kolibrios/contrib/games/wolf3d/wl_shade.h

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#if defined(USE_SHADING) && !defined(_WL_SHADE_H_)
#define _WL_SHADE_H_
#define SHADE_COUNT 32
#define LSHADE_NOSHADING 0xff
#define LSHADE_NORMAL 0
#define LSHADE_FOG 5
extern uint8_t shadetable[SHADE_COUNT][256];
void InitLevelShadeTable();
int GetShade(int scale);
#endif