forked from KolibriOS/kolibrios
Ivan Baravy
d9d603acd0
Rename all the me_skin.inc and my_skin.inc to skin.inc. Read BMP header size from file, don't hardcode. Make all the skins use the same skin.inc. Speed up compilation of skins. git-svn-id: svn://kolibrios.org@7119 a494cfbc-eb01-0410-851d-a64ba20cac60
32 lines
1.1 KiB
NASM
32 lines
1.1 KiB
NASM
include 'skin.inc'
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SKIN_PARAMS \
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height = bmp_base.height,\ ; skin height
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margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
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colors active = [binner=0x49b2d5:\ ; border inner color
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bouter=0x4fc0e5:\ ; border outer color
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bframe=0x2cb9e9],\ ; border frame color
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colors inactive = [binner=0x47899f:\ ; border inner color
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bouter=0x47899f:\ ; border outer color
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bframe=0x47899f],\ ; border frame color
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dtp = 'colors.dtp' ; dtp colors
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SKIN_BUTTONS \
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close = [-21:0][21:22],\ ; buttons coordinates
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minimize = [-42:0][21:22] ; [left:top][width:height]
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SKIN_BITMAPS \
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left active = bmp_left,\ ; skin bitmaps pointers
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left inactive = bmp_left1,\
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oper active = bmp_oper,\
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oper inactive = bmp_oper1,\
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base active = bmp_base,\
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base inactive = bmp_base1
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BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
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BITMAP bmp_oper ,'active/oper.bmp'
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BITMAP bmp_base ,'active/base.bmp'
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BITMAP bmp_left1,'inactive/left.bmp'
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BITMAP bmp_oper1,'inactive/oper.bmp'
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BITMAP bmp_base1,'inactive/base.bmp'
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