)
{
draw_glyph(colorbv, dev->dest, glyph, x, y, dev->scissor);
if (dev->shape)
draw_glyph(colorbv, dev->shape, glyph, x, y, dev->scissor);
fz_drop_pixmap(glyph);
}
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static void
fz_draw_clip_text(void *user, fz_text *text, fz_matrix ctm, int accumulate)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_bbox bbox;
fz_pixmap *mask, *dest, *shape;
fz_matrix tm, trm;
fz_pixmap *glyph;
int i, x, y, gid;
/* If accumulate == 0 then this text object is guaranteed complete */
/* If accumulate == 1 then this text object is the first (or only) in a sequence */
/* If accumulate == 2 then this text object is a continuation */
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
if (accumulate == 0)
{
/* make the mask the exact size needed */
bbox = fz_round_rect(fz_bound_text(text, ctm));
bbox = fz_intersect_bbox(bbox, dev->scissor);
}
else
{
/* be conservative about the size of the mask needed */
bbox = dev->scissor;
}
if (accumulate == 0 || accumulate == 1)
{
mask = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(mask);
dest = fz_new_pixmap_with_rect(model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
if (dev->shape)
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
else
shape = NULL;
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = mask;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip (text) begin\n");
#endif
dev->top++;
}
else
{
mask = dev->stack[dev->top-1].mask;
}
if (!fz_is_empty_rect(bbox))
{
tm = text->trm;
for (i = 0; i < text->len; i++)
{
gid = text->items[i].gid;
if (gid < 0)
continue;
tm.e = text->items[i].x;
tm.f = text->items[i].y;
trm = fz_concat(tm, ctm);
x = floorf(trm.e);
y = floorf(trm.f);
trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);
glyph = fz_render_glyph(dev->cache, text->font, gid, trm, model);
if (glyph)
{
draw_glyph(NULL, mask, glyph, x, y, bbox);
if (dev->shape)
draw_glyph(NULL, dev->shape, glyph, x, y, bbox);
fz_drop_pixmap(glyph);
}
}
}
}
static void
fz_draw_clip_stroke_text(void *user, fz_text *text, fz_stroke_state *stroke, fz_matrix ctm)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_bbox bbox;
fz_pixmap *mask, *dest, *shape;
fz_matrix tm, trm;
fz_pixmap *glyph;
int i, x, y, gid;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
/* make the mask the exact size needed */
bbox = fz_round_rect(fz_bound_text(text, ctm));
bbox = fz_intersect_bbox(bbox, dev->scissor);
mask = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(mask);
dest = fz_new_pixmap_with_rect(model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
if (dev->shape)
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
else
shape = dev->shape;
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = mask;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip (stroke text) begin\n");
#endif
dev->top++;
if (!fz_is_empty_rect(bbox))
{
tm = text->trm;
for (i = 0; i < text->len; i++)
{
gid = text->items[i].gid;
if (gid < 0)
continue;
tm.e = text->items[i].x;
tm.f = text->items[i].y;
trm = fz_concat(tm, ctm);
x = floorf(trm.e);
y = floorf(trm.f);
trm.e = QUANT(trm.e - floorf(trm.e), HSUBPIX);
trm.f = QUANT(trm.f - floorf(trm.f), VSUBPIX);
glyph = fz_render_stroked_glyph(dev->cache, text->font, gid, trm, ctm, stroke);
if (glyph)
{
draw_glyph(NULL, mask, glyph, x, y, bbox);
if (dev->shape)
draw_glyph(NULL, dev->shape, glyph, x, y, bbox);
fz_drop_pixmap(glyph);
}
}
}
}
static void
fz_draw_ignore_text(void *user, fz_text *text, fz_matrix ctm)
{
}
static void
fz_draw_fill_shade(void *user, fz_shade *shade, fz_matrix ctm, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_pixmap *dest = dev->dest;
fz_rect bounds;
fz_bbox bbox, scissor;
float colorfv[FZ_MAX_COLORS];
unsigned char colorbv[FZ_MAX_COLORS + 1];
bounds = fz_bound_shade(shade, ctm);
bbox = fz_intersect_bbox(fz_round_rect(bounds), dev->scissor);
scissor = dev->scissor;
// TODO: proper clip by shade->bbox
if (fz_is_empty_rect(bbox))
return;
if (!model)
{
fz_warn("cannot render shading directly to an alpha mask");
return;
}
if (alpha < 1)
{
dest = fz_new_pixmap_with_rect(dev->dest->colorspace, bbox);
fz_clear_pixmap(dest);
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
if (shade->use_background)
{
unsigned char *s;
int x, y, n, i;
fz_convert_color(shade->colorspace, shade->background, model, colorfv);
for (i = 0; i < model->n; i++)
colorbv[i] = colorfv[i] * 255;
colorbv[i] = 255;
n = dest->n;
for (y = scissor.y0; y < scissor.y1; y++)
{
s = dest->samples + ((scissor.x0 - dest->x) + (y - dest->y) * dest->w) * dest->n;
for (x = scissor.x0; x < scissor.x1; x++)
{
for (i = 0; i < n; i++)
*s++ = colorbv[i];
}
}
if (dev->shape)
{
for (y = scissor.y0; y < scissor.y1; y++)
{
s = dev->shape->samples + (scissor.x0 - dev->shape->x) + (y - dev->shape->y) * dev->shape->w;
for (x = scissor.x0; x < scissor.x1; x++)
{
*s++ = 255;
}
}
}
}
fz_paint_shade(shade, ctm, dest, bbox);
if (dev->shape)
fz_clear_pixmap_rect_with_color(dev->shape, 255, bbox);
if (alpha < 1)
{
fz_paint_pixmap(dev->dest, dest, alpha * 255);
fz_drop_pixmap(dest);
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static fz_pixmap *
fz_transform_pixmap(fz_pixmap *image, fz_matrix *ctm, int x, int y, int dx, int dy, int gridfit)
{
fz_pixmap *scaled;
if (ctm->a != 0 && ctm->b == 0 && ctm->c == 0 && ctm->d != 0)
{
/* Unrotated or X-flip or Y-flip or XY-flip */
scaled = fz_scale_pixmap_gridfit(image, ctm->e, ctm->f, ctm->a, ctm->d, gridfit);
if (scaled == NULL)
return NULL;
ctm->a = scaled->w;
ctm->d = scaled->h;
ctm->e = scaled->x;
ctm->f = scaled->y;
return scaled;
}
if (ctm->a == 0 && ctm->b != 0 && ctm->c != 0 && ctm->d == 0)
{
/* Other orthogonal flip/rotation cases */
scaled = fz_scale_pixmap_gridfit(image, ctm->f, ctm->e, ctm->b, ctm->c, gridfit);
if (scaled == NULL)
return NULL;
ctm->b = scaled->w;
ctm->c = scaled->h;
ctm->f = scaled->x;
ctm->e = scaled->y;
return scaled;
}
/* Downscale, non rectilinear case */
if (dx > 0 && dy > 0)
{
scaled = fz_scale_pixmap(image, 0, 0, (float)dx, (float)dy);
return scaled;
}
return NULL;
}
static void
fz_draw_fill_image(void *user, fz_pixmap *image, fz_matrix ctm, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_pixmap *converted = NULL;
fz_pixmap *scaled = NULL;
int after;
int dx, dy;
if (!model)
{
fz_warn("cannot render image directly to an alpha mask");
return;
}
if (image->w == 0 || image->h == 0)
return;
/* convert images with more components (cmyk->rgb) before scaling */
/* convert images with fewer components (gray->rgb after scaling */
/* convert images with expensive colorspace transforms after scaling */
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
after = 0;
if (image->colorspace == fz_device_gray)
after = 1;
if (image->colorspace != model && !after)
{
converted = fz_new_pixmap_with_rect(model, fz_bound_pixmap(image));
fz_convert_pixmap(image, converted);
image = converted;
}
dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
if (dx < image->w && dy < image->h)
{
int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
scaled = fz_transform_pixmap(image, &ctm, dev->dest->x, dev->dest->y, dx, dy, gridfit);
if (scaled == NULL)
{
if (dx < 1)
dx = 1;
if (dy < 1)
dy = 1;
scaled = fz_scale_pixmap(image, image->x, image->y, dx, dy);
}
if (scaled != NULL)
image = scaled;
}
if (image->colorspace != model)
{
if ((image->colorspace == fz_device_gray && model == fz_device_rgb) ||
(image->colorspace == fz_device_gray && model == fz_device_bgr))
{
/* We have special case rendering code for gray -> rgb/bgr */
}
else
{
converted = fz_new_pixmap_with_rect(model, fz_bound_pixmap(image));
fz_convert_pixmap(image, converted);
image = converted;
}
}
fz_paint_image(dev->dest, dev->scissor, dev->shape, image, ctm, alpha * 255);
if (scaled)
fz_drop_pixmap(scaled);
if (converted)
fz_drop_pixmap(converted);
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static void
fz_draw_fill_image_mask(void *user, fz_pixmap *image, fz_matrix ctm,
fz_colorspace *colorspace, float *color, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
unsigned char colorbv[FZ_MAX_COLORS + 1];
float colorfv[FZ_MAX_COLORS];
fz_pixmap *scaled = NULL;
int dx, dy;
int i;
if (image->w == 0 || image->h == 0)
return;
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
if (dx < image->w && dy < image->h)
{
int gridfit = alpha == 1.0f && !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
scaled = fz_transform_pixmap(image, &ctm, dev->dest->x, dev->dest->y, dx, dy, gridfit);
if (scaled == NULL)
{
if (dx < 1)
dx = 1;
if (dy < 1)
dy = 1;
scaled = fz_scale_pixmap(image, image->x, image->y, dx, dy);
}
if (scaled != NULL)
image = scaled;
}
fz_convert_color(colorspace, color, model, colorfv);
for (i = 0; i < model->n; i++)
colorbv[i] = colorfv[i] * 255;
colorbv[i] = alpha * 255;
fz_paint_image_with_color(dev->dest, dev->scissor, dev->shape, image, ctm, colorbv);
if (scaled)
fz_drop_pixmap(scaled);
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
}
static void
fz_draw_clip_image_mask(void *user, fz_pixmap *image, fz_rect *rect, fz_matrix ctm)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_bbox bbox;
fz_pixmap *mask, *dest, *shape;
fz_pixmap *scaled = NULL;
int dx, dy;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip (image mask) begin\n");
#endif
if (image->w == 0 || image->h == 0)
{
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = NULL;
dev->stack[dev->top].dest = NULL;
dev->stack[dev->top].blendmode = dev->blendmode;
dev->scissor = fz_empty_bbox;
dev->top++;
return;
}
bbox = fz_round_rect(fz_transform_rect(ctm, fz_unit_rect));
bbox = fz_intersect_bbox(bbox, dev->scissor);
if (rect)
bbox = fz_intersect_bbox(bbox, fz_round_rect(*rect));
mask = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(mask);
dest = fz_new_pixmap_with_rect(model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
if (dev->shape)
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
else
shape = NULL;
dx = sqrtf(ctm.a * ctm.a + ctm.b * ctm.b);
dy = sqrtf(ctm.c * ctm.c + ctm.d * ctm.d);
if (dx < image->w && dy < image->h)
{
int gridfit = !(dev->flags & FZ_DRAWDEV_FLAGS_TYPE3);
scaled = fz_transform_pixmap(image, &ctm, dev->dest->x, dev->dest->y, dx, dy, gridfit);
if (scaled == NULL)
{
if (dx < 1)
dx = 1;
if (dy < 1)
dy = 1;
scaled = fz_scale_pixmap(image, image->x, image->y, dx, dy);
}
if (scaled != NULL)
image = scaled;
}
fz_paint_image(mask, bbox, dev->shape, image, ctm, 255);
if (scaled)
fz_drop_pixmap(scaled);
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = mask;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
dev->top++;
}
static void
fz_draw_pop_clip(void *user)
{
fz_draw_device *dev = user;
fz_pixmap *mask, *dest, *shape;
if (dev->top > 0)
{
dev->top--;
dev->scissor = dev->stack[dev->top].scissor;
mask = dev->stack[dev->top].mask;
dest = dev->stack[dev->top].dest;
shape = dev->stack[dev->top].shape;
dev->blendmode = dev->stack[dev->top].blendmode;
/* We can get here with mask == NULL if the clipping actually
* resolved to a rectangle earlier. In this case, we will
* have a dest, and the shape will be unchanged.
*/
if (mask)
{
assert(dest);
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "");
fz_dump_blend(dev->dest, "Clipping ");
if (dev->shape)
fz_dump_blend(dev->shape, "/");
fz_dump_blend(dest, " onto ");
if (shape)
fz_dump_blend(shape, "/");
fz_dump_blend(mask, " with ");
#endif
fz_paint_pixmap_with_mask(dest, dev->dest, mask);
if (shape != NULL)
{
assert(shape != dev->shape);
fz_paint_pixmap_with_mask(shape, dev->shape, mask);
fz_drop_pixmap(dev->shape);
dev->shape = shape;
}
fz_drop_pixmap(mask);
fz_drop_pixmap(dev->dest);
dev->dest = dest;
#ifdef DUMP_GROUP_BLENDS
fz_dump_blend(dev->dest, " to get ");
if (dev->shape)
fz_dump_blend(dev->shape, "/");
printf("\n");
#endif
}
else
{
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Clip End\n");
#endif
assert(dest == NULL);
assert(shape == dev->shape);
}
}
}
static void
fz_draw_begin_mask(void *user, fz_rect rect, int luminosity, fz_colorspace *colorspace, float *colorfv)
{
fz_draw_device *dev = user;
fz_pixmap *dest;
fz_pixmap *shape = dev->shape;
fz_bbox bbox;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
bbox = fz_round_rect(rect);
bbox = fz_intersect_bbox(bbox, dev->scissor);
dest = fz_new_pixmap_with_rect(fz_device_gray, bbox);
if (dev->shape)
{
/* FIXME: If we ever want to support AIS true, then we
* probably want to create a shape pixmap here, using:
* shape = fz_new_pixmap_with_rect(NULL, bbox);
* then, in the end_mask code, we create the mask from this
* rather than dest.
*/
shape = NULL;
}
if (luminosity)
{
float bc;
if (!colorspace)
colorspace = fz_device_gray;
fz_convert_color(colorspace, colorfv, fz_device_gray, &bc);
fz_clear_pixmap_with_color(dest, bc * 255);
if (shape)
fz_clear_pixmap_with_color(shape, 255);
}
else
{
fz_clear_pixmap(dest);
if (shape)
fz_clear_pixmap(shape);
}
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].luminosity = luminosity;
dev->stack[dev->top].shape = dev->shape;
dev->stack[dev->top].blendmode = dev->blendmode;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Mask begin\n");
#endif
dev->top++;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
}
static void
fz_draw_end_mask(void *user)
{
fz_draw_device *dev = user;
fz_pixmap *mask = dev->dest;
fz_pixmap *maskshape = dev->shape;
fz_pixmap *temp, *dest;
fz_bbox bbox;
int luminosity;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
if (dev->top > 0)
{
/* pop soft mask buffer */
dev->top--;
luminosity = dev->stack[dev->top].luminosity;
dev->scissor = dev->stack[dev->top].scissor;
dev->dest = dev->stack[dev->top].dest;
dev->shape = dev->stack[dev->top].shape;
/* convert to alpha mask */
temp = fz_alpha_from_gray(mask, luminosity);
fz_drop_pixmap(mask);
fz_drop_pixmap(maskshape);
/* create new dest scratch buffer */
bbox = fz_bound_pixmap(temp);
dest = fz_new_pixmap_with_rect(dev->dest->colorspace, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
/* push soft mask as clip mask */
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].mask = temp;
dev->stack[dev->top].dest = dev->dest;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
/* If we have a shape, then it'll need to be masked with the
* clip mask when we pop. So create a new shape now. */
if (dev->shape)
{
dev->stack[dev->top].shape = dev->shape;
dev->shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(dev->shape);
}
dev->scissor = bbox;
dev->dest = dest;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Mask -> Clip\n");
#endif
dev->top++;
}
}
static void
fz_draw_begin_group(void *user, fz_rect rect, int isolated, int knockout, int blendmode, float alpha)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_bbox bbox;
fz_pixmap *dest, *shape;
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
bbox = fz_round_rect(rect);
bbox = fz_intersect_bbox(bbox, dev->scissor);
dest = fz_new_pixmap_with_rect(model, bbox);
#ifndef ATTEMPT_KNOCKOUT_AND_ISOLATED
knockout = 0;
isolated = 1;
#endif
if (isolated)
{
fz_clear_pixmap(dest);
}
else
{
fz_copy_pixmap_rect(dest, dev->dest, bbox);
}
if (blendmode == 0 && alpha == 1.0 && isolated)
{
/* We can render direct to any existing shape plane. If there
* isn't one, we don't need to make one. */
shape = dev->shape;
}
else
{
shape = fz_new_pixmap_with_rect(NULL, bbox);
fz_clear_pixmap(shape);
}
dev->stack[dev->top].alpha = alpha;
dev->stack[dev->top].blendmode = dev->blendmode;
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Group Begin\n");
#endif
dev->top++;
dev->scissor = bbox;
dev->dest = dest;
dev->shape = shape;
dev->blendmode = blendmode | (isolated ? FZ_BLEND_ISOLATED : 0) | (knockout ? FZ_BLEND_KNOCKOUT : 0);
}
static void
fz_draw_end_group(void *user)
{
fz_draw_device *dev = user;
fz_pixmap *group = dev->dest;
fz_pixmap *shape = dev->shape;
int blendmode;
int isolated;
float alpha;
if (dev->top > 0)
{
dev->top--;
alpha = dev->stack[dev->top].alpha;
blendmode = dev->blendmode & FZ_BLEND_MODEMASK;
isolated = dev->blendmode & FZ_BLEND_ISOLATED;
dev->blendmode = dev->stack[dev->top].blendmode;
dev->shape = dev->stack[dev->top].shape;
dev->dest = dev->stack[dev->top].dest;
dev->scissor = dev->stack[dev->top].scissor;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "");
fz_dump_blend(group, "Blending ");
if (shape)
fz_dump_blend(shape, "/");
fz_dump_blend(dev->dest, " onto ");
if (dev->shape)
fz_dump_blend(dev->shape, "/");
if (alpha != 1.0f)
printf(" (alpha %g)", alpha);
if (blendmode != 0)
printf(" (blend %d)", blendmode);
if (isolated != 0)
printf(" (isolated)");
if (blendmode & FZ_BLEND_KNOCKOUT)
printf(" (knockout)");
#endif
if ((blendmode == 0) && (shape == NULL))
fz_paint_pixmap(dev->dest, group, alpha * 255);
else
fz_blend_pixmap(dev->dest, group, alpha * 255, blendmode, isolated, shape);
fz_drop_pixmap(group);
if (shape != dev->shape)
{
if (dev->shape)
{
fz_paint_pixmap(dev->shape, shape, alpha * 255);
}
fz_drop_pixmap(shape);
}
#ifdef DUMP_GROUP_BLENDS
fz_dump_blend(dev->dest, " to get ");
if (dev->shape)
fz_dump_blend(dev->shape, "/");
printf("\n");
#endif
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_end(dev);
}
static void
fz_draw_begin_tile(void *user, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm)
{
fz_draw_device *dev = user;
fz_colorspace *model = dev->dest->colorspace;
fz_pixmap *dest;
fz_bbox bbox;
/* area, view, xstep, ystep are in pattern space */
/* ctm maps from pattern space to device space */
if (dev->top == STACK_SIZE)
{
fz_warn("assert: too many buffers on stack");
return;
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
bbox = fz_round_rect(fz_transform_rect(ctm, view));
dest = fz_new_pixmap_with_rect(model, bbox);
/* FIXME: See note #1 */
fz_clear_pixmap(dest);
dev->stack[dev->top].scissor = dev->scissor;
dev->stack[dev->top].dest = dev->dest;
dev->stack[dev->top].shape = dev->shape;
/* FIXME: See note #1 */
dev->stack[dev->top].blendmode = dev->blendmode | FZ_BLEND_ISOLATED;
dev->stack[dev->top].xstep = xstep;
dev->stack[dev->top].ystep = ystep;
dev->stack[dev->top].area = area;
dev->stack[dev->top].ctm = ctm;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Tile begin\n");
#endif
dev->top++;
dev->scissor = bbox;
dev->dest = dest;
}
static void
fz_draw_end_tile(void *user)
{
fz_draw_device *dev = user;
fz_pixmap *tile = dev->dest;
float xstep, ystep;
fz_matrix ctm, ttm;
fz_rect area;
int x0, y0, x1, y1, x, y;
if (dev->top > 0)
{
dev->top--;
#ifdef DUMP_GROUP_BLENDS
dump_spaces(dev->top, "Tile end\n");
#endif
xstep = dev->stack[dev->top].xstep;
ystep = dev->stack[dev->top].ystep;
area = dev->stack[dev->top].area;
ctm = dev->stack[dev->top].ctm;
dev->scissor = dev->stack[dev->top].scissor;
dev->dest = dev->stack[dev->top].dest;
dev->blendmode = dev->stack[dev->top].blendmode;
x0 = floorf(area.x0 / xstep);
y0 = floorf(area.y0 / ystep);
x1 = ceilf(area.x1 / xstep);
y1 = ceilf(area.y1 / ystep);
ctm.e = tile->x;
ctm.f = tile->y;
for (y = y0; y < y1; y++)
{
for (x = x0; x < x1; x++)
{
ttm = fz_concat(fz_translate(x * xstep, y * ystep), ctm);
tile->x = ttm.e;
tile->y = ttm.f;
fz_paint_pixmap_with_rect(dev->dest, tile, 255, dev->scissor);
}
}
fz_drop_pixmap(tile);
}
if (dev->blendmode & FZ_BLEND_KNOCKOUT)
fz_knockout_begin(dev);
}
static void
fz_draw_free_user(void *user)
{
fz_draw_device *dev = user;
/* TODO: pop and free the stacks */
if (dev->top > 0)
fz_warn("items left on stack in draw device: %d", dev->top);
fz_free_gel(dev->gel);
fz_free(dev);
}
fz_device *
fz_new_draw_device(fz_glyph_cache *cache, fz_pixmap *dest)
{
fz_device *dev;
fz_draw_device *ddev = fz_malloc(sizeof(fz_draw_device));
ddev->cache = cache;
ddev->gel = fz_new_gel();
ddev->dest = dest;
ddev->shape = NULL;
ddev->top = 0;
ddev->blendmode = 0;
ddev->flags = 0;
ddev->scissor.x0 = dest->x;
ddev->scissor.y0 = dest->y;
ddev->scissor.x1 = dest->x + dest->w;
ddev->scissor.y1 = dest->y + dest->h;
dev = fz_new_device(ddev);
dev->free_user = fz_draw_free_user;
dev->fill_path = fz_draw_fill_path;
dev->stroke_path = fz_draw_stroke_path;
dev->clip_path = fz_draw_clip_path;
dev->clip_stroke_path = fz_draw_clip_stroke_path;
dev->fill_text = fz_draw_fill_text;
dev->stroke_text = fz_draw_stroke_text;
dev->clip_text = fz_draw_clip_text;
dev->clip_stroke_text = fz_draw_clip_stroke_text;
dev->ignore_text = fz_draw_ignore_text;
dev->fill_image_mask = fz_draw_fill_image_mask;
dev->clip_image_mask = fz_draw_clip_image_mask;
dev->fill_image = fz_draw_fill_image;
dev->fill_shade = fz_draw_fill_shade;
dev->pop_clip = fz_draw_pop_clip;
dev->begin_mask = fz_draw_begin_mask;
dev->end_mask = fz_draw_end_mask;
dev->begin_group = fz_draw_begin_group;
dev->end_group = fz_draw_end_group;
dev->begin_tile = fz_draw_begin_tile;
dev->end_tile = fz_draw_end_tile;
return dev;
}
fz_device *
fz_new_draw_device_type3(fz_glyph_cache *cache, fz_pixmap *dest)
{
fz_device *dev = fz_new_draw_device(cache, dest);
fz_draw_device *ddev = dev->user;
ddev->flags |= FZ_DRAWDEV_FLAGS_TYPE3;
return dev;
}